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T3 Subsystem rebalance! It's coming!!!

Author
Harvey James
The Sengoku Legacy
#41 - 2014-05-02 12:18:01 UTC
there has been so many T3 threads in the last few tears .. i can't imagine there is anything new too say here really...
some main points that need to be addressed by CCP are..

- rigs - either remove them from T3's completely or make them removable ...
- T2 resists - these need too go T3's aren't T2 and should be treated as such
- stats of ships - trying too figure out stats/layout/fitting etc is very complex being in the subs and should be moved to the hull
- SP loss - needs to be removed it doesn't balance anything and is silly mechanic much like drone assist is..
-price- T3 hull is ok on price but the subs are quite expensive and allowing rigs also just adds to the cost 300mil plus fully fitted
- versatility - is hampered by rigs and expensive subs and sub combinations aren't great..
- skill requirements - cruiser lv5 is counter intuitive to versatility over specialty .. especially as there is no bonus from it..
- add a 6th sub - too improve versatility the allocation of subs needs too be better and more options would help..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Owen Levanth
Sagittarius Unlimited Exploration
#42 - 2014-05-02 12:36:34 UTC  |  Edited by: Owen Levanth
Harvey James wrote:
there has been so many T3 threads in the last few tears .. i can't imagine there is anything new too say here really...
some main points that need to be addressed by CCP are..

- rigs - either remove them from T3's completely or make them removable ...
- T2 resists - these need too go T3's aren't T2 and should be treated as such
- stats of ships - trying too figure out stats/layout/fitting etc is very complex being in the subs and should be moved to the hull
- SP loss - needs to be removed it doesn't balance anything and is silly mechanic much like drone assist is..
-price- T3 hull is ok on price but the subs are quite expensive and allowing rigs also just adds to the cost 300mil plus fully fitted
- versatility - is hampered by rigs and expensive subs and sub combinations aren't great..
- skill requirements - cruiser lv5 is counter intuitive to versatility over specialty .. especially as there is no bonus from it..
- add a 6th sub - too improve versatility the allocation of subs needs too be better and more options would help..


OK I'll bite, even though I will surely regret it:

-Rigs: Good idea, but making them removable is better then just removing them completely.
-T2 resists: Technically, T3 is made out of really fance Sleeper-technology, so I see nothing wrong with T2 resists.
-I have no idea what you mean by that. Use Eve-Mon if you have trouble figuring out fits.
-SP loss is just a few days, get over it.
-What the hell is CCP supposed to do about the price? Nerf Sleeper-rat AI to make the materials more easily obtainable? Multiply the amount of Sleeper-salvage by 10? Write a stern Even-mail to every W-Space industrialist building them to demand lower prices? Good look with that.
-Good point. Hopefully the coming rebalance adresses the ****** subsystem-combinations.
-A 6th sub would be either superfluos or you would have to carve out stuff from the other subsystems to give it a reason to exist. Sounds like a bad idea, but if CCP makes the T3s better, maybe in the future during a second rebalance or something. Right now the number of subsysems isn't a problem.

My two cents.
Seith Kali
Caldari Provisions
Caldari State
#43 - 2014-05-02 12:46:30 UTC
The price is meh, get richer peasants.

I get skill point loss being a bit dumb, but I still have a lot to train for!

Not switching rigs is fine, you need to make intelligent choices and there are plenty of versatile rigs out there.

Additional subsystems? What did you have in mind? What do you think is missing?

Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege. 

Harvey James
The Sengoku Legacy
#44 - 2014-05-02 12:54:45 UTC  |  Edited by: Harvey James
@ owen..

- prices ... removing rigs would certainly reduce the overall price of T3's ..
on sub prices ... well i have noticed the price drop on them quite a bit already which tells us that demand can massively inflate prices beyond what they could be.. reducing material amounts required in subs would reduce cost further..

- building stats into hulls .. normalising slot layouts and HP/fittings etc.. would make more sense than the current format ..
it would free up subs too be bonused based only.

-on 6th sub - well atm its difficult too get a T3 too do 2 or 3 things at once

- defense- tank bonuses - logi sub - warfare link sub
-offense- dps - cloaky sub
-electronic- e-war/probe/eccm/scan res
-propulsion- speed - interdiction nullifier
-engineering- pg/cap/OH bonuses

problem here is ... defense subs stops you performing logi and warfare links roles at the same time
cloaky sub stops you picking the weapon types you want ...

a 6th sub could be used too move some of the conflicting subs into a new category ... this would improve versatility

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Arthur Aihaken
CODE.d
#45 - 2014-05-02 13:03:19 UTC
I would like to see the elimination of the skill point loss for strategic cruisers.

I am currently away, traveling through time and will be returning last week.

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