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[Crius] Jump Drive Isotope Consumption

First post First post First post
Author
Rommiee
Mercury Inc.
#401 - 2014-04-30 11:21:53 UTC
Vaju Enki wrote:


Use normal freighters. JF shouldn't even be in the game.



They already are. If you don't know how or why do some research before making idiotic comments.
Green Gambit
Blue Republic
RvB - BLUE Republic
#402 - 2014-04-30 11:24:15 UTC
Needmore Longcat wrote:
In all seriousness, not trolling or trying to be nasty at all.

Why can we not work on the things that have been broken for literally 10 years, before we start changing mechanisms that work at least somewhat well at the moment?

POS comes to mind, for one...


Because whilst getting a game designer/balancer to work on POS code would be very entertaining - I don't think it would come out of the process much better than it is now.
gascanu
Bearing Srl.
#403 - 2014-04-30 11:35:25 UTC
isotopes are basically " the gasoline" of eve online; this change will drive the prices up;
and, like in real life, (yea, i know, but it's about economy here) when the gasoline prices goes up, who will get affected really bad? the medium/low classes; the rich don' t really care and the oil producers Lol...
sci0gon
Kaira Innovations
#404 - 2014-04-30 11:49:14 UTC
I cant help but think that you guys made this change rashly.

firstly industry changes are going to force people to use pos's more due to the pricing scheme of station use and with the lack of standings required to put up a pos it really doesn't take much to do it. now we have the must nerf cap's fuel just for the sake of it, so whats next? are you going to nerf fuel blocks to the point that they build with the same requirements but only produce half the fuel?

both of these changes and projection of player pos use in empire will have a price hike on ice mining as already discussed while will cause many to flock to it not just those who mine to sell but also those who mine to fuel their own pos's
Black Canary Jnr
Royal Amarr Institute
Amarr Empire
#405 - 2014-04-30 12:01:02 UTC
The other angle to this is that it combats cap proliferation by pricing out poorer players and making caps a more substantial investment.

Before you go on about how it's your right to have a cap lets look at the situation.

Serious sov battles in 0.0 (Notice: SOV) have become about who has the most caps and supers to the point where subcaps are irrelevant, except for HICS and DICs, and prehaps a few support ships. The Slowcat carrier doctrine, even post drone assist, is still a monumental force. It can take on subcap forces many times larger than it's own to the point where sub-caps are almost ineffective, the only counter is other capitals and supers. A newbie in a rifter was once a force to be reckoned with, now he's a none factor in a sov battle. What we are approaching is the end game, where it's all about caps. It used to be Hellcats, drakes, alpha fleets, thundercats and other doctrines, were you could 'counter' an enemy fleet with a different concept, be it sig tanking, sniping, out tanking, alpha. All that is now becoming more irrelevant in serious Sov 0.0 battles and the arms race is getting more advanced in other fights, we are seeing T3s become the main subcap fleet doctrines for all 0.0 powers. The end game of eve gets nearer everyday as we continue our trudge towards inevitable cap ownership. The next big war we will see (likely N3/ PL v. Goons + pets) is going to highlight this fact more than ever before as fights depend on breaking the ever increasing, easily replaceable, caps being fielded.

Whilst this change to fuel consumption will have negative impacts there is no way around it, caps must be neutered, the consequences of inaction is a nerf to the PvP that makes EVE so great and enjoyable. Does increasing Jump costs neuter them? Yes, i'd say it goes a way towards it, but it doesn't do enough. Caps and supers should be expensive, it's a frickin' capital ship with 1000's of crew members with the best mobility, defence and offence in the game (not including JFs and Rorqs of course). That comes at a price and the price just went up.

Yes, prices will go up this patch, the formulas are changing, it's going to be more expensive for T2, but that's going to affect everyone equally, i can live with that, i can live with inflation and getting less bang for my buck. I have no sympathy for the people who want to jump stuff 2 times to sell it in hi-sec, it's a buff and a niche for shallow 0.0 with it's poor ratting. Deep 0.0 gets officer spawns and AFK ratting, we get to do cheaper indy. Don't like it? Get your renter overlords to get you a new system closer to hi-sec.

This patch is going to open up lots of opportunity's if people can just see past the 'i pay more/ i get nerfed' view. Can't have it your way all the time.
Jenn aSide
Soul Machines
The Initiative.
#406 - 2014-04-30 12:17:15 UTC
Albert Madullier wrote:
^
you mean it seems that ppl aren't willing to give up their real life jobs and have making isk as their full time job


That sounds like entitlement to me.

If things get too expensive, cut back. I am going from 4 accounts to 3 because while isk isn't hard to make, 3 billion isk per month for plex is a bit high as overhead, so to be more comfortable I'm letting go of a mostly cyno account. CCP never promised that plex would stay low. and no one ever promised you that you'd always be able to just plex accounts forever.

