These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Player Owned Customs Offices: An update!

First post First post
Author
Jarnis McPieksu
Aliastra
Gallente Federation
#681 - 2011-12-02 14:34:33 UTC
CCP Guard wrote:
Hey guys.

Some of you have rightly pointed out that this last tax rate change should have been better communicated and I just want to clear that part up. We did have a plan to communicate it properly and the Game Designers had the text ready, but then the ball got dropped between us in the middle of the messaging storm prior to launch. I guess that one's on me.

I know that "I was totally gonna" doesn't make up for not doing something, but I want to extend my apologies for any inconvenience and confusion this caused.

The designers will probably jump in and take some questions on the mechanics.


At this point I would say a complete "PI / POCO devblog" with all current, live data is in order (and perhaps links from the old obsoleted ones to this new one). Lots of people still read the old devblogs and get misled by them. The statement "Taxes are fine, no bug, don't petition" did little more than cause enrage within the less-clued-in highsec carebear crowd.
CCP Omen
C C P
C C P Alliance
#682 - 2011-12-02 14:41:22 UTC
Nekopyat wrote:
CCP Omen wrote:

The Tyrannis taxes were set as a percentage of the NPC sell orders that was how planetary commodities used to enter the game pre Tyrannis. As Market prices rose, the tax base did not, effectively making it cheaper and more profitable by the day to do PI without risk. They keyword here is without risk. Players could effectively opt out of playing Internet Spaceship Game, and still make a fortune. We want players to make fortunes when there is risk, spaceships and politics involved.


This cuts back to one of the long standing issues.. risk vs reward and the steep cutoff between high sec and low sec. I think if there were a more gradual path people would not be as unhappy with this, but for many players, esp solo ones or ones with older hardware, low sec isn't just risk, it is helplessness, and people do not like the feeling that they are not in control of their fate. This is why many people just don't go to low sec even when the carrots are increased,.. the jump in risk is so high that it negates the value. There just isn't enough middle ground.

For instance, I am a solo player. I have tried corporations, but because of my schedule and home-life I simply can not be reliable for group activities. Just not going to happen, so I am never going to have a 'gang' to go take some lowsec with.

I also have older hardware. There have been times where I jump or undock, and actually wake up in station before my screen has even loaded. Even when I can see what is going on, my UI generally does not respond very quickly. It is fine for NPCs since that is a slower activity, but players will generally insta-dead you.

Now, I am ok with taking additional risk for additional profit, but can not easily do this real time risk. In theory this means setting up things like POSes since that is a slower risk BUT here we again run into a steep cutoff problem. POSes are massive investments with high operating costs, there is little room for 'small risk, small reward, you HAVE to invest a major risk in order to do anything.

That is why I think it would have been nice if PI stuff, with its low costs, was attackable. 10-20M of PI I would be willing to risk because I can replace that. 200-400M of POS? Maybe pennies to some, but that is a huge thing for casual players. Even allowing the POCOs in high secs, wardecable, I think would have gone a long way here since a high sec acnorable structure to get that tax reduced (but still have the lower yield worlds) would be an excellent risk/reward tradeoff.

I am really hoping that the planned stuff for smaller in space structures goes though since that might help bridge this.


Excellent feedback!
Regards
Omen

Senior Game Designer Team True Grit EVE/DUST Gameplay Liaison

Jarnis McPieksu
Aliastra
Gallente Federation
#683 - 2011-12-02 14:44:11 UTC  |  Edited by: Jarnis McPieksu
Tomytronic wrote:
I really like this change because the manner in which it was enacted ended up punishing heavily the small-time PI players and granting huge fortunes to those with the isk to speculate on the market. It's like it was insider trading but you didn't have to be 'inside', you just had to understand that CCP would mess it up.


All the data was out there before the patch was deployed. Granted, some of it hit SISI only a day or two before Crucible launched, so you had to be "on the ball", testing on SISI or following the related player threads very very carefully. The important tidbits were in PI related thread where players spelled out to CCP the fail in their tax plan by pointing out that 5%->10% tax rise would, in practice, be something like 0,3%->0,6% on low tier goods as the tariffs were so borked. I was shocked when CCP realized this themselves and did the logical fix; base taxes on real market prices. Granted, the prices they used were already speculation-inflated, but they were still way more realistic than the initial ones.

