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Solo Industrial Players

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Author
Flex Carter
Caldari Independant Mining Association
#21 - 2014-05-01 04:23:44 UTC
Everyone luv’s new shinnies until implementation then its rabble…rabble…rabble. Put up the “Gone Fishing” sign on your production-line until the dust settles then determine if you want to waste your time figuring out if you should take the red pill or the blue pill…
350125GO
Sebiestor Tribe
Minmatar Republic
#22 - 2014-05-01 18:49:28 UTC
so the OP wants to know if he'll still be able to set a bunch of prints in the cooker, log off and come back 1-2 weeks later and do it again. Of course the answer is yes, but you'll likely have to put more time into determining what can profitably be manufactured, and you should probably relocate now to a system that's away from the hubs and has lots of vacant offices. That will be the only way I can see to control manufacturing costs. Of course, that increases shipping costs, so sittting back and waiting for it all to shake out might be the best plan of option for a causal player for now.

I have way too many assets to consider moving from where I am currently, so I'm going to wait and see how it impacts my margins before I make a decision to move. I won't be able to relocate frequently though and I certainly don't want to end up with blueprints in multiple systems as a result of having to scout out the best ones for building at whatever time i'm putting prints in.

You're young, you'll adjust. I'm old, I'll get used to it.

Volar Kang
Kang Industrial
#23 - 2014-05-01 19:34:42 UTC
I think the solo indy player needs to be scouting out remote systems and moving things before summer. If slot cost will scale with usage, and you are 10 jumps away from a trade hub where very few use the slots, you wont really be effected by the new changes cost-wise and the new UI will hopefully make it easier to run your jobs.

I do see the changes as a big plus for null users as now large alliances can designate one region as a "do-not-buy" region where they put up orders for things at crazy low costs to drive the price of industry slots way down. Everything seems to be based on the regional item cost so if you can manipulate this cost by placing low orders that no one buys, you guarantee your indy people lower costs and higher profit.
Ekaterina 'Ghetto' Thurn
Department 10
#24 - 2014-05-02 14:20:59 UTC
Major RoadAhead wrote:
I am a solo industrial player. I log in a few times a week to build stuff / collect minerals / do market stuff / maybe some invention etc.

I know other players hate me 'this is a multi player game dude go join a corp and quit whining'... I know CCP hates me, they want everyone to pew pew in null sec so they can do their the XXX captures YYY system headlines which sounds exciting.

I don't WANT to join a Corp. It's my choice isn't it? I prefer to be solo. If my preference changes one day then so be it but I don't like feeling I am being forced in that direction by a game that I pay to play.

With the upcoming changes looming is there still a place in Eve for solo players like me? I'm thinking not.


The 'Teams' blog is the most interesting part of the industry changes and isn't anything to do with capsuleers working together to do industry quicker or with less material waste. I strongly advise you to read all the latest industry blogs several times although the changes are far from complete or decided. The POS side of things is a real mess.

Until the Corporation/Alliance Roles & Permissions are completely renovated to allow secure use of POSes by multiple corp members without endangering others jobs or the POS structure the only way to do a lot of industry stuff is solo and/or with alts. So don't worry and bar the changes you can carry on as you are. Sort of.......... Blink

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Ginger Barbarella
#25 - 2014-05-02 15:14:31 UTC
Ekaterina 'Ghetto' Thurn wrote:

The 'Teams' blog is the most interesting part of the industry changes and isn't anything to do with capsuleers working together to do industry quicker or with less material waste. I strongly advise you to read all the latest industry blogs several times although the changes are far from complete or decided. The POS side of things is a real mess.


Costs will be going up, and I'm curious to read about what this "teams auctioning" is going to do for the small guy in the industry game, and how it's going to affect people just starting out in industry vis-a-vis a "queue" in a solar system with big dogs vs the little guy getting access to said "teams". Removing lines is irrelevent if the mechanism is replaced by a queued system with the highest bidder having priority and (possibly?) subcontracting those "teams" for a slice in the profits?

