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[Proposal] AFK game play - the cloaked vessel

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Author
Nikk Narrel
Moonlit Bonsai
#341 - 2014-04-29 13:28:37 UTC
Gully Alex Foyle wrote:
Also, wouldn't a couple of Falcon alts be enough to nullify or at least greatly reduce the damage that a blops gang can do to a mining op?

Doesn't even have to be your own alt, just pay a corpmate or alliance mate 10Mil/hour or so to park his Falcon next to you while he's out doing other stuff on his main.

Or couldn't you just mine with throwaway ships? If they explode who cares?

Maybe there's something I just don't get (I live in lowsec) but it seems that some people are overestimating both the actual threat level of a covert hotdrop and the effort needed to minimize losses. Maybe you should have at least a small bit of PVP knowledge even if you just want to PVE in null?

Here is the part you are not getting:

Null miners in many alliances, are NOT ALLOWED to fight back.
Specifically, the concern is that the players harassing the miners will have a good time, and come back for more.

The call was made from an excel sheet, not a fun to play perspective.

My view, is that IF we make mining something where evasion is not the only option, we can stay mining, as well as draw in more miners just for the fights themselves.

Make anything fun, and more people want to do it.
If harassing becomes fun, it happens more often.

BUT, if mining becomes more fun, as well as more rugged against opposing forces, mining then happens more often.

People have fun, everyone wins.
Isn't that what we want out of a game?
Gully Alex Foyle
The Scope
Gallente Federation
#342 - 2014-04-29 16:17:29 UTC
Now I see what you mean!

Yeah, in lowsec everybody's pretty much 1) a pvp-er 2) a 'free man' Smile

The few guys I know that mine in lowsec are pvp-ers that mine on their alts to avoid having to jump in massive amounts of minerals (that they need to build stuff).

So they usually fit tank & tackle to their mining ships and bring in their main + call friends if someone tries to gank them.

And yeah, they tend to have at least the same amount of fun as the gankers!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Nofearion
Destructive Brothers
Fraternity.
#343 - 2014-04-29 16:30:19 UTC  |  Edited by: Nofearion
Gully Alex Foyle wrote:
Also, wouldn't a couple of Falcon alts be enough to nullify or at least greatly reduce the damage that a blops gang can do to a mining op?

Doesn't even have to be your own alt, just pay a corpmate or alliance mate 10Mil/hour or so to park his Falcon next to you while he's out doing other stuff on his main.

Or couldn't you just mine with throwaway ships? If they explode who cares?

Maybe there's something I just don't get (I live in lowsec) but it seems that some people are overestimating both the actual threat level of a covert hotdrop and the effort needed to minimize losses. Maybe you should have at least a small bit of PVP knowledge even if you just want to PVE in null?


I wise man once told me that unless you know without doubt, do not assume anything.

Do not limit the scope of what you think just by what you think you see. Behind that tree is a large forest.

It is good to see that you are expanding your horizions
Nikk Narrel
Moonlit Bonsai
#344 - 2014-04-29 17:04:30 UTC
Gully Alex Foyle wrote:
Now I see what you mean!

Yeah, in lowsec everybody's pretty much 1) a pvp-er 2) a 'free man' Smile

The few guys I know that mine in lowsec are pvp-ers that mine on their alts to avoid having to jump in massive amounts of minerals (that they need to build stuff).

So they usually fit tank & tackle to their mining ships and bring in their main + call friends if someone tries to gank them.

And yeah, they tend to have at least the same amount of fun as the gankers!

And now that you have the perspective, you may grasp that I want to bring the style of gameplay more like your experience to other areas, like null.

BUT, I can't fight emergent gameplay, so I have to instead determine how to channel that so we get the fun we want.

Alliances are admitting that fun is a driving force in behavior. That is why they want to avoid cloaked gank attempts from finding targets. Successful ones will keep coming back, and that drops the numbers they feel they need for other things.
Like PvP fleets, or upgrades, or even improvements for the alliance itself.

