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[Crius] Jump Drive Isotope Consumption

First post First post First post
Author
Sizeof Void
Ninja Suicide Squadron
#481 - 2014-05-02 05:04:15 UTC
CCP Fozzie wrote:
Although we don't expect this change to significantly impact behavior around jump drive power projection...

I think you should change isotope consumption so that it *does* significantly impact behavior around jump drive power projection.

Let's face facts - null is static and needs a shake-up. Trying to keep things "balanced" isn't the answer.

Wars are forced by shortages of resources, not gluts - and that is the major flaw in the "make null self-sufficient" plan. There are too many resources available in null, and insufficient reason for anyone to need to force a major conflict.

Cut off the oil and let's see what happens.
Alvatore DiMarco
Capricious Endeavours Ltd
#482 - 2014-05-02 06:01:35 UTC
If you cut off the oil in nullsec, they'll just get it from highsec instead.
Sgt Ocker
What Corp is it
#483 - 2014-05-02 06:06:15 UTC
Sheimi Madaveda wrote:
TheMercenaryKing wrote:
The problem most of us have is not that the range will change. The problem is that the change will increase the cost of fuel to jump by 50% (1.5x current cost). The reason they give for this change is market speculation. There is no solid evidence that the market for isotopes will change at all after this expansion. If anything, at which point CCP should just come out and say it. is they want to make it harder for alliance to move around capital fleets. If that is the case, they are doing it wrong because they are hurting smaller entities the most by this idea.


Oh, I understand the worries just fine. I'm among one of those small groups that uses JF quite often. It's just nice to explain things in terms that most people can grasp versus showing lots of % signs and giving open-ended statements.

The fact that this hits JFs makes me frown, but I don't know just how it will turn out in the end, despite the appearance of bad news. There's a lot of changes coming after all :s

Unless CCP has some plan to double the amount of ice belts in nul and make nullified skiffs, so they are more than just killboard fodder for the 1st ceptor gang to come along. This change brings nothing more than increased costs for all capital pilots and any line pilot who relies on JF logistics for supplies..
Nulsec mining industry will not suddenly become attractive because capitals need more topes - In fact you are likely to see the opposite because it now costs more to move a mining gang around in nulsec, they just won't do it.
If the price of topes goes up to make it again viable to jump Rorquals around, then everyone else is paying the higher cost too. 50% increased to jump + increased cost for topes, yeah, good result if your goal is to further nerf capital use.

Capitals for many, don't see a lot of use now due to related costs, adding more to that with increased logistics costs, will see even less fielded.


On a more serious note - Is giving botters more incentive to risk the ban really the right direction to go? Miner 1 to 20 and a Rorqual is a fairly common sight now in parts of nul, is it really something CCP wants to encourage?

Jump Freighter pilots who are not fuel subsidized will have to try and find a way to pass the increased cost of logistics onto an already complaining group of pilots.
Titans will not bridge for roams if costs out way potential kills - isk war is important to win - So by increasing the cost to bridge a fleet, Devs are actually decreasing Pvp opportunities in nulsec

Carrier with JFC 4, travelling 30 LY, isotopes @ 800 isk per
18,000 isotopes @ 14,648,800 isk
+ 50% = 27,000 topes @ 21,600,000 isk

JFC 5 Carrier, 30 LY, isotpoes @ 800 isk per
15,000 isotopes @ 12,000,000 isk
+ 50% 22,750 topes @ 18,200,000 isk

**JDC 5 reduces this, a small amount. JDC 5 + JFC 5 uses about 400 less topes so you save 300,000 isk in fuel for a 30 LY jump

The amount of pos's that get removed due to Devs changing the way industrialists use them - Should not have to be paid for by Capital ship pilots.

If the cost of 1 item needs to be increased due to Devs changing the way 1 sector of Eve interacts with it - That cost should be built into the changes, in this case, less isotopes being used by industrialists - should be paid for by industrialists - Not Capital Pilots


Here was me thinking CCP wanted to encourage more PVP, not reduce it by adding fuel costs into the isk war equation.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sgt Ocker
What Corp is it
#484 - 2014-05-02 07:19:48 UTC  |  Edited by: Sgt Ocker
zentary wrote:
well ccp you've failed again. Thank you and good night.

Because we do something to break something lets just jack **** up by 50%. Yeah that makes perfect sense.

