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Player Features and Ideas Discussion

 
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Overpowered Modules

Author
Tengu Grib
Caldari Provisions
Caldari State
#61 - 2014-04-30 20:18:19 UTC
Sigras wrote:


When you think a module sucks just try to remember the truth ... there is no module ... then you will find that it is not the module that sucks ...


Fixed it for better addressing context. But I'm in agreement.

p.s. tried doing strikethrough for the changes and couldn't get it, anyone able to tell me if you can?

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

ShahFluffers
Ice Fire Warriors
#62 - 2014-04-30 21:24:26 UTC
you use [s] at the beginning of the strikethrough and a / before the s on the end one.
Tengu Grib
Caldari Provisions
Caldari State
#63 - 2014-04-30 23:11:13 UTC
ShahFluffers wrote:
you use [ s ] at the beginning of the strikethrough and a / before the s on the end one.


Thank you so much. You are cool awesome.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Eric de'Locke
Federal Navy Academy
Gallente Federation
#64 - 2014-05-01 07:31:40 UTC
Riot Girl wrote:
Eric de'Locke wrote:
Now a neut/nos is a form of damage, wouldn't someone find a way to inherently protect a portion of that needed energy in a similar way that armour and shield do from physical harm without having to use a module?

Yes. It's called Capacitor Management V.


I think you missed the operative word in my sentence: "inherently ." So let me be clear. Capacitor Management V is a skill that a pilot applies to his ship, not the capabilities of said ship.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#65 - 2014-05-01 07:39:18 UTC  |  Edited by: Riot Girl
Many ships have inherent defenses against NOS. Enyo is not one of them.
Edit: Nevermind, it actually is. You're just flying it wrong.
Nebaile Sharisa
Annoying Flies At A Barbecue
#66 - 2014-05-01 08:41:52 UTC
Wow so many enyos lost. Seriously cap booster is the way to stop nuets. Or try an ishkur. How about a keres. Or something other than the same ship over and over again.
EMU EVIL
Scythe Corporation
#67 - 2014-05-01 19:13:37 UTC
Eric de'Locke wrote:
Cap Boosters, Batteries, etc, are of limited use and require more CPU or cargo space to function correctly. Coming up against a ship fitted with 3 neuts will drain your cap very quickly. And you can't warp away if you don't have cap as well as being webbed and scrammed. That's why a rethink on neuts is needed as everyone will start flying kite ships and everything else will just be forgotten.


I think that you should start flying neuting ships in low-sec and nullsec until you realize their counters. Neuts are useless for large fleet fights unless you're killing a carrier or ganking a larger target. Show me a neut on a large fleet doctrine.

In lowsec small hull PvP, you can be countered by brawling cap booster ships or ancillary shield booster ships. Caldari (missiles) and Minmatar (autos/arty) are good because they have capless weapon systems and can use ancillary shield boosters. Just as a tracking disruptor isn't good against missiles, neuts aren't great against these ships. I fly the Sentinel commonly and I love it. But i still get killed by Kestrals, ships with sensor damps, ECM, any drone boats (algos/tristan), and range fit assault frigates or cap boosting assault frigates.

I mostly try to target amarr or gallente ships that use turrets or ships that like to kite within long point range like interceptors or a slicer. Ships I don't try to fight would be a hookbill, hawk, or talwar.

There's certainly counters for neuts and there's also ships that they're good against. Just recognize ships that commonly use neuts and stay away from them if you don't have a ship that's good against them. If you really want them dead. I highly suggest drones is the hardest counter.
Ice Dealer
Ice Dealer Corporation
#68 - 2014-05-01 20:37:04 UTC
Eric de'Locke wrote:
I'm sorry to say this, but I'm getting really tired of overpowered modules and ships.

I don't mind losing a fight if I'm able to fight back. But coming up against a neut in a brawl is almost impossible to beat. There needs to be some limitation on the power of a neut and it should never be able to completely drain the cap of a target ship. Yes I know there are modules that can counter a neut, but they are limited and off little use. If you don't change how a neut functions then pretty soon everyone will be flying around with capless weapons and neuts, and all other modules will be left to the wayside. Then what's the point of flying other ships if we have to fit cap protection modules? There isn't any. And what's the point of engaging in PvP if everyone just neuts everyone else? Again, there isn't any. There is no skill involved in neuting a ship. A nos I can understand as that transfers some power from one ship to another, and has limitations on function and capabilities. But not a neut, draining all cap very quickly.

So I applaud you, please rethink the capabilities of energy neutralisers.


So, I see your point.

You like flying Rock. You always like to use Rock. Rock is all about being up in people's faces. But Paper comes along and cramps your style. You know that Scissors will cut the snot out of Paper, but everyone plays Scissors.

So, Paper needs a small adjustment, and be less cover'ie. Maybe only like, only 3/4th of as much cover, so you still got some Rock to work with. Then maybe you can put your Rock *on* the Paper. Now Paper can get what it has coming to it, it will get all messed up by Rock AND Scissors.