Personally I curse having missed the implication / magnitude of the tax change even if I knew about it before the patch and would have invested every single liquid isk I had into PI goods. Now I only secured my own industrial operations against patch day shock with large stockpiles (3 months of fuel etc) and left liquid ISK for other patch day speculation. Sure, that also paid off handsomely ("quadruple your liquid ISK by being first with cloaky hauler load of fuel block BPOs at Jita, see all of them sell at 40M/print in less than five minutes" being the most hilarious one - and somewhat scary as going through Tama, even in a Prowler, 2-3 minutes after server boot, with billions in BPOs in hold, is something you would usually not do, but every second counted and all that)... In retrospect I should have liquidated some other assets that would not move due to patch and invest more. Need to be more bold next time Twisted

Still, there are enough math-deficient PI producers left in EVE (or ones that are doing "dump everything to market, stopping PI" ragequits) that it is still possible to make ISK by trading and speculating in PI, but at this point the profits you can expect from it are no longer astronomical, so the capital need is pretty big.
tengen san
Triton-TC
#684 - 2011-12-02 14:45:48 UTC
CCP Omen wrote:

It is entirely possible that the tax base has to be tuned after further investigation the same way as we re-balance other stuff. The foundation in market prices will however not likely change.

Regards
Omen


Dear Omen,
Thank you for your response, I trusted you will overview the issue and take the feedback to deliberation.

Selecting the month Nov 2011 to adjust the taxable value must be considered as fly by from the point of evaluation as PI prices in Nov 2011 were heavily inflated as reasoned correctly by Jack Dante.

Any correct taxation adjustment should reflect the 12 months market value average. This would reflect a more correct/realistic and sensible adjustment. Ideally including a 12 months average in the single Tier Colum P0 – P4 as well. It’s would create a reliable and accepted cornerstone as used in economic evelaution.

If it will work out on the end, along the concerning argues brought forward here, inclusive myself, only the next quarter can tell.
Arkady Sadik
Gradient
Electus Matari
#685 - 2011-12-02 14:48:36 UTC
Nekopyat wrote:
This cuts back to one of the long standing issues.. risk vs reward and the steep cutoff between high sec and low sec.
This is one of my biggest gripes with the security status system. A lot of game features depend on the sec status, but they all treat the step from 0.45 to 0.44 as a minor change, while for gameplay, it's huge.

It would be really good if there was a (much) bigger rewards difference between high- and low-sec (and also null-sec).
Mikron Alexarr
New Age Solutions
#686 - 2011-12-02 15:00:24 UTC
CCP Omen,

I appreciate you getting back into the discussion. Reading some of your responses has given players just what I think many needed to hear. The silence was deafening.

I've been reading more on the tax rates and I agree with many here that while they cannot get back to the previous level (zero), they really should reflect a more current market price. It would be nice to have a page somewhere in the process detailing what prices would be used when setting the percentage tax so that we have a closer idea to what would be charged. This takes out the ambiguity.

I'm remaining firm on the theory that many of the low-sec lone wolves will exit the market entirely. I think to help offset that, we need more incentive to go to low sec than the possibility of zero taxes. Someone mentioned the steep drop off between high sec and low sec in terms of game functionality. Someone being able to remove POCOs in a system without any of the bonuses of null sec (cap ship support, jump bridge support, cyno jammer support) creates an undue hardship for defenders with minimal incentive.

Again, good to have you back in the discussion.
pmchem
Brutor Tribe
Minmatar Republic
#687 - 2011-12-02 15:04:14 UTC
CCP Omen wrote:
Jack Dant wrote:
Omen,

I advocated and support the tax change, because otherwise the POCO feature would have been dead in the water. It was a very welcome reaction.

However, I think basing it on the november prices was a minor oversight. By then, prices had already spiked due to speculation caused by your own devblog. Because it was speculation, and not an actual market adjustment, it didn't affect all items equally.

