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SOE: It"s a $15 meal deal for gamers

Author
Ian Morbius
Robby Altair Corporation
#1 - 2014-04-29 19:18:25 UTC
Yes it's a bold deal for gamers. Well that's if you're interested in playing their games.

$15 All Access Plan Could Save the Subscription MMO
Unsuccessful At Everything
The Troll Bridge
#2 - 2014-04-29 19:32:50 UTC
Quote:
The MMOs that keep people playing with sub fees are usually ones that have been around for a decade, their customers not even feeling the monthly charges any more.


Since the cessation of their usefulness is imminent, may I appropriate your belongings?

DaReaper
Net 7
Cannon.Fodder
#3 - 2014-04-29 19:35:49 UTC
This is not a bad idea. A company like SOE can afford to do this, esp with a lot of properties.

A company like CCP might have a harder time, if they had you know, another mmo. But tis not a bad deal.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

jason hill
Red vs Blue Flight Academy
#4 - 2014-04-29 19:45:04 UTC
I endorse this product and or service.... bloody good idea imho
Mizhir
Devara Biotech
#5 - 2014-04-29 19:53:11 UTC
Sounds like a pretty good idea actually.

❤️️💛💚💙💜

Hesod Adee
Perkone
Caldari State
#6 - 2014-04-29 22:03:51 UTC
I don't see how this would change anything. I don't have the time to play more than one MMO as they all have a habit of eating up all of my gaming time. I'd still be paying $15 per month and I'd still only be playing one MMO.

I can only see two things that might save the subscription model:
- Lowering the subscription price.
- Copying Eve's plex system so that some players can play for free.

Every other new subscription MMO is likely to follow the same path:
- Build lots of hype.
- Get lots of people on day 1.
- Drive people away with launch issues
- Try to convince those people to return after the launch issues are fixed.
- Fail at getting enough people because most aren't willing to pay more money up front.
- Go free to play.

Compare that to MMOs without subscriptions:
- Build lots of hype.
- Get lots of people on day 1.
- Drive people away with launch issues
- Try to convince those people to return after the launch issues are fixed.
- Get a lot of people back, because the only cost in returning is the download.

Quote:
MMOs are stuck in a strange place because yes, as the Elder Scrolls Online team maintains, a subscription fee is the best way to maintain an MMO, as the mass revenue allows for an infinitely better game.

This from the devs who took a week between someone posting about a dupe exploit on the forums and implementing a quick fix. Depending who you believe, that specific dupe exploit might have been reported during the beta in early February.

The devs who designed an open world quest that requires players in a later stage to grief players in the earlier stage.

I don't think they are in a position to compare the quality of subscription MMOs to ones without a subscription fee.
Webvan
All Kill No Skill
#7 - 2014-04-29 22:37:27 UTC  |  Edited by: Webvan
Wait, wut? Is this article from 2004? Man, usually Forbes is on the ball, but this is a 2014 article Shocked
I had that for years, paid a flat rate for all access station pass. Played EQ, EQ2, SWG, Planetside, and some other games. Was like $22/mo, did it for years up until SWG released that game killing NGE patch. The only difference here is they lowered the price a little and made the all access pass compulsory for all accounts. The thing is, they still make a killing with expansion costs. The more games you play, even if a few bucks less, you will feel compelled to buy even more expansions to keep up with everyone else in those games. Not even mentioning all the RMT micro-transactions they have worked into their games over the years. This is just marketing spin on what they have done for years, Forbes fell for it as it's something amazingly new. SOE: Where games go to die...

I'll edit in here though: yes it's a good idea, well from 10 years ago Blink But still a good idea. But imo, their games aren't worth it really... I don't think I'd even pay $5 to play their games. Maybe EQ1 if they put up a Pre-PoP rollback server, or no further than PoP (like the Mac server was), but true to that and not like their stupid progression servers that have all the latest features included. No progressions, just stuck in time when the game was actually challenging. But all their games are like that now, just easy and hand-holding no challenging fun at all. I have no problems at all with the subscription system, it's just that they need to be connected to actual good games and not all this modern casual gaming garbage that isn't even worth my time if free.

