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Player Features and Ideas Discussion

 
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[Crius] Jump Drive Isotope Consumption

First post First post First post
Author
gascanu
Bearing Srl.
#301 - 2014-04-29 20:42:18 UTC
CCP Fozzie wrote:
Hello everyone!


[b]The plan for this release is to start with a 50% increase in the fuel cost of all jump drives and jump portals, and adjust further if necessary once we see the results. This change applies both the the base consumption of ship based jump drives, as well as the isotope consumption per kg of mass on all jump bridges and portals.

.


i think this is one of those steps to decrease server lag. you know, like nerfing omnidirectional tracking links... Ugh
Emmy Mnemonic
Royal Amarr Institute
Amarr Empire
#302 - 2014-04-29 20:51:24 UTC
Hold your horses!

Is there some OTHER change that CCP has not yet revelaed that will make POSes dissapear from the game "en masse" that requires some rebalancing to the isotopes?! Something CCP will only reveal at fanfest perhaps?

Now, let's see here...where are POSes used the most....moon-mining and reactions maybe?

I also saw a new type of mining-frigate linked in-game, a greenish-looking variant of the Venture.

1+1=3 right?

Maybe ringmining for valuable minerals?! Find your R64:s in the ring-belts? ;-)


Ex ex-CEO of Svea Rike [.S.R.]

Evelgrivion
State War Academy
Caldari State
#303 - 2014-04-29 20:53:32 UTC
The net effect of these changes seem to be nudging people to invest in local economies if they can, such as mining local ores and ice. Isotopes are still divided by regions; anyone operating an off-race capital, black-ops ship, jump freighter, or tower is going to have to import fuel. Is this something that should be changed for increasing the localization of nullsec economies?
Migui X'hyrrn
No More Dramas Only Llamas
#304 - 2014-04-29 20:55:22 UTC
If the proposal will change after a post, then it has not been thought deeply enough. it is more like "what if..."

You want to make eve bigger and 0.0 be more self dependent, etc. Thats great. But it is the same as if you duplicate the price of the plane ticket. What happens? The poor guy can't afford it. The rich doesn't give a ****. If you downgrade the airplane speed, then the distance becomes more relevant.

Want to nerf power projection? Then say it openly and think a way so that NUMBERS is not the answer for everything.
Hexatron Ormand
Center for Advanced Studies
Gallente Federation
#305 - 2014-04-29 21:05:28 UTC
Quote:
Stimulate the isotope (and therefore ice) market to help cushion any drop in demand from players using smaller starbases after the science and industry slot changes.


I was writing in other industry related posts already that POS users seem to get shafted a bit. This here seems to be like some official acknowledgement that POSes will be baaaaaaaad after summer patch.

Why else should there be a fear that only small POSes will be left, or that so many disappear from the game, that they need to enhance the jump drive isotope consumption to keep the ice price up??



What about the new refining arrays, the compressions arrays? Won't this lead to more corps putting up a POS than before, even if it is only a small one? Shouldn't that already even out things?


If not... maybe it is the POS mechanics that needs some bad upgrades, instead of making the jump fuel more expensive?



This seems to be a huge step into the wrong direction. Killing all the small alliances, small corps that may have trouble in the long run with those increased prices. Mining it themself in nullsec may not be an option.. not everyone holds systems that offer ice, and even if they do, it may not be said that it offers the right isotopes. Players like to fly all sort of ships, so the "work for your own isotopes in your own nullsec" argument seems to be a big fail - unless you plan on adding all 4 empire istopes to every ice belt in the game.
WhiteSleeve
Deep Core Mining Inc.
Caldari State
#306 - 2014-04-29 21:11:35 UTC
Resgo wrote:
CCP Fozzie wrote:
Resgo wrote:
Rather than increasing the size of fuel bays, why not cut the volume of the isotyopes by a third. Then it would carry through all of your systems using the isotopes at fuel. It wouldn't have an impact on POSes as POSes consume fuel blocks that would stay the same size.


At first glance this appears to be an excellent idea.

Though if you'd like to increase the size of the fuel bay on top of it, it'd be much appreciated. My fleet hangar always seems to be full of fuel due to the fuel bay being undersized to begin with.



