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Dev Blog: Team Up: Industry Work Teams

First post First post First post
Author
DEFANDER
CSV - Like in politics - rules apply differently
#141 - 2014-04-30 13:44:09 UTC
This will be my last post.

It is very obvious that CCP does not even want to talk about all the problems that are already in the game, not to mention all the potential problems this exp. will/can bring.


Final point i want to make.

CCP wants to fix the game ? Fine.

1. Stop making it wors. (i see some fun ideas for this upcoming expansion - but the majority of them will bring a lot of "bad mojo")

2. When you are faced with a tough question - take the time to give an honest reply.

3. I see that CCP does not want to remove the tech moons from the game ( we all know why ). Then place 100 times more moons in High sec and WH space then.

Remove the power hold big blocks have on the game.

4. So much more to add, but i feel like it is just POINTLESS.


If CCP thinks this is the way to go, place the power in the hands of a few BARONS, instead of having a free universe in witch to play.


This would the time to step up and really RETHINK your entire strategy.
virm pasuul
Imperial Academy
Amarr Empire
#142 - 2014-04-30 13:44:38 UTC
yes without digging for the quote
losing bids get their money back
Eurynome Mangeiri
Pator Tech School
Minmatar Republic
#143 - 2014-04-30 13:45:18 UTC
Gilbaron wrote:
Quote:
this will bring a good ground for cartels, who will rise even more the prices, generating more inflation.

now more inflation will be a deterrent for the players, so sooner or later, they will just leave the game.


you have absolutely no idea what inflation is

oh really? go back to school then.....
Loraine Gess
Confedeferate Union of Tax Legalists
#144 - 2014-04-30 13:46:23 UTC
zahter wrote:
Very interesting and brilliant idea, however i fear big guys will monopolize the good teams. Little industrialists will find it difficult to win against giant empires.




welcome to industry forever and ever



Don't like it? Bleed em.
virm pasuul
Imperial Academy
Amarr Empire
#145 - 2014-04-30 13:49:10 UTC
DEFANDER wrote:
This will be my last post.

It is very obvious that CCP does not even want to talk about all the problems that are already in the game, not to mention all the potential problems this exp. will/can bring.


Final point i want to make.

CCP wants to fix the game ? Fine.

1. Stop making it wors. (i see some fun ideas for this upcoming expansion - but the majority of them will bring a lot of "bad mojo")

2. When you are faced with a tough question - take the time to give an honest reply.

3. I see that CCP does not want to remove the tech moons from the game ( we all know why ). Then place 100 times more moons in High sec and WH space then.

Remove the power hold big blocks have on the game.

4. So much more to add, but i feel like it is just POINTLESS.


If CCP thinks this is the way to go, place the power in the hands of a few BARONS, instead of having a free universe in witch to play.


This would the time to step up and really RETHINK your entire strategy.


Pick your toys up off the floor, put them back in the pram, and calm down a little.
Eve is an evolving game, it's been evolving for 11 years now. Sometimes the changes are good some time they are not so good.
In both cases all the Devs work their bo**ocks off so we can have fun in the game.
Try and be a little more constructive and less the sky is falling we are all doomed.
Ask questions if you are not sure about something.
Iorga Eeta
Hekatonkheires Industries
#146 - 2014-04-30 13:50:34 UTC
Tell us more about this Team incubator using PI idea. Will I be able to transfer booze, cigarettes and exotic dancers (male/female) through customs offices?

Are you creating a Cube Farm module for POSs?

Will the text of the Save the Damsel mission change from being some executive's daughter to Nigel the project manager from the tier 5 frigate production team?

Joking aside, I like the idea in concept. It'll be interesting to see what happens when it goes live. How long is the "auction" period for a team, btw?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#147 - 2014-04-30 13:50:39 UTC
So, do I get that right: I bet on the Team and I win the Team and then everyone else can use my Team and doesn't need to pay money to me to use my Team. So I pay that others can use it?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#148 - 2014-04-30 13:52:09 UTC
virm pasuul wrote:

In both cases all the Devs work their bo**ocks off so we can have fun in the game.


Now I realize why I imagine the devs all having high pitched voices when I read their posts...
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#149 - 2014-04-30 13:52:21 UTC
Rivr Luzade wrote:
So, do I get that right: I bet on the Team and I win the Team and then everyone else can use my Team and doesn't need to pay money to me to use my Team. So I pay that others can use it?