All the more reason to build a looong supply of goods now, guys, and watch how this latest unnecessary "upgrade" is going to work itself out. At the moment I'm inventing like a mad man and building everything that I've used in recent history and stockpiling enough for a year or two. If everything settles down in a year or so I might get back into industry.

"Blow it all on Quafe and strippers." --- Sorlac

Mara Pahrdi
The Order of Anoyia
#26 - 2014-05-02 20:51:40 UTC
Flex Carter wrote:
Everyone luv’s new shinnies until implementation then its rabble…rabble…rabble. Put up the “Gone Fishing” sign on your production-line until the dust settles then determine if you want to waste your time figuring out if you should take the red pill or the blue pill…

Pretty much this. I'm very busy in RL atm and this will go on for the rest of the year. Can't even attend my lab slots regularly.

These changes come in a bad moment. I can't be bothered with the effort required to adapt right now.

I will just take down my pos, unsub all my indy accounts for the time being and see if maybe it makes sense to get back into it this time next year.

In the meantime I'll stick to the odd level 3 mission in my Vengeance every now and then.

Remove standings and insurance.

Arronicus
State War Academy
Caldari State
#27 - 2014-05-02 22:38:14 UTC
Major RoadAhead wrote:
I know CCP hates me, they want everyone to pew pew in null sec so they can do their the XXX captures YYY system headlines which sounds exciting.


I think this accurately summarizes the flaw in your thinking. No, everyone is not out to get you. No, CCP does not hate you. No, CCP does not want everyone to live in 0.0. No, you do not have to join a corporation to do industry, especially in highsec.

No, these changes will not force you to join one, quite the contrary, with the changes to lab and factory slots, the ease of invention, and some of the new mining dynamics, if anything, it will be slightly easier for you as a solo player.
Balthisus Filtch
RISE Inc.
#28 - 2014-05-02 23:07:53 UTC
Yes your gameplay style has been sacrificed.

Null Sec blocks have used their power, influence and their domination of the CSM to win changes that move industry to null sec. They started campaigning a long time ago due to worries about moon goo nerfing, wanting another income source to fund SRP (although renter empires have solved the problem anyway).

You have to be able to prevent other people from using your system for buying a team to make sense, otherwise freeloading will just drive production costs up until the benefit of team has been lost.

This means only people in corps and alliances based in null and low sec will be able to produce at competitive prices. The ONLY place for lone industrialist in the new system is in items that no one else can be bothered to dominate - the crumbs. If null sec groups want to corner all of industry they could.

The class of players that enjoys industrial / entrepreneurial game play will die off or have to go suck up to a null sec power block for space and join or form a corp to do so.

I think a lot will die off - and given Null sec blocks don't need help now with SRP funding, CCP are gaining nothing at all from this. I am sure pure industrialists are a small proportion of the player base (most industry is probably alts) but CCP just lost that player base, as most wont want to bow and scrape in a big alliance or corp to maintain their play style.
Kazekage Dono
Pertonas Development Inc
#29 - 2014-05-14 18:41:42 UTC
Mara Pahrdi wrote:
Flex Carter wrote:
Everyone luv’s new shinnies until implementation then its rabble…rabble…rabble. Put up the “Gone Fishing” sign on your production-line until the dust settles then determine if you want to waste your time figuring out if you should take the red pill or the blue pill…

Pretty much this. I'm very busy in RL atm and this will go on for the rest of the year. Can't even attend my lab slots regularly.

These changes come in a bad moment. I can't be bothered with the effort required to adapt right now.

I will just take down my pos, unsub all my indy accounts for the time being and see if maybe it makes sense to get back into it this time next year.

In the meantime I'll stick to the odd level 3 mission in my Vengeance every now and then.



This, i too unsub my indy alts offline the pos. Every simpleton can now easely build research whatever he wants with minimal effort. But it's fine even eve has to crack under the pressure of mediocrity Twisted.

In the last fanfest they said they don't like single players with allot of accounts to be able to do as much as they do. Their game so up to them to decide how they see it played i guess.

