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Interceptor balance check-in

First post
Author
Domanique Altares
Rifterlings
#21 - 2014-04-29 16:58:34 UTC
Herzog Wolfhammer wrote:

Make the Venture and that other Ore ship bubble-immune and up the rare mineral/gas content of nullsec then see what happens.


A majority of hisec miners cry tears because there's rich stuff in areas of space that they still won't go to.
Rovinia
Exotic Dancers Union
#22 - 2014-04-29 17:06:51 UTC  |  Edited by: Rovinia
Love the warpspeed changes, but have mixed feelings about the bubble Immunity for interceptors. It was allready hard to catch IC's before that change because of their extreme fast alligne time and speed. Now it's a bit too much of a "get-out-of-prison-Card".

At least Heavy interdictors should be able to catch them.
Ramona McCandless
Silent Vale
LinkNet
#23 - 2014-04-29 17:07:59 UTC
Domanique Altares wrote:
Herzog Wolfhammer wrote:

Make the Venture and that other Ore ship bubble-immune and up the rare mineral/gas content of nullsec then see what happens.


A majority of hisec miners cry tears because there's rich stuff in areas of space that they still won't go to.


Agreed

Its not hard to ninja mine, but its still too much fun for them

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Herzog Wolfhammer
Sigma Special Tactics Group
#24 - 2014-04-29 17:43:01 UTC  |  Edited by: Herzog Wolfhammer
Gospadin wrote:
On the high end of speed, I think the changes are great.

On the low end (freighters through battlecruisers) I think the ships are a bit too slow, so as to make the game feel tedious when flying them.




I predict that a day will come when some jump capability is added to the subcaps, perhaps with the faction variants that cannot and jumping them will be considered the ONLY way to fly.

It will be the end of battleships in solo/small gang, but more like a final nail in the coffin if I'm reading the forums right. But the role of a battleship by default seems antithetical to using them for anything outside of fleet.


What I hope not to see if partial jump capability with an imbalanced cost ratio. It would be rather dumb to jump caps and battleship subcaps but everything from battle cruiser on down has to run a gauntlet to race to the battle. Yes the need for battleships as support for carrier groups (traditionally) would be met but battleships are naked without their cruiser and frigate support.

In other words, I have a feeling that a day may come when warp speed is an optional matter for interstellar travel as ships will jump with their fleets. But I'm hoping that fleet size and power requirements have some play lest it's 1000 ship instablob games replacing BLOPS DROPS (making matters worse).

But for instrastellar engagements warp speed would make all of the difference, like when things go bad and you have a fleet bail out to regroup for counterattack or jump out of the system.

Bring back DEEEEP Space!

Dorian Wylde
Imperial Academy
Amarr Empire
#25 - 2014-04-29 20:58:43 UTC
Felicity Love wrote:

Tweaks and rebalances are fine -- but SHINY, NEW STUFF is BETTER.





Shiny new stuff is pointless if it's new broken stuff, added to the pile of existing broken stuff.
Grunanca
Brutor Tribe
Minmatar Republic
#26 - 2014-04-29 21:26:45 UTC
Petrus Blackshell wrote:
Now that it's been a little while, what does everyone think of bubble-immune interceptors, and buffed warp speeds?

Has it brought dynamic gameplay, rich PvP, and variety to the game?

Or has it killed the nullsec landscape, completely undermined any system domination/interdiction, encouraged more mindless blobbing, and overall "fixed broke what wasn't broke?"


Warp speed made them really hard to hit with smartbombs... They come out of warp so fast you have to fire your bombs before they are visible on grid...
Hasikan Miallok
Republic University
Minmatar Republic
#27 - 2014-04-29 21:43:13 UTC
The real problem is bubbles.

The game mechanics lets people setup gate camps that are all or nothing. Kill everything they catch and fail to kill anything immune to the bubble.

Its not a good game feature.
Domanique Altares
Rifterlings
#28 - 2014-04-29 21:45:07 UTC
Hasikan Miallok wrote:
The real problem is bubbles.

The game mechanics lets people setup gate camps that are all or nothing. Kill everything they catch and fail to kill anything immune to the bubble.

Its not a good game feature.


Allowing people to exercise their stupidity and get in their own way is an excellent game feature. There's absolutely nothing about a bubble that prevents also fitting sebos, points, and scrams.
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#29 - 2014-04-29 21:48:29 UTC
Agreed that bubbles are a terrible game mechanic. We catch people just fine in low-sec without them. Yes, it takes some effort, and if someone is determined to elude us (like, with an interceptor) then they'll be able to. I don't have a problem with this.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#30 - 2014-04-29 22:59:48 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


28. Please use the correct language when posting on the forums.

The default language for posting on the EVE Online forums is English. Please use English when posting as a courtesy to other forum users, unless the forum channel is specifically created for discussion in another language as part of our localized language specific sub-forums.