How about decrease amount of isk made in high sec and low sec first. Then you wouldn't have such a huge surplus of isk. Seriously what's the point of allowing someone to make more isk in high and low sec than 00? The whole point to 00 was making the big bucks back when i first started playing eve.

Sorry but that has all changed for the betterment of eve as a whole -


Balancing CCP Rise and CCP Fozzie style;
Devs Idea - Devs Big smile - Players What? - Players Ugh - Devs Twisted - Players Roll - Devs Question - Players AttentionAttention - Devs Blink - Players CryUgh



> I'll tell you a secret, the Ibis will soon be the go to ship for everything Eve. Don't tell anyone else though, don't want to spoil CCP Rises & CCP Fozzies big announcement.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Anthar Thebess
#485 - 2014-05-02 07:26:57 UTC
The reason why nullsec is broken IS because of the carriers/jump bridges and titan bridges.

Because of this we see large renting empires, and alliances holding few regions, but using only few pockets in all of those regions - because they can, and at current state this is cheap - this 50% increase will not change much - but lets hope that at least this will allow lowsec people to get some of the moons in space where they are living for years.

Titan bridges are actually reducing small scale PVP.
I saw countless times when we didn't engage some other roaming group , as their titan was logged in, or someone was not engaging us , as rest of the fleet was sitting on a titan bridge.

As long as you can move ( and this is profitable ) 500 people from one edge of eve to another in an hour - eve nullsec will not change.

Currently at some point there is no reason to fight someone when as when they are loosing they just drop 70 more carriers/motherships.

Now it will cost a bit more to do it.

Sheimi Madaveda
Sebiestor Tribe
Minmatar Republic
#486 - 2014-05-02 07:39:54 UTC  |  Edited by: Sheimi Madaveda
Sgt Ocker wrote:
*snip*

The amount of pos's that get removed due to Devs changing the way industrialists use them - Should not have to be paid for by Capital ship pilots.

If the cost of 1 item needs to be increased due to Devs changing the way 1 sector of Eve interacts with it - That cost should be built into the changes, in this case, less isotopes being used by industrialists - should be paid for by industrialists - Not Capital Pilots

Here was me thinking CCP wanted to encourage more PVP, not reduce it by adding fuel costs into the isk war equation.


Underlined section explains my opinion. On the other hand, with the upcoming changes, I can't help but think industry players will have more incentive to spread out. Taking into account that moving assets around will be more costly, it will point the game in a whole new direction. Local industries in low/null are going to get more attention because high sec will become a worse place to make profit.

Yes, the ice miner might get an income boost, but complaining about miners making ISK is comparable to a miner looking at a combat ship get changed from a 5% RoF bonus to a 5% damage bonus because it uses less ammunition and relies on industry ammo a bit less. I think most people agree that mining should be more interactive than it is right now.

As you noted: Increased cost = deterrent, and depending on just how many isotopes were being used by POS, it is plausible that their price will drop as the demand won't increase by a solid 50% and may in fact decrease from what it is right now if you take into consideration the deterrent factor. There's a lot of things like this that make me hold back final judgment, and I simply have to see TQ change to get a proper evaluation of this.

Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.pngĀ 

Rivr Luzade
Coreli Corporation
Pandemic Legion
#487 - 2014-05-02 08:17:51 UTC
Then again a small tinfoil remark: Caldari Caps and Scaps are getting buffed in the Summer Expansion. Who sits in Caldari Ice regions? Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Sgt Ocker
What Corp is it
#488 - 2014-05-02 08:30:27 UTC
Anthar Thebess wrote:
The reason why nullsec is broken IS because of the carriers/jump bridges and titan bridges.

Because of this we see large renting empires, and alliances holding few regions, but using only few pockets in all of those regions - because they can, and at current state this is cheap - this 50% increase will not change much - but lets hope that at least this will allow lowsec people to get some of the moons in space where they are living for years.

Titan bridges are actually reducing small scale PVP.
I saw countless times when we didn't engage some other roaming group , as their titan was logged in, or someone was not engaging us , as rest of the fleet was sitting on a titan bridge.

As long as you can move ( and this is profitable ) 500 people from one edge of eve to another in an hour - eve nullsec will not change.

Currently at some point there is no reason to fight someone when as when they are loosing they just drop 70 more carriers/motherships.

Now it will cost a bit more to do it.