I fully respect these are good things, and should be worked towards.

So, I think to myself: People want to do fun things, and alliances need mining to happen with few interruptions.

Solution: make mining fun, so it happens more often and draws in more to participate.

That's where I propose the ideas I do. I am connecting where we are now to where I think we find this desired game.
At least, I am trying to do so.
Baaldor
School of Applied Knowledge
Caldari State
#345 - 2014-04-30 16:37:28 UTC  |  Edited by: Baaldor
Nikk Narrel wrote:
Gully Alex Foyle wrote:
Also, wouldn't a couple of Falcon alts be enough to nullify or at least greatly reduce the damage that a blops gang can do to a mining op?

Doesn't even have to be your own alt, just pay a corpmate or alliance mate 10Mil/hour or so to park his Falcon next to you while he's out doing other stuff on his main.

Or couldn't you just mine with throwaway ships? If they explode who cares?

Maybe there's something I just don't get (I live in lowsec) but it seems that some people are overestimating both the actual threat level of a covert hotdrop and the effort needed to minimize losses. Maybe you should have at least a small bit of PVP knowledge even if you just want to PVE in null?

Here is the part you are not getting:

Null miners in many alliances, are NOT ALLOWED to fight back.
Specifically, the concern is that the players harassing the miners will have a good time, and come back for more.

The call was made from an excel sheet, not a fun to play perspective.

My view, is that IF we make mining something where evasion is not the only option, we can stay mining, as well as draw in more miners just for the fights themselves.

Make anything fun, and more people want to do it.
If harassing becomes fun, it happens more often.

BUT, if mining becomes more fun, as well as more rugged against opposing forces, mining then happens more often.

People have fun, everyone wins.
Isn't that what we want out of a game?


Null miners in many Alliances are told not to fight back...right.

They are told not to be stupid, as that brings back more of them. Being stupid as in not watching local, intel channels, setting a scout etc etc. In which most of your jewbears out there DO NOT do any of that, thus they get popped. Because they are stupid.

If gankers can't find targets they will move on, especially if they find a "smart" jewbear". Because after a few times they will just move on to something else. Because for every one "smart" jewbear, there are 100 dumb ones.
Nikk Narrel
Moonlit Bonsai
#346 - 2014-04-30 17:08:05 UTC
Baaldor wrote:
Null miners in many Alliances are told not to fight back...right.

They are told not to be stupid, as that brings back more of them. Being stupid as in not watching local, intel channels, setting a scout etc etc. In which most of your jewbears out there DO NOT do any of that, thus they get popped. Because they are stupid.

If gankers can't find targets they will move on, especially if they find a "smart" jewbear". Because after a few times they will just move on to something else. Because for every one "smart" jewbear, there are 100 dumb ones.

The exact wording may vary, and it would be an odd coincidence if it were the same in each case.

The point is, miners are often told not to give the hostiles a reason to come back.
For some alliances, this means a strict non interaction policy. Not smart, dumb, or anything else, but total lack of contact.
From your own experience, it seems they gave you some wiggle room, and made you responsible I would expect.

On a purely emergent level, these decisions are being made partly from an accounting perspective. The alliance needs income in order to function.
If they feel comfortable that they have more than enough, then they can be more relaxed about maintaining the source.

I don't feel this justifies a poor game play experience, and I am not naive enough to go against proven game play styles being present.

So, we work with what we have, and try to make smarter changes.
Baaldor
School of Applied Knowledge
Caldari State
#347 - 2014-04-30 21:49:22 UTC  |  Edited by: Baaldor
Nikk Narrel wrote:
Baaldor wrote:
Null miners in many Alliances are told not to fight back...right.

They are told not to be stupid, as that brings back more of them. Being stupid as in not watching local, intel channels, setting a scout etc etc. In which most of your jewbears out there DO NOT do any of that, thus they get popped. Because they are stupid.

If gankers can't find targets they will move on, especially if they find a "smart" jewbear". Because after a few times they will just move on to something else. Because for every one "smart" jewbear, there are 100 dumb ones.

