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Made it to lvl 3, BC or BS ?

Author
Oylmpia
Brutor Tribe
Minmatar Republic
#21 - 2011-12-02 01:12:23 UTC  |  Edited by: Oylmpia
Since I don't know how to play the game I googled a fit from battleclinic: http://eve.battleclinic.com/loadout/25797-Hurricane-Dark-Fusion-Terror-L3-Mission-Runner.html

It worked pretty fine with crap skills and zero risk. BS might not be a good idea at L3's because the ships are so small.

AC's are faster when you have skills but for example the fit Goose99 linked requires all V skills to even fit. With meta4 guns & ab etc. it is easier but you still need to get 10km closer than with arty fit.

Republic fleet ammo is like 14x more expensive than normal ammo. When you get a few mil from a mission I don't think it's worth to spray crazily expensive low damage shells around.
Kariel Lateef
Space Meanies Inc.
#22 - 2011-12-02 15:12:36 UTC
Blockade can be a ***** of a mission. I fly level 3's in an AF and that is one mission I would give a pass on in that ship. I have completed it, but you have to have the right fit, the right resists and WATCH YOUR TRIGGERS. Once you agro the whole room it's very very tough with lower skills. I did that once, yelled for help, and got a hi skilled BS mate to come help, even with both of us we were unable to complete with the whole room aggroed.
Gronn
Sebiestor Tribe
Minmatar Republic
#23 - 2011-12-02 15:48:46 UTC
Oylmpia wrote:
Since I don't know how to play the game I googled a fit from battleclinic: http://eve.battleclinic.com/loadout/25797-Hurricane-Dark-Fusion-Terror-L3-Mission-Runner.html

It worked pretty fine with crap skills and zero risk. BS might not be a good idea at L3's because the ships are so small.

AC's are faster when you have skills but for example the fit Goose99 linked requires all V skills to even fit. With meta4 guns & ab etc. it is easier but you still need to get 10km closer than with arty fit.

Republic fleet ammo is like 14x more expensive than normal ammo. When you get a few mil from a mission I don't think it's worth to spray crazily expensive low damage shells around.


This is a good fit, I've used it in 3's. I personally like the Drake for 3's though, easy mode with passive shield.
Flakey Foont
#24 - 2011-12-02 15:54:58 UTC  |  Edited by: Flakey Foont
Oylmpia wrote:
Since I don't know how to play the game I googled a fit from battleclinic: http://eve.battleclinic.com/loadout/25797-Hurricane-Dark-Fusion-Terror-L3-Mission-Runner.html

It worked pretty fine with crap skills and zero risk. BS might not be a good idea at L3's because the ships are so small.

AC's are faster when you have skills but for example the fit Goose99 linked requires all V skills to even fit. With meta4 guns & ab etc. it is easier but you still need to get 10km closer than with arty fit.

Republic fleet ammo is like 14x more expensive than normal ammo. When you get a few mil from a mission I don't think it's worth to spray crazily expensive low damage shells around.



I agree that 'Dark Fusion' is a great fit or at least a starting point. Got me through plenty of level 3s in the day. Also, put The Blockade to the side while you get used to armor doing easier missions.


And don't even go near a BS until Level 3s get too easy....
Alaric Faelen
Republic Military School
Minmatar Republic
#25 - 2011-12-03 07:24:41 UTC  |  Edited by: Alaric Faelen
I think you're all over-thinking it. I have been doing level 3 Brutor missions in a generic, onmi-tank Drake forever, and rarely saw armor melted with all T1 (mostly mission loot) modules. Once I slapped on a couple T2 modules for tank, getting to 50% shields is rare. Only use T1 launchers and heavy missiles with a meta 3 TP I looted long ago, and weak T1 drone skills for frigates. Decent missile skills (4s and 5s mostly). Even the multi-room, multi-mob Extraveganza missions see maybe a lost drone if I'm careless. Missions that have me against the other race's navies fare no better.
I'm not freshly able to fly BC's, but all during my time running Lvl 3's and skilling up to this point- I've had to warp out of a mission room maybe twice, again with ALL T1 modules and a comically spread out skill build (certainly not uber at anything) . Maybe it's the Drake, but the standard agent missions are ridiculously easy in a tier 2 BC.
I can't speak to using a BS for a level 3, but given the make up of the NPC's- mostly frigs and a few cruisers/BCs - the BC is probably the better option. BS sized weapons would be wasted on virtually all the NPC ship types, if you hit the little ones at all.
If I spent the money on T2 launchers and ammo, it might use a few less heavy missiles per mission, but really isn't remotely needed and the T1's are cheap.
That's just my experience, but I've been running level 3's too long already and am saving for a move up to BS hulls, so I'm just a touch ahead of where the OP is at.