I'm in it for the money

Ctrl+Alt+Shift+F12

Herzog Wolfhammer
Sigma Special Tactics Group
#8 - 2014-04-30 03:49:02 UTC
Paying a sub is so old school.

And that's why I do it.

Bring back DEEEEP Space!

Gregor Parud
Imperial Academy
#9 - 2014-04-30 07:41:41 UTC  |  Edited by: Gregor Parud
F2P games are made to be annoying to coax you into paying and not just because of xp/cash limits but also through gameplay, why would I want to play a game that's annoying on purpose?
F2P games you actually enjoy enough to invest into generally end up costing you more
F2P games have a higher percentage of morons, trolls and retards which you'll have to group with

I'll happily pay a sub for a solid and good game and in fact I'd be happy to pay more per month if that means better quality game and service while it'll have less morons and 12 yearolds.
Hesod Adee
Perkone
Caldari State
#10 - 2014-04-30 08:27:10 UTC
Gregor Parud wrote:
F2P games have a higher percentage of morons, trolls and retards which you'll have to group with


How does the quality of players in games with an upfront fee, but no subscription, compare ?
Gregor Parud
Imperial Academy
#11 - 2014-04-30 10:01:29 UTC
"lowering the price".

10+ years ago monthly sub for most MMO's was ~15 euro, today it's STILL ~15 euro and since this little thing called inflation exists I'd say it's pretty much fcking cheap.
Hesod Adee
Perkone
Caldari State
#12 - 2014-04-30 10:42:40 UTC
Gregor Parud wrote:
"lowering the price".

10+ years ago monthly sub for most MMO's was ~15 euro, today it's STILL ~15 euro and since this little thing called inflation exists I'd say it's pretty much fcking cheap.

10+ years ago free to play games did not exist. Now they do.

Ten years ago people thought that the subscription was required to maintain an MMO. Free to play games make it clear to everyone that it is not true now.

Ten years ago a new MMO only needed to be sufficiently better to get people who didn't think previous MMOs were good enough. Now, they need to be so much more better than F2P titles to justify the increased expense.

Ten years ago, people were experimenting with MMOs because they didn't know what would work. Today the major new MMOs all try to copy WoWs success by being WoW with some changes because it's a reliable profit and investors don't want to risk something new.
Gregor Parud
Imperial Academy
#13 - 2014-04-30 10:54:45 UTC
Since you're so hung up about the subject you're obviously poor because per usual the "nono, I do this for the good of the [insert whatever cause]" pretty much translates to "I need this done for myself"; Here's an idea.

You stick to F2P terrible crap games that force you to grind and be annoying in the process, just to get you to pay. And because I (and millions of others) am not poor and can do some simple maths about cost per hour of entertainment I'll stick to sub games that aren't terrible while (this is part of the point) I won't have to run into terrible morons as much.

I think that's a great deal.
Andski
Science and Trade Institute
Caldari State
#14 - 2014-04-30 12:39:58 UTC
Webvan wrote:
Man, usually Forbes is on the ball, but this is a 2014 article Shocked


Most of the content on Forbes since around 2011 has been contributed by non-staff writers. It's basically HuffPo now. Usually when you see "/sites/" in the URL, it's a non-staff writer contribution.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Kaahles
Jion Keanturi
#15 - 2014-04-30 17:05:45 UTC
The entire concept of the all access subscription is pretty interesting. I'm really curious to see how that turns out in the end. To bad Europeans get shafted here because in the EU ProSiebenSat1 Media runs all SOE stuff and they said "nope! not gonna do/allow that here"
Webvan
All Kill No Skill
#16 - 2014-04-30 23:51:20 UTC
Andski wrote:
Most of the content on Forbes since around 2011 has been contributed by non-staff writers. It's basically HuffPo now. Usually when you see "/sites/" in the URL, it's a non-staff writer contribution.
Yeah, explains it.

Hesod Adee wrote:

10+ years ago free to play games did not exist. Now they do.

Ten years ago people thought that the subscription was required to maintain an MMO. Free to play games make it clear to everyone that it is not true now.