The exact wording may vary, and it would be an odd coincidence if it were the same in each case.

The point is, miners are often told not to give the hostiles a reason to come back.
For some alliances, this means a strict non interaction policy. Not smart, dumb, or anything else, but total lack of contact.
From your own experience, it seems they gave you some wiggle room, and made you responsible I would expect.

On a purely emergent level, these decisions are being made partly from an accounting perspective. The alliance needs income in order to function.
If they feel comfortable that they have more than enough, then they can be more relaxed about maintaining the source.

I don't feel this justifies a poor game play experience, and I am not naive enough to go against proven game play styles being present.

So, we work with what we have, and try to make smarter changes.



The reason miners are told to not interact is because they are truly miners/jews. And the simple fact that most of these guys are so risk averse, they will lose a Tengu to an Ares.

Then they cry in Allinace chat that no one came and helped them because they were tackled in a belt. And normally that is what you get "HALP I AM TACKLED IN A BELT" and most of the time you spend stupid time trying to figure out where is your little noob.

They are good at building stuff, digging in the dirt, shooting rats...but absolutely no common sense when it comes to deal with hostiles. Most of them just think that they pay for a game, joined an alliance so now they should receive all the protection and no one should ruin "their" game.

So the leadership decided the no interaction / aggression to save themselves a little sanity.

This game has been dumbed down so much, it has lost a lot of it's original flavor and it makes me a sad panda. The game is based on the premise that you use common sense and some form of cognitive skills to out smart and kill your opponent. But unfortunately you have a chunk of the EvE population think they are playing an arcade game, have no social skills what so ever and can not grasp how some one killed their Tengu with an Ares....


EDIT: Also, as far as alliance isk/ minerals, yeah normally their logistics jewcrew takes care of that or has some minerals program for the pubbies.
Gully Alex Foyle
The Scope
Gallente Federation
#348 - 2014-04-30 21:57:54 UTC  |  Edited by: Gully Alex Foyle
Baaldor wrote:
And normally that is what you get "HALP I AM TACKLED IN A BELT" and most of the time you spend stupid time trying to figure out where is your little noob.

Well if these are the avg cloaky camper victims: Nikk Narrel, are you sure you wanna give them guns???

They'd probably get confused, shoot at the roids and try to mine the hostiles!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Cordo Draken
ABOS Industrial Enterprises
#349 - 2014-05-01 06:47:01 UTC
Ok, so I read through your Post, but not all the comments, as most just want to sidestep what you’re asking for to throw at you, what you “should” be doing. Ignoring all that banter, I’ve thought on this through the years… I like Cloaks too and have no desire to Nerf them… but I do believe there’s a sensible and logical solution to help deal with the AFK Cloakers, while not affecting the Active Recon Pilot.
You’ve already partial mentioned my solution, to which Obviously someone touched on before with using Probes. It would have to be a specialized Probe, which also goes along with a new technology idea. It’s not anything Crazy… Basically Sonar or as I’d like to call it USDAS (Unidentified Spatial Displacement Anomaly Sensor).
The USDAS Probes would scan at perhaps limited ranges (32 AU Max), identify what it knows (i.e. planets, star gates, asteroids, ships, etc.) and weed them out. This Scan process would take longer than typical probes. What would be left are the USDAs. Scan Deviation would be horrendous… And by the time you reach a say .5 AU Scan, the Best you’ll get to “Landing on your Target” would be within 100km. Perhaps a new skill could be implemented to reduce this a tad.
To be clear, The Probes Will Not Identify ANYTHING… Just show the USDA. Perhaps a new deployable could be developed that would be released as a decoy that would mimic a USDA with a limited lifespan.
So now what you say? Well in comes the next part of my idea… the UDAS Module. A High slot Mod that emits a sonar or Wave pulse. It’s non-invasive meaning that it doesn’t incur aggression. It doesn’t de-cloak anything. It merely resonates back a “Ghost” image of what’s in space. This sonar wave would have an optimal and fall-off… to the visual feedback. The optimal may be 20km… the fall off 10km. The visual ghost would only be visible from the pilot with the mod. Within the Optimal Range, the visual would be pretty clear… and as it goes out… less prominent. This could be used on gates, next to stations… anywhere. Obviously, if you see a cloaky ship from the resonation… you’d want to head towards it… and get close enough to de-cloak it. That’s it! The resonation would last, maybe 10 - 20 seconds and you’d need to visually look for it.
To be clear this Mod WILL NOT: 1) De cloak anything 2) show the ship on Overview 3) let you lock him 4) show his ghost image to anyone else.
Point is, this doesn’t Nerf anything, truly… anyone not open to any middle ground discussion just clearly Wants to AFK Cloak. I don't care if this would be implemented or not, but I think having work arounds for something that seems entirely immune is a good thing. I honestly don’t care about AFK cloaks… it doesn’t affect me… but this issue just needs a resolution… Much like Interceptors now.