Likewise, our alliances should adapt to this change (even exploit it) and keep on trucking. As much as I'd hate to pay more at the pump, the truth is that fuel has probably been way too cheap for a long time.
Jenn aSide
Soul Machines
The Initiative.
#407 - 2014-04-30 12:19:08 UTC
Black Canary Jnr wrote:
The other angle to this is that it combats cap proliferation by pricing out poorer players and making caps a more substantial investment.

Before you go on about how it's your right to have a cap lets look at the situation.

Serious sov battles in 0.0 (Notice: SOV) have become about who has the most caps and supers to the point where subcaps are irrelevant, except for HICS and DICs, and prehaps a few support ships. The Slowcat carrier doctrine, even post drone assist, is still a monumental force. It can take on subcap forces many times larger than it's own to the point where sub-caps are almost ineffective, the only counter is other capitals and supers. A newbie in a rifter was once a force to be reckoned with, now he's a none factor in a sov battle. What we are approaching is the end game, where it's all about caps. It used to be Hellcats, drakes, alpha fleets, thundercats and other doctrines, were you could 'counter' an enemy fleet with a different concept, be it sig tanking, sniping, out tanking, alpha. All that is now becoming more irrelevant in serious Sov 0.0 battles and the arms race is getting more advanced in other fights, we are seeing T3s become the main subcap fleet doctrines for all 0.0 powers. The end game of eve gets nearer everyday as we continue our trudge towards inevitable cap ownership. The next big war we will see (likely N3/ PL v. Goons + pets) is going to highlight this fact more than ever before as fights depend on breaking the ever increasing, easily replaceable, caps being fielded.

Whilst this change to fuel consumption will have negative impacts there is no way around it, caps must be neutered, the consequences of inaction is a nerf to the PvP that makes EVE so great and enjoyable. Does increasing Jump costs neuter them? Yes, i'd say it goes a way towards it, but it doesn't do enough. Caps and supers should be expensive, it's a frickin' capital ship with 1000's of crew members with the best mobility, defence and offence in the game (not including JFs and Rorqs of course). That comes at a price and the price just went up.

Yes, prices will go up this patch, the formulas are changing, it's going to be more expensive for T2, but that's going to affect everyone equally, i can live with that, i can live with inflation and getting less bang for my buck. I have no sympathy for the people who want to jump stuff 2 times to sell it in hi-sec, it's a buff and a niche for shallow 0.0 with it's poor ratting. Deep 0.0 gets officer spawns and AFK ratting, we get to do cheaper indy. Don't like it? Get your renter overlords to get you a new system closer to hi-sec.

This patch is going to open up lots of opportunity's if people can just see past the 'i pay more/ i get nerfed' view. Can't have it your way all the time.


Well said. No one likes a nerf but CCP is balancing a video game and when something is too cheap or easy, it should probably be adjusted.
Arthur Aihaken
CODE.d
#408 - 2014-04-30 12:29:01 UTC  |  Edited by: Arthur Aihaken
In addition to the proposed changes, why not also disallow isotope storage in fleet hangars? This would have a minimal impact on black ops, dreadnoughts and jump freighters but seriously curtail carriers, supercarriers and titans.

I am currently away, traveling through time and will be returning last week.

Neutrino Sunset
Sebiestor Tribe
Minmatar Republic
#409 - 2014-04-30 12:46:49 UTC
Apollo Purvon wrote:
You expect highsec ice consumption to drop on the theory that people will downsize their towers, ignoring the idea that more people will drop towers because you're also removing standings requirements and giving bonuses to tower manufacturing. In order to offset this drop in Highsec consumption, you're increasing nullsec logistics costs. This is a bad fix based on a non-existent problem.
This. Attempting to fix a non-existent problem.

If anything needs fixing it is ease of power projection for alliances with limitless isk renting out half of nullsec. But until you can think of a way of fixing that without making logistics even more of a nightmare than it already is or nerfing BlackOps, then just leave it alone.

If you need something useful to do you could start with fixing the bloody overview so that it remembers each tab's sort order, and giving us a keyboard shortcut for 'orbit at current'.

Ream Lolstar
Ministry of War
Amarr Empire
#410 - 2014-04-30 12:52:45 UTC
Really nice change fozzie, if you want to move around eve with your capitals you have to pay for it
Vaju Enki
Secular Wisdom
#411 - 2014-04-30 12:56:06 UTC  |  Edited by: Vaju Enki
Also make capital ships have an daily upkeep cost (like magic the gathering cards). A new item "capital maintenance parts" that can by manufactured by industrialists.

The Tears Must Flow

Raketefrau
ConHugeCo
#412 - 2014-04-30 13:31:52 UTC
CCP Fozzie wrote:
Hello everyone!

In the upcoming Summer release we are making a lot of changes that we expect will impact player behavior surrounding manufacturing, mining and starbase use. We see an opportunity here to make some adjustments to the way that Jump Drives consume their isotope fuel that will hit a few birds with one stone.


