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New dev blog: Player Owned Customs Offices: An update!

First post First post
Author
Nekopyat
Nee-Co
#701 - 2011-12-02 15:40:51 UTC
disasteur wrote:

FYI trading is risk free to, only people who dont pay atention to it have a risk to buy the wrong things at the wrong time


Not really. While one can trade exclusively in high-sec, those stations/routes are often saturated pretty quickly. Low sec usually has trade goods selling for cheaper and buying for more, so dipping into low sec along your route can turn a nice additional profit.

I used to do this earlier on since replacing a T1 indy was fairly cheap and at the time the client was a bit lighter so I could usually escape with my pod (pre WTZ, so more small camps), it was a good quasi-newbie activity, though it did not scale well over time.
Tora Oni
Legendary Sidekicks in Space
#702 - 2011-12-02 15:45:53 UTC  |  Edited by: Tora Oni
To setup a POCO, its about 200M isks per planet. If you need about 4-5 planets to operate...do the maths how long it will take to break even......THEN the profit might start. Who wants to take that risk without being able to take it off line or defend it like a pos ?

POCO +1
TAX 17% +1
Setup costs -1
Implementation POCO -1

My advice would be to lower the setup costs for the POCO. At least until the market is balanced again and most have build their POCO's.
Ranger 1
Ranger Corp
Vae. Victis.
#703 - 2011-12-02 15:55:45 UTC
Jack Dant wrote:
Ranger 1 wrote:

Arrow2: POCO being player owned in High Sec would be excellent, and would be a fine target during war declarations. I know this may be problematic considering fitting into DUST mechanics, but if possible I believe it would be worthwhile. Obviously, some may disagree, feedback would be in order.

If they are made available, I think that it would be highly likely that High Sec Empires would limit how low the tax rate could be set. This would prevent the incentive to try your hand at low sec PI from dropping too low.

This could work fine, with some restrictions, such as a cap on the tax rate, no option to close access to neutrals/reds, and either a conquer mechanic or respawning concord offices.

But first you would need to fix all the current wardec non-exploits, and then some new ones. It would be too easy to transfer the POCO to an alt corp as soon as the wardec notification arrived. Or after it's reinforced. Or while it's being shot, and maybe get people concorded.

Quote:
Arrow4: Perhaps making it possible to place the equivalent of a "For Sale" sign in the POCO screen when you are interested in transferring ownership of an existing structure would facilitated transfers of POCO ownership among the smaller PI industrialists. Or some mechanic to list them on the market or in the contract system.

If this were done it would also be nice to see how long the POCO has been in use at that location, to give you a sense of whether that particular one is a relatively "safe" investment.

Nice ideas, but the 1st one can be achieved via the corp description, and the second one through personal observation.



Good points:

Personally I don't think you should be able to restrict who uses a POCO at all, meaning if you set the tax rate to a favorable level it provides incentive (in all area's of space) for people to try and take advantage of it. If you keep it a bit higher you pay your corp more (which isn't a bad thing) and lessen incentive for outsiders to try to use "your" resources.

With things as they are, however, I would not alter the mechanics for High Sec POCO's at all. Excluding others would be a judgement call. Reserve the resources for your own use, or make money off of the large number of people harvesting the various resources the planet offers... likely most of which you are not interested in to begin with. Also, if you lose one during time of war it's decision time as to whether you replace it immediately, or take the chance that someone else will take the spot (forcing you to make decisions about war decing the interloper in return). No Concord respawn would be a very good thing.

Switching ownership of a POCO during a time of war would indeed have to be looked into. I could see the process taking a few days perhaps, or simply not be possible after a declaration of war has been proposed. These are options that would have to be looked at.


As to the "For Sale" sign, it was simply to provide incentive. Yes, all you said is true, but putting ads in your corp description is a clumsy mechanic for selling property... and observation is always preferable if possible. But if anchored, operational POCO's became available for sale via contract a lot of people would be interested in not only purchasing them solely to glean taxes but also in building them for the sole purpose of reselling them.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Vihura
Vihura Cor
#704 - 2011-12-02 16:06:59 UTC
Sylthi wrote:
Vihura wrote:

Looks like you have a lot stuff can I have them ?