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

Saffear Stormrage
Destructive Brothers
Fraternity.
#350 - 2014-05-01 12:38:48 UTC
Cordo Draken wrote:
Ok, so I read through your Post, but not all the comments, as most just want to sidestep what you’re asking for to throw at you, what you “should” be doing. Ignoring all that banter, I’ve thought on this through the years… I like Cloaks too and have no desire to Nerf them… but I do believe there’s a sensible and logical solution to help deal with the AFK Cloakers, while not affecting the Active Recon Pilot.
You’ve already partial mentioned my solution, to which Obviously someone touched on before with using Probes. It would have to be a specialized Probe, which also goes along with a new technology idea. It’s not anything Crazy… Basically Sonar or as I’d like to call it USDAS (Unidentified Spatial Displacement Anomaly Sensor).
The USDAS Probes would scan at perhaps limited ranges (32 AU Max), identify what it knows (i.e. planets, star gates, asteroids, ships, etc.) and weed them out. This Scan process would take longer than typical probes. What would be left are the USDAs. Scan Deviation would be horrendous… And by the time you reach a say .5 AU Scan, the Best you’ll get to “Landing on your Target” would be within 100km. Perhaps a new skill could be implemented to reduce this a tad.
To be clear, The Probes Will Not Identify ANYTHING… Just show the USDA. Perhaps a new deployable could be developed that would be released as a decoy that would mimic a USDA with a limited lifespan.
So now what you say? Well in comes the next part of my idea… the UDAS Module. A High slot Mod that emits a sonar or Wave pulse. It’s non-invasive meaning that it doesn’t incur aggression. It doesn’t de-cloak anything. It merely resonates back a “Ghost” image of what’s in space. This sonar wave would have an optimal and fall-off… to the visual feedback. The optimal may be 20km… the fall off 10km. The visual ghost would only be visible from the pilot with the mod. Within the Optimal Range, the visual would be pretty clear… and as it goes out… less prominent. This could be used on gates, next to stations… anywhere. Obviously, if you see a cloaky ship from the resonation… you’d want to head towards it… and get close enough to de-cloak it. That’s it! The resonation would last, maybe 10 - 20 seconds and you’d need to visually look for it.
To be clear this Mod WILL NOT: 1) De cloak anything 2) show the ship on Overview 3) let you lock him 4) show his ghost image to anyone else.
Point is, this doesn’t Nerf anything, truly… anyone not open to any middle ground discussion just clearly Wants to AFK Cloak. I don't care if this would be implemented or not, but I think having work arounds for something that seems entirely immune is a good thing. I honestly don’t care about AFK cloaks… it doesn’t affect me… but this issue just needs a resolution… Much like Interceptors now.


This Idea intrigues me, the only flaw I can see so far is that sound waves do not travel in space, they must have a medium to travel through so Sonar will would not be appropriate, however some other projected wave like tachyon or looking for isogen emissions from the drive somthing like that.
Baaldor
School of Applied Knowledge
Caldari State
#351 - 2014-05-01 13:46:13 UTC
The main issue is really fairly simple, it is not game mechanics, it is straight up the psychosis of the player, period. The large majority of the player base in NULL deals with and understands how to work around it.

