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Player Features and Ideas Discussion

 
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[Crius] Jump Drive Isotope Consumption

First post First post First post
Author
Dracvlad
Taishi Combine
Astral Alliance
#381 - 2014-04-30 08:02:16 UTC  |  Edited by: Dracvlad
In this thread a Goon said the impact on his alliance is trival, for my group it is not trival. Thank you CCP for making it even more difficult as a small guy in the fringes of 0.0.

The reason you did this was to try to take back some of the advantages you are giving to null sec coalitions in terms of industry, you realised that it would be too easy for them to flood hisec markets, and the only way you could try to stop that was transport costs. This does nothing for force projection apart from kick the small guys in the nuts even more.

I operate a JF and the jump fuel for that is already a pain, but that makes it even more painful, so the next patch, my main way of getting minerals (gun mining) gets a 50% nerf, and then you add to the pain by making it even more expensive to bring in minerals from hisec. Now what about adding hidden mining sites in NPC 0.0 at least, so we have a slightly better chance of gathering minerals, apart from ninja Venture fleets...

From all of this I am expecting you guys to nerf hauler spawns next, please at least leave them as they are in NPC 0.0.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Shiti Dama
Hull Zero Two
#382 - 2014-04-30 08:19:01 UTC
My anticipation for the summer patch is up by 50%, desire to log in is down by 1/3.
Marlona Sky
State War Academy
Caldari State
#383 - 2014-04-30 08:45:58 UTC
Habris wrote:
CCP Fozzie,

Please stop breaking our game. Your so called "balancing" is terrible. Firstly the black ops battleships have REALLY crappy holds as is, and you are suggesting this? Secondly of all the things that need addressing you pick this? Just please stop.

disgruntlely,
Me

Typical goon. Roll Try putting forth a tiny bit of effort to read and you will have noticed isotopes are being reduced by 1/3 to offset the 50% increase in consumption. Effectively what you could bridge/jump before with your fuel bay will be identical after the patch.

Habris wrote:
p.s. remember those interceptor changes? yeah this is about a good idea as that. Reminder: it wasn't.

Interceptors are really taking you nullbears for a ride lately. Maybe form a gang to deal with them when they are around? I kill them all the time with a hauler and here you are crying bloody murder how they are destroying your game. Wipe those tears little goon. Go tell papa mittens to reimburse your ratting Ishtar and to do something about those bad, bad interceptors.

No seriously, stop crying. You are embarrassing null players. Ugh
Vaju Enki
Secular Wisdom
#384 - 2014-04-30 08:53:09 UTC  |  Edited by: ISD Ezwal
*Snip* Please refrain from personal attacks. ISD Ezwal. this just proves that the changes happening are way overdue.

Thank you CCP and keep fixing EvE Online.

The Tears Must Flow

Dave Stark
#385 - 2014-04-30 09:10:21 UTC  |  Edited by: ISD Ezwal
Vaju Enki wrote:
*Snip* Please refrain from personal attacks. ISD Ezwal. this just proves that the changes happening are way overdue.

Thank you CCP and keep fixing EvE Online.


considering there has been a lot of talk about people switching to shield caps (so, mostly caldari ships) you might want to take a moment to consider that if the entity in the game who has literally just been handed a monopoly on capital fleet fuel prices says "this is bad" they might have a point.

then again, they just might really hate being rich. *shrug*
Rommiee
Mercury Inc.
#386 - 2014-04-30 09:15:00 UTC  |  Edited by: Rommiee
Jena Jamson wrote:
Don't you see all the negative responses here?

WE DONT WANT IT!

CCP LISTEN TO YOUR PLAYER BASE WHO ACTUALLY PLAYS THE GAME!


Think back over the last few years....

When have CCP EVER listened to the player base...they may make a few cosmetic changes to give the impression that they listen, but in reality they really do not give a sh!t what we think.

They have a fancy idea that some idiot dreamt up (probably while drunk, as no-one can come up with dopey ideas like this otherwise) and will bring it in regardless of what anyone says.

I have long since given up providing feedback on the test forums, as it is completely pointless. I don’t even bother looking at it anymore as it is totally irrelevant.


So, save your breath, they are going to do it anyway.


EDIT: Oh yeah, also be prepared for an almost zero response from the Devs to awkward questions or feedback that does not fit in with their awesome plan, but you've probably noticed that already :)
King Fu Hostile
Mea Culpa.
Shadow Cartel
#387 - 2014-04-30 09:23:49 UTC
Rommiee wrote:

So, save your breath, they are going to do it anyway.



I'd do the same just to get to laugh for all these aspie tears, but they do it because it's good for the game.

Local industry creates gameplay, and regional resource differences encourage territorial conflicts. Both reduce stagnation and enrichen the game.


Amely Miles
Second Exile
#388 - 2014-04-30 09:25:35 UTC
i have started calling this "the Summer of Nerf" .... i am hoping what i imagine is about to come true ...the builing your own gates thing has me thinking of a Eve 2.0 universe next to this one allowing for server tidi to disperse between the two universes as well as power projecting, if i imagine this correctly the second universe would need to have us build gates on the other side as well to get back to this one so if this is true then it makes sense for CCP to be pushing people in to a self sufficent way of living and i agree ...if not then CCP fail big time.

As I slipped my finger slowly inside her hole, I could immediately feel it getting wetter and wetter.

I took my finger back out and within seconds she was going down on me.

"I really need a new boat," I thought to myself.

Tragot Gomndor
Three Sword Inc
#389 - 2014-04-30 09:35:44 UTC
Hello :D

you dont like that nerf?
you live in 0.0?
you still like isk?