And you read my threat to quit....... where? exactly? P

Keep reading things that aren't there. CCP likes players like you, especially when they put out promises about "no plans for gold ammo". P

What the hell am I doing? Feeding another troll.....


ech my elaborate plan to get rich in eve fail...
CCP Omen
C C P
C C P Alliance
#705 - 2011-12-02 16:13:32 UTC  |  Edited by: CCP Omen
Ranger 1 wrote:
First, thank you for providing some insight into the mechanics and issues involved, including the temporary break down in communications.

A few points, I'll keep it as brief as I can (I know, I know, not really my style but I'll try):

Arrow1: How often will tax rates be calculated/adjusted? Hopefully frequently, and automatically, based on local market prices over a reasonable period of time.

Arrow2: POCO being player owned in High Sec would be excellent, and would be a fine target during war declarations. I know this may be problematic considering fitting into DUST mechanics, but if possible I believe it would be worthwhile. Obviously, some may disagree, feedback would be in order.

If they are made available, I think that it would be highly likely that High Sec Empires would limit how low the tax rate could be set. This would prevent the incentive to try your hand at low sec PI from dropping too low.

Arrow3: The initial outlay price of POCO's is a minor stumbling block for many solo/small corp PI producers. They want to participate but the initial outlay of ISK combined with the risk of losing it immediately is holding a large number of people back from participating.

I realize that the price of POCO's is fairly arbitrary, and I'm sure a great deal of research went into it before hand, but personally I'd rather see POCO's going up and down all the time (and from a large number of PI users both large and small) because the costs are more manageable.

They make a great target for smaller scale attackers (roaming gangs) dedicated enough to spend the time to take them out, but the people putting them up to begin with may need the level of financial risk lowered a bit for POCO deployment to be as widespread as we would all like.

Arrow4: Perhaps making it possible to place the equivalent of a "For Sale" sign in the POCO screen when you are interested in transferring ownership of an existing structure would facilitated transfers of POCO ownership among the smaller PI industrialists. Or some mechanic to list them on the market or in the contract system.

If this were done it would also be nice to see how long the POCO has been in use at that location, to give you a sense of whether that particular one is a relatively "safe" investment.


We can't commit (right here, right now) to a particular update schedule for the tariffs. I can see the value in that and I will talk to the team but Can't promise anything right now.

Highsec will remain the NPC controlled for the time being, but it's a cool idea.

We have to balance the value in defending a POCO versus the barrier of getting involved. We will monitor this balance and make adjustments if it becomes apparent there is a skew.

Cheers
Omen

Senior Game Designer Team True Grit EVE/DUST Gameplay Liaison

Thermos Cavy
Imperial Shipment
Amarr Empire
#706 - 2011-12-02 16:14:38 UTC
I ll put it simple.

This change in PI forced me to make some corrections in my gameplan (as Im hisec carebear).
My gameplay experience has changed too.
Its like "Adaptation quest" for me.
If I manage to adapt, I ll be happy.
If I dont, I just stop to buy PLEXes, quit EVE and change game to something else (some other MMO).
Im not going to cry or scream, and nobody can force me to go into lowsec/nullsec because 'blablabla'.
Im not interested in low/null.
My PLEXes are "yes" votes.

So, if you dont like changes, stop crying and leave. Its just a game for us and business for CCP.
No doubt CCP cares about EVE. Sure they want our best. They need to make profit from it too and its higher priority.
They risked some with this expansion.
If you continue to buy plexes, they simply wont care. And its a fair deal. I would do the same if I were CCP.

Adapt or die. ;)

Fly safe o7
CCP Omen
C C P
C C P Alliance
#707 - 2011-12-02 16:17:46 UTC
Hakaru Ishiwara wrote:
disasteur wrote:
CCP Omen wrote:
(The Tyrannis taxes were set as a percentage of the NPC sell orders that was how planetary commodities used to enter the game pre Tyrannis. As Market prices rose, the tax base did not, effectively making it cheaper and more profitable by the day to do PI without risk. They keyword here is without risk. Players could effectively opt out of playing Internet Spaceship Game, and still make a fortune. We want players to make fortunes when there is risk, spaceships and politics involved. )

so making isk is ok as long as there a lot of pew pew in it?

