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They made this hybrids rebalance ?

Author
Gustav Knuttsen
Imperial Academy
Amarr Empire
#1 - 2011-12-02 15:49:04 UTC
As in topic. They(ccp) made this rebalance ?? I dont see ANY difference. :( Anyone ?

Thanks
Kelsay Rush
#2 - 2011-12-02 15:49:32 UTC
5% more damage is a difference. Also 10% more tracking, less PG and cpu, more range, less cap use... yeah
Herpus McDerpus
#3 - 2011-12-02 15:51:03 UTC
Kelsay Rush wrote:
5% more damage is a difference. Also 10% more tracking, less PG and cpu, more range, less cap use... yeah


Agree.
Grimpak
Aliastra
Gallente Federation
#4 - 2011-12-02 15:53:15 UTC
for rails might be enough, but not for blasters.

much more work is needed, both on guns and hulls.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Daedalus Arcova
The Scope
#5 - 2011-12-02 15:58:56 UTC
You can put lipstick on a pig, but it's still a pig.
You can polish a turd, but it's still a turd.
You can buff a blaster, but it's still a blaster.
Whimmy Wham Whamwazzle
#6 - 2011-12-02 16:01:10 UTC
I guess we'll see how many people start using Gallente agin and ccp will buff as needed?
I Love Boobies
All Hail Boobies
#7 - 2011-12-02 16:02:52 UTC
Kelsay Rush wrote:
5% more damage is a difference. Also 10% more tracking, less PG and cpu, more range, less cap use... yeah


I believe they also gave them half the reload time as other forms of ammunition, so that is also a pretty good point too...
Tore Vest
#8 - 2011-12-02 16:09:02 UTC
5 sec reloade time is nice....
but...
been blasting a bit now.... cant say i feel any difference... What?

No troll.

Rac3r3000
Science and Trade Institute
Caldari State
#9 - 2011-12-02 16:18:07 UTC
it really made a big difference to some ships, like Megathron. You can fit a full rack of neutrons, a heavy cap booster, a heavy neut, and 2 1600 plates, and mwd now, with no Grid problem! It also does 1300+ dps with just 2 magstabs...
ClusterFook
Doomheim
#10 - 2011-12-02 21:50:51 UTC  |  Edited by: ClusterFook
Rac3r3000 wrote:
it really made a big difference to some ships, like Megathron. You can fit a full rack of neutrons, a heavy cap booster, a heavy neut, and 2 1600 plates, and mwd now, with no Grid problem! It also does 1300+ dps with just 2 magstabs...


Really... you sure about that.... because i call BS. Why? because its called CPU and you are at least 40 cpu in the hole in that build.

Highs:
7 T2 Neutrons
1 MED nuet

Mid:
heavy cap booster
Mwd
Web
scram

Low:
1 Eanm T2
1 explosive hardener T2
1 adaptive nano membrane T2(note 0 cpu here)
1 DC T2
1 1600 plate
2 Mags stabs T2's

You have only about 3 CPU left in this build and plenty of power grid, notice it has a MED nuet and an Adaptive membrane instead of your 2nd plate and Heavy nuet, so it is using a lot less cpu than your build and it barely fits. So no it did not help the Megathron much in fitting.
Count MonteCarlo
Gods Holy Light Bringing You're Penance
#11 - 2011-12-02 21:54:19 UTC
ClusterFook wrote:
Rac3r3000 wrote:
it really made a big difference to some ships, like Megathron. You can fit a full rack of neutrons, a heavy cap booster, a heavy neut, and 2 1600 plates, and mwd now, with no Grid problem! It also does 1300+ dps with just 2 magstabs...


Really... you sure about that.... because i call BS. Why? because its called CPU and you are at least 40 cpu in the hole in that build.

Highs:
7 T2 Neutrons
1 MED nuet

Mid:
heavy cap booster
Mwd
Web
scram

Low:
1 Eanm
1 adaptive nano membrane (note 0 cpu here)
1 DC2
1 1600 plate
2 Mags stabs 2's

You have only about 3 CPU left in this build and plenty of power grid, notice it has a MED nuet and an Adaptive membrane instead of your 2nd plate so it is using a lot less cpu than your build and it barely fits. So no it did not help the Megathron much in fitting.