JOIN WORMHOLES TODAY
-no cynos
-no jumpdrives
-no icebelts
-no supers
-(almost) no goons
and therfore
-(almost) no tidi

ENLIST NOW
TO THE LOCAL WORMHOLE CORP NEAR YOU

NONONONONONO TO CAPS IN HIGHSEC NO

Freelancer117
So you want to be a Hero
#390 - 2014-04-30 09:36:58 UTC
This could be a smart way to catch botting from RMT Cool

Because of the increased consumption, extra demand will increase the price and attract botters to this market segment more.

Once they are all in place in ice belts, CCP only needs to check the client and behavior of these accounts and BAN HAMMER TIME

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Johan March
The Scope
Gallente Federation
#391 - 2014-04-30 10:05:13 UTC
I'm too much of a filthy casual to pretend to know how this change will effect every aspect of gameplay, but CCP usually does changes in the 10-20% range and then re-evaluates. A 50% change in fuel consumption just seems a bit much.
Nofearion
Destructive Brothers
Fraternity.
#392 - 2014-04-30 10:17:56 UTC
It is natural for most to Fear change, to explore the unknown and be taken out of their comfort zone.
Make no mistake change has been needed for quite some time in the indy game.
This is but one piece of the puzzle and I believe CCP is doing their best to improve the game.
From what CCP Fozzie has stated and from what is in the other threads this will be a good change overall.
This step is intended to encourage local markets to flourish by building locally while at the same time putting a squeeze on large scale force projection.

I applaud the effort, However I think you will see that the power blocs will simply start using ships that use the fuel type of the region they are holding, and will encourage botting of ice mining in null to feed the massive fleets.
The other side of the coin is the small entrepreneurs like myself and many others posting in protest will see increased cost of transport quickly outstipping our profit margins, Can't do without goods will cause an imbalance in the market where it is relatively cheap in the space it is found in. Namely products made from the racial goo's. Do the the cost of import and scarcity these items will command a very high price. where they cannot be found.

I know that sounds good right?

however the power blocs have their logistic chains set up and cover so much space that members of those power blocs will see little of any change. Those of us who are not operating within those circles will be cut out.
help us remain competitive, in addition of the 2/3ds reduction in the size of Isotopes, increase Jump freighter fuel bays by 40%.
while it will not reduce the cost it will increase our range and or allow us to get the best price for needed fuel to where we do not pay a premium do to limited availability in the areas we travel.
Night9
Temple of Tuvan Orth
Guardians of Tranquility
#393 - 2014-04-30 10:26:18 UTC
loving the tears.

rus for life ))
Anthar Thebess
#394 - 2014-04-30 10:33:11 UTC
Good change.

Big bloobs are already unhappy - as this will increase cost of defending moons on edge of their space.

Can we get also pos jumb bridge fuel cost increase and smaller Jump Bridge range?
Anita Too
Ministry of War
Amarr Empire
#395 - 2014-04-30 10:58:17 UTC
I am neither an opponent nor a proponent to this change. However, an industry buff should not be raising the price of everything thus forcing people to do industry (or making people who already does industry happy for a short time). Rather, CCP should look into making industry (or mining ice in this aspect) more interesting.

As I remember, there was talks of having surprises of finding moon-goo during mining. What happened to that suggestion? What about creating a mini-game at the end of each asteroid's life (when it was about to pop) where upon successful completion will give some valuable moon-goo/minerals or even modules and ships (well the roids can form around modules/ships if lore if what we're worried about)? Engaging our mind in a mini-game and being rewarded with some "surprise" is what creates excitement.

Hope this helps.
Marius8
DNS Requiem
#396 - 2014-04-30 11:00:56 UTC
Anthar Thebess wrote:


Can we get also pos jumb bridge fuel cost increase and smaller Jump Bridge range?


please don't give them more BAD ideas!
Bill Andrex
School of Applied Knowledge
Caldari State
#397 - 2014-04-30 11:02:17 UTC  |  Edited by: Bill Andrex
Increase isotopes are you mad? So let's kill off industry for the average guy or small alliance in one foul swoop so the large entities are are to absorb these costs from moon goo and rental agreements.

Bad enough with the refining changes coming in as well, manufacturing and logistics in 0.0 will suffer, this is a double edged sword with increased hauling with ore compression AND increased costs in logistics.

If it ain't broke don't fix it, CCP please stop screwing your customers....
Vaju Enki
Secular Wisdom
#398 - 2014-04-30 11:10:46 UTC  |  Edited by: Vaju Enki
Bill Andrex wrote:
Increase isotopes are you mad? So let's kill off industry for the average guy or small alliance in one foul swoop so the large entities are are to absorb these costs from moon goo and rental agreements.

Bad enough with the refining changes coming in as well, manufacturing and logistics in 0.0 will suffer, this is a double edged sword with increased hauling with ore compression AND increased costs in logistics.

If it ain't broke don't fix it, CCP please stop screwing your customers....


Use normal freighters. JF shouldn't even be in the game.

The Tears Must Flow

King Fu Hostile
Mea Culpa.
Shadow Cartel
#399 - 2014-04-30 11:12:29 UTC
CCP: we want to encourage local production by buffing refining and production outside high population areas and nerfing JFs
Nulltards: bloobloo alkjdsalksjdlaksj butbutbut JFs will cost more



gascanu
Bearing Srl.
#400 - 2014-04-30 11:13:43 UTC
Anthar Thebess wrote:
Good change.

Big bloobs are already unhappy - as this will increase cost of defending moons on edge of their space.

Can we get also pos jumb bridge fuel cost increase and smaller Jump Bridge range?



ice miner spotted! Cool