So far I've been going through these and the thought that keeps occurring to me is this. Fuel bays should increase to match the increase in fuel requirements to complete a jump. Reducing the volume of isotopes seems to be half of the solution. Whether people carry more fuel in other parts of their ships can be revisited I'm sure. As far as the key to this being people keeping up the Ice demand because of POS fuels, why not just increase the isotope requirement for fuel blocks instead of going after capitals in this fashion? The idea that because people will use fewer isotopes because they'll use smaller towers so lets make it so that jump capable ships need more fuel to travel.... To quote a dinosaur from one of my children's favorite movies "I don't think this plan was thought through very well". This also does not address the issues of having ships that use fuels that are unavailable in their parts of space. Such as Any race other than the area that you live. So if you want to increase competition, I've seen suggestions for making the 0.0 belts larger, having them have a greater variety of ice (You've got the major type for that area of space, and then why wouldn't there be smaller amounts of all types in those areas? maybe you don't get the good stuff for 0.0 ice in an out of area belt but the stuff found in hi sec) for a given belt. I'll admit I may be missing something. But that's my first thought. At least increasing the requirements for fuel blocks would make some sort of sense with the changes coming from industry (factory or research POS module changes requiring more isotopes of whatever type to produce the happy glow lights that they need to run off of those pos's or whatever). This sounds like this should be a POS related change, not a Capital related change. And if you're going to go through all of that, why aren't Jump Freighters given the Ability to jump farther if you're going to nerf their fuel costs, at least you should give them some longer legs in the process. A little give with the take, as it were.
El Geo
Warcrows
THE OLD SCHOOL
#307 - 2014-04-29 21:23:39 UTC
I don't even know how this is supposed to stop power projection in the slightest but I know it will make life as a solo/small group nomadic player more expensive, as for effecting larger alliances well, who is making these changes?
Money Makin Mitch
Paid in Full
#308 - 2014-04-29 21:24:52 UTC
wow. when you guys announced the fighter changes and etc., i jokingly predicted you would next 'fix' projection by doubling fuel costs and changing their volume. i say jokingly predicted, because it was literally some ******** **** i thought up of on the fly to throw on the wall for lulz.
El Geo
Warcrows
THE OLD SCHOOL
#309 - 2014-04-29 21:26:04 UTC
Migui X'hyrrn wrote:
If the proposal will change after a post, then it has not been thought deeply enough. it is more like "what if..."

You want to make eve bigger and 0.0 be more self dependent, etc. Thats great. But it is the same as if you duplicate the price of the plane ticket. What happens? The poor guy can't afford it. The rich doesn't give a ****. If you downgrade the airplane speed, then the distance becomes more relevant.

Want to nerf power projection? Then say it openly and think a way so that NUMBERS is not the answer for everything.


Never thought i'd see myself agree with so many big alliance players before but it does seem that reading through this thread a tonne of people feel the same.
Rittel
Band of Valence
#310 - 2014-04-29 21:38:17 UTC
El Geo wrote:
I don't even know how this is supposed to stop power projection in the slightest but I know it will make life as a solo/small group nomadic player more expensive, as for effecting larger alliances well, who is making these changes?


It probably doesn't, the bigger alliances out there can probably absorb the costs and some (if not most) usually do fuel repayment for alliance sponsored operations. Definitely makes it more expensive for them but its not as if they are struggling.

What it does it hit is the smaller members of the coalitions, renters and smaller independent alliances who need to run logistics potentially to areas like Branch, Cobalt Edge or some other far off land. I can also see it hitting the indy guys who build out in low sec (caps etc) who JF stuff around.

I know for the last few years CCP have said they want to try and push more indy out into Low and Null but buggering around with compression and fuel seems to be going the opposite way.
Iron Breaker
Republic Military School
Minmatar Republic
#311 - 2014-04-29 21:43:30 UTC
If you want more fuel to be used, how about making it less of a hassle to move a carrier? You pretty much need 2-3 accounts to move a carrier anywhere. Or a bunch of friends that don't mind getting killed lighting off a cyno. while they are stuck waiting for the timer to run out.

I have had my carrier 3-4 years and have only jumped it 5 times. Twice after I bought it, and three times to get it out to null sec, and there it sits, to big a hassle to do much with.

Every station should automatically have a Cyno in it that needs little or no fuel, that only members of that Corp/Alliance can jump to. If you want to jump to a system that is not part of your corp. or alliance, then, you need someone to sneak in a and light a beacon for you.

The current system is frustrating and silly.
Gizan
Deep Core Mining Inc.
Caldari State
#312 - 2014-04-29 21:43:32 UTC
So, if im mining, i have 900BILLION units of zydrine, and megacyte, that i cant get rid of because you're about to increase the cost to move it to highsec, so my only affordable way is to find a wormhole to get it back to highsec cheap? F you ccp..... its been downhill since
Rattman
Deep Core Mining Inc.
Caldari State
#313 - 2014-04-29 21:45:29 UTC
Evelgrivion wrote:
The net effect of these changes seem to be nudging people to invest in local economies if they can, such as mining local ores and ice. Isotopes are still divided by regions; anyone operating an off-race capital, black-ops ship, jump freighter, or tower is going to have to import fuel. Is this something that should be changed for increasing the localization of nullsec economies?



But if they want to go this way why have ice specific to an area, if so ice belts need to be randomised so that all ice types apear in any belt, if you are want people to mine nullsec ice then make ice that people want to mine
luredivino
Infinite Point
Pandemic Horde
#314 - 2014-04-29 21:51:26 UTC
This isnt going to do anything to large alliance power projection. Alliances that can replace titans like they are nothing, aren't going to care about a 50% increase in fuel costs. It will prevent small to mid size alliances from using caps or blops. Great change....
Elequent-Lady Dolorous
Marchwarden
#315 - 2014-04-29 21:52:38 UTC
This strikes me as a very poorly thought out change.


Please wait to see how the market reacts to the changes you have already planned before you take measures such as this.

They likely won't be necessary at all due to the fact you are removing the standing requirement for starbases and requiring more use of starbases for manufacturing.