The effect of this is minor, but it does unbalance how much it costs to export an item vs how it costs to export the materials to build it, for example.


Thank you, this is very constructive feedback that we will look into!
Regards
Omen


There was some speculation based on the first devblog, but on the other hand taxes themselves are now being factored into market prices. The end result may be that things are just about right. I'd give it a few months to see where things equilibrate towards, and then see if anything needs changing.

p.s. non-goon smart, frequent posters about PI include Jack Dant and Scrapyard Bob, if you're seeking out ideas and feedback.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Jack Dant
The Gentlemen of Low Moral Fibre
#688 - 2011-12-02 15:04:28 UTC
tengen san wrote:

Selecting the month Nov 2011 to adjust the taxable value must be considered as fly by from the point of evaluation as PI prices in Nov 2011 were heavily inflated as reasoned correctly by Jack Dante.

Any correct taxation adjustment should reflect the 12 months market value average. This would reflect a more correct/realistic and sensible adjustment. Ideally including a 12 months average in the single Tier Colum P0 – P4 as well. It’s would create a reliable and accepted cornerstone as used in economic evelaution.

Spell my name right, damnit!

But an alternative way to do it, would be to take the average P4 market value for the last 3-6 months, then break it down into it's components. Scrapyard Bob has a few analysis of that in his posts. If the average P4 price is 900k, you set the tax value of P3 to 50k, P2 to 10k, P1 to 312 isk and P0 to 2 isk (doesn't have to take P4 as a reference, probably best to take the one with the highest market volume in isk and adjust up and down).

Then you could apply some scaling in either direction to account for double taxation if you feel that's important.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Sylthi
Coreward Pan-Galactic
#689 - 2011-12-02 15:06:46 UTC
You guys are all missing the point. These changes have NOTHING to do with making the game better for US (the players) and EVERYTHING to do with what CCP MUST do as a company to stay in business.

Lemme break it down for you, its really not that hard to follow:

1. CCP dreadfully mismanages their game, pi_sses off lots of players, looses accounts, looses revenue, defaults on and has to re-finance a major loan. Therefore, CCP needs money; LOTS of it, FAST.

2. Cut expenses. Easy. Layoff tons of staff (always a company's biggest expense) regardless of what it does to production value or added content to the game. Tell the players we are doing it for the EXACT reason we are ignoring, i.e. the player's benefit.

3. Generate much more revenue with the assets we already have. Easy. We (CCP) are already the biggest real-money trader there has ever been in the game, and we (CCP) directly control the PLEX market with dev-alts who buy up the PLEX. By doing this we: contorl demand and the market, and by simply "trashing" the PLEX that we buy on the dev alt accounts we directly turn "worthless" virtual currency into real world money. But, we need to do this MUCH FASTER than we have before, so, hold massive PLEX sales.

4. We (CCP) know that the Trillions of isk we are pumping carelessly into the economy is going to cause a problem. So, easy, MASSIVELY increase isk sinks in the game by:
A. Massive tax rate increases on PI export. Taxes are, and always have been, a DIRECT isk sink.
B. Make POCOs player owned, so they can be LOST, thereby creating an entirely new level of isk sink to the PI-POS system.
C. Mess with the POS fueling system, increasing resource usage overall, and add BPOs for said new fuel; all DIRECT isk sinks.
D. Hold massive PLEX sales so that they are more attractive to buy.
E. Contorl PLEX market so that prices skyrocket, thereby isk being sunk at increase rates for people who pay their subs that way, and making them more attractive to the people who get their isk that way.

There are several other levels to CCP's corruption here, but you get the point.

The bottom line is this: CCP is in financial trouble, no matter what they try to spin and say. They have MASSIVE debts because of dreadful mismanagement at the highest levels. By takeing those debts from the banks (that they HAVE to legally pay) and passing them on to the players in the form of PLEX (that they (CCP) can DECIDE weather or not to pay according to their EULA), they are, in effect, giving themselves the OPTION to skip out on their debts and/or pass those debts off onto people who have no legal authority to call them in.

