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Remove turret slot from the Phoenix

Author
obvious cynoalt
New Conglomerate Army
#1 - 2011-11-22 14:32:58 UTC
Why is it even there? you can't fit it after the siege mod and 3 launchers, unlike a naglfar. It also brings up production cost unnecessarily.

I don't see the revelation or moros with a launcher slot so get rid of this stupid "feature"
Vertisce Soritenshi
The Scope
Gallente Federation
#2 - 2011-11-22 19:54:41 UTC
Or better yet...give the Phoenix the option of using 3 turrets or 3 launchers so the Phoenix can actually be useful.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Lykouleon
Noble Sentiments
Second Empire.
#3 - 2011-11-22 20:23:25 UTC
Comedy fits. Comedy fits.

-1 for trying to mess with my blaster phoenix.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

grazer gin
Raving Rednecks
#4 - 2011-11-22 21:36:09 UTC
Its the only way it can hit a customs office
Super Chair
Project Cerberus
Templis CALSF
#5 - 2011-11-23 10:21:57 UTC
better yet fix the explosion velocity/radius of the torps and cruise missiles Big smile
obvious cynoalt
New Conglomerate Army
#6 - 2011-11-30 14:35:40 UTC
With the most recent expansion of Crucible, all dreads have had their capital drone bay removed from production requirements. This now officially makes the phoenix the most expensive dread to produce while doing the lowest dps if it is not firing its native damage type of kinetic.

This needs to be addressed NOW with either the removal of the turret hardpoint or increase citadel torpedo rate of fire.
millsy4606
State War Academy
Caldari State
#7 - 2011-11-30 14:41:29 UTC
obvious cynoalt wrote:
With the most recent expansion of Crucible, all dreads have had their capital drone bay removed from production requirements. This now officially makes the phoenix the most expensive dread to produce while doing the lowest dps if it is not firing its native damage type of kinetic.

This needs to be addressed NOW with either the removal of the turret hardpoint or increase citadel torpedo rate of fire.




+15 that, fed up of being bottom of killmails with garbage damage
Lykouleon
Noble Sentiments
Second Empire.
#8 - 2011-11-30 16:33:48 UTC
obvious cynoalt wrote:
With the most recent expansion of Crucible, all dreads have had their capital drone bay removed from production requirements. This now officially makes the phoenix the most expensive dread to produce while doing the lowest dps if it is not firing its native damage type of kinetic.

This needs to be addressed NOW with either the removal of the turret hardpoint or increase citadel torpedo rate of fire.


It also has guaranteed hits with missiles instead of having to deal with things such as "tracking," "fall-off," and "optimal range," and can change damage types to do better damage based upon the structure/shiptype present rather than having to pack multitudes of space-hogging flavors of ammo.

0/10

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

obvious cynoalt
New Conglomerate Army
#9 - 2011-12-01 00:46:44 UTC
Lykouleon wrote:
obvious cynoalt wrote:
With the most recent expansion of Crucible, all dreads have had their capital drone bay removed from production requirements. This now officially makes the phoenix the most expensive dread to produce while doing the lowest dps if it is not firing its native damage type of kinetic.

This needs to be addressed NOW with either the removal of the turret hardpoint or increase citadel torpedo rate of fire.


It also has guaranteed hits with missiles instead of having to deal with things such as "tracking," "fall-off," and "optimal range," and can change damage types to do better damage based upon the structure/shiptype present rather than having to pack multitudes of space-hogging flavors of ammo.

0/10


You must fly the phoenix, then, right?
Xtover
Cold Moon Destruction.
#10 - 2011-12-01 20:09:12 UTC
Lykouleon wrote:

It also has guaranteed hits with missiles instead of having to deal with things such as "tracking," "fall-off," and "optimal range," and can change damage types to do better damage based upon the structure/shiptype present rather than having to pack multitudes of space-hogging flavors of ammo.

0/10

lol wut.


I forgot about those pesky nanotowers.
Grozdan Boyadijev
Caldari Provisions
Caldari State
#11 - 2011-12-02 15:30:30 UTC
My counter-proposal is to increase the turret slots and remove the missile slots, and remove capital size missiles from the game. Problem solved. Now I can have a shield-tanking Moros.
obvious cynoalt
New Conglomerate Army
#12 - 2011-12-02 15:46:47 UTC
or we could just add a launcher hardpoint to both the moros and the revelation and an additional launcher hardpoint to the nag. problem solved the CCP way!