When it comes to dropping 70 more supers and carriers, as you put it.. Cost is not coming into it.. 1 Super is worth far more than the little extra needed for fuel. Plus if a fight has escalated to that degree, there are already hundreds of such ships on field.
Being both a carrier and dread capable pilot - we don't use them anywhere near as much as a lot of us would like.
There are a couple of groups who hold capital supremacy now and will continue to do so, these changes will help them a great deal as far as this goes.

Your right, Sov nul is very stagnant but the extra cost of using capitals is not going to change that. What it will do is encourage everyone to turtle up and simply protect what they have.

----- -----
You won't engage a "roaming group" for fear they have another fleet sitting on a titan waiting to jump in?? I have to ask, how big is the fleet you are in and how big is the "roaming fleet".
No offence but I know from experience when group A has 200 in fleet they will as quickly as possible engage B, enemy fleet of 50. That said, your happy to engage with odds of 4 to 1 in your favor but refuse to engage if the odds "might" be 4 to 1 against ???
There is nothing fair about Eve Pvp and using the excuse of - They might have backup so we can't fight, is just really, really sad. If your not prepared to lose it - Don't fly it.
If your too afraid to engage because they "might" have backup on a Titan somewhere - get more spies in enemy alliances, improve your intel.
If nothing else works for you, there is level 4 missions.

If renters want jump bridges, carriers or Titans, they provide their own, or pay someone to bring theirs. I thought it fairly common knowledge among nul dwellers - Renters, rent systems, that rent rarely if ever provides them with any sort of protection. Part of renting is, you protect your own. That is not to say if 1 nulblob invaded another's renter space with the intention of taking it over they would not go to protect it but as for protecting the renters themselves - probably not.


Adding to the cost to use capitals only hurts the small guy and simply makes the already dominant groups, more dominant.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Anthar Thebess
#489 - 2014-05-02 09:04:37 UTC
You are right but not in all aspects.

Roaming groups - 5-10 people max.
If you know that other group you want to engage is having 40 man backup on titan , will you engage ?
This will be 5:1 , and they already reshipped that they will hit you hard.

When i told - drop another 70 carriers/ mother ships this is with the assumption that your enemy already deployed some forces to the battlefield and you manage to overwhelm them.
You could be surprised how often we had situation where the escalation path was :
1. 1-2 capitals tackled
2. 10 more arrived , but capitals we managed to split capitals , and again tackle 1-2 of them
3. 50 more arrive
4. split
5. 50 more arrive
( and we have 40 man sub capital group)

No this will not change the situation , enemy will be still escalating to save capitals , but you will be putting pressure on the isk cost of this operations.

Currently bloobs have vast areas , as relocation cost are low - they will be still having those vast areas after this change , but they will have to calculate.

Have all r32/r64 on the borders , or some of them , at some point are not worth defending , and at some point - are all border systems worth defending? We don't have moons, no on EVER rented them...


Example.
You are small lowsec group.
You live in system XYZ for last 3 years , bigger bloob owns all valuable moons in this system, but they don't live here - they just login alt every 1h to check if there are no siphons.

There are 3 r32 moons in the system - nothing fancy.

Now if CCP will escalate cost of power projection in the proper way , let say that doping 250 man fleet will cost way more than now, or deploying carriers then current occupants of this lowsec system can do very simple thing :

1. ref those towers
2. bloob will deploy few carriers to rep them at the timer
3. tackle those carriers , and force bloob to escalate
4. when bloob arrives - disengage ( this costed them 700mil , you didn't loose any ship, or a dictor , you will probably kill some stranglers )

Return to point 1.
At some point someone in this bloob will notice that bloob is burring 5b fuel / month to save 3 towers that give 1.5bil income.



Wedgetail
Sebiestor Tribe
Minmatar Republic
#490 - 2014-05-02 09:45:52 UTC
Anthar Thebess wrote:
You are right but not in all aspects.

Roaming groups - 5-10 people max.
If you know that other group you want to engage is having 40 man backup on titan , will you engage ?
This will be 5:1 , and they already reshipped that they will hit you hard.

When i told - drop another 70 carriers/ mother ships this is with the assumption that your enemy already deployed some forces to the battlefield and you manage to overwhelm them.
You could be surprised how often we had situation where the escalation path was :
1. 1-2 capitals tackled
2. 10 more arrived , but capitals we managed to split capitals , and again tackle 1-2 of them
3. 50 more arrive
4. split
5. 50 more arrive
( and we have 40 man sub capital group)

No this will not change the situation , enemy will be still escalating to save capitals , but you will be putting pressure on the isk cost of this operations.