Fit a pseudo instead of dc ii and adaptive nano plating instead of eanm, sorted


Noticed big differences, genos gangs favours vigilants over cynabals/vagabonds for antisupport duty now , great combination with tornados
Jerick Ludhowe
Internet Tuff Guys
#12 - 2011-12-02 21:57:52 UTC
ClusterFook wrote:
Rac3r3000 wrote:
it really made a big difference to some ships, like Megathron. You can fit a full rack of neutrons, a heavy cap booster, a heavy neut, and 2 1600 plates, and mwd now, with no Grid problem! It also does 1300+ dps with just 2 magstabs...


Really... you sure about that.... because i call BS. Why? because its called CPU and you are at least 40 cpu in the hole in that build.

Highs:
7 T2 Neutrons
1 MED nuet

Mid:
heavy cap booster
Mwd
Web
scram

Low:
1 Eanm T2
1 explosive hardener T2
1 adaptive nano membrane T2(note 0 cpu here)
1 DC T2
1 1600 plate
2 Mags stabs T2's

You have only about 3 CPU left in this build and plenty of power grid, notice it has a MED nuet and an Adaptive membrane instead of your 2nd plate and Heavy nuet, so it is using a lot less cpu than your build and it barely fits. So no it did not help the Megathron much in fitting.


Fit some inexpensive low cpu faction mods and off you go, no need to downgrade to an adaptive nano.....
Tau Cabalander
Retirement Retreat
Working Stiffs
#13 - 2011-12-02 22:02:55 UTC
Kelsay Rush wrote:
5% more damage is a difference. Also 10% more tracking, less PG and cpu, more range, less cap use... yeah

Also CCP buffed many Gallente ships to make them faster.
Takseen
Federal Defense Union
Gallente Federation
#14 - 2011-12-02 22:06:30 UTC
I've been trying medium blasters out in pve a bit. The 5 second reload time is great for switching between Null and Antimatter. And I'm able to hit most frigates fairly regularly. Not really wtf amazing, but they'll do.
Oh, and they're not nearly as heavy on the capacitor.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#15 - 2011-12-02 23:03:12 UTC
ok, seriously.

less power grid and cpu, is awesome.

30% less cap use is nothing to laugh at.

They track better which is great for when you actually get in close. Now you wreck when your in range.

5 second reload time is great. That's a lot more dps. Plus the 10% increase in damage plus 10% more damage upgrade for rail guns means a rail gun destoryer will be amazing stuff.

http://dl.eve-files.com/media/1206/scimi.jpg

Freyya
Aliastra
Gallente Federation
#16 - 2011-12-02 23:52:40 UTC  |  Edited by: Freyya
Ok one of the main probs was cap use of mwd to get in range and then cap use of blasters.
Sorted. Blasters use less cap now so percentage and recharge wise you're much better off.

Range has been increased so you can start applying damage sooner and a switch of long to short range now takes 5 seconds instead of 10. Dps increase as you're not gimped for 10 (or 5 in case of double grouping with interval switch) seconds but only 5 (or 2.5).

Grid AND cpu have been lowered so there are alot more ways to make a blaster ship more survivable to fly and get more damage out of it. It kind of makes ions and electrons obsolete but they where anyways.

Agility boost (and less mass i think?) of the ships means less chance of overshooting your target. Boost for the hybrids. Wasn't a prob for Yeh more experienced pilots out there anyways but still.

More tracking is the last boost to enable blaster ships to hit their moving target more. This was gimped back in the day by the nerfing of 90% webs. Now a 60% web should enable you to apply more damage than before.

I'd say it's a nice start to boosting hybrids don't you think?

Ohh and for the double plated full rack of neutrons; 3% less cpu implant on hybrid weapons does wonders.....
DarkAegix
Center for Advanced Studies
Gallente Federation
#17 - 2011-12-03 00:20:47 UTC
I, for one, think all blasters should have unlimited tracking, as it would be highly amusing.
Mariner6
The Scope
Gallente Federation
#18 - 2011-12-03 00:28:18 UTC
Freyya wrote:
Ok one of the main probs was cap use of mwd to get in range and then cap use of blasters.
Sorted. Blasters use less cap now so percentage and recharge wise you're much better off.