This kind of whine comes from a smaller, louder and whinier crowd of folk that can't seem to achieve the same results as the other players in their respective corps and or alliances.

It is hard for me to understand why there is such an out cry from folk that can not seem to pull it together, but with in the very same community, you have scores of players that can. Everyone has the same tools with in the game.

It boils down to the player behind the keyboard, and what I am reading from a few folks here is that they want a buff because they are personally challenged or lazy.
Nikk Narrel
Moonlit Bonsai
#352 - 2014-05-01 14:02:55 UTC
A cry for understanding, is what I heard here.

This is part monologue, but it explains why I see things the way I do.

Gully Alex Foyle wrote:
Baaldor wrote:
And normally that is what you get "HALP I AM TACKLED IN A BELT" and most of the time you spend stupid time trying to figure out where is your little noob.

Well if these are the avg cloaky camper victims: Nikk Narrel, are you sure you wanna give them guns???

They'd probably get confused, shoot at the roids and try to mine the hostiles!

Actually, these are the players who have no business in null to begin with.

Since an excel sheet is dictating terms, and it includes poor judgement players, then some alliances just lower the bar for everyone to keep the clueless out of the mix.

Me? I had a problem with authority, specifically where I realized I was being held back as part of a group.
The problem came into it's own when I realized I had trained skills as well as playing ability that let me effectively fight back, if the opportunity appeared.

It may not be obvious to everyone, but having a single response of "run when you see them" caters to those with lower skill sets.
Skill sets not entirely appropriate to null, much less low sec. Skill sets grown in high sec, in many cases.

Mining, for many reasons, ended up being dumbed down so that warm bodies could fill the ranks.
Actual null miners like myself, ended up being wildly overqualified for the profession.
We prepared far beyond need, were able to relocate in many cases unassisted, and eventually began to notice the part of the game we like was locked down by arbitrary mechanics to keep it simple.

I have the distinct impression, that players like myself are supposed to migrate to other interests in the game.

But, due to real life quirks in the way my mind works, I can see potentials similar to extrapolation.
I won't claim to be some genius here, but it apparently is a talent less common than I expected.
I play differently as a result.

Regular combat PvP, (to me at least), is too predictable for me to enjoy.
But I can clearly see potential in null mining. I see the two boundaries which are forcing it into a narrow lane of activity.
(Like the bumpers for bowling that small children use)
On the left, local screaming who is present and when they come and go.
On the right, the total inability to locate the very same pilot local tells you about.

If we drop the bumpers, (yaaay for analogies and metaphors), then it becomes a matter of skill to operate in this area.
Competition can really take place, with some building sensor skills and valuable habits.
Others will build cloaking into disciplines, with tricks to avoid detection except by these masters of sensory awareness.

The trade off being, those warm bodies will be mulched until they either adapt and learn null skills, or they will leave null.
Gradual changes that include a learning curve solve a lot of these growth pains.

I believe we can still compromise on a change that lets some warm bodies stay, but opens more opportunities for skilled players to actually do more in mining.
Baaldor
School of Applied Knowledge
Caldari State
#353 - 2014-05-01 14:09:24 UTC
Nikk Narrel wrote:
A cry for understanding, is what I heard here.

This is part monologue, but it explains why I see things the way I do.

Gully Alex Foyle wrote:
Baaldor wrote:
And normally that is what you get "HALP I AM TACKLED IN A BELT" and most of the time you spend stupid time trying to figure out where is your little noob.

Well if these are the avg cloaky camper victims: Nikk Narrel, are you sure you wanna give them guns???

They'd probably get confused, shoot at the roids and try to mine the hostiles!

Actually, these are the players who have no business in null to begin with.

Since an excel sheet is dictating terms, and it includes poor judgement players, then some alliances just lower the bar for everyone to keep the clueless out of the mix.

