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Dev blog: Researching, the Future

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Author
Gospadin
Bastard Children of Poinen
#521 - 2014-04-29 17:59:58 UTC
Crebba wrote:
If i understand this section correctly:
Quote:
This would mean that ME/TE 1 become ME 5%/TE 10%, ME/TE 5-9 become ME 9%/TE 18%, and anything over ME/TE 10 currently move to ME 10%/TE 20%.


Then my Raven blueprint that i researched to 40 ME would basically become the same as a blueprint that someone else researched to ME 10.

Lets crunch some numbers
Production price ME 40: 180 268 251 ISK
Production price ME 10: 181 203 436 ISK

My blueprint is netting me 935 k isk more for every ship i produce, it doesn't seem much but its 2 bil isk/year that I would have earned more because i spent 75 days more researching my blueprint than what he did.

If you have to revamp the system then why would you not just take the amount of time spent researching a blueprint and then just set the new ME value to whatever level you would get if you spent that time researching the BPO after the patch?


This is a very good compromise so people with insane research times don't get too upset.

If you spent 7 months researching something before, you get 7 months worth of research time for that BPO in the new system. If the BPO in the new system caps at 3 weeks of research (rank 10) then the extra time is wasted, but you can't please everyone.
Gospadin
Bastard Children of Poinen
#522 - 2014-04-29 18:02:45 UTC
GeeBee wrote:
CCP Greyscale wrote:


I thiiiiiink that jobs lasting more than 30 days are fine provided they're single-run. Certainly that works for manufacturing, otherwise it'd be impossible to build titans already. In any case, we're going to make sure that long single-run jobs work fine :)

As to people with ME10 Titan BPOs, that's ~4 years of research time under the current system. I'll go check if any exist, but I doubt it.


its not just that its any ME5 or PE5 is going to be turned into an ME9% or PE18%

This means a ME5 titan bpo now has been researched for 1185 Days then turns into ME9% which takes 7336 days to duplicate in the new system.

PE5 titan BPO (these may not exist, ME5s do for sure) 1777d before turns into PE18% which would take 11003 days after.

The current system is fine, this redesign of the ME/PE system is unneeded, just fix the copy times.

It would seem the logic of the 10 level system is to simplify it for new players or players new to industry, but at the same time it penalizes any new industry by excessively harsh research times compared to existing blueprints.


Agreed. Convert old time to new time, and discard the extra. If it caps at ME10 so what. This puts everyone on the same footing, as the person who spent 1000 days researching in the past is 1000 days ahead of the upstart, instead of 5000 days ahead of them.
Weaselior
GoonWaffe
Goonswarm Federation
#523 - 2014-04-29 18:07:54 UTC  |  Edited by: Weaselior
CCP Greyscale wrote:

Yeah, that's fair. I'll think about this some more.


The issue here