If you haven't stayed informed as to what is going on with CCP in the real world, it is likely difficult for you to follow my very simple logic. If that is the case, I am sorry. But, if nothing else, I hope the post has raised your interest enough to go out and find out MORE about how the ugly facts of the real world commonly bleed over into and determine our "reality" in our make-believe worlds.

Peace all.

Out.

Vihura
Vihura Cor
#690 - 2011-12-02 15:15:04 UTC
Sylthi wrote:
You guys are all missing the point. These changes have NOTHING to do with making the game better for US (the players) and EVERYTHING to do with what CCP MUST do as a company to stay in business.

Lemme break it down for you, its really not that hard to follow:

1. CCP dreadfully mismanages their game, pi_sses off lots of players, looses accounts, looses revenue, defaults on and has to re-finance a major loan. Therefore, CCP needs money; LOTS of it, FAST.

2. Cut expenses. Easy. Layoff tons of staff (always a company's biggest expense) regardless of what it does to production value or added content to the game. Tell the players we are doing it for the EXACT reason we are ignoring, i.e. the player's benefit.

3. Generate much more revenue with the assets we already have. Easy. We (CCP) are already the biggest real-money trader there has ever been in the game, and we (CCP) directly control the PLEX market with dev-alts who buy up the PLEX. By doing this we: contorl demand and the market, and by simply "trashing" the PLEX that we buy on the dev alt accounts we directly turn "worthless" virtual currency into real world money. But, we need to do this MUCH FASTER than we have before, so, hold massive PLEX sales.

4. We (CCP) know that the Trillions of isk we are pumping carelessly into the economy is going to cause a problem. So, easy, MASSIVELY increase isk sinks in the game by:
A. Massive tax rate increases on PI export. Taxes are, and always have been, a DIRECT isk sink.
B. Make POCOs player owned, so they can be LOST, thereby creating an entirely new level of isk sink to the PI-POS system.
C. Mess with the POS fueling system, increasing resource usage overall, and add BPOs for said new fuel; all DIRECT isk sinks.
D. Hold massive PLEX sales so that they are more attractive to buy.
E. Contorl PLEX market so that prices skyrocket, thereby isk being sunk at increase rates for people who pay their subs that way, and making them more attractive to the people who get their isk that way.

There are several other levels to CCP's corruption here, but you get the point.

The bottom line is this: CCP is in financial trouble, no matter what they try to spin and say. They have MASSIVE debts because of dreadful mismanagement at the highest levels. By takeing those debts from the banks (that they HAVE to legally pay) and passing them on to the players in the form of PLEX (that they (CCP) can DECIDE weather or not to pay according to their EULA), they are, in effect, giving themselves the OPTION to skip out on their debts and/or pass those debts off onto people who have no legal authority to call them in.

If you haven't stayed informed as to what is going on with CCP in the real world, it is likely difficult for you to follow my very simple logic. If that is the case, I am sorry. But, if nothing else, I hope the post has raised your interest enough to go out and find out MORE about how the ugly facts of the real world commonly bleed over into and determine our "reality" in our make-believe worlds.

Peace all.

Out.


Looks like you have a lot stuff can I have them ?
Sylthi
Coreward Pan-Galactic
#691 - 2011-12-02 15:22:27 UTC
Vihura wrote:

Looks like you have a lot stuff can I have them ?


And you read my threat to quit....... where? exactly? P

Keep reading things that aren't there. CCP likes players like you, especially when they put out promises about "no plans for gold ammo". P

What the hell am I doing? Feeding another troll.....

Crappeshotte
Sehmosh Industrial Security Inc
#692 - 2011-12-02 15:25:12 UTC
disasteur wrote:
(The Tyrannis taxes were set as a percentage of the NPC sell orders that was how planetary commodities used to enter the game pre Tyrannis. As Market prices rose, the tax base did not, effectively making it cheaper and more profitable by the day to do PI without risk. They keyword here is without risk. Players could effectively opt out of playing Internet Spaceship Game, and still make a fortune. We want players to make fortunes when there is risk, spaceships and politics involved. )


so making isk is ok as long as there a lot of pew pew in it?