Range has been increased so you can start applying damage sooner and a switch of long to short range now takes 5 seconds instead of 10. Dps increase as you're not gimped for 10 (or 5 in case of double grouping with interval switch) seconds but only 5 (or 2.5).

Grid AND cpu have been lowered so there are alot more ways to make a blaster ship more survivable to fly and get more damage out of it. It kind of makes ions and electrons obsolete but they where anyways.

Agility boost (and less mass i think?) of the ships means less chance of overshooting your target. Boost for the hybrids. Wasn't a prob for Yeh more experienced pilots out there anyways but still.

More tracking is the last boost to enable blaster ships to hit their moving target more. This was gimped back in the day by the nerfing of 90% webs. Now a 60% web should enable you to apply more damage than before.

I'd say it's a nice start to boosting hybrids don't you think?

Ohh and for the double plated full rack of neutrons; 3% less cpu implant on hybrid weapons does wonders.....


No increase to range was given, so not sure where you are this?
5 seconds is 5 second longer than lasers, and they don't have to close in close.
They still use cap and still have to fight in neut range
5% agility is roughly a .4 sec increase in align time for a plated brutix...meh
10 m/s is barely notcible.

Bottom line, still no reason to pick hybrids over lasers or the now hyper buffed projectiles especially that Hail has now made the perfect weapons completely overpowered.

And did Void get any help, no. still sucks.

Overall CCP failed to get this right. Move in the right direction but not anywhere near the mark.
SpaceSquirrels
#19 - 2011-12-03 01:27:39 UTC
You do realize they admitted this wasn't going to be enough. I believe the next changes will revolve around specific ships.
I will say the BS's and BC's also need to have other stats adjusted eg: rokh better sig/scan or speed. Ferox needs another high etc.

Also I notice many ship fits people tend to stick the cookie cutter on and dont make up for deficiencies on specific ships or platforms.
EG: Blaster falloff sucks...but not putting on mods or rigs to help alleviate the problem...rather fit that 4th DPS mod.

Might time to also look at your own ship fits.

Freyya
Aliastra
Gallente Federation
#20 - 2011-12-03 13:29:57 UTC
Mariner6 wrote:
Freyya wrote:
Ok one of the main probs was cap use of mwd to get in range and then cap use of blasters.
Sorted. Blasters use less cap now so percentage and recharge wise you're much better off.

Range has been increased so you can start applying damage sooner and a switch of long to short range now takes 5 seconds instead of 10. Dps increase as you're not gimped for 10 (or 5 in case of double grouping with interval switch) seconds but only 5 (or 2.5).

Grid AND cpu have been lowered so there are alot more ways to make a blaster ship more survivable to fly and get more damage out of it. It kind of makes ions and electrons obsolete but they where anyways.

Agility boost (and less mass i think?) of the ships means less chance of overshooting your target. Boost for the hybrids. Wasn't a prob for Yeh more experienced pilots out there anyways but still.

More tracking is the last boost to enable blaster ships to hit their moving target more. This was gimped back in the day by the nerfing of 90% webs. Now a 60% web should enable you to apply more damage than before.

I'd say it's a nice start to boosting hybrids don't you think?

Ohh and for the double plated full rack of neutrons; 3% less cpu implant on hybrid weapons does wonders.....


No increase to range was given, so not sure where you are this?
5 seconds is 5 second longer than lasers, and they don't have to close in close.
They still use cap and still have to fight in neut range
5% agility is roughly a .4 sec increase in align time for a plated brutix...meh
10 m/s is barely notcible.

Bottom line, still no reason to pick hybrids over lasers or the now hyper buffed projectiles especially that Hail has now made the perfect weapons completely overpowered.

And did Void get any help, no. still sucks.

Overall CCP failed to get this right. Move in the right direction but not anywhere near the mark.


I did mention that it was a nice start didn't i? They weren't supposed to get this right as it was a first look at why blasters suck and if some of the tweaks helps the entire platform become more what it should be.
As for the range; Though they got a small increase on optimal and falloff, might have been wrong on that then.

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