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Dev blog: Fortune Favors the Bold

First post First post
Author
Rayzilla Zaraki
Yin Jian Enterprises
#61 - 2014-05-02 21:40:23 UTC
Medalyn Isis wrote:

Fozzie, awesome on the ship. I love it. But it is missing one very important thing. The ability to Ice Mine! Why can we not have a ship like this which can mine ice? That would be perfect.


Something Fozzie said when he introduced this ship seemed to indicate that this might the the first of a new line of Expedition ships. Perhaps in a near-future release we'll see a larger version of the Prospect that can harvest ice.

Gate campers are just Carebears with anger issues.

Weaselior
GoonWaffe
Goonswarm Federation
#62 - 2014-05-02 21:42:19 UTC
Max Kolonko wrote:

Fozzie - I know this is not the right subject but You announced something today that may very strongly affect wormholes:

Freighters with cargo rigs will be able to bring packaged super-caps into wormholes!

bigger issue is caps into highsec

i think packaged supercaps are bigger than 1m m3

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Falin Whalen
Federal Navy Academy
Gallente Federation
#63 - 2014-05-02 21:44:01 UTC
Kynric wrote:
In before rant about "afk cloaky miners."

http://i.imgur.com/RYmyt.gif

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Quinn Corvez
Perkone
Caldari State
#64 - 2014-05-02 21:44:38 UTC  |  Edited by: Quinn Corvez
Edit: double post deleted
Quinn Corvez
Perkone
Caldari State
#65 - 2014-05-02 21:45:53 UTC
For the majority of people that like in wormhole space, the addition of a cloak and all the other bonuses won't really matter. It is very disappointing that the designers didn't see fit to give it a slightly better gas mining yield.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#66 - 2014-05-02 21:59:34 UTC
Quinn Corvez wrote:
For the majority of people that like in wormhole space, the addition of a cloak and all the other bonuses won't really matter. It is very disappointing that the designers didn't see fit to give it a slightly better gas mining yield.


It loses the Venture's launcher hardpoint, so me thinks the Prospect isn't designed for WH ops at all.
Milton Middleson
Rifterlings
#67 - 2014-05-02 22:00:54 UTC  |  Edited by: Milton Middleson
Unless I did the math wrong somewhere, a max yield mining Venture gets 991/min, whereas a max yield Prospect only hits 866. While the Prospect doesn't need to be strictly better than the Venture, you might contemplate bumping the yield a bit so they're about equal, especially considering ore mining in a frigate is already not the most profitable endeavor.

Quote:
(we are not babies here, we can pronounce words) ... blops

m8

edit: the most likely outcome of giving the Prospect higher gas yield than the Venture would be reducing the value of gas.
Quinn Corvez
Perkone
Caldari State
#68 - 2014-05-02 22:15:30 UTC
Ned Thomas wrote:
Quinn Corvez wrote:
For the majority of people that like in wormhole space, the addition of a cloak and all the other bonuses won't really matter. It is very disappointing that the designers didn't see fit to give it a slightly better gas mining yield.


It loses the Venture's launcher hardpoint, so me thinks the Prospect isn't designed for WH ops at all.


What has a launcher slot got to do with anything?

My point is that the venture is very popular in wormhole space but if this new ship is no better than a venture at gas mining, there is no need to upgrade.

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#69 - 2014-05-02 22:19:23 UTC
mkint wrote:
Weaselior wrote:
mkint wrote:
Isn't this better than the venture in every possible way? I thought that wasn't supposed to be the point of T2 ships. It looks like the only way the venture is any better is in price, which, also, you said you weren't going to do any more.

that's dumb you're dumb

most t2 ships are flatly better than their t1 counterpart

T2 dessies have lower DPS and tanks than T1 dessies, as do blops and their counterparts. I haven't done a side-by-side of every ship, but I guarantee there's a devquote saying that T2 shouldn't completely obsolete T1's. Also devquotes saying that balancing solely on price is a stupid idea.

t2 destroyers have more tank than their t1 counterparts. what are you smoking.

Amarr Militia Representative - A jar of nitro

Falin Whalen
Federal Navy Academy
Gallente Federation
#70 - 2014-05-02 22:30:59 UTC
Omnathious Deninard wrote:
So will the added Mexallon in Arkonor affect the importing of Mexallon into null sec? Will this give sov a greater sense of independence from other zones of space?

It helps, but it will still not be enough. I need to run the numbers, but it still looks like we will be importing lots of lowends still, to make up for the lowend poor anomalies. Mexallon was a mineral that was particularly deficient in the anomalies, and you had to cycle an anom about 20-51 times (depending on the anom) just to get enough mex to build 100 battleships.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

mkint
#71 - 2014-05-02 22:31:36 UTC
Flyinghotpocket wrote:
mkint wrote:
Weaselior wrote:
mkint wrote:
Isn't this better than the venture in every possible way? I thought that wasn't supposed to be the point of T2 ships. It looks like the only way the venture is any better is in price, which, also, you said you weren't going to do any more.

that's dumb you're dumb

most t2 ships are flatly better than their t1 counterpart

T2 dessies have lower DPS and tanks than T1 dessies, as do blops and their counterparts. I haven't done a side-by-side of every ship, but I guarantee there's a devquote saying that T2 shouldn't completely obsolete T1's. Also devquotes saying that balancing solely on price is a stupid idea.

t2 destroyers have more tank than their t1 counterparts. what are you smoking.

maybe I'm just out of date. Argument is still valid... devs have said they don't want T2 stuff to obsolete T1's, and they don't want balance based on price point alone.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

MeBiatch
GRR GOONS
#72 - 2014-05-02 22:49:21 UTC
Berluth Luthian wrote:
Blockade runners that can make short covert bridges would be cool.