Currently bloobs have vast areas , as relocation cost are low - they will be still having those vast areas after this change , but they will have to calculate.

Have all r32/r64 on the borders , or some of them , at some point are not worth defending , and at some point - are all border systems worth defending? We don't have moons, no on EVER rented them...


Example.
You are small lowsec group.
You live in system XYZ for last 3 years , bigger bloob owns all valuable moons in this system, but they don't live here - they just login alt every 1h to check if there are no siphons.

There are 3 r32 moons in the system - nothing fancy.

Now if CCP will escalate cost of power projection in the proper way , let say that doping 250 man fleet will cost way more than now, or deploying carriers then current occupants of this lowsec system can do very simple thing :

1. ref those towers
2. bloob will deploy few carriers to rep them at the timer
3. tackle those carriers , and force bloob to escalate
4. when bloob arrives - disengage ( this costed them 700mil , you didn't loose any ship, or a dictor , you will probably kill some stranglers )

Return to point 1.
At some point someone in this bloob will notice that bloob is burring 5b fuel / month to save 3 towers that give 1.5bil income.





what you're complaining about here mate's simply that 'they can have more people around to respond to you at any point that you do'

that's not poorly balanced power projection it's simply that they have a greater standing force than you do, and you have no means to block them from using it.

you want to fix projection make cynos time deployed structures like the ESS, mobile depot and inhibitor, remove instant activation cynos on ships and lo and behold suddenly your gang can actually block their hot drop by destroying the cyno structure before it activates.

the issue here isn't one of 'we can all move across the universe' it's 'we can't block other people from landing on us' - this is why the cyno nullifier was introduced in the first place - as a means to effect this.
Meytal
Doomheim
#491 - 2014-05-02 13:18:20 UTC
Your proposed changes, while having minor effect on me personally, are rustling the jimmies of people who do Nullsec logistics. We in wormholes enjoy hearing them cry, to be honest, particularly in the case of logistics :)

If local industry in Null is your goal, with zero or minimal import from Hisec, not sharing this goal while making multiple minor nerfs like this will only cause prolonged grumbling.

Instead, if that is your plan then announce that it is your plan, say it will be fully implemented over several months time to give people a chance to prepare, and begin putting in place measures that achieve that plan, clearly detailing each step along the way with sufficient advanced notice to enable entities to adapt.

Once you prop up local industry and remove the majority of the Nullsec reliance on Hisec and Jita, then you can be in a better place to reduce power projection.
Anthar Thebess
#492 - 2014-05-02 13:41:08 UTC  |  Edited by: Anthar Thebess
Meytal wrote:
Your proposed changes, while having minor effect on me personally, are rustling the jimmies of people who do Nullsec logistics. We in wormholes enjoy hearing them cry, to be honest, particularly in the case of logistics :)

If local industry in Null is your goal, with zero or minimal import from Hisec, not sharing this goal while making multiple minor nerfs like this will only cause prolonged grumbling.

Instead, if that is your plan then announce that it is your plan, say it will be fully implemented over several months time to give people a chance to prepare, and begin putting in place measures that achieve that plan, clearly detailing each step along the way with sufficient advanced notice to enable entities to adapt.

Once you prop up local industry and remove the majority of the Nullsec reliance on Hisec and Jita, then you can be in a better place to reduce power projection.


Not when you can haul in your carrier all the stuff you need on the other side of eve - and the cost are equal almost to nothing.
Try moving your t2 ahac from one side of the eve to another.
Someone will kill you during this trip or you arrive to your destination few hours later.

Now try to move few different doctrines in a carrier using fleet cynochain.
You will be safely done in 10minutes.

Time is also isk, and if you don't have local industry - you or some logistic guy will just haul all needed stuff for you.

In WH there is no issue with power projection.
How long you could live in your WH when time needed for enemy to reinforce/ kill your pos is smaller than time needed for cap on carrier /super fleet to recharge?

Can you counter this?
No , check HED , and B-R and other large scale engagement.

Node will crash
Server will be bugged
This will be going on till the downtime.

