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CCP - Why you don't want to fix nebulaes for weeks now???

First post
Author
Aphoxema G
Khushakor Clan
#61 - 2011-11-28 20:30:22 UTC
While we're pointlessly debating the accuracy of EVE's graphics...

Nebulae are not really colored what we've come to believe they are. Those amazing pictures of the nearby universe we've got stuck in our heads are falsely-colored. Sometimes by hand, but mostly by filtering different wavelengths of visible and non-visible light into colors we can see. Some celestial specimens aren't even visible to humans at all.

Just enjoy the pretties and don't sweat the details.
Barakkus
#62 - 2011-11-28 20:31:52 UTC
It is not the right time to reveal all the stars young one. It takes time for light to travel across the cosmos. Please remain where you are. Patience and the stars will be revealed to you in all their glory!

http://youtu.be/yytbDZrw1jc

Callic Veratar
#63 - 2011-11-28 22:05:27 UTC
As a first pass with a star map and a nebula map, I like it. What would be great would be a near star map, a far star map, and a nebula map that occludes the far star map.
Nova Fox
Novafox Shipyards
#64 - 2011-11-28 22:51:43 UTC
Zakuak wrote:
Jaroslav Unwanted wrote:
Nova Fox wrote:
lets see.

You want ships with 500mb shadowmaps there are about 610 models now so thats 305 gigs there of infomration

Then the captures are 400gigs each with 80 regions total that puts us at 36.8 terrabytes.


sounds reasonable.



^^ LMFAO


Not sure where hes laughing.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Oberine Noriepa
#65 - 2011-11-29 18:42:34 UTC
I'm hoping we can get a dev to respond to this thread.

CCP Mannbjörn
C C P
C C P Alliance
#66 - 2011-12-02 15:39:57 UTC
As Torfi has mentioned before we are discussing the possibility of making optional downloads a reality. If we can make that happen and you have a graphics card that can handle it, then why not?
There is more to it for us than just making the art assets available for download. We have to have some way of maintaining and updating optional downloads, plus some handy way for you to select them at your will.
Now on the subject of blocking the stars. We have been looking into how to make that a reality and as you see in the video from Fanfest it was our intent from the beginning. Unfortunately things don't always go as planned.
Because of the compression artifact that you get in some of the textures now, we would like to explore some better ways of storing them, and also the possibility of optional high quality downloads. Until we know for sure that the format we have is the best we can come up with without killing performance, we just don’t want to be pushing nebulae content updates, and new tech to support it, over and over again to the community. We truly felt that this was a good start for this part of the renovation and we are hoping that we now have something that we can work with in the future and keep raising the quality of your surroundings.
Oberine Noriepa
#67 - 2011-12-02 16:08:25 UTC
CCP Mannbjörn wrote:
As Torfi has mentioned before we are discussing the possibility of making optional downloads a reality. If we can make that happen and you have a graphics card that can handle it, then why not?
There is more to it for us than just making the art assets available for download. We have to have some way of maintaining and updating optional downloads, plus some handy way for you to select them at your will.
Now on the subject of blocking the stars. We have been looking into how to make that a reality and as you see in the video from Fanfest it was our intent from the beginning. Unfortunately things don't always go as planned.
Because of the compression artifact that you get in some of the textures now, we would like to explore some better ways of storing them, and also the possibility of optional high quality downloads. Until we know for sure that the format we have is the best we can come up with without killing performance, we just don’t want to be pushing nebulae content updates, and new tech to support it, over and over again to the community. We truly felt that this was a good start for this part of the renovation and we are hoping that we now have something that we can work with in the future and keep raising the quality of your surroundings.