Think tech two orca

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#73 - 2014-05-02 22:58:57 UTC

I had a poke about online for information, is this the first tech two ship introduced since Trinity? That's six and a half years. Do AT prize ships 'count' as tech two or faction?

Milton Middleson wrote:
Weaselior wrote:
mkint wrote:
dessies
(we are not babies here, we can pronounce words) ... blops

m8

o oo ooOOOOoo oo o o FIGHT! FIGHT!
ihcn
Life. Universe. Everything.
#74 - 2014-05-02 23:05:44 UTC
I found an error!
Quote:
The Prospect is the first <a>Expedition Frigate,</a> a new class of ships designed by Outer Ring Excavations and their subsidiaries that enable brave capsuleers to chase riches in the frontiers of space.


"Expedition Frigate" doesn't link to anything.

I am definitely pumped for covops mining ships

Back in 2010-2011 I led a team that would scan for wormholes in hisec and mine them out and just haul the ore directly out. We had to use retrievers and such at the time, ships specialized for that kind of thing with low mass and high cargo and covops cloaks would have been incredible, they would've filled the "wormhole diving miner" role perfectly.

Specifically, our biggest problem was mining in C1 wormholes, we would kill most of the mass of the hole just getting our mining ships in and out.

In c2 and up though this is still great though because it means newer players will feel more comfortable bringing in a T2 ship without risking 250+ million isk
LHA Tarawa
Pator Tech School
Minmatar Republic
#75 - 2014-05-02 23:05:51 UTC
If my maths are close, maxed out, this thing will pull about a fifth the yield of a 1.5 week old toon in a barge.

yes. the H/j are paying 1.5x veld, give or take.

So income per time mining H/J in this vs veld in barge = 0.2 x 1.5 = 30%.

So, I can max this out, take it out to low, find H/J cluster to mine... and make 1/3rd the profit of mining veld in high?

(ignoring travel time... ignoring risk... ignoring the what adding Mex to Arc will do to Mex price...)

Yep, we're sure to see fleets of these ninja mining low sec. Becuase we all know the goal of miners is to minimize profits in exchange for higher risk.
ihcn
Life. Universe. Everything.
#76 - 2014-05-02 23:07:49 UTC
LHA Tarawa wrote:
If my maths are close, maxed out, this thing will pull about a fifth the yield of a 1.5 week old toon in a barge.

yes. the H/j are paying 1.5x veld, give or take.

So income per time mining H/J in this vs veld in barge = 0.2 x 1.5 = 30%.

So, I can max this out, take it out to low, find H/J cluster to mine... and make 1/3rd the profit of mining veld in high?

(ignoring travel time... ignoring risk... ignoring the what adding Mex to Arc will do to Mex price...)

Yep, we're sure to see fleets of these ninja mining low sec. Becuase we all know the goal of miners is to minimize profits in exchange for higher risk.

Don't underestimate the value of the covops cloak, especially when you're mining gas
Celeste Taylor
Ruby Dynasty
#77 - 2014-05-02 23:34:44 UTC
I love the more experimental specialized ships even if the Nestor is so underpowered. My favorite ships are the Force Recon and other T2 cruisers since they tend to be specialized to specific roles. In my opinion we don't need more generic jack of all trades ships for now.
Abrazzar
Vardaugas Family
#78 - 2014-05-02 23:49:20 UTC
Nice to have three extra lows for warpcore stabilizers.
Sizeof Void
Ninja Suicide Squadron
#79 - 2014-05-02 23:54:39 UTC
I really think that increasing the amount of resources available in null space is going to make null sec even more politically static.

Wars are fought over limited resources, and when everyone has access to abundant resources, the incentive to go to war diminishes. I think it makes more sense to severely reduce any and all easily available resources, across the board in both high-sec and null-sec. Force more conflicts over resources to occur, by making them more scarce.

For example: how about moving *all* of the ABC roids to WH space for a while and see what happens? I'm sure that it would prove to be very entertaining, due to the dynamics of wormhole access.
Dinsdale Pirannha
Pirannha Corp
#80 - 2014-05-02 23:55:06 UTC
LHA Tarawa wrote:
If my maths are close, maxed out, this thing will pull about a fifth the yield of a 1.5 week old toon in a barge.

yes. the H/j are paying 1.5x veld, give or take.

So income per time mining H/J in this vs veld in barge = 0.2 x 1.5 = 30%.

So, I can max this out, take it out to low, find H/J cluster to mine... and make 1/3rd the profit of mining veld in high?

(ignoring travel time... ignoring risk... ignoring the what adding Mex to Arc will do to Mex price...)

Yep, we're sure to see fleets of these ninja mining low sec. Becuase we all know the goal of miners is to minimize profits in exchange for higher risk.


Yup.

It is largely irrelevant though.
With the buffs to the ABC rocks, null sec refine rates, and null sec industry, null sec takes another step towards complete independence from all other sectors in the game, which is what one of the dev's promised 6 months ago would never happen.

It is only a matter of time before the cartel leaders start demanding of their serfs minerals, or uncompressed ores, as part of their monthly tribute.

I find it a joke when null sec complains about their transportation costs to high sec going from 0.5% to 0.75% of a payload with this isotope hike. If you listen to one of the chief architects of this indy overhaul, he has plans for null sec to be like Civilization-like city-states.

Of course, he forgets to mention, those city-states will trade with each other, and have nothing to do with high sec.