Or if you would prefer it the other way, you can be the leach on someone elses purchase.
CCP SoniClover
C C P
C C P Alliance
#150 - 2014-04-30 13:52:40 UTC
Iorga Eeta wrote:

Joking aside, I like the idea in concept. It'll be interesting to see what happens when it goes live. How long is the "auction" period for a team, btw?


The auction will last for 7 days. We will pre-seed teams when this goes live, so on average six auctions will end every hour.
CCP SoniClover
C C P
C C P Alliance
#151 - 2014-04-30 13:53:19 UTC
Rivr Luzade wrote:
So, do I get that right: I bet on the Team and I win the Team and then everyone else can use my Team and doesn't need to pay money to me to use my Team. So I pay that others can use it?


This can happen.
DEFANDER
CSV - Like in politics - rules apply differently
#152 - 2014-04-30 13:53:21 UTC
virm pasuul wrote:


Pick your toys up off the floor, put them back in the pram, and calm down a little.
Eve is an evolving game, it's been evolving for 11 years now. Sometimes the changes are good some time they are not so good.
In both cases all the Devs work their bo**ocks off so we can have fun in the game.
Try and be a little more constructive and less the sky is falling we are all doomed.
Ask questions if you are not sure about something.



How many questions that you do not get a response to are too many from your perspective ?
Hexatron Ormand
Center for Advanced Studies
Gallente Federation
#153 - 2014-04-30 13:53:31 UTC
And there was hope that teams may have been "bringing back working together as a corporation". This expansion really focuses on the single person and the alts this person may have.

Corporations that own BPOs for all their members will have a harder time than they had so far - and so far it wasn't all too favourable either....
Pirmasis Sparagas
Bullet Cluster
#154 - 2014-04-30 13:54:13 UTC
Why not let DUST 514 players to train teams?
After all - they are the ones who live in planets.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#155 - 2014-04-30 13:54:35 UTC
DEFANDER wrote:
virm pasuul wrote:


Pick your toys up off the floor, put them back in the pram, and calm down a little.
Eve is an evolving game, it's been evolving for 11 years now. Sometimes the changes are good some time they are not so good.
In both cases all the Devs work their bo**ocks off so we can have fun in the game.
Try and be a little more constructive and less the sky is falling we are all doomed.
Ask questions if you are not sure about something.



How many questions that you do not get a response to are too many from your perspective ?

That would depend on how many of the questions are worth responding to.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#156 - 2014-04-30 13:56:26 UTC
Pirmasis Sparagas wrote:
Why not let DUST 514 players to train teams?
After all - they are the ones who live in planets.

Team Specialisations - Broad: Kicking Ass, Narrow: Chewing Bubble Gum.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#157 - 2014-04-30 13:57:29 UTC
Bad Bobby wrote:
Pirmasis Sparagas wrote:
Why not let DUST 514 players to train teams?
After all - they are the ones who live in planets.

Team Specialisations - Broad: Kicking Ass, Narrow: Chewing Bubble Gum.


And there's a planetary shortage of bubble-gum...
Max Kolonko
Caldari Provisions
Caldari State
#158 - 2014-04-30 13:57:30 UTC
What is the cost of hiring a team compared to basic cost of running tbe job? How this scales with levels of team specialization? I cant find it in the blog.


Also, lets say the team reduces mineral cost for item by 5% and that item requires 5 units trit to build. Im runing a single run and have no benefit as 5*.95 is still 5, but if i run 4 runs of this item in the single job will it decrease the mineral cost from 20 to 19 (5*4*.95) or will it treat separate items requirment as base for calculation - round(5*.95)*4=20

The same question goes to all bonuses to manufacturing from pos modules and others bonuses to industry introduced in past industry blogs
DEFANDER
CSV - Like in politics - rules apply differently
#159 - 2014-04-30 13:58:08 UTC
Pirmasis Sparagas wrote:
Why not let DUST 514 players to train teams?
After all - they are the ones who live in planets.


Good poing.

Or be a part of the process to an even greater %.

Have all the professions available to learn and skill up by the DUS 514 players, and they can make them self's available for hire.
Dav Varan
State Protectorate
Caldari State
#160 - 2014-04-30 14:00:38 UTC
CCP SoniClover wrote:
handige harrie wrote:
If teams have a minimum cost per Jump and teams can be used in Wormholes, how are bids from WH's calculated?


They're assumed to have a fixed jump distance of 50.



Given that wormhole can only be navigated too if you have someone inside the wormhole system to pop up an entrace how will the teams get to the wormhole system.

Do they know something we dont?