FYI trading is risk free to, only people who dont pay atention to it have a risk to buy the wrong things at the wrong time
This.

But also: No risk? NO RISK? NO RISK?

CCP, what are you smoking? What about the risk associated with the transport of goods to market? Moving high-value goods out of null- and low-sec is filled with risk: Use a hauler or transport ship and get tackled on a gate. Poof, there goes all of your time managing planetary assets and planning. Use a jump freighter and talk about a jump in level of risk.

Furthermore, high-sec hauler and freighter ganks happen frequently.

No risk, my left nut!


Apologies, Highsec PI was the intended subject of that reply specifically. If you do PI in 0.0 you can probably get a 0% tax POCO which means your reward increased for your risk.

Regards
Omen

Senior Game Designer Team True Grit EVE/DUST Gameplay Liaison

Ranger 1
Ranger Corp
Vae. Victis.
#708 - 2011-12-02 16:34:30 UTC
CCP Omen wrote:
Ranger 1 wrote:
First, thank you for providing some insight into the mechanics and issues involved, including the temporary break down in communications.

A few points, I'll keep it as brief as I can (I know, I know, not really my style but I'll try):

Arrow1: How often will tax rates be calculated/adjusted? Hopefully frequently, and automatically, based on local market prices over a reasonable period of time.

Arrow2: POCO being player owned in High Sec would be excellent, and would be a fine target during war declarations. I know this may be problematic considering fitting into DUST mechanics, but if possible I believe it would be worthwhile. Obviously, some may disagree, feedback would be in order.

If they are made available, I think that it would be highly likely that High Sec Empires would limit how low the tax rate could be set. This would prevent the incentive to try your hand at low sec PI from dropping too low.

Arrow3: The initial outlay price of POCO's is a minor stumbling block for many solo/small corp PI producers. They want to participate but the initial outlay of ISK combined with the risk of losing it immediately is holding a large number of people back from participating.

I realize that the price of POCO's is fairly arbitrary, and I'm sure a great deal of research went into it before hand, but personally I'd rather see POCO's going up and down all the time (and from a large number of PI users both large and small) because the costs are more manageable.

They make a great target for smaller scale attackers (roaming gangs) dedicated enough to spend the time to take them out, but the people putting them up to begin with may need the level of financial risk lowered a bit for POCO deployment to be as widespread as we would all like.

Arrow4: Perhaps making it possible to place the equivalent of a "For Sale" sign in the POCO screen when you are interested in transferring ownership of an existing structure would facilitated transfers of POCO ownership among the smaller PI industrialists. Or some mechanic to list them on the market or in the contract system.

If this were done it would also be nice to see how long the POCO has been in use at that location, to give you a sense of whether that particular one is a relatively "safe" investment.


We can't commit (right here, right now) to a particular update schedule for the tariffs. I can see the value in that and I will talk to the team but Can't promise anything right now.

Highsec will remain the NPC controlled for the time being, but it's a cool idea.

We have to balance the value in defending a POCO versus the barrier of getting involved. We will monitor this balance and make adjustments if it becomes apparent there is a skew.

Cheers
Omen


Fair enough (on all counts), thanks for the reply.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ana Vyr
Vyral Technologies
#709 - 2011-12-02 16:43:58 UTC
Everything T2 is going to go up in price. I saw that T2 drones are already up price in Jita as of last night. The taxes from PI are going to simply get added to the cost of everything. Enjoy!
Crappeshotte
Sehmosh Industrial Security Inc
#710 - 2011-12-02 16:49:53 UTC  |  Edited by: Crappeshotte
Personally, I don't see the point of import taxes at all. After all, it's not like the commodities can be USED for anything once they're planetside, aside from being processed further and re-exported. So yes, the import tax is a double-dip tax.

I would suggest that the import tax be scrapped altogether. Given that EVERY P4 product requires at least two planets to manufacture it, and many P3 products do as well, scrapping the import tax would make sense, and alleviate some of the double-dip tax burden on the manufacture of high-end commodities.