Big smile

Lil Nippy
State War Academy
Caldari State
#68 - 2011-12-02 16:26:26 UTC  |  Edited by: Lil Nippy
.
Lil Nippy
State War Academy
Caldari State
#69 - 2011-12-02 16:26:35 UTC
The new nebula look great. Would it be cool if they were 3D'ish with depth? Yeah, but even in their current form they are far better than before.
Denidil
Cascades Mountain Operatives
#70 - 2011-12-02 16:34:01 UTC
CCP Mannbjörn wrote:
As Torfi has mentioned before we are discussing the possibility of making optional downloads a reality. If we can make that happen and you have a graphics card that can handle it, then why not?
There is more to it for us than just making the art assets available for download. We have to have some way of maintaining and updating optional downloads, plus some handy way for you to select them at your will.
Now on the subject of blocking the stars. We have been looking into how to make that a reality and as you see in the video from Fanfest it was our intent from the beginning. Unfortunately things don't always go as planned.
Because of the compression artifact that you get in some of the textures now, we would like to explore some better ways of storing them, and also the possibility of optional high quality downloads. Until we know for sure that the format we have is the best we can come up with without killing performance, we just don’t want to be pushing nebulae content updates, and new tech to support it, over and over again to the community. We truly felt that this was a good start for this part of the renovation and we are hoping that we now have something that we can work with in the future and keep raising the quality of your surroundings.


one nice change would be having the backgrounds rendered at the per-constellation level instead of per-region level.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Zagdul
Federal Navy Academy
Gallente Federation
#71 - 2011-12-02 16:50:05 UTC
CCP Mannbjörn wrote:
As Torfi has mentioned before we are discussing the possibility of making optional downloads a reality. If we can make that happen and you have a graphics card that can handle it, then why not?
There is more to it for us than just making the art assets available for download. We have to have some way of maintaining and updating optional downloads, plus some handy way for you to select them at your will.
Now on the subject of blocking the stars. We have been looking into how to make that a reality and as you see in the video from Fanfest it was our intent from the beginning. Unfortunately things don't always go as planned.
Because of the compression artifact that you get in some of the textures now, we would like to explore some better ways of storing them, and also the possibility of optional high quality downloads. Until we know for sure that the format we have is the best we can come up with without killing performance, we just don’t want to be pushing nebulae content updates, and new tech to support it, over and over again to the community. We truly felt that this was a good start for this part of the renovation and we are hoping that we now have something that we can work with in the future and keep raising the quality of your surroundings.


Awesome news.

Might require another option in the graphics settings so we can turn it down during fleet combat but while we're bearing it up we can have super awesome backgrounds and nebulae :)

thanks for the update

Dual Pane idea: Click!

CCP Please Implement

Baljos Arnjak
Dark Praetorian Order
#72 - 2011-12-02 17:02:17 UTC
I think what we're seeing here is the difference between a texture with an alpha channel and a texture without one (or rather the alpha is derived from the black within a non-transparent texture). You see this a lot in game engines with stuff like self-illumination (glow) maps and particle textures.

Yeah, you get a little visual funkiness, but it saves on the download size a bit.
Sellendis
The Ares project
#73 - 2011-12-02 18:12:27 UTC
CCP Mannbjörn wrote:
As Torfi has mentioned before we are discussing the possibility of making optional downloads a reality. If we can make that happen and you have a graphics card that can handle it, then why not?
There is more to it for us than just making the art assets available for download. We have to have some way of maintaining and updating optional downloads, plus some handy way for you to select them at your will.
Now on the subject of blocking the stars. We have been looking into how to make that a reality and as you see in the video from Fanfest it was our intent from the beginning. Unfortunately things don't always go as planned.
Because of the compression artifact that you get in some of the textures now, we would like to explore some better ways of storing them, and also the possibility of optional high quality downloads. Until we know for sure that the format we have is the best we can come up with without killing performance, we just don’t want to be pushing nebulae content updates, and new tech to support it, over and over again to the community. We truly felt that this was a good start for this part of the renovation and we are hoping that we now have something that we can work with in the future and keep raising the quality of your surroundings.



Does this mean that you could update and/or fix some nebulas?
Whole Lonetrek region is bathed in a bright nebula that makes reading white letters hard. Other nebulas are great to look at, this bluish bright fog is way worse than others.
Nova Fox
Novafox Shipyards
#74 - 2011-12-02 18:39:49 UTC
While we are on it why does gallente space feel so dark I can barely see my amarrian ships these days.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Kuronaga
Fatal Absolution
#75 - 2011-12-02 19:09:45 UTC
Hosting issues?