Me? I had a problem with authority, specifically where I realized I was being held back as part of a group.
The problem came into it's own when I realized I had trained skills as well as playing ability that let me effectively fight back, if the opportunity appeared.

It may not be obvious to everyone, but having a single response of "run when you see them" caters to those with lower skill sets.
Skill sets not entirely appropriate to null, much less low sec. Skill sets grown in high sec, in many cases.

Mining, for many reasons, ended up being dumbed down so that warm bodies could fill the ranks.
Actual null miners like myself, ended up being wildly overqualified for the profession.
We prepared far beyond need, were able to relocate in many cases unassisted, and eventually began to notice the part of the game we like was locked down by arbitrary mechanics to keep it simple.

I have the distinct impression, that players like myself are supposed to migrate to other interests in the game.

But, due to real life quirks in the way my mind works, I can see potentials similar to extrapolation.
I won't claim to be some genius here, but it apparently is a talent less common than I expected.
I play differently as a result.

Regular combat PvP, (to me at least), is too predictable for me to enjoy.
But I can clearly see potential in null mining. I see the two boundaries which are forcing it into a narrow lane of activity.
(Like the bumpers for bowling that small children use)
On the left, local screaming who is present and when they come and go.
On the right, the total inability to locate the very same pilot local tells you about.

If we drop the bumpers, (yaaay for analogies and metaphors), then it becomes a matter of skill to operate in this area.
Competition can really take place, with some building sensor skills and valuable habits.
Others will build cloaking into disciplines, with tricks to avoid detection except by these masters of sensory awareness.

The trade off being, those warm bodies will be mulched until they either adapt and learn null skills, or they will leave null.
Gradual changes that include a learning curve solve a lot of these growth pains.

I believe we can still compromise on a change that lets some warm bodies stay, but opens more opportunities for skilled players to actually do more in mining.


I was going to break down your post but to sum it up, you really do not know what you are talking about.
Nikk Narrel
Moonlit Bonsai
#354 - 2014-05-01 14:19:08 UTC
Baaldor wrote:
I was going to break down your post but to sum it up, you really do not know what you are talking about.

It is easier for many to say another is crazy, rather than simply admit they cannot understand them.

When the other is crazy, then noone can understand them, and the sense of comparison is avoided.

It would be more honest to say you do not understand me. That's ok.
Many people in my life don't understand me. But they value me for my talents in this area.

I value them for their friendship, and strive to be worthy of it each day.
Baaldor
School of Applied Knowledge
Caldari State
#355 - 2014-05-01 15:08:26 UTC
Nikk Narrel wrote:
Baaldor wrote:
I was going to break down your post but to sum it up, you really do not know what you are talking about.

It is easier for many to say another is crazy, rather than simply admit they cannot understand them.

When the other is crazy, then noone can understand them, and the sense of comparison is avoided.

It would be more honest to say you do not understand me. That's ok.
Many people in my life don't understand me. But they value me for my talents in this area.

I value them for their friendship, and strive to be worthy of it each day.


Understanding you is not what this is about, trying to psycho analyze your "quirks" is not part of the issue. The issue is that you have certain folks unable to adapt to the conditions other players are able to. Thus this is not a mechanic issue but a personal issue for the person behind the keyboard.

The basis of this thread is simple, it is to make a mechanics issue into a social issue. Thus you have a small portion of the community that can not or will not take the time to understand the mechanics and use them as everyone else does. They are looking for a crutch because they feel that they are special, and should not have to be subjected to the conditions others have to play by.

They view the game as socially incorrect, and that it should fit their geopolitical views as they see the world. And that from their view point, people like me do not belong. As you had mentioned, I do not belong, you want to exclude me and many others like me from the game because I have proved contrary to your beliefs that the current mechanics of this game and the game play is working as intended.
Nikk Narrel
Moonlit Bonsai
#356 - 2014-05-01 15:20:34 UTC
Baaldor wrote:
Understanding you is not what this is about, trying to psycho analyze your "quirks" is not part of the issue. The issue is that you have certain folks unable to adapt to the conditions other players are able to. Thus this is not a mechanic issue but a personal issue for the person behind the keyboard.