All good things must come to an end. An hey, doesn't matter i made plenty stock of mods ships and isk during my 'highsec carebear' activities to fund my pvp for a loooooong time Big smile.
Batelle
Federal Navy Academy
#30 - 2014-05-14 20:05:30 UTC
should be fine for a solo industrialist. The only major difference is that a pos will be more of a requirement, which you might argue it already was.

The major change is teams + install fees will make it so that the "steady-state" of t1 industry will no longer be so. You won't just be able to update your prices and be able to assess your profit margins perfectly. You'll have dynamic factors to account for. Which is good.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Vexed Nova
NovaTech Holdings
#31 - 2014-05-14 20:39:53 UTC
350125GO wrote:
Major RoadAhead wrote:
I am a solo industrial player.


I'm a solo industrialist too, I've never relied on others to help with that aspect of my gaming, but I've always been in a corp.

The changes, however, look like the solo industrialist/small group industrialists will have a harder time, unless the profit margins overall somehow increase as a result of these changes, which some ppl are predicting.

At current profit margins, a lot of goods just went completely out of bounds for small builders.


Yep. Solo Indy is pretty easy and it doesn't mean you can't be in a corp.

Please check out my blog! EVE Industrialist Blog - http://bit.ly/1m9Oegu

Kazekage Dono
Pertonas Development Inc
#32 - 2014-05-14 21:28:15 UTC
Vexed Nova wrote:
350125GO wrote:
Major RoadAhead wrote:
I am a solo industrial player.


I'm a solo industrialist too, I've never relied on others to help with that aspect of my gaming, but I've always been in a corp.

The changes, however, look like the solo industrialist/small group industrialists will have a harder time, unless the profit margins overall somehow increase as a result of these changes, which some ppl are predicting.

At current profit margins, a lot of goods just went completely out of bounds for small builders.


Yep. Solo Indy is pretty easy and it doesn't mean you can't be in a corp.



Uhuh solo industry. I'm talking 1 guy 5 accounts. Roughly 1000 t2 mods, 30 t2 frigs and 5 t2 cruisers a week. Around 2 to 3 capital ships a month depending on wich ones are build.

Is this the kind of solo industry you speak of or is it more the i run a bpo once or so every week?
Anne Kingston
a Blueprint Holding Corporation
#33 - 2014-05-14 22:15:55 UTC  |  Edited by: Anne Kingston
I'm very excited for the changes. The way they are doing it works well with my methods of distribution. The changes to research will significantly effect my industry for the better. Opening the slot system will increase my ability to manage T2 industry by at least 120%. Not having to invest in a POS for research alone will decrease the amount of headache in my logistics.

I am also now much less burdened to a single area and will be able to move my industry rather quickly if environmental changes occur.

I believe many of the fears people are talking about may very well be founded, there will be adjustments to markets, things will be in flux. A careful, clever, and oppurtunistic industrialist, however, will be able to make a fortune by riding the waves of confusion that will surely be circulating throughout many systems.




I see the changes as adding a certain dynamic hunter-gatherer / migratory quality to it. The oppurtunities for industrial - market PvP just went through the roof.
Major RoadAhead
P.I.E.
#34 - 2014-06-08 00:26:51 UTC
Kazekage Dono wrote:
Mara Pahrdi wrote:
Flex Carter wrote:
Everyone luv’s new shinnies until implementation then its rabble…rabble…rabble. Put up the “Gone Fishing” sign on your production-line until the dust settles then determine if you want to waste your time figuring out if you should take the red pill or the blue pill…

Pretty much this. I'm very busy in RL atm and this will go on for the rest of the year. Can't even attend my lab slots regularly.

These changes come in a bad moment. I can't be bothered with the effort required to adapt right now.

I will just take down my pos, unsub all my indy accounts for the time being and see if maybe it makes sense to get back into it this time next year.

In the meantime I'll stick to the odd level 3 mission in my Vengeance every now and then.



This, i too unsub my indy alts offline the pos. Every simpleton can now easely build research whatever he wants with minimal effort. But it's fine even eve has to crack under the pressure of mediocrity Twisted.

In the last fanfest they said they don't like single players with allot of accounts to be able to do as much as they do. Their game so up to them to decide how they see it played i guess.