FYI trading is risk free to, only people who dont pay atention to it have a risk to buy the wrong things at the wrong time






Oh FFS don't go telling them things like that...!!! The last thing we want is trade to be nerfed as well.
Rip Sword
Ministry of War
Amarr Empire
#693 - 2011-12-02 15:25:21 UTC  |  Edited by: Rip Sword
deleted
Ingvar Angst
Nasty Pope Holding Corp
#694 - 2011-12-02 15:26:52 UTC
Sylthi wrote:
*** Conspiracy snip ***

Peace all.

Out.



By the gods... all this time I thought it was a game.

Six months in the hole... it changes a man.

Rip Sword
Ministry of War
Amarr Empire
#695 - 2011-12-02 15:28:17 UTC
Asmodes Reynolds wrote:
Mikron Alexarr wrote:

[quote=Rip Sword]Doesn't sound logical that a costums office gets a percentage of the value of the PI. To me they are providing a service of taking items to and from the planet for you. This fee should be based on volume M3 of the the Import and export. Going down is easier then going up so going up and charging more makes since. They had no part in working and making the product so taking a percentage of the value is not logical. If you import the PI from another source then your not stealing that planets resources and that planet's CO should not get a cut of the PI's value coming in either.


Are the duties on things you bring into the US from other countries based on their size? no. Are they based on what they are? yes and who decides the amount? the government? in this case the government either CCP or another player Corporation? I don't see your side of the argument please explain?

In the U.S. costomes, money is collected by the government. We are just handing money to a corperation. That corperation doesn't pay the planet or any government anything. All they are doing is moving are stuff to and from the planet and taking 15%. Multiple times if you import and export. Who gets the money if you CC Launch?
Jarnis McPieksu
Aliastra
Gallente Federation
#696 - 2011-12-02 15:29:37 UTC
Crappeshotte wrote:
disasteur wrote:
(The Tyrannis taxes were set as a percentage of the NPC sell orders that was how planetary commodities used to enter the game pre Tyrannis. As Market prices rose, the tax base did not, effectively making it cheaper and more profitable by the day to do PI without risk. They keyword here is without risk. Players could effectively opt out of playing Internet Spaceship Game, and still make a fortune. We want players to make fortunes when there is risk, spaceships and politics involved. )


so making isk is ok as long as there a lot of pew pew in it?

FYI trading is risk free to, only people who dont pay atention to it have a risk to buy the wrong things at the wrong time






Oh FFS don't go telling them things like that...!!! The last thing we want is trade to be nerfed as well.


Cue 5% sales tax and fatter broker fees? Twisted
Ranger 1
Ranger Corp
Vae. Victis.
#697 - 2011-12-02 15:30:29 UTC
First, thank you for providing some insight into the mechanics and issues involved, including the temporary break down in communications.

A few points, I'll keep it as brief as I can (I know, I know, not really my style but I'll try):

Arrow1: How often will tax rates be calculated/adjusted? Hopefully frequently, and automatically, based on local market prices over a reasonable period of time.

Arrow2: POCO being player owned in High Sec would be excellent, and would be a fine target during war declarations. I know this may be problematic considering fitting into DUST mechanics, but if possible I believe it would be worthwhile. Obviously, some may disagree, feedback would be in order.

If they are made available, I think that it would be highly likely that High Sec Empires would limit how low the tax rate could be set. This would prevent the incentive to try your hand at low sec PI from dropping too low.

Arrow3: The initial outlay price of POCO's is a minor stumbling block for many solo/small corp PI producers. They want to participate but the initial outlay of ISK combined with the risk of losing it immediately is holding a large number of people back from participating.

I realize that the price of POCO's is fairly arbitrary, and I'm sure a great deal of research went into it before hand, but personally I'd rather see POCO's going up and down all the time (and from a large number of PI users both large and small) because the costs are more manageable.

They make a great target for smaller scale attackers (roaming gangs) dedicated enough to spend the time to take them out, but the people putting them up to begin with may need the level of financial risk lowered a bit for POCO deployment to be as widespread as we would all like.

Arrow4: Perhaps making it possible to place the equivalent of a "For Sale" sign in the POCO screen when you are interested in transferring ownership of an existing structure would facilitated transfers of POCO ownership among the smaller PI industrialists. Or some mechanic to list them on the market or in the contract system.