In Jita, P3 products currently range in price from 18,900 (Guidance Systems) to 88k (Hazmat Detection Systems). Leaving aside the consideration of sales volumes, the average price of one of each of the P3 products is 62k and this is after the spike that's been happening post-Crucible. So where the quoted average of 70k comes from I struggle to understand. Levying a tax of 7k on Guidance Systems with a unit price of under 19k is eye-watering, and it should be borne in mind that GSs are one of the P3 products which cannot be manufactured on a single planet so this is not the only tax that they incur in their manufacture. And yes, I realise that prices are dynamic and will adjust to accommodate the new taxes, but that cannot be used as an justification for, or an explanation of, the taxing system itself.

But the fact remains that assessing a wide range of goods, with vastly differing manufacturing costs and uses and demand, is just plain wrong. Some P3 products require two P2 ingredients, and some of them require three. Likewise, some P4 products require two P3 ingredients, and some need three. All P3 products are not the same, and nor are all P4.

Fish and chips are very nice together. But each can be eaten in other ways, combined with other foods, and shops are always going to sell more potatoes than fish. So assessing a fish as having the same monetary value as a potato is nonsensical. It would make far more sense to assess the taxable value of each commodity individually, and to update that value perhaps on a quarterly basis to reflect the previous three months' selling prices. In a game which seems to positively delight in number-crunching, this should be quite achievable - after all, moving averages are already kept on every tradeable item in the game. Such a mechanism would serve to keep the taxes relevant, and any changes in them predictable and gradual. As opposed to the cliff we've just run into face-first.

My 1.8 pennyworth... It would have been two pennyworth, but there's a tax doncha know...
Nekopyat
Nee-Co
#711 - 2011-12-02 16:55:25 UTC
Ranger 1 wrote:


With things as they are, however, I would not alter the mechanics for High Sec POCO's at all. Excluding others would be a judgement call. Reserve the resources for your own use, or make money off of the large number of people harvesting the various resources the planet offers... likely most of which you are not interested in to begin with. Also, if you lose one during time of war it's decision time as to whether you replace it immediately, or take the chance that someone else will take the spot (forcing you to make decisions about war decing the interloper in return). No Concord respawn would be a very good thing.


I think they would need to operate a little differntly.

I can recall years ago the headaches caused by people who would buy up all of the newbie skillbooks around the training stations and relisted them at much higher prices. Seems fair in a cutthroat way, but really caused problems for the new player experience.

It would not be difficult for a corp or two to lock down all the POCOs within a few jumps of the starter stations, locking new players out of PI (since newbies are not going to take down a POCO, crow they would not even be able to afford the wardec or know what a corp was), so there would have to be some mechanism in place to stop such situations. Perhaps tax caps in 1.0-0.8 space or something.
Jim Hooknose
Imperial Academy
Amarr Empire
#712 - 2011-12-02 17:01:32 UTC
CCP Omen,

POCOs* withstanding, the other PI changes have gutted my playstyle. I will not be moving my operations to non-empire space. I know, I know, you and nullsec alliances really want me to, but no.

Assuming the following...
Moving to non-empire space is not an option
Racial industrial to V
Standard Core certificates
Trade to IV, Contracting to III, Retail to III

What career would you suggest now that high sec PI is not viable and I have less than 30 days left until my sub runs out?


*: Nothing wrong with POCOs. I see them as a completely valid and useful addition to Eve. Good work.
tengen san
Triton-TC
#713 - 2011-12-02 17:04:03 UTC  |  Edited by: tengen san
Jack Dant wrote:
tengen san wrote:

Selecting the month Nov 2011 to adjust the taxable value must be considered as fly by from the point of evaluation as PI prices in Nov 2011 were heavily inflated as reasoned correctly by Jack Dante.

Any correct taxation adjustment should reflect the 12 months market value average. This would reflect a more correct/realistic and sensible adjustment. Ideally including a 12 months average in the single Tier Colum P0 – P4 as well. It’s would create a reliable and accepted cornerstone as used in economic evelaution.

Spell my name right, damnit!