All good things must come to an end. An hey, doesn't matter i made plenty stock of mods ships and isk during my 'highsec carebear' activities to fund my pvp for a loooooong time Big smile.


I think I will go with this and unsub my accounts too.

I don't have a physics degree..... nor do I have a doctorate in mathematics. Seems to me this is the only way anyone can understand Eve these days and what the upcoming changes mean to industry.

I'm a casual solo player, I log on 2 or 3 times a week... I might build some stuff, copy some stuff, move something around and occasionally get shot at by a big gang because that is their idea of PvP.

I don't have the time to read all the dev blogs no come to that allr the forum posts because half of them are just kids trying to sound clever so all I can understand is that after the next changes it will be a waste of time copying anything to sell as the copy times are so far reduced that every man and his dog will be doing it and building anything won't be worthwhile as I can't compete with the big alliances who can hire all the new 'work teams' at auction. Also I will have to log in at least twice a day since anyone can now set up a POS in high sec so it's far more likely someone will want it removed. I already stopped doing PI because as a solo player I can't defend a POCO.

CCP has this obsession with getting players to work together in groups without making any allowance for those who simply don't want to follow this template. So where to go from here? I really don't know. I feel like I'm being forced into a group just to carry on playing so I probably won't bother. Yes you can have my stuff, no problem.
Scarlett LaBlanc
University of Caille
Gallente Federation
#35 - 2014-06-08 00:55:59 UTC  |  Edited by: Scarlett LaBlanc
You made the decision to quit (or spout about it) before you ever started this thread.

There is nothing happening in the next patch should make you feel like your being pushed out.

8 members of my corp are solo industrialists. Those eight rarely take part in group activites or PvP. They log in, build stuff and haul to market. They are, to a man, EXCITED about the changes to come.

The only difference I can see between you and them, is they bothered to READ about what is changing. By your own admission you did not. Now you come here complaining about changes you have not taken the time to understand.

Don't blame CCP, this is all on you.
Ekaterina 'Ghetto' Thurn
Department 10
#36 - 2014-06-08 09:29:20 UTC
Major RoadAhead wrote:
Kazekage Dono wrote:
Mara Pahrdi wrote:
Flex Carter wrote:
Everyone luv’s new shinnies until implementation then its rabble…rabble…rabble. Put up the “Gone Fishing” sign on your production-line until the dust settles then determine if you want to waste your time figuring out if you should take the red pill or the blue pill…

Pretty much this. I'm very busy in RL atm and this will go on for the rest of the year. Can't even attend my lab slots regularly.

These changes come in a bad moment. I can't be bothered with the effort required to adapt right now.

I will just take down my pos, unsub all my indy accounts for the time being and see if maybe it makes sense to get back into it this time next year.

In the meantime I'll stick to the odd level 3 mission in my Vengeance every now and then.



This, i too unsub my indy alts offline the pos. Every simpleton can now easely build research whatever he wants with minimal effort. But it's fine even eve has to crack under the pressure of mediocrity Twisted.

In the last fanfest they said they don't like single players with allot of accounts to be able to do as much as they do. Their game so up to them to decide how they see it played i guess.

All good things must come to an end. An hey, doesn't matter i made plenty stock of mods ships and isk during my 'highsec carebear' activities to fund my pvp for a loooooong time Big smile.


I think I will go with this and unsub my accounts too.

I don't have a physics degree..... nor do I have a doctorate in mathematics. Seems to me this is the only way anyone can understand Eve these days and what the upcoming changes mean to industry.

I'm a casual solo player, I log on 2 or 3 times a week... I might build some stuff, copy some stuff, move something around and occasionally get shot at by a big gang because that is their idea of PvP.

I don't have the time to read all the dev blogs no come to that allr the forum posts because half of them are just kids trying to sound clever so all I can understand is that after the next changes it will be a waste of time copying anything to sell as the copy times are so far reduced that every man and his dog will be doing it and building anything won't be worthwhile as I can't compete with the big alliances who can hire all the new 'work teams' at auction. Also I will have to log in at least twice a day since anyone can now set up a POS in high sec so it's far more likely someone will want it removed. I already stopped doing PI because as a solo player I can't defend a POCO.