I found that running level III missions was a good place to pause at while I went back and trained up the more basic skills to the 4 and 5 level and start fitting T2 modules. Just a natural place to stop doing new things to fill out support skills to those multi-day investments to 4 or 5.

In the past couple days of actually putting a couple hours into missions, I made a 6mil isk wallet read 41mil (salvaging after missions) and lost two drones doing it. Usually while watching something on TV or eating lunch, so I'd say minimal stress in doing it too.

I've got an Invuln Field I and a DC II along with two LSE and need to start swapping my T1 low slot powergrid and CPU modules now that my skills are better.
YMMV, but a Drake with even half decent skills will walk over pretty much any standard mission. And again, I stress that I never fit specifically for the NPC's. It's LSE, IF I and DC II for every mission as well as standard heavies out of T1 launchers (I think I finally looted enough Malkuths to have an entire set to group now).

And yeah, I'm past the point where lvl 3's are too easy, and my skills are far from a focused build. So you certainly don't need to spend that long in BC's if you want to go to BS hulls.
Mavnas
The Scope
Gallente Federation
#26 - 2011-12-03 07:41:50 UTC
Mister Brutus Kanenald wrote:
Finally I ground my way to level 3's. I have been using a nice Hurricane setup that has served me well for a while. I am halfway into my first lvl 3 and have had to warp to safety 5 times already. My BC seems to be having serious shield problems, or should I say my setup is not up to par. I get aggro immediately from 10+ NPC BC's and my shield is down in 10 seconds or less. Basically been flying in , taking out one of their BC's and warp out. Well, there are over 20 more to go and I need some info from more experienced players before I move on. My question is should I redo my setup or go back into a BS?


Basic Info

Lows
Radiosotope Magnetic Membrane
Armor Explosive Hardener
Armor Kinetic Hardener
Energized Adaptive Nano Membrane

Med
3 Cap Rechargers
AB

Any help is appreciated, thank you.



Uhh... you're missing a tank there. There's no repairs happening in that setup. If you want to go that direction, you should put some LSEs in the mid slots, SPRs and damage mods in the lows.

Your shield goes down because nothing in that setup improves it.
Kira Deschain
Arcane Odyssey
Electus Matari
#27 - 2011-12-03 19:26:46 UTC  |  Edited by: Kira Deschain
This is what I use for L3s and I never, ever have a problem. I rarely get down to 50% shields unless I'm just messing around.

Adjust down to what you can fit but this will serve you extremely well. I use rat-specific T2 light drones sometimes but mostly Hobgoblin IIs. I use the light missiles for frigs and drones when necessary. Sometimes I swap out the missiles for a neut. I put the guns into two groups of three and stagger their cycle times. It is rare for ships to get close to me when using the AB to keep range.

I also need a PG4 implant to fit this, but it's worth it. Replacing a SPR II for a PDU II will work as well but you lose some tank.

Tanks 160 DPS against Angels, IF they even get in range...

[Hurricane, ArtiCane]

6x 720mm Howitzer Artillery II (Phased Plasma M) - 20k/32.9k + 329 DPS
2x 'Arbalest' Assault Missile Launcher (Bloodclaw Light Missile) - 20.5k + 19.97 DPS

10MN Afterburner II
2x Invulnerability Field II
Large Shield Extender II

2x Tracking Enhancer II
2x Gyrostabilizer II
2x Shield Power Relay II

Medium Ancillary Current Router I
2x Medium Core Defence Field Purger I

5x Hobgoblin II - 66 DPS
Tau Cabalander
Retirement Retreat
Working Stiffs
#28 - 2011-12-05 06:59:36 UTC
My Hurricane that I'm sleeping through level 3 missions in, because it is too easy:

[Hurricane, Level 3]
Energized Adaptive Nano Membrane II
Reactive Plating II
Magnetic Plating II
Gyrostabilizer II
Gyrostabilizer II
Medium Armor Repairer II

Cap Recharger II
Cap Recharger II
Tracking Computer II, Tracking Speed
10MN Afterburner II

650mm Medium 'Scout' Artillery I, Depleted Uranium M
650mm Medium 'Scout' Artillery I, Depleted Uranium M
650mm Medium 'Scout' Artillery I, Depleted Uranium M
650mm Medium 'Scout' Artillery I, Depleted Uranium M
650mm Medium 'Scout' Artillery I, Depleted Uranium M
650mm Medium 'Scout' Artillery I, Depleted Uranium M
'Arbalest' Assault Missile Launcher, Flameburst Light Missile
'Arbalest' Assault Missile Launcher, Flameburst Light Missile

Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I
Medium Projectile Collision Accelerator I


Hobgoblin II x6
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