Eve Summer 2014: Screwing Every Orifice

Pretty much every single devblog I've seen so far about this expansion has been a kick in the nuts. More complexity, more cost, more work, more effort in a game that already feels like an extra job.

Gonna be nice to get that $30/month back in the budget.
Demotress
Systems High Guard
Tactical Narcotics Team
#413 - 2014-04-30 13:35:11 UTC
dont forget this is gonna affect prices of null and low sec commodities. meaning anything you can only find in null or low will go up rather sharply in price because the cost to move it is going to go up sharply. therefore itll end up increasing anything that needs for example moon goo to be built. be ready for a mass inflation of prices.
Anthar Thebess
#414 - 2014-04-30 13:45:01 UTC
This is move in the right direction.

Now big bloobs just drop countless capital fleets on each possible timer.

After this change price of defending r64 moon that is to far from a staging location will be so big that moving your ships to defend this tower will be equal to a month or two month income from this pos.
So big powers will have to decide let go on this moon , or spend 2-3b just to defend this one timer.

From my perspective titan bridge cost need to be also escalated.

We are not talking only about 50% increase in fuel consumption , but about 75% shift in the isotopes price at the same time.

People will put a lot of towers in the higsec that also need those isotopes.

Anthar Thebess
#415 - 2014-04-30 14:05:20 UTC
This is the real reason why.

Bloobs are using Archon fleets.
Lets assume that r64 moon is owned right now by a bloob.
Let it be close, very close to staging point , only 1 midpoint , around 30 LY so all carriers at lvl V calibration can jump.

Currently amarr isotopes is expensive , but it will be more so lets assume 1.5k per isotope.

Lets think about smaller fleet just 100 archons that have to make this trip.
This will give us 20,500 isotopes in only one way after this change - so this will be around 4.100.000 isotopes for this whole fleet to be moved in both directions.

Simple math : 4.100.000 * 1.500 = 6.150.000.000 per trip to save one r64 tower.

This is way more than this tower will earn you in month , and locals can ref it again day after.

This is what all big blobs are terrified that all their income will be consumed by fuel costs.

If this change will be connected to direct pos jump bridge changes , and increase in cost of titan bridges then all smaller alliances , lowsec people will be able to take poses that are in area where they are living.

Big coalitions will have rethink what is realy worth to defend - when they spend 8bil a month to defend pos that will give them 2-3bil of income per month.
El Geo
Warcrows
THE OLD SCHOOL
#416 - 2014-04-30 14:07:48 UTC
I'm neither part of a large coalition or alliance nor do I wish to be but one thing I do use is my archon for hopping around NPC k-space as a type of mobile office for myself and sometimes members of my small corp, i've also recently taken to bridging them around by use of blops to make things easier.

Now, I'm definately not a fan of large alliances (like a lot of you posting are in) and I can afford the costs (although extremely grudgingly but I like my semi nomadic gamestyle, and the my carrier enables me to do that where Blops bridging allows me to move my corpmates (without jump capable ships) around as well) but I can not see the sense in these particular changes, so far everything i've been reading in the upcoming patch seems to point to an increase in overal pricing accross the board.

Am I to assume that these changes are meant to somehow benefit me or my small corp in some way and how exactly will they do it?

Anthar Thebess
#417 - 2014-04-30 15:20:43 UTC  |  Edited by: Anthar Thebess
I dont have or want to have a pos.
Yes smaller aliances also will be affected , but i proposed a bit ealier that ronquals and JF should be excluded from this change.
At the same time i suggested that supercapitals should burn way more than 50% MORE fuel.

Normal player don't deploy 60LY away every day to save something - big bloobs have to.
Zoldarion Katelo
Caldari Provisions
Caldari State
#418 - 2014-04-30 15:36:26 UTC
I dont really get this change at all. It really just seems like a 'stick it to the little guy' change. 0.0 items will all go up in price, that is a given. With regards force projection of the large alliances i think line members will see 0 change, the higher ups will change whatever sums they need to to cover the increased cost and alliances will still provide fuel for cap operations. The smaller alliances' pilots that do no provide fuel for their cap pilots will feel a real pinch as less pilots will report for duty.
Axe Coldon
#419 - 2014-04-30 15:38:04 UTC
Antoine Jordan wrote:
Are you doing anything for carriers, who often carry a large part of their fuel in their corporate hangar, or is it intended that they won't be able to go as far without refueling after this change?


Way I read it the volume of the isotopes gets smaller. so you will be able to hold more in your various cargo holds.

No trees were killed in the sending of this message. However, a large number of electrons were terribly inconvenienced.

Alyssa Haginen
Doomheim
#420 - 2014-04-30 15:42:17 UTC
What it means is every jump drive ship will lose 16% fuel capacity. If your total range is 10ly right now it will be 8.4ly after the update. This is just dumb because ccp has and keeps downgrading income in all forms in the game too. When a player feels they would need to invest more time and money then they have available they are less likely to keep playing.