The basis of this thread is simple, it is to make a mechanics issue into a social issue. Thus you have a small portion of the community that can not or will not take the time to understand the mechanics and use them as everyone else does. They are looking for a crutch because they feel that they are special, and should not have to be subjected to the conditions others have to play by.

They view the game as socially incorrect, and that it should fit their geopolitical views as they see the world. And that from their view point, people like me do not belong. As you had mentioned, I do not belong, you want to exclude me and many others like me from the game because I have proved contrary to your beliefs that the current mechanics of this game and the game play is working as intended.

You have proved nothing. I am still waiting for you to make an actual point.

This crutch of needing help in the game, you have it entirely reversed from actual play.
And a social issue? Socialization is not even connected to this context.

The problem is the game has incentivized non interaction, by making the consequences of interaction pointedly negative for one side in two different scenarios.
Both of these disadvantaged sides also have the ability, repeatedly demonstrated, of avoiding conflicts where they choose.

Not surprisingly, they choose to avoid conflicts where they expect to lose regardless of other choices possible to them.

I know perfectly well how to play. That is the problem.
Because it is so easy in so many ways, we have repetitive cycles of stalemates rather than resolutions.
Just like tic tac toe, and for many of the same reasons.

The lack of a challenge where competition could be a factor is the real issue.
Baaldor
School of Applied Knowledge
Caldari State
#357 - 2014-05-01 16:40:56 UTC
Nikk Narrel wrote:
Baaldor wrote:
Understanding you is not what this is about, trying to psycho analyze your "quirks" is not part of the issue. The issue is that you have certain folks unable to adapt to the conditions other players are able to. Thus this is not a mechanic issue but a personal issue for the person behind the keyboard.

The basis of this thread is simple, it is to make a mechanics issue into a social issue. Thus you have a small portion of the community that can not or will not take the time to understand the mechanics and use them as everyone else does. They are looking for a crutch because they feel that they are special, and should not have to be subjected to the conditions others have to play by.

They view the game as socially incorrect, and that it should fit their geopolitical views as they see the world. And that from their view point, people like me do not belong. As you had mentioned, I do not belong, you want to exclude me and many others like me from the game because I have proved contrary to your beliefs that the current mechanics of this game and the game play is working as intended.

You have proved nothing. I am still waiting for you to make an actual point.

This crutch of needing help in the game, you have it entirely reversed from actual play.
And a social issue? Socialization is not even connected to this context.

The problem is the game has incentivized non interaction, by making the consequences of interaction pointedly negative for one side in two different scenarios.
Both of these disadvantaged sides also have the ability, repeatedly demonstrated, of avoiding conflicts where they choose.

Not surprisingly, they choose to avoid conflicts where they expect to lose regardless of other choices possible to them.

I know perfectly well how to play. That is the problem.
Because it is so easy in so many ways, we have repetitive cycles of stalemates rather than resolutions.
Just like tic tac toe, and for many of the same reasons.

The lack of a challenge where competition could be a factor is the real issue.


Proved? what do I need to prove, you carry the burden, not I. The folks that can not cope with he current system has yet to bring forth a solid reason why the current mechanics does no work for everyone and how that would benefit all forms of game play, not just the removing of certain game play because you do not seem to like it.

I sat back a bit and tried to wrap my head around why there is so much angst about this. Now I have played on both sides of this, doing the jewbear thing to replace ships or buy me something shiny. Or enforcing an alliance directive to gut the target alliance.

I have been privy to all sorts of forum rants, communications and intel from my opponents and the common thread through all of them (SMASH, ROADKILL, BOB, RISE, COW, TRI, BRUCE, -A-, A Citizens, etc etc) is "please do not be stupid and give a way losses." It is pretty simple, it is telling you not to do stupid stuff.

