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POS manufacturing setup.

Author
Lauren Talko
Doomheim
#1 - 2011-12-02 06:46:52 UTC
Being new to the POS and manufacturing game, I've been looking up guides on how to setup a POS for these jobs. However they have all been a little confusing to me so I was hoping that someone could answer a few questions of mine.


  • I read somewhere that silos could only hold one material type at a time and could only output to one location...is this true?



  • If my first question is true, then would I need say, 4 silos to manufacture one item that uses only 3 materials? (3 silos to hold one of each material type and the 4th to hold the finished product).



  • What sized tower would I need to have to make say, production profitable? Small doesnt seem like it would be profitable for manufacturing, so should I just go for medium or all the way for large?



Thanks for taking the time to read Big smile

Lutz Major
Austriae Est Imperare Orbi Universo
#2 - 2011-12-02 07:31:17 UTC
Lauren,
Silos are used for moon mining materials.

If you are looking into producing modules, ammo or ships you need an assembly array for that type, which will hold all materials used for production.

I think a profitable production (only) POS is nowadays not possible anymore due to fuel prices. It would be much, much cheaper to use manufacturing lines on NPC stations.
Dusty Meg
Echelon Research
Goonswarm Federation
#3 - 2011-12-02 08:15:50 UTC
Lutz Major wrote:
Lauren,
Silos are used for moon mining materials.

If you are looking into producing modules, ammo or ships you need an assembly array for that type, which will hold all materials used for production.

I think a profitable production (only) POS is nowadays not possible anymore due to fuel prices. It would be much, much cheaper to use manufacturing lines on NPC stations.

If anythings its more profitable. You can fit on more assembly arrays/labs without it costing any more. You just need to factor in the larger fuel prices. Which with allitle PI you can negate anyways

Creater of the EVE animated influence map http://www.youtube.com/user/DustMityEVE

Alisarina
Center for Advanced Studies
Gallente Federation
#4 - 2011-12-02 11:31:46 UTC  |  Edited by: Alisarina
If your not making enough profit to cover even the larger fuel prices now to run a PoS, you really should think twice about setting one up.

My advice would be to have 2 characters minimum with 9+ manufacturing slots each running as close to 24/7 as possible. Also if thye can do research, get BPO's researched for future use, or for sale/copy.

Also look into invention. You don't always need to actually build with teh BPC's you make to pull a profit. Hell sometimes you can make more profit selling the BPC's than the finished product...and save yourself a manufacturing slot for more profit making.

I would advice looking up the ISK Per Hour program here on the S&I forums (it's in the sticky for helpful things too from memory). It will help you identify what's a good build...and whats a lemon. Just be sure to double check the sell prices in game before you make it, there is sometimes a few hours delay between data dumps it imports and some markets can fluctuate ALOT in that time span.


TL;DR version: Use more than 1 toon to build stuff and you will be fine, just make sure it's profitable stuff :P

EDIT:

Also if your wanting to store stuff, just use your Labs and Arrays, chances are you will not fill them up with required materials for what your making (unless your making BS's or other big things) and it saves you PG/CPU for more arrays and labs, thus more indirect storage! Win win! It's what I do, I use my labs as warehouses as well as my arrays. Though I do admit to having a corp hangar array to store extra fuel, but nothing else.
Jack Dant
The Gentlemen of Low Moral Fibre
#5 - 2011-12-02 12:01:05 UTC
At a POS, you get 33% more profit per day via faster manufacturing.

A small POS costs (approx) 4 mil/day to run. For a single character with 10 slots, the break even point is 1.2 mil/slot/day, which is on the low side for T2 production. Add to that the convenience factor from having both invention, copy and manufacture slots always available.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Lauren Hellfury
Super Happy Awesome Fun Times
#6 - 2011-12-02 13:13:24 UTC
Jack shows just how easily POS manufacturing can return a profit over station manufacturing. He even does it on an inflated cost to run the POS. Let me just break it down a bit and show his workings.

4M per day is the equivalent of 120M per month. You can do a small, even at the current prices, for closer to 60M per month, but we'll stick with the 4M per day figure since it allows a lot of room for POS fuel increases.