ISD Ezwal Community Communication Liaisons (CCLs)

Garandras
The Scope
Gallente Federation
#31 - 2014-04-29 23:22:58 UTC
Only thing I disliked about ceptor changes..

Bubble immune ment there is alot less forced PvP forced ceptor pilot, and also made the holloween war even more boring.. as N3/PL just used Slowcats and ceptors

and Crows are just too easy mode especially when you have a fleet of them


Actually flew my Taranis alot less since the changes D=

Sato Page
Auctor Illuminatas Infinitum
#32 - 2014-04-29 23:32:05 UTC
ceptor is fine, or do you prefer recon camping?

Dinsdale Pirannha for [u]CEO [/u]of [u]CCP[/u]

Voyager Arran
Brutor Tribe
Minmatar Republic
#33 - 2014-04-29 23:53:48 UTC
I don't have a problem with Interceptors in general. Most combat fits are slow enough to be caught by a prepared gatecamp, have very limited selections of prey that they can successfully engage alone, and have strengths that don't scale well with numbers beyond a handful due to their poor projection and individual EHP.

However, it has introduced a few edge cases that I have some misgivings about, such as fits that literally cannot be caught traveling gate-to-gate. I enjoy moving my clones around while alt-tabbed as much as anyone, but they do break open a few specific situations beyond the already-done-to-death "help I can't protect my ratters".
E Thatcher
Perkone
Caldari State
#34 - 2014-04-30 01:56:21 UTC
still too many jumps between action to make it fun. They need Titan jump thingies.
Amarant'h
Council of Exiles
Brave Collective
#35 - 2014-04-30 06:01:58 UTC
I dont get it.. PVPwise ceptors are problem? Whatta f..? So what if they fly thru systems and run your camps thru.
Im not so sad if they run away. You kill ceppies easily if they want to fight. Curse arazu fleet with logi and none of ceppies are willing to even dare to look at you.

I bet the key here is because afk ratters cant kick their feet up anymore and get easy isk. You have actually be awake. So what? Its normal that you have to work to get your money coming. Everyone is just too lazy and wanting everything without effort.
Gregor Parud
Imperial Academy
#36 - 2014-04-30 07:10:20 UTC
This is what I wrote back when it got introduced, and I still stand by it.

Quote:
Immunity to bubbles created a new nano age, and like the old nano age it's terrible balance and results in a binary ship option; "do I want to win? then I'll need nano/inty". The result of this plague of inties is that it completely messed up true solo pvp. It's easily the worst decision Fozzie And Rise have made so far
.
Hasikan Miallok
Republic University
Minmatar Republic
#37 - 2014-04-30 07:44:22 UTC
Gregor Parud wrote:
This is what I wrote back when it got introduced, and I still stand by it.

Quote:
Immunity to bubbles created a new nano age, and like the old nano age it's terrible balance and results in a binary ship option; "do I want to win? then I'll need nano/inty". The result of this plague of inties is that it completely messed up true solo pvp. It's easily the worst decision Fozzie And Rise have made so far
.


A Plague of Inities.

Sounds like a good novel title.
Eugene Kerner
TunDraGon
Goonswarm Federation
#38 - 2014-04-30 10:52:20 UTC
Petrus Blackshell wrote:
Now that it's been a little while, what does everyone think of bubble-immune interceptors, and buffed warp speeds?

Has it brought dynamic gameplay, rich PvP, and variety to the game?

Or has it killed the nullsec landscape, completely undermined any system domination/interdiction, encouraged more mindless blobbing, and overall "fixed broke what wasn't broke?"


I still did not care to train for one...

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Veld San
Center for Advanced Studies
Gallente Federation
#39 - 2014-04-30 11:12:07 UTC
Tetsuo Tsukaya wrote:
To be honest it seems like the timing is pretty perfect for the rise of ships designed to do hit and run attacks on soft targets with the current state of nullsec being full of renters.



^^^^

This.

As for OP, yes, it does, it brings a lot of new play into the game. The people that don't like the changes are suffering from personal L2P issues. Perhaps they should take their own often given advice and GTFO if they can't handle it.
Elmonky
Federal Navy Academy
Gallente Federation
#40 - 2014-04-30 11:20:05 UTC
All I need to say about this is:



Interceptor vs Light Missiles = Dead Inty
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