I think CCP have god idea to escalate cost - the more this kind of fight will cost , the better.
The more ways for smaller groups to escalate cost for bloobs - the better.

When someone will pay fifth time 6 billion to rescue tackled carriers reaping pos in some forgotten lowsec in one week - the most likely this blob will remove this tower by them self , as it already costed more in terms of fuel than a year income from the moon.
Ravcharas
Infinite Point
Pandemic Horde
#493 - 2014-05-02 15:04:17 UTC
Anthar Thebess wrote:
When someone will pay fifth time 6 billion to rescue tackled carriers reaping pos in some forgotten lowsec in one week - the most likely this blob will remove this tower by them self , as it already costed more in terms of fuel than a year income from the moon.

Maybe, but I think you're underestimating the influence human nature can have on the choices players make. People routinely throw tons of ships away just for the sheer joy of watching explosions, their own and others. They do it for fun. People will risk expensive ships to save cheaper ones. They do it for pride. They will jump their supers across vast distances despite it being less than cost effective, because super pilots are bored and will drop on anything, the sillier the better. They do it for tears.

It's not just about feeding cost and risk into an equation. In fact it's rarely that.
Maduin Shi
MAGA Inc
#494 - 2014-05-02 18:47:22 UTC
Fozzie, why don't you just come out and say y'all at CCP want POS owners and cap ship pilots to fuel their activities with PLEX? I mean lets just cut to the meat here with isotope consumption. Lets just charge a fraction of a PLEX to run a tower or a jump capable ship. Because its already heading in that direction with all the industry costs going up and POS usage going UP (w/ no standings requirements, bonused mfg and research arrays, and better refining arrays than NPC stations) after the summer patch.

POS usage is NOT gonna go down, imo. Every corp is gonna be running a large hisec dickstar POS out in the sticks to do all their industry/research/copying/refining on the cheap and spread the fuel costs across all these activities. There's way more small corps out there that are gonna put up a POS after the patch - it will far outweigh the drop in research POS's. Plus there's considerably more prime real-estate opening up for anchoring.

I can't believe you're gonna put in this dramatic increase to isotope consumption without waiting to see how the market adjusts to the summer patch, based on forward-looking speculation that is complete derp guesswork at this point since there are so many changes, literally nobody knows how the player base will react. But I can tell you, most folks aren't buying the line that its to offset a drop in POS usage after the patch. So what is this about really? I see all the costs going up for all industry and reprocessing, and the nerf to ice spawns and the dramatic rise in POS fuel costs that resulted. I saw the stealth nerf to mining yields with the most heavily used barges (retriever/macks) taking a yield hit, and the other barges getting token buffs that don't come close to offsetting. Now this. I mean, JF's and Rorq haulers are getting totally *****d on. You literally cannot justify the ISK vs. risk equation of living in low or null without being able to jump freight your goods at reasonable cost.

So what's the end goal to all this, just come out with it. Is it to make the gameplay so expensive that we have to buy PLEX to maintain current lifestyles? I mean why is it that all the really big, far reaching changes lately have been resulting in massive cost-of-living increases? WTF is up with that?

You're gonna have to at least exclude JF's and Rorqs to placate the masses. Bare minimum.
sabastyian
Worthless Carebears
The Initiative.
#495 - 2014-05-02 20:27:18 UTC  |  Edited by: sabastyian
CCP Fozzie, why do you post these threads for "feedback" then chose to completely ignore any amount of feedback you receive? This increase in isotopes is trying to fix an issue that won't exist simply because with standings removed for towers there will actually be more towers going up in high-sec. Trying to "stimulate the market" based on "everybody be takin down dem towers, we gotta make iskies for dem miners" is a fools move. The sheer amount of isotopes used for fuel and towers out-side of high-sec far out-weighs the amount of towers being used for research in high-sec. Increasing the base cost of any move by 50% is only going to hurt smaller organizations as larger organizations have the isk and back-bone to deal with it. A Move for my corp costs ( pre price increase ) around 5- 7.5b, increase the cost by 50% and its looking at 7.5-11.25b to move. Didn't you learn about listening to feedback just recently? The nestor is the most useless battleship in eve and I have only seen 3 ( 2 of which my corp owns just to say they own nestors ) since their release. The exact things the playe-rbase said would make Nestors nonviable proved to be true.
The fact that there are more pages of feedback then your original post has "likes" says something.
Ravcharas
Infinite Point
Pandemic Horde
#496 - 2014-05-02 20:47:21 UTC
sabastyian wrote:
CCP Fozzie, why do you post these threads for "feedback" then chose to completely ignore any amount of feedback you receive?