Now, you mentioned you have an issue with authority, well that tells me a lot. It tells me that you are not a team player, you have no interest in supporting the alliance you have signed on with, nor do you really care what the objectives of said alliance/corp is.

Thus all you want, and many of the socially challenged with in the ODD ( Oppositional Defiant Disorder) crowd, is to play an arcade game and play how ever you want, due tothe fact your monthly payment entitles you this right, and the right of others is of no consequence.

No sir, you do not fully understand EvE. Nor do you understand how the game is played in NULL.
Nikk Narrel
Moonlit Bonsai
#358 - 2014-05-01 17:13:07 UTC
Baaldor wrote:
No sir, you do not fully understand EvE. Nor do you understand how the game is played in NULL.

You assume much.

I understand perfectly well how the game is played in null.

The first thing you are assuming is that the mining experience is perfected to the point where all that remains is minor tweaks to ships.

Really.

The game concept that says in order to be a team player, you must invest into an unrewarding time sink, preferably with multiple accounts.
If you want 'fun', you must do something besides mining, as that is what it is supposed to be already.

You understand that many players are operating solo, with or without multiple accounts.
You understand that due to game mechanics, they are expected, if not required, to use evasion in order to avoid obvious destruction.

And now you say how dare we question this?

I take it to mean you cannot conceive of a better system.
It is not within your purview to declare a better system may not exist, however.

We are discussing the possibilities of this.

If you have nothing to contribute, except for negative heckling and harassment, I would suggest you direct your efforts elsewhere, so they may be a positive influence in another place.

You are doing nothing more than ad hominem attacks currently, by declaring us misfits who have failed to meet expectations. Suggesting our ideas stem from weakness of character may satisfy your views, but they produce nothing of value or merit.
Baaldor
School of Applied Knowledge
Caldari State
#359 - 2014-05-01 19:23:45 UTC
Nikk Narrel wrote:
Baaldor wrote:
No sir, you do not fully understand EvE. Nor do you understand how the game is played in NULL.

You assume much.

I understand perfectly well how the game is played in null.

The first thing you are assuming is that the mining experience is perfected to the point where all that remains is minor tweaks to ships.

Really.

The game concept that says in order to be a team player, you must invest into an unrewarding time sink, preferably with multiple accounts.
If you want 'fun', you must do something besides mining, as that is what it is supposed to be already.

You understand that many players are operating solo, with or without multiple accounts.
You understand that due to game mechanics, they are expected, if not required, to use evasion in order to avoid obvious destruction.

And now you say how dare we question this?

I take it to mean you cannot conceive of a better system.
It is not within your purview to declare a better system may not exist, however.

We are discussing the possibilities of this.

If you have nothing to contribute, except for negative heckling and harassment, I would suggest you direct your efforts elsewhere, so they may be a positive influence in another place.

You are doing nothing more than ad hominem attacks currently, by declaring us misfits who have failed to meet expectations. Suggesting our ideas stem from weakness of character may satisfy your views, but they produce nothing of value or merit.


I am standing on the current mechanics, i have the position of not wanting it messed with. Period. If you do not like what I say then HTFU.

I am not required to come up with a solution to something that is not broken.

Also, you need to get off the grandstanding wounded knee crap, you are coming off like a 12 year old with a complex.
Nikk Narrel
Moonlit Bonsai
#360 - 2014-05-01 19:30:02 UTC
Baaldor wrote:
I am standing on the current mechanics, i have the position of not wanting it messed with. Period. If you do not like what I say then HTFU.

I am not required to come up with a solution to something that is not broken.

Also, you need to get off the grandstanding wounded knee crap, you are coming off like a 12 year old with a complex.

More ad hominem. At least you are consistent.

You are not adding anything significant or meaningful.

If you would like to contribute, then suggesting ideas, or pointing out possibly unforeseen consequences, are useful.

If you do not like an idea, fine. Name calling and pouting are not necessary, nor do they generate sympathy for your views.

If you cannot back up your opinion with actual reasons to avoid change, then your ability to contribute becomes questionable.

Lead, follow, or get out of the way.