But an alternative way to do it, would be to take the average P4 market value for the last 3-6 months, then break it down into it's components. Scrapyard Bob has a few analysis of that in his posts. If the average P4 price is 900k, you set the tax value of P3 to 50k, P2 to 10k, P1 to 312 isk and P0 to 2 isk (doesn't have to take P4 as a reference, probably best to take the one with the highest market volume in isk and adjust up and down).

Then you could apply some scaling in either direction to account for double taxation if you feel that's important.


Jack Dant it is, sorry on that mate, I mistaked the later part of you name with the more common know author of the„divine comedy", happens when you leave your glasses somewhere out of the room.

I was outlining the scheme for evaluation of the taxable base market value! How the scheme for the tax itself is constructed..., Scrapyard Bob's proposed brake down might just work fine with it.

Taking a 12 month market value average also would support the dynamic taxation adjustments to come. A yearly adjustment based on a 12 month average market value, NET value of course. Otherwise, in two three years the same problem is at the doorsteps again.
The point is transparency, so the one who keeps his excel sheet up, can pre evaluate the coming adjustment by the end of the year. In addition, a fixed date (winter expansion) also supports the planning schedule of the Dev’s.
ZaBob
The Scope
Gallente Federation
#714 - 2011-12-02 18:05:04 UTC  |  Edited by: ZaBob
Jack Dant wrote:


But first you would need to fix all the current wardec non-exploits, and then some new ones. It would be too easy to transfer the POCO to an alt corp as soon as the wardec notification arrived. Or after it's reinforced. Or while it's being shot, and maybe get people concorded.


Ohh, put some "concord" risk into the game for big PvP corps wardecing small-but-rich mining corps? I like it! :)

No, seriously that would be wrong. But the whole wardec thing is broken so many ways, I think we'd hardly notice a few more, except risk of getting your entire fleet CONCORDed in the middle of an attack WOULD stand out...

It'd be pretty funny to do that with a griefer wardec and collect some griefer tears for a change, or at least rag on them on the forums when they whine. :)

But aside from that little nyah-nhay image in the back of my mind, I agree. Hisec POCOs have some potential, but it's going to take some careful tuning. That hasn't exactly been CCP's approach to this so far.

[Edit: I shouldn't have mixed two cases in my jest. PvP attacking small-but-rich != griefer. I have no patience for griefers, but PvP corps are just part of the game.]
Zedia Zhane
Native Freshfood
Minmatar Republic
#715 - 2011-12-02 18:12:07 UTC  |  Edited by: Zedia Zhane
CCP Nullarbor wrote:
Zedia Zhane wrote:
Note that neither of these "facts" was amended, clarified, or changed in this dev blog (at http://www.eveonline.com/devblog.asp?a=blog&nbid=3075 )


Both of these changes were made after the second dev blog.

The exact anchoring restrictions are on the wiki page and I highly recommend players who are setting up their own customs office have a read through the information there.

http://wiki.eveonline.com/en/wiki/CustomsOffice

Also the construction at Amarr outposts bug has been fixed internally and will be deployed to TQ early next week.


I think that, at this point, everyone can agree that a third Dev Blog announcing the major changes to the taxation price index (and minor one to anchoring location) would have been a good idea.

One of my big concerns is this:
The new taxation price index (for lack of a better term) is causing the cost of PI to shoot up astronomically. That means that, in turn, the price of PI produced goods is going to shoot up as well. Particularly for things like, say Broadcast Node, where all the pieces run through 3 different colonies before final assembly. Then, at some point, CCP will re-index the prices again, based on the prices that have been drastically increased by the change we are going through now. Which will mean another enormous hike in PI expense, and another corresponding increase in end prices, and so on. And let's not forget the massive increase in demand for PI materials that is happening because of people building POCO's like crazy.

Eventually, things will balance out. Price index hikes will get smaller each time around, and the current blitz on POCO construction won't last forever. But the way things are set up now, expect a massive increase in PI goods costs (although I'm already seeing 30 to 40% increases in POCO components) and a correspondingly massive jump in tariff costs the next time prices are re-indexed.