Give him a minute to deal with fanfest, would you?
Dasi
State War Academy
Caldari State
#497 - 2014-05-02 21:41:16 UTC
Wow, this is only going to hurt small corps while having ZERO effect on large alliances. Thanks a lot for sticking it to the little guy as usual.
Sgt Ocker
What Corp is it
#498 - 2014-05-02 21:43:46 UTC  |  Edited by: Sgt Ocker
Anthar Thebess wrote:
You are right but not in all aspects.

Roaming groups - 5-10 people max.
If you know that other group you want to engage is having 40 man backup on titan , will you engage ?
This will be 5:1 , and they already reshipped that they will hit you hard.

When i told - drop another 70 carriers/ mother ships this is with the assumption that your enemy already deployed some forces to the battlefield and you manage to overwhelm them.
You could be surprised how often we had situation where the escalation path was :
1. 1-2 capitals tackled
2. 10 more arrived , but capitals we managed to split capitals , and again tackle 1-2 of them
3. 50 more arrive
4. split
5. 50 more arrive
( and we have 40 man sub capital group)

No this will not change the situation , enemy will be still escalating to save capitals , but you will be putting pressure on the isk cost of this operations.

Currently bloobs have vast areas , as relocation cost are low - they will be still having those vast areas after this change , but they will have to calculate.

Have all r32/r64 on the borders , or some of them , at some point are not worth defending , and at some point - are all border systems worth defending? We don't have moons, no on EVER rented them...


Example.
You are small lowsec group.
You live in system XYZ for last 3 years , bigger bloob owns all valuable moons in this system, but they don't live here - they just login alt every 1h to check if there are no siphons.

There are 3 r32 moons in the system - nothing fancy.

Now if CCP will escalate cost of power projection in the proper way , let say that doping 250 man fleet will cost way more than now, or deploying carriers then current occupants of this lowsec system can do very simple thing :

1. ref those towers
2. bloob will deploy few carriers to rep them at the timer
3. tackle those carriers , and force bloob to escalate
4. when bloob arrives - disengage ( this costed them 700mil , you didn't loose any ship, or a dictor , you will probably kill some stranglers )

Return to point 1.
At some point someone in this bloob will notice that bloob is burring 5b fuel / month to save 3 towers that give 1.5bil income.




WOW - 1st sentence you said I was wrong then in the very next paragraph said I was right.. Your 40 man subcap fleet won't engage a 5 or 10 man roaming group for fear they have 40 more sitting on a titan?
So as long as the odds are overwhelmingly in your favor, you'll fight.

Please, how does that make you any different to anyone else..


Yes people will always go to save moons and until you grow some and decide it's worth the risk to take the moon for yourself, you have absolutely nothing to complain about.
This extra cost to move capitals may see a few less triage caps turn up to rep pos's but will see those carriers cyno fit so when your 40 man subcap fleet turn up for the "easy" capital kill they will get a 250 man subcap fleet drop on them.
This my friend is Eve Pvp. It is how it has been for years and no amount of cost increases will change that. Blob rules - He who can field the biggest blob wins the day.
Any alliance that would be silly enough to drop 60 capitals on a subcap fleet to safe 2 tackled carriers - does not deserve their capitals - 2 triage capitals tackled - you drop subcaps to save not more capitals (unless a couple more triage to help with reps).
And if you had 50 capitals dropped in your system and didn't bat fone, your either doing it wrong or don't know the right people.
50 capitals in 1 system to save 2 triage carriers - that's the next Asakia waiting to get called in.
Screw the cost of fuel to get there, I want on those kill mails so will come. As long as I have more kill mails than loss mails, cost has nothing to do with it.


Anthar; 1 thing I'm not quite clear on, you may be able to help. An alliance that has income from renters of close to a 'trillion' isk per week. How many times do you think you would have to cost them 700 mil (closer to 70 mil really) before they might stop and go - ok keep the moon, we don't want it anymore. Or, are they turning up just because they can and the isk has nothing to do with it.

Anthar, I'm afraid the only way anything in nulsec is likely to change is;
1; The major coalitions implode and all out alliance level wars breaks out
2; CCP force the major coalitions to break up causing alliance level wars to break out.