CCP has this obsession with getting players to work together in groups without making any allowance for those who simply don't want to follow this template. So where to go from here? I really don't know. I feel like I'm being forced into a group just to carry on playing so I probably won't bother. Yes you can have my stuff, no problem.


I see where you're coming from now regarding groups versus solo players doing industry. But atm we can still only speculate what will happen and no one can say with any certainty what will happen post 22nd July. CCP still has NO IDEA whatsoever on how POSes will be used for science & manufacturing jobs as regards any bonuses to material waste and/or taxes. We still have no firm idea as to the economics and whether jobs will be better performed at NPC stations or at POSes. Anything in the dev blogs can be changed at any time before release - just ask the guys who started getting ready for rig slots on Freighters. Blink

Regarding the 'teams' everyone will be able to access information on failed and successful bids and where the 'teams' are currently working. So if you wanted to then depending on location & logistics you could move to where the 'teams' are to get further bonuses. That is obviously going to happen.

We also stopped doing PI shortly after the high sec changes and a short foray into POCO setups. Widespread ownership by entities like Obsidian Front etc with 70%+ taxes made it less favourable. It should have been obvious to CCP that this would happen as well. Dependant on how efficient POS use is after the changes you should expect placeholder small towers to be put up everywhere by similar entities as well.

Until the roles & permissions are fixed solo industry will still be the safest way to go for most industrialists so you shouldn't worry too much. I don't expect it will end up as bad as you might fear in the end.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#37 - 2014-06-08 17:59:39 UTC
Industry will not require a POS.

A POS will be beneficial, however, as it will reduce your costs, when means you'll make more on marginal profits.

Industry will not require you to form a group to bid on teams. If you're in a busy system, any bid you put in will be merged with the bids from other players for the same system. The team will be available to all within that system, with no queue to use them.


Yes, there will be more knobs to twiddle, and levers to throw, but that makes industry more interesting to me. No longer push butan, receive bacon.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Scarlett LaBlanc
University of Caille
Gallente Federation
#38 - 2014-06-08 18:24:58 UTC
Steve Ronuken wrote:

. No longer push butan, receive bacon.


And this is a good thing. I do not want to push a button to get bacon.

I prefer to make my bacon the old fashioned way! Roll
Tau Cabalander
Retirement Retreat
Working Stiffs
#39 - 2014-06-09 00:08:34 UTC
Steve Ronuken wrote:
A POS will be beneficial, however, as it will reduce your costs, when means you'll make more on marginal profits.

Are you sure? 'cause I'm not!

I do know that the BPC business that used to pay my fuel bills has been totally wiped-out. I'm struggling to sell the last few BPC, and I don't see a future in that anymore.

There has also been a massive collapse of all capital production, from freighter on-up; I snapped-up several researched BPO for my collection at below NPC value.

When I look at the markets, almost everything has been in decline for at least the last three months, including all materials other than Tritanium. I'm taking a gamble, and invested 16 billion into one market; so far it looks promising, but could collapse after Crius. The only thing I could find that was stable, is an old favorite of mine with continual demand, and it just isn't enough to base a living off of.

The line costs in my system are likely to soar given its location. I don't want to move. I've not decided if I'll keep my POSes yet. I may want to downsize; oh what fun that won't be!

"The future is in lowsec manufacturing!", I'm told, but I'm really not interested. Right now I'm of the mind to just abandon industry, and move to nulsec. I've shutdown all my manufacturing, and I am waiting on the last few jobs to complete.

If it sounds bleak to you, you are not alone with that opinion.

I admit I'm a paranoid pessimist, but one good thing about being a pessimist is never being disappointed.
Steve Celeste
Doomheim
#40 - 2014-06-09 07:38:14 UTC
Keep the tears coming please.

Lazy players getting wrecked by Crius is beautiful to see.


It is truly becoming the Cry-us expansion.
Thank you CCP Big smile
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