I think it's pretty obvious that highsec Incursions turned into a ISK fountain of such huge size that it unbalanced the economy. So at this point ISK fountain reduction and ISK sink increases are needed to restore stability. I had hoped that the problem would be addressed at the source - HS Incursion bounties. But, failing that, I will accept other adjustments, such as removing insurance payments for Concord'ed ships. And I will grudgingly accept the massive ISK sink of NPC CO tariffs. It's just a crying shame that CCP completely failed to communicate this to the player base in any meaningful way - or solicit feedback on the eventual implementation - before the change went live.
ZaBob
The Scope
Gallente Federation
#716 - 2011-12-02 18:19:32 UTC
CCP Guard wrote:
Hey guys.

Some of you have rightly pointed out that this last tax rate change should have been better communicated and I just want to clear that part up. We did have a plan to communicate it properly and the Game Designers had the text ready, but then the ball got dropped between us in the middle of the messaging storm prior to launch. I guess that one's on me.

I know that "I was totally gonna" doesn't make up for not doing something, but I want to extend my apologies for any inconvenience and confusion this caused.

The designers will probably jump in and take some questions on the mechanics.


OK, you made a mistake. I'm not going to rag on you; I made one once myself.

And apology accepted.

But I hope you noticed the other mistake -- that it took this long too detect, correct, and respond.

This should have been flagged as a hot-button feature, and player feedback monitored closely. Responding much sooner would have made a huge difference. Especially with updating the "documentation" -- the wiki and dev blogs.

I'm guessing you had a lot of things going on after release -- or maybe a well-earned vacation. You probably have to plan ahead to be able to respond, and consider it part of your release plan.

Because somebody will probably screw up again.
Jarnis McPieksu
Aliastra
Gallente Federation
#717 - 2011-12-02 18:22:46 UTC
Jim Hooknose wrote:
CCP Omen,

POCOs* withstanding, the other PI changes have gutted my playstyle. I will not be moving my operations to non-empire space. I know, I know, you and nullsec alliances really want me to, but no.

Assuming the following...
Moving to non-empire space is not an option
Racial industrial to V
Standard Core certificates
Trade to IV, Contracting to III, Retail to III

What career would you suggest now that high sec PI is not viable and I have less than 30 days left until my sub runs out?


*: Nothing wrong with POCOs. I see them as a completely valid and useful addition to Eve. Good work.


I would suggest that you keep your harvesters running and watch Jita markets. The PI product prices are currently skyrocketing and you may kick yourself for folding too early once they stabilize.

Those who speculate the market fully expect all PI stuff to go up at least 20% in price, possibly more. You may want to check again if what you are doing is "not viable".
Raleit
Galactic Deep Space Industries
Brave Collective
#718 - 2011-12-02 18:29:26 UTC
there will be winner's and losers on the tax
so line up on one side or another
ZaBob
The Scope
Gallente Federation
#719 - 2011-12-02 18:58:39 UTC
CCP Omen wrote:


P0: 0.1 isk/unit -> 0.5 isk/unit -> 3.81 (Noble Metals at market)
P1: 0.76 isk/unit -> 50 isk/unit -> 475 (Electrolytes at market)
P2: 9 isk/unit -> 900 isk/unit -> 9.715 (Mechanical parts at market)
P3: 600 isk/unit -> 7000 isk/unit -> 70.011 (Robotics at market)
P4: 50000 isk/unit -> 135000 isk/unit -> 1.301.000 (Broadcast node at market)

The difference between the old tax and the market price is what we reacted to. Yes the relative tax change is monstrous but the actual tax change is more like “no tax” - > “tax”.

It is beyond any doubt that the amount of ISK you pay for doing PI has increased drastically, but our line is unchanged, that the previous costs had become invalid.

One of the mistakes we are absolutely guilty of is not noticing how low the taxes had become since launch of Tyrannis. This was pointed out to us at the very last moment by player feedback to the second dev blog here.

The Tyrannis taxes were set as a percentage of the NPC sell orders that was how planetary commodities used to enter the game pre Tyrannis. As Market prices rose, the tax base did not, effectively making it cheaper and more profitable by the day to do PI without risk. They keyword here is without risk. Players could effectively opt out of playing Internet Spaceship Game, and still make a fortune. We want players to make fortunes when there is risk, spaceships and politics involved.