If this were done it would also be nice to see how long the POCO has been in use at that location, to give you a sense of whether that particular one is a relatively "safe" investment.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#698 - 2011-12-02 15:34:54 UTC  |  Edited by: Hakaru Ishiwara
disasteur wrote:
CCP Omen wrote:
(The Tyrannis taxes were set as a percentage of the NPC sell orders that was how planetary commodities used to enter the game pre Tyrannis. As Market prices rose, the tax base did not, effectively making it cheaper and more profitable by the day to do PI without risk. They keyword here is without risk. Players could effectively opt out of playing Internet Spaceship Game, and still make a fortune. We want players to make fortunes when there is risk, spaceships and politics involved. )

so making isk is ok as long as there a lot of pew pew in it?

FYI trading is risk free to, only people who dont pay atention to it have a risk to buy the wrong things at the wrong time
This.

But also: No risk? NO RISK? NO RISK?

CCP, what are you smoking? What about the risk associated with the transport of goods to market? Moving high-value goods out of null- and low-sec is filled with risk: Use a hauler or transport ship and get tackled on a gate. Poof, there goes all of your time managing planetary assets and planning. Use a jump freighter and talk about a jump in level of risk.

Furthermore, high-sec hauler and freighter ganks happen frequently.

No risk, my left nut!

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Ranger 1
Ranger Corp
Vae. Victis.
#699 - 2011-12-02 15:38:36 UTC
Hakaru Ishiwara wrote:
disasteur wrote:
CCP Omen wrote:
(The Tyrannis taxes were set as a percentage of the NPC sell orders that was how planetary commodities used to enter the game pre Tyrannis. As Market prices rose, the tax base did not, effectively making it cheaper and more profitable by the day to do PI without risk. They keyword here is without risk. Players could effectively opt out of playing Internet Spaceship Game, and still make a fortune. We want players to make fortunes when there is risk, spaceships and politics involved. )

so making isk is ok as long as there a lot of pew pew in it?

FYI trading is risk free to, only people who dont pay atention to it have a risk to buy the wrong things at the wrong time
This.

But also: No risk? NO RISK? NO RISK?

CCP, what are you smoking? What about the risk associated with the transport of goods to market? Moving high-value goods out of null- and low-sec is filled with risk: Use a hauler or transport ship and get tackled on a gate. Poof, there goes all of your time managing planetary assets and planning. Use a jump freighter and talk about a jump in level of risk.

Furthermore, high-sec hauler and freighter ganks happen frequently.

No risk, my left nut!


I believe he is speaking about the bulk of PI producers, that are based in High Sec.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Jack Dant
The Gentlemen of Low Moral Fibre
#700 - 2011-12-02 15:39:51 UTC
Ranger 1 wrote:

Arrow2: POCO being player owned in High Sec would be excellent, and would be a fine target during war declarations. I know this may be problematic considering fitting into DUST mechanics, but if possible I believe it would be worthwhile. Obviously, some may disagree, feedback would be in order.

If they are made available, I think that it would be highly likely that High Sec Empires would limit how low the tax rate could be set. This would prevent the incentive to try your hand at low sec PI from dropping too low.

This could work fine, with some restrictions, such as a cap on the tax rate, no option to close access to neutrals/reds, and either a conquer mechanic or respawning concord offices.

But first you would need to fix all the current wardec non-exploits, and then some new ones. It would be too easy to transfer the POCO to an alt corp as soon as the wardec notification arrived. Or after it's reinforced. Or while it's being shot, and maybe get people concorded.

Quote:
Arrow4: Perhaps making it possible to place the equivalent of a "For Sale" sign in the POCO screen when you are interested in transferring ownership of an existing structure would facilitated transfers of POCO ownership among the smaller PI industrialists. Or some mechanic to list them on the market or in the contract system.

If this were done it would also be nice to see how long the POCO has been in use at that location, to give you a sense of whether that particular one is a relatively "safe" investment.

Nice ideas, but the 1st one can be achieved via the corp description, and the second one through personal observation.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644