  • In a station you make 60 units per day, for example. (That's 2.5 per hour)

  • At a POS those 60 units now take 18 hours to complete because manufacturing arrays have a 0.75 time multiplier (24*0.75=18)

  • A manufacturing array at a POS can produce in a day the equivalent of 32 hours in a station. (32*0.75=24)

  • That means a manufacturing array at a POS will produce 80 units in a day compared with the 60 units in a station. That's 1/3 more or approx 33%.

  • Assuming the market can handle an additional 20 units per day without any large decrease in prices due to oversupply, or you can alternate what you produce, then you will gain the equivalent increase in profit.


  • In order for the POS to be worthwhile that extra profit has to be better than the cost to maintain the POS. We have set that figure at 4M per day so a third of the normal in-station profit = 4M. This means that a full day of profit is 12M, in-station. Divide that by the number of lines you are using (10 is common. That's Mass Production 5 and Advanced Mass Production 4) and you get the figure of 1.2M profit per line per day in station as the point where you should start looking at switching operations to a POS.


    You can plug your own figures in as required. Daily fuel cost is 2M? 600k per line per day. Only 5 manuf slots? 2.4M per line per day. Both? 1.2M per line per day.

    Help rid New Eden of T2 BPOs: ** https://forums.eveonline.com/default.aspx?g=posts&t=62797 **The Full Pocket Aggro blog:  http://fullpocketaggro.blogspot.com/ **Now showing: **Margin Trading Scams

    Jack Dant
    The Gentlemen of Low Moral Fibre
    #7 - 2011-12-02 13:35:41 UTC
    Lauren Hellfury wrote:
    Jack shows just how easily POS manufacturing can return a profit over station manufacturing. He even does it on an inflated cost to run the POS. Let me just break it down a bit and show his workings.

    The price was what it would cost to build fuel blocks at either today's prices, or the ones from two days ago when I last updated the spreadsheet, whichever was higher. My result was actually 3.9 mil/hr, so I rounded up to allow for what you'd pay to buy the blocks on the market.

    What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

    Lauren Hellfury
    Super Happy Awesome Fun Times
    #8 - 2011-12-02 13:47:49 UTC
    Ooop. Yeah, just replugged mine, higher than I thought Smile Domain appears to be around 5.5M from sell orders. Which would up the per line per day profit to around 1.75M. Still, that's only a tenth of what I'm used to.

    Help rid New Eden of T2 BPOs: ** https://forums.eveonline.com/default.aspx?g=posts&t=62797 **The Full Pocket Aggro blog:  http://fullpocketaggro.blogspot.com/ **Now showing: **Margin Trading Scams

    Anshio Tamark
    Caldari Provisions
    Caldari State
    #9 - 2011-12-02 18:02:31 UTC
    Lutz Major wrote:
    I think a profitable production (only) POS is nowadays not possible anymore due to fuel prices. It would be much, much cheaper to use manufacturing lines on NPC stations.

    Unless the owner of the POS is capable of procuring the fuel as well without having to buy it, though that requires a large corp to actually be beneficial.
    Percival Gates
    Caldari Provisions
    Caldari State
    #10 - 2011-12-02 18:37:36 UTC  |  Edited by: Percival Gates
    I think the bottom line is this:
    Manufacturing in a pos is more profitable than using station NPC lines iff (if and only if) you manufacture enough profitable items per time period to offset the pos fuel costs.

    I've had a pos on and off many times now. Each time, I go into it eager and devoted to invent/copy/manufacture enough to make it worth it. Each time, I eventually get tired of dealing with it and take the pos down. Smile
    Lauren Hellfury
    Super Happy Awesome Fun Times
    #11 - 2011-12-02 20:22:20 UTC
    Those fuel costs are currently around the 4-6M per day mark for a small caldari POS. That will fit 3x labs and 2x module assembly arrays. Those mods will keep 1 character skilled in research/manufacture busy with space to spare.

    You get:
    6x ML slots
    6x PL slots
    3x Copy slots
    15x Invention slots
    12x manufacturing slots

    If you can't squeeze an extra 6M per day out of the increased manufacturing capacity you gain from the assembly array time modifier (10 char slots * 0.33 = 3.33 additional slot days) then you really need to reconsider what you are producing.

    This also gives you all those free lab slots to mess around with.



    Stop messing around with large towers packed with loldefence in highsec and cut back to what you need. This is even more true now that crucible has hit than it was before. Worried about war-dec's? You got 2 simple choices.

    1) Strip the tower down when you receive notification (even more viable now Cruicible has hit with the reduced anchor/online/unanchor timers) and either pull the POS down or just rename it something insulting and take the hit on the cost of the tower.

    2) Stuff it to the gills with stront, a small tower will take 41 hours of stront, and apply to one of the numerous war-dec removal alliances and drop from it as soon as you are accepted. They may reinforce it but even if it takes a while to be accepted to the alliance those 41 hours of invul will see you right. If you're feeling pro then you can adjust the stront based on circumstances to ensure a minimum of actual downtime in POS activity.

    Help rid New Eden of T2 BPOs: ** https://forums.eveonline.com/default.aspx?g=posts&t=62797 **The Full Pocket Aggro blog:  http://fullpocketaggro.blogspot.com/ **Now showing: **Margin Trading Scams

    Salcon Cliff
    Zephyr Corp
    #12 - 2011-12-02 21:09:52 UTC
    Ofc, you can just manufacture fuel blocks in your POS, and use some to fuel yourself :). Or I assume you can, haven't tried it yet....
    Lauren Talko
    Doomheim
    #13 - 2011-12-03 00:46:10 UTC
    Wow, lots of good responses here! This has given me a pretty good idea of what to do. I was originally intending on taking a small tower and loading it to the gills with ammunition arrays but I may reconsider now.

    Might even try a little BPO research on the side and sell the copies.

    Thanks for the help :D.
    Scrapyard Bob
    EVE University
    Ivy League
    #14 - 2011-12-03 00:59:10 UTC
    Salcon Cliff wrote:
    Ofc, you can just manufacture fuel blocks in your POS, and use some to fuel yourself :). Or I assume you can, haven't tried it yet....


    You can manuf the new fuel blocks in either an ammo array or a component array.
    Tau Cabalander
    Retirement Retreat
    Working Stiffs
    #15 - 2011-12-03 01:57:23 UTC
    https://forums.eveonline.com/default.aspx?g=posts&m=331869#post331869

    I don't do much manufacturing at the POS, as there are so many lines available in hisec NPC stations.

    Mostly I use the POS for research.
    Lutz Major
    Austriae Est Imperare Orbi Universo
    #16 - 2011-12-04 12:10:41 UTC
    Lauren Hellfury wrote:
    Jack shows just how easily POS manufacturing can return a profit over station manufacturing. He even does it on an inflated cost to run the POS. Let me just break it down a bit and show his workings.

    4M per day is the equivalent of 120M per month. You can do a small, even at the current prices, for closer to 60M per month, but we'll stick with the 4M per day figure since it allows a lot of room for POS fuel increases...
    Lauren Hellfury wrote:
    Those fuel costs are currently around the 4-6M per day mark for a small caldari POS. That will fit 3x labs and 2x module assembly arrays. Those mods will keep 1 character skilled in research/manufacture busy with space to spare.

    So which one is is it now? 60M per month or 120M - 180M per month for a small Caldari POS?

    I'll answer: It's around 120M for a small Caldari POS and the costs are rising with fuel blocks and the current PI export charges.

    I also assumed the OP was rather new to the industrial side
    Lauren Talko wrote:
    Being new to the POS and manufacturing game, ...
    , so I don't think that T2 invention or blueprint research is already in his reach. If so, then yes ... set up a POS on your own and research/invent/manufacture your stuff there.

    If not, I stand by my statement that a pure production POS is not viable anymore. Buying T2 bpcs is out of question and building T1 modules or ammo at a POS ... come on (I don't say it's impossible - I just say not viable!)
    Ships generate a good profit margin, but aren't worth building on a small tower. (you can only anchor ONE medium or large ship array - with only five production slots)