I will continue to answer your questions in this thread.
Regards
CCP Omen


I'm generally in favor of what you were trying to do here. As I pointed out before release, the big problem is you rushed it; you just didn't give yourself enough time, to handle all the "non-technical" details. I don't point that out to say "I told you so", but rather to say that the core idea was good, but now we (CCP and the players) are in clean-up-the-mess mode, so let's get busy.

Those Robotics numbers are WAY out of line. What you have here is positive feedback, and that's a really bad thing in any system, including an economy. You want negative feedback, overall. I don't think you can fix the mistake now -- FIX FIX FIX isn't a good mode to get into. I think your way forward here is to just use a 6-month or 12-month average of some type. Arithmetic mean over a sliding window may be good enough, but there are many other options.

You want enough stablity that people can actually make plans and attempt to execute them. That includes both price stability, and product direction stability. You managed to destabilize both at once...

I must also point out that you really are trying to hard to tell people how you want them to play.

I think you need to draw the line at pulling the rug out from under people's play style. Give people options and incentives, yes. Rebalance, yes.

But the player who sits in station and trades and hasn't flown a ship in years is not a problem to be solved. He's a customer. Who knows why he plays that way? The challenges involved must work for him somehow. Don't view him as fresh meat that somehow must be delivered to the Goonswarm to be slaughtered, because he must risk his life. Let him risk his ISK instead.

Your first PI changes were a royal pain for me, because I had to spend hours redoing my planets. Despite the improvements in UI, that really wasn't fun.

Massive disruption of existing activities is something you should be minimizing. It basically takes all the work players have done, and suddenly discards it. Basically, YOU become a bigger risk than other players -- less predictable. And in turn, you are TAKING a huge risk .

That doesn't mean you don't make changes; it just means you need to value and respect the players own investments into the game. Having to go through a massive cleanup phase after every expansions really isn't much fun. A little more sensitivity in how things are introduced could avoid this "do all this work before you can have fun again" syndrome.

But the other problem I have with this change is the strong bias against small players. I don't mean "players who aren't in a player corp". I mean both "individuals doing things" and "small corps of a group of people who like to do things together".

I don't want to leave my corp -- people I enjoy and want to stay with -- to do POCO stuff. I'd seriously consider tackling that challenge, but you have designed it in a way I cannot, for purely mechanical reasons.

Likewise, my big concern about losec is that you've designed it in a way that may potentially be used to obtain stable control of large areas by large groups, while discouraging small investment. That's entirely fixable. Just remove the ability to restrict access -- or even remove the ability to vary the rates. That makes it a lot more competitive, and leads to more of the type of interactions you are seeking.

Finally, drop the investment cost of POCOs substantially. I think it likely you'd want to also make both Interbus and player POCOs a bit easier to attack, as well, although I hesitate to extrapolate too much from my experience doing it solo.

My biggest criticism of the game is that it is presently too much about huge blobs rather than direct interaction of individuals and small groups. Kind of like RL, if you think about it. You need to ensure that the individual player has fun, is involved and invested in the game. I understand that for technical reasons, those big groups take a lot of time and attention.

A lot of us simply cannot participate in as many group activities as we would like, because our schedules and real-life commitments are inflexible masters. Instead of trying to force us into "more interaction", you might try designing activities that we can do where the interaction is not tied to schedule. PI/POCO has that potential, if you don't force it into a corporations-only mode.
Severian Carnifex
#720 - 2011-12-02 19:11:43 UTC  |  Edited by: Severian Carnifex
@CCP

I have one question for CCP, please consider it. (and 2 more)
-> Can you decrease a little tax for launching rocket-can (export by launch) in space and it that way give us oportunity to earn a little more for more work that we have to do?


And few more questions:
1.) Money from launching rocket-can export is going to who? POCO owner or tax like before?
I don't see logic that that ISK goes to POCO owner because you launch from your facility and do not use POCO at all.
And it would be better that that tax is like before, because it would be ISK sink.

2.) If POCO owner says that you cant use their POCO, can you use launching rocket-can export?
It would be logic that you can, because you launch from your facility and do not use POCO at all and it would open ninja PI oportunity in low/0.0 sec.