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[Crius] Jump Drive Isotope Consumption

First post First post First post
Author
Jenn aSide
Soul Machines
The Initiative.
#341 - 2014-04-29 23:59:57 UTC  |  Edited by: Jenn aSide
Seems to me that many people have gotten used to cheap and easy gameplay. This thread reminds me greatly of the way people panic when plex prices rise.

CCP never promises that that tings won't change.
Albert Madullier
Vanishing Point.
The Initiative.
#342 - 2014-04-30 00:03:06 UTC
^
you mean it seems that ppl aren't willing to give up their real life jobs and have making isk as their full time job
Nevyn Auscent
Broke Sauce
#343 - 2014-04-30 00:08:45 UTC  |  Edited by: Nevyn Auscent
Well, if JF's don't work any more I guess it's a return to the good old normal freighter convoy days. Should be fun.

Also everyone complaining about how this 'nerfs null'
Actually it nerfs high that has to import everything moon goo, high end and most PI things. So will have to pay significantly more for all of those.
TheButcherPete
KarmaFleet
Goonswarm Federation
#344 - 2014-04-30 00:18:14 UTC
Why the hell do we need this change?

we don't WANT it, that's for sure.

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Red Teufel
Calamitous-Intent
#345 - 2014-04-30 00:18:54 UTC
I don't really see it affecting anyone except putting more cash into the industrialist and traders wallets. will increase more blop fleets. so some more activity for sure to come from this. time to start buying up isos
Black Canary Jnr
Royal Amarr Institute
Amarr Empire
#346 - 2014-04-30 00:23:48 UTC  |  Edited by: Black Canary Jnr
TheButcherPete wrote:
Why the hell do we need this change?

we don't WANT it, that's for sure.


Have a 33% reduction in jump range on all JDs then ...

**** The reason why CCP want to do this is that as of odessey only 70% of tope demand could be fulfilled in hi-sec ice fields. Come summer people will be downgrading their research poses from larges because no slots so that's 1/2, 1/4 or even a complete loss of a consumption point of ice products, therefore h-sec can fulfill most, if not all of the ice demand. Clearly not desireable. ****
Loraine Gess
Confedeferate Union of Tax Legalists
#347 - 2014-04-30 00:30:16 UTC
Albert Madullier wrote:
^
you mean it seems that ppl aren't willing to give up their real life jobs and have making isk as their full time job



So pay with cash, you allegedly fully employed dignab
Bob Billyson
Tayto Truck
#348 - 2014-04-30 00:32:13 UTC  |  Edited by: Bob Billyson
So...

Prices for High end minerals will increase.
Prices for Moon goo Will go up.
Prices for PI will go up.

Ship prices go up.
Module prices go up
Implant prices go up (low/null imports)
Supercapital prices will go up.
Fuel prices have just gone up 200-300 isk.

Are you forgetting you were hoping for compressed ore to be exported to null for production there? Is some magical Fairy going to move it at no cost now?

Are you forgetting that after the changes MORE people will be able to put up towers in Highsec as you removed the standing requirements, thus even without adding the amount of poses that will be set up for ore compression, you're still looking at an increase in poses?

IF the fuel prices don't go down, then people won't build Poses for compression as they'll be far too expensive to maintain. Compressed ore will not become a viable method to transport minerals to Null. Not only is the compression ratio worse, and you have to go through the work of buying it straight from miners to compress yourself, as the only people who really need compressed minerals are the nullsec/lowsec bunch.

Indirectly, you're shooting capital ship production in the knee, chest and head with a single bullet, and demanding that nullsec mine all the low ends it needs for production locally. Let's not even get started on how importing Compressed ore will pretty much be the only viable option as you're changing scrap metal reprocessing.

Caps will be more expensive to replace, thus less likely to be used (read never), and as such they become obsolete and war in null stagnates.

Let's not forget that you haven't seemed to think about what might happen if for instance fuel usage increases despite your estimates, and the prices spiral out of control due to the limited amount of fuel one can obtain because of that lovely gravimetric system you implemented.


I would also like to see the numbers for what the fuel costs increase for someone without perfect JF skills, Say something more common like JF4, JFC4?
Loraine Gess
Confedeferate Union of Tax Legalists
#349 - 2014-04-30 00:38:43 UTC
Suzuka A1 wrote:
Dear CCP,

If you want to rebalance capital ships then why don't you rebalance them instead of beating around the bush?

CCP Fozzie wrote:


The goals of this change are:
  • Stimulate the isotope (and therefore ice) market to help cushion any drop in demand from players using smaller starbases after the science and industry slot changes.
  • Help encourage cost competitiveness for local resource gathering in nullsec.
  • Although we don't expect this change to significantly impact behavior around jump drive power projection, it should at least provide a small incentive change through higher costs for moving huge capital fleets often.


Judging by what you have said it seems the main reason for this change is solely to influence the market (something I thought CCP has stated it would never do unless PLEX prices become an issue) based on speculation that the demand for fuel may drop....

If you really wanted to implement this to increase the usage cost of owning a capital then you should have stated that as the only goal and then listed under residual outcomes/side effects the possibility it may "Stimulate the isotope market to help...."

I am still continuing to lose faith in you CCP. Cry




CCP doesn't INTERVENE in the market.


They have, for the longest, longest time, sought to achieve market balance though. Just last month they introduced chips that can be redeemed for SoE BPCs to help take the demand pressure off. One of many, many examples of balance changes to stimulate markets....