Yes, the "e" was intentional. 

Querns
Science and Trade Institute
Caldari State
#316 - 2014-04-29 21:52:46 UTC
Emmy Mnemonic wrote:
Hold your horses!

Is there some OTHER change that CCP has not yet revelaed that will make POSes dissapear from the game "en masse" that requires some rebalancing to the isotopes?! Something CCP will only reveal at fanfest perhaps?

Now, let's see here...where are POSes used the most....moon-mining and reactions maybe?

I also saw a new type of mining-frigate linked in-game, a greenish-looking variant of the Venture.

1+1=3 right?

Maybe ringmining for valuable minerals?! Find your R64:s in the ring-belts? ;-)



Naw.

What's going on is that the removal of slots in Research And Manufacturing (RAM) job is making it so you can get the same amount of POS work done with far fewer POS modules. This will lead to a reduction in the average size of RAM poses, as you just don't need to pay for as much CPU/grid as before. It will also lead to the removal of a number of these poses, as some may find existing station facilities to be "good enough" for their needs. Further removals will occur due to the nerfing of remote research and production at a POS from a locked down blueprint at a station in the system.

All of these lead to a drawdown in the amount of topes being consumed. The change being proposed here compensates for a portion of this drawdown.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Michael Harari
Genos Occidere
HYDRA RELOADED
#317 - 2014-04-29 21:55:14 UTC
Emmy Mnemonic wrote:
Hold your horses!

Is there some OTHER change that CCP has not yet revelaed that will make POSes dissapear from the game "en masse" that requires some rebalancing to the isotopes?! Something CCP will only reveal at fanfest perhaps?

Now, let's see here...where are POSes used the most....moon-mining and reactions maybe?

I also saw a new type of mining-frigate linked in-game, a greenish-looking variant of the Venture.

1+1=3 right?

Maybe ringmining for valuable minerals?! Find your R64:s in the ring-belts? ;-)




Thats a very good point, and is part of the problem of releasing interwoven changes piecemeal
Thead Enco
Thunderwaffe
Goonswarm Federation
#318 - 2014-04-29 21:56:22 UTC
Capqu wrote:
Querns wrote:
Capqu wrote:
Querns wrote:
CCP Fozzie wrote:
We're going to go ahead and use Resgo's suggestion. Instead of the increase in fuel bay size we will decrease the volume of isotopes by 1/3. OP updated.

Thinking on this, there's one outlier -- jump bridges. You may want to go forward with actually increasing the bay size on this, as messing with the volume of LO3 has some hilarious knockbacks related to cynos that you probably don't want. (Non-expanded interceptor cynos, anyone?)


isotopes aren't liquid ozone you dumb GOON

Uh, yeah, but he said they aren't increasing bay sizes any more. I'm saying still do it for the Jump Bridge.

Gosh.


how should i know how jump bridges work u took our fuckin sov


They may have taken your lands, But you still have........"Your FREEEEDOOOOOOOOM"
Ravcharas
Infinite Point
Pandemic Horde
#319 - 2014-04-29 22:02:53 UTC
Rittel wrote:

It probably doesn't, the bigger alliances out there can probably absorb the costs and some (if not most) usually do fuel repayment for alliance sponsored operations. Definitely makes it more expensive for them but its not as if they are struggling.

What it does it hit is the smaller members of the coalitions, renters and smaller independent alliances who need to run logistics potentially to areas like Branch, Cobalt Edge or some other far off land. I can also see it hitting the indy guys who build out in low sec (caps etc) who JF stuff around.

I know for the last few years CCP have said they want to try and push more indy out into Low and Null but buggering around with compression and fuel seems to be going the opposite way.

It also hurts individual members. The reason is in your first paragraph. We reimburse fuel for alliance ops. Extracurricular activities is on your own dime.
Cekle Skyscales
The Scope
Gallente Federation
#320 - 2014-04-29 22:05:52 UTC
Calorn Marthor wrote:
CCP Fozzie wrote:
We're going to go ahead and use Resgo's suggestion. Instead of the increase in fuel bay size we will decrease the volume of isotopes by 1/3. OP updated.


Are you aware that this is very close to making fuel blocks questionable?
Currently it takes 217.6m³ of materials to make 40 fuel blocks which have a total volume of 200m³.
60m³ thereof are isotopes which means you are here cutting the bill of materials by 20m³.

Instead of compressing the stuff, you are now inflating it a tiny bit (197.6m³->200m³).
Especially when Jump Freighter transports get more expensive, fuel blocks should be SMALLER than their components - otherwise people would just transport the materials and then assemble the fuel blocks at the destination (which would pretty much defeat the original purpose why fuel blocks were invented in the first place).

While I think this proposed change will not outweigh the convenience factor yet, it will definitely incentivize local PI and fuel block production (especially in combination with the announced 5% material bonus in starbases).
Still people's own decision, but players who want to play "optimal" may feel the need to return to the messy pre-fuel-block-situation in terms of handling stuff PLUS the extra step of fuel block creation.


Liquids become more voluminous when made solid. Put a can of soda in the freezer and find out for yourself.