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Carriers Changes

Author
Harvey James
The Sengoku Legacy
#21 - 2014-05-02 14:31:13 UTC  |  Edited by: Harvey James
i would be in favour of removing the logi bonuses and remove the drone usage ability.. and remove triage mods..
kind of make them like big battleships with fighters..

-so shrink them somewhat
- make them smaller and more mobile but no jump drive .. improve warp speed
-nerf cap and sensor strength and HP
- remove the ship/fleet bays
-separate supercarriers into there own skill

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Ryan Paladin
Reckless-Endangerment
Manifesto.
#22 - 2014-05-02 15:33:39 UTC
What gets me is how stubbornly insistent you are that this is a good idea. I have seen A LOT of bad ideas on these forums but yours is about as awful and misguided as they come.

For moving large quantities of goods between HS and NS we already have a Jump Freighter. Your transport variant is a glorified JF with the ability to hold assembled and fit ships.

As somebody with numerous friends in Black Legion that depend on carriers to deploy where they want I am promising you that this in no way would prevent blobbing. They would use the transport variant to move things to their staging system and from this location be titan bridged into combat as needed. The combat carrier would jump in on its own as needed and at the end of the day you have caused no more than an inconvenience in needing two ships for what is rightfully the job of one.

I am trying to keep this polite but the fact of the matter is based on your idea, justification and reasoning for the idea, and your response to the criticism of others regarding your idea I have come to the conclusion that you are bad and furthermore an idiot.

This thankfully will never happen because while CCP does have a less than stellar track record regarding major decisions this is a level a pointless stupidity beyond even them.

But by all means keep pushing your "Summer 2014 - Carrier Split" in your signature, on the forums, in local chats. Do so and keep being told how wrong you are. And maybe one day a little light resembling intelligence will pop on in your brain and you will realize that maybe, just maybe, they have a point.
Blastil
Aideron Robotics
Aideron Robotics.
#23 - 2014-05-02 17:21:26 UTC
You're just describing nerfing carriers, and implementing a duplicate ship, identical to about 3 different ships in EVE. This will not fix problems.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#24 - 2014-05-02 19:35:07 UTC
Barton Breau wrote:
Anthar Thebess wrote:

This will be twice amount of fuel needed for the same doctrine set.



And for this we need another ship class? And attempts to popularise it for carebears with the vision of a RV with jump drive?



Not to mention that fuel costs are pocket change to an alliance big enough to need to worry about jumping half way across the galaxy for a timer.

Hairpins Blueprint
The Northerners
Pandemic Horde
#25 - 2014-05-02 20:26:46 UTC
Anthar Thebess wrote:
Currently carriers provide way to much possibilities :
- they can provide capital level logistic capabilities ( including maxing them out while in triage )
- they can do all kind of drone dps ( light , medium , sentry , fightes , etc)
- they can carry 10k of modules
- they can carry 1 mln of ships

They are universal item when you want to do something.

My suggestion is very simple.
Lets split current carriers to two different ship groups , and at the same time make dream of some higsec players come true.

Current carriers will keep all their capabilities except ability to haul 1 mln m3 of ships - this item will be pulled out to separate ship class.

The new - ship hauling - carrier will have limited slots , both high slots , and low slots.
Will be able to travel in higsec , and at the same time it will be to use jump drive - but this module will be a separate module placed in low slot.

No this will be not OP for logistic purposes.
1 Carrier can carry 2 fitted battleships, and a JF can carry 6 packaged battleships with all modules.

Lets hope that this split will also change current state of the nullsec.



"c0ven" stary odpuść to sobie, cariery są wporzo. niema czego dotykać!
Missy Lorelai
Lowlife.
Snuffed Out
#26 - 2014-05-06 03:46:51 UTC  |  Edited by: Missy Lorelai
Yeah no.....

this is an idea that was born in rage over the fact you (and possibly your fleet) were tea bagged by a group of carriers. Not only that, its just not a good idea because:

-there is nothing new about your idea
-carrier mechanics were already changed partly with concerns similar to yours in mind
-ITS NO A CARRIER IF YOU NO CARRY!!!
-all of these "carrier varients" already exist you just need to address them as Capital Ships not "Carriers", Combat= Dreadnought, Logistics= Carrier, Hauling= Jump Freighter.

Sorry to bust your tear bubble but... This game is not about fairness; if you cant handle it go play another game that values a fair fight (DODA, or warcraft) and please stop trying to alter an already perfectly imperfect game.

kthx
Anthar Thebess
#27 - 2014-05-06 06:37:15 UTC
This is not a good idea, but some fix.

Who will vote for removing a cyno mechanic?
Sgt Ocker
What Corp is it
#28 - 2014-05-13 23:39:35 UTC
Anthar Thebess wrote:
RoCkEt X wrote:
[quote=Anthar Thebess]Currently carriers provide way to much possibilities :
-They are difficult to use safely.
-If you fly one, people want to kill you.
-A carrier can't kill stuff on it's own
-They can only hold 10k of modules (not 20k) and most of that is normally spare fuel. ( corrected)
-They can only hold 2x BS sized ships, which with few exceptions, are not useful on the battlefield.

Go back to highsec please.


So PL member say that Carriers:
- They are difficult to use safely.
- If you fly one, people want to kill you.
- A carrier can't kill stuff on it's own
- They can only hold 2x BS sized ships, which with few exceptions, are not useful on the battlefield.

Lol

This is again "buying CSM Votes" / persuading renters to kill some thread?

You are kidding right?
Yes this suggestion is to increase cost , and make more difficult to deploy for large bloobs.

If CCP will think about this kind of split then blobs will have to spend at least :
TWICE as much to relocate their forces.

You will be not able to haul in your carrier pack of AHAC/Tech3 ships , you will have to use few alts in different carriers / and or pod - jump back to make second run.

This will cost you more , like any other player.

Yes this change include supers , so ccp have to limit their internal space or remove it also.

WHY??
A carrier hauling ships to a battlefield is at best hauling "replacement" ships. They don't have cloning facilities so can not just jump in somewhere and suddenly have a fleet deploy from the Ship Hangar.
A carrier filling his Ship Hangar with Hacs and T3's, then jumping into combat - PLEASE I want on those kill mails.

I'm not a member of PL or an alt or any other way connected to them but I agree with RoCkEt X.
Carriers have a place and do what they do pretty well.
What they aren't is the "I win" ship many perceive them to be. They take good piloting skills and judgement to move about in space and even more on a battlefield.

While the idea of a carrier/ freighter with jump capability, that can carry assembled ships in and out of highsec is not a bad one. It is not a good enough idea that the current carriers lose any capabilities they have.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

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