As neither is likely to happen (in my lifetime anyway) you need to, adapt, join a nulblob alliance or - go run missions.

--- ---
If the amount of pos's CCP is expecting is actually removed (I doubt it) ice prices will see little if any change. The amount of capital deployments is very very small now - increasing the cost to deploy them will only see periods between capital deployments increase.
The main capitals being moved around on a daily basis are jump freighters - once again CCP pretending to give nulsec a boost with better refining - then taking it plus 50% away by increasing the cost to get the ore there..

This change to industry - forced by ccp - punishes those who have trained to fly a specific ship - which ccp encourage by lowering training requirements-- Encouraged by CCp I want to fly the biggest ships in game but because CCP wants to create an isk sink out manufacturing and research, I have to pay more to fly my capitals.

No matter which way it turns out - Less pos' or not - Ice miners aren't going to start selling cheaper and lose income. A better solution might be to increase the amount of topes required for pos fuel blocks, that way pos users pay for the changes to the way pos's are used. Industry paying for changes to industry, hmmm, nah, too simple.

CCP giveth and CCP, wait a few weeks, then taketh away double.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sgt Ocker
What Corp is it
#499 - 2014-05-02 22:10:36 UTC
Ravcharas wrote:
sabastyian wrote:
CCP Fozzie, why do you post these threads for "feedback" then chose to completely ignore any amount of feedback you receive?

Give him a minute to deal with fanfest, would you?

LOL, why do you think these blogs are released now. Hoping fanfest will distract players from some of the more unsavory changes being forced on us is actually quite clever marketing.

Just because something is a good idea, doesn't make it the right idea.

This idea, is just really really bad

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Octoven
Stellar Production
#500 - 2014-05-03 00:40:24 UTC
CCP Fozzie wrote:
Hello everyone!

In the upcoming Summer release we are making a lot of changes that we expect will impact player behavior surrounding manufacturing, mining and starbase use. We see an opportunity here to make some adjustments to the way that Jump Drives consume their isotope fuel that will hit a few birds with one stone.

The goals of this change are:
  • Stimulate the isotope (and therefore ice) market to help cushion any drop in demand from players using smaller starbases after the science and industry slot changes.
  • Help encourage cost competitiveness for local resource gathering in nullsec.
  • Although we don't expect this change to significantly impact behavior around jump drive power projection, it should at least provide a small incentive change through higher costs for moving huge capital fleets often.

The plan for this release is to start with a 50% increase in the fuel cost of all jump drives and jump portals, and adjust further if necessary once we see the results. This change applies both the the base consumption of ship based jump drives, as well as the isotope consumption per kg of mass on all jump bridges and portals.

To compensate for the extra isotopes that ships will need to carry, the volume of all four isotopes will be reduced by 1/3, to 0.1m3. Thanks to Resgo for some excellent feedback.


The storage volume of jump bridge starbase structures will be increased by 50% since Ozone volume won't be changing.

For reference, this will increase the cost of running a max skilled Rhea from Jita to RIT-A7 (jump drive transit the whole way) from ~50m isk to ~75m isk.


The entire point as to why people have downgraded to smaller starbases is specifically BECAUSE of the price of isotopes. What I am reading here is, "CCP understands the market that is entirely player based is struggling, so we want to interfere with and force changes in a sandbox environment to stimlate the market. Because here at CCP we believe WE run the market, not YOU." Please for the love of god stop messing with the market, let the players dictate how price fluctuation should be run not CCP. While this will not affect large alliance or coalition blocks, it kicks the **** out of smaller groups in terms of isk. Its bad enough we have to go drop 3/4ths a bil for a plex but now we should also spend more isk for fuel because you the developers have determined we should?

Stay the **** out of the market, let us handle it the way the game is designed to do. Fix something that actually is broken, how about poses and sov for starters. Ive heard, "the pos code is way to old and clusterfucked to do anything about." Yes...well so was crimewatch and CCP Masterplan and team have done brilliantly on straightening that mess out. What it really boils down to is pure laziness, "heh we dont want to bother with it...lets change a few numbers around to make it look like we are fixing something." How can you blatantly ignore fixing an issue that has plagued EVE for almost as long as its been around and has been the #1 requested item to change?

I'm sorry but if this is the best CCP has to offer, then EVE my lovely friend you are indeed dying.