Of course as a non-new player you would know this if you stopped to think about it for even a moment.
Migui X'hyrrn
No More Dramas Only Llamas
#350 - 2014-04-30 00:43:01 UTC
It is not a matter of range anyways. Titans have a ****** range and they can be moved, just by adding several more mids.

I fail to see what is the problem that Fozzie wants to address here with this change. You don't like that you can move a whole supercapital fleet 100 ly appart in a matter of minutes? You don't like that suitcase carrier fleets are a must have for deployments? You don't like scout titans?

I can't find it.

I smell a hidden nerf to supercaps again, but a ****** one, because supercaps can afford this, the little guy will find a little more annoying the extra markup in the market in 0.0 just because of it.

The post opens with 3 premises:

"Stimulate the isotope (and therefore ice) market to help cushion any drop in demand from players using smaller starbases after the science and industry slot changes."

So here you want to artificially duplicate the demand, keeping the offer constant, so that the price increases.

This is the same as if the government says they are going to put higher taxes to stimulate the sales. If you have to face a higher markup, you can't be competitive at the same level as the richer ones, that can afford having less margin but overall better profit.

If this change pretends to help the localization of the industry in 0.0 and low, then you have just pissed off jump freighter pilots and making everything more expensive to manufacture, increasing the retail price and the final consumer as well.

Help encourage cost competitiveness for local resource gathering in nullsec.

I can't find the relation between this and topes. Using the same example as before, this is like if your government forbids the import/export market to rely exclusively in local market. What happens? Shortages of many things, weird prices, poverty, etc. Guess what? Economy needs movement of cash. Money leaving nullsec wallet to enter highsec wallet is good for a healthy eve economy. Don't put artificial walls here.

If you want to improve something, instead of nerfing everything else, just do it. The biggest problem for 0.0 production is that low-ends sucks since always. Tritanium alloys aren't going to work, but better think something. Why don't you put a lot of tritanium, mexallon, isogen... in ABCM ores? Why don't you make mining in 0.0 something profitable and not ridiculous? If you want to have minerals in 0.0 and industry in 0.0 provide 0.0 a way to produce stuff without having to rely on importing goodies from highsec.

You guys nerfed ice mining in highsec so that it couldn't provide enough quantity to supply the demand so that low and 0.0 mining would be mandatory. Is that happening in reality? I seriously doubt it. Things are more expensive, period.

Although we don't expect this change to significantly impact behavior around jump drive power projection, it should at least provide a small incentive change through higher costs for moving huge capital fleets often.

When you are moving "huge" capital fleets often fuel cost is the last of your concerns. Please, stop shitting on our newbros.
Ravcharas
Infinite Point
Pandemic Horde
#351 - 2014-04-30 00:50:23 UTC  |  Edited by: Ravcharas
Migui X'hyrrn wrote:
When you are moving "huge" capital fleets often fuel cost is the last of your concerns.

It's not as if we go 'let's take the archons for a spin tonight, to see what we can see' or prank-jump supers back and forth in some kind of display of general mischief.
Migui X'hyrrn
No More Dramas Only Llamas
#352 - 2014-04-30 01:00:13 UTC
Ravcharas wrote:
Migui X'hyrrn wrote:
When you are moving "huge" capital fleets often fuel cost is the last of your concerns.

It's not as if we go 'let's take the archons for a spin tonight, to see what we can see' or prank-jump supers back and forth in some kind of display of general mischief.


lol
Il Feytid
State War Academy
Caldari State
#353 - 2014-04-30 01:12:35 UTC
Tyrrax Thorrk
Guiding Hand Social Club
#354 - 2014-04-30 01:15:36 UTC
I think this change is ********, going to make my fuel blocks much much more expensive :(
If you think this change won't have that effect you're an idiot.
Lilliana Stelles
#355 - 2014-04-30 01:30:09 UTC
With the removal of standings and sec status requirements for starbases, everyone and their mom will want one. Ice will be consumed enough already. Fuel prices have been consistently rising thanks to miner ganking anyways. This is just over the top.

Not a forum alt. 

Utremi Fasolasi
La Dolce Vita
#356 - 2014-04-30 01:32:59 UTC
I think we should wait and see what the other changes do before adding something like this in on top.
Thunrac Crendraven
Maraque Enterprises
Just let it happen
#357 - 2014-04-30 01:52:58 UTC
I don't think this change will be good for the game. This is going to up the prices of all the T2 ships in the game because all the materials for them come from null sec (hence they need to be jumped out). When these prices increase it's just going to keep driving the inflation that we already see.
BARF
STEEL CITY.
#358 - 2014-04-30 02:15:58 UTC
Just stop screwing with stuff that does not need to be fixed.....

Fix the stuff that needs to be fixed and that players want.
Dark Macros
The Collective
Post Nord
#359 - 2014-04-30 02:16:03 UTC
This is idiocy. This slams every small guy out there using capitals, especially those who live farther out in 0.0.

Just take the stupid ships out of the game if you are going to do something this stupid. 50% really?
Habris
State War Academy
Caldari State
#360 - 2014-04-30 02:16:05 UTC
CCP Fozzie,

Please stop breaking our game. Your so called "balancing" is terrible. Firstly the black ops battleships have REALLY crappy holds as is, and you are suggesting this? Secondly of all the things that need addressing you pick this? Just please stop.

disgruntlely,
Me

p.s. remember those interceptor changes? yeah this is about a good idea as that. Reminder: it wasn't.