*begins chanting*

Chribba Chribba Chribba
Avila Cracko
#76 - 2011-12-02 19:28:01 UTC  |  Edited by: Avila Cracko
CCP Mannbjörn wrote:
As Torfi has mentioned before we are discussing the possibility of making optional downloads a reality. If we can make that happen and you have a graphics card that can handle it, then why not?
There is more to it for us than just making the art assets available for download. We have to have some way of maintaining and updating optional downloads, plus some handy way for you to select them at your will.
Now on the subject of blocking the stars. We have been looking into how to make that a reality and as you see in the video from Fanfest it was our intent from the beginning. Unfortunately things don't always go as planned.
Because of the compression artifact that you get in some of the textures now, we would like to explore some better ways of storing them, and also the possibility of optional high quality downloads. Until we know for sure that the format we have is the best we can come up with without killing performance, we just don’t want to be pushing nebulae content updates, and new tech to support it, over and over again to the community. We truly felt that this was a good start for this part of the renovation and we are hoping that we now have something that we can work with in the future and keep raising the quality of your surroundings.



As a OP i thnx you for response and I hope we will see upgrades on current implemented graphic in the future.

truth, the whole truth and nothing but the truth.

Bienator II
madmen of the skies
#77 - 2011-12-02 22:21:15 UTC
CCP Mannbjörn wrote:
As Torfi has mentioned before we are discussing the possibility of making optional downloads a reality. If we can make that happen and you have a graphics card that can handle it, then why not?
There is more to it for us than just making the art assets available for download. We have to have some way of maintaining and updating optional downloads, plus some handy way for you to select them at your will.
Now on the subject of blocking the stars. We have been looking into how to make that a reality and as you see in the video from Fanfest it was our intent from the beginning. Unfortunately things don't always go as planned.
Because of the compression artifact that you get in some of the textures now, we would like to explore some better ways of storing them, and also the possibility of optional high quality downloads. Until we know for sure that the format we have is the best we can come up with without killing performance, we just don’t want to be pushing nebulae content updates, and new tech to support it, over and over again to the community. We truly felt that this was a good start for this part of the renovation and we are hoping that we now have something that we can work with in the future and keep raising the quality of your surroundings.

fully support this approach.

experimenting with compression would probably mean to download the nebulae again and again every update. This would create more negative feedback as its worth it. Take your time and push it once its ready.

the "deluxe textures" pack is a great idea actually, this would make both sides happy, those who don't care and those who care.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Finarfin
Viziam
Amarr Empire
#78 - 2011-12-02 23:04:20 UTC
CCP Mannbjörn wrote:
As Torfi has mentioned before we are discussing the possibility of making optional downloads a reality. If we can make that happen and you have a graphics card that can handle it, then why not?
There is more to it for us than just making the art assets available for download. We have to have some way of maintaining and updating optional downloads, plus some handy way for you to select them at your will.
Now on the subject of blocking the stars. We have been looking into how to make that a reality and as you see in the video from Fanfest it was our intent from the beginning. Unfortunately things don't always go as planned.
Because of the compression artifact that you get in some of the textures now, we would like to explore some better ways of storing them, and also the possibility of optional high quality downloads. Until we know for sure that the format we have is the best we can come up with without killing performance, we just don’t want to be pushing nebulae content updates, and new tech to support it, over and over again to the community. We truly felt that this was a good start for this part of the renovation and we are hoping that we now have something that we can work with in the future and keep raising the quality of your surroundings.


Thanks for this information. I really hope you can manage to find a solution for optional HD textures in the near future. The current nebulaes, while looking great, are such a waste of potential.
Kuronaga
Fatal Absolution
#79 - 2011-12-02 23:11:38 UTC  |  Edited by: Kuronaga
I wouldn't count on it.

Basically just sounded to me like a bunch of excuses laid out to so they can eventually abandon the project like they have everything else that proved "too difficult" (cosmos, fw, t3, comet mining, planetary ring mining, the entire dominion expansion, the entire tyrannis expansion, incarna, etc).

Hope to see im proven wrong but the track record on these little half-finished projects is pretty bad.
Denidil
Cascades Mountain Operatives
#80 - 2011-12-02 23:30:51 UTC
Kuronaga wrote:
I wouldn't count on it.

Basically just sounded to me like a bunch of excuses laid out to so they can eventually abandon the project like they have everything else that proved "too difficult" (cosmos, fw, t3, comet mining, planetary ring mining, the entire dominion expansion, the entire tyrannis expansion, incarna, etc).

Hope to see im proven wrong but the track record on these little half-finished projects is pretty bad.


can i have your stuff?

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.