Ten years ago a new MMO only needed to be sufficiently better to get people who didn't think previous MMOs were good enough. Now, they need to be so much more better than F2P titles to justify the increased expense.

Ten years ago, people were experimenting with MMOs because they didn't know what would work. Today the major new MMOs all try to copy WoWs success by being WoW with some changes because it's a reliable profit and investors don't want to risk something new.

There were free mmo's 10 years ago.

You "obviously" like f2p's where I see them as trash.

WoW's "success" was copied from EQ2. It was also marketed very well, unlike other games in the genre. Then they did extensive psychological studies on how to reach to a certain type of player, one compulsive and addictive by nature, compelled by instant gratification.

I'm in it for the money

Ctrl+Alt+Shift+F12

Ila Dace
Center for Advanced Studies
Gallente Federation
#17 - 2014-05-01 18:58:35 UTC
Herzog Wolfhammer wrote:
Paying a sub is so old school.

And that's why I do it.

"Old school? You mean 'doing it right.'" -- Lt. Van Buren

If House played Eve: http://i.imgur.com/y7ShT.jpg

But in purple, I'm stunning!

Hesod Adee
Perkone
Caldari State
#18 - 2014-05-01 22:02:47 UTC
Webvan wrote:
There were free mmo's 10 years ago.


Then what has changed to turn subscriptions into a dying business model ?

Because the latest piece of data I have is that Eve is the only subscription MMO still growing. That tells me that the subscription model is dying.
If it's not dying due to increased competition from F2P, what is killing it ?

Eve being an exception makes sense if competition is the problem, as it is different to the typical theme park MMO. So Eve doesn't have the direct competition that the theme park MMOs do.

Quote:
WoW's "success" was copied from EQ2. It was also marketed very well, unlike other games in the genre. Then they did extensive psychological studies on how to reach to a certain type of player, one compulsive and addictive by nature, compelled by instant gratification.

Lets have a look at historical member numbers. First for WoW. EQ2 was never large enough to make it to that chart. It's on the next chart down.

WoW's success comes from doing things that EQ2 didn't. Things that other MMOs are trying to copy.
Webvan
All Kill No Skill
#19 - 2014-05-01 22:55:32 UTC  |  Edited by: Webvan
Hesod Adee wrote:
Webvan wrote:
There were free mmo's 10 years ago.


Then what has changed to turn subscriptions into a dying business model ?

Because the latest piece of data I have is that Eve is the only subscription MMO still growing. That tells me that the subscription model is dying.

That's not accurate. And still doesn't negate the fact that there were free mmo's 10 years ago, that was not accurate as well.

As for your WoW response, again it doesn't actually address what I said. It's a simple fact that WoW started out as a EQ2 clone, their success in numbers were from marketing and their existing army of Blizzard fanbois; snowball effect. imo it was a horrible blow to the mmo genre. Especially/mostly post vanilla. And a lot of these garbage f2p attempts are targeted at the bored WoW fanbois as the expansions don't roll out fast enough for the grindy progression themepark model.

I'm in it for the money

Ctrl+Alt+Shift+F12

Brujo Loco
Brujeria Teologica
#20 - 2014-05-02 23:05:53 UTC
Ian Morbius wrote:
Yes it's a bold deal for gamers. Well that's if you're interested in playing their games.

$15 All Access Plan Could Save the Subscription MMO


Yep, one of the few moves I see from them as being somewhat worthy.

To be honest, I have been an on/off subber with them mostly for EQ1 and EQ1 alone.

I could really say they have been able to keep EQ1 alive after all this time is for people that are hardcore in their determination to keep the game alive, and I thank them for that.

About a month or two ago they had this neat FREE level 85 char in EQ1 , so I managed to pimp up my old necro back in eq1 alongside my main.

I just wish sometimes that more games followed the old classic formula of EQ1, I will never ever tire of saying this, BUT NO OTHER MMO or Multiplayer RPG to THIS DAY has a Necromancer class as awesome as the one from EQ1.

I still enjoy mine in 2014 since 2002, and even on progression servers I end up rolling necro Big smile

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

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