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Player Features and Ideas Discussion

 
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Summer industry

First post
Author
Leoric Firesword
Imperial Shipment
Amarr Empire
#1 - 2014-04-30 15:14:18 UTC
I was with you guys right up until the Teams blog.

Essentially, with increasing cost of inserting job you're making industry spread out away from the hubs. Then with the teams you're auctioning them, bringing industry back to the hubs if they want to get a decent team for use.

net gain? bigger isk sink for starting jobs.

If a larger isk sink for starting jobs was what you were going for, I don't think you need 6 dev blogs and an entire expansion to do that.

also, from what I can tell (and I may be wrong) but you've essentially kicked the little guy out of the industrial market. If the math I've seen in the Science & Industry forum is correct, there's no such thing as doing anything but the max number of runs going forward otherwise you'll eat into your profit margins.

Destination SkillQueue
Doomheim
#2 - 2014-04-30 15:41:00 UTC
So what is the feature & idea you wanted to present for public discussion?
Leyete Wulf
Caldari Provisions
Caldari State
#3 - 2014-04-30 15:49:34 UTC
Destination SkillQueue wrote:
So what is the feature & idea you wanted to present for public discussion?


I'm just gonna guess from the first line the feature up for discussion is the industry 'teams' proposed in the fifth summer industry dev blog.

My two cents. Its a big feature being hidden in a cluster of small features and hasn't really been thought out.
All of the other blogs are about changes to existing mechanics or improvements to the UI.
The 'team' thing is a new feature with a lot of proposed material and needs more work.
Rowells
Pator Tech School
Minmatar Republic
#4 - 2014-04-30 16:26:42 UTC
I think it is just add more options. Some situations might benefit some may not. It's all up to you and how you use it.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#5 - 2014-05-01 20:49:37 UTC
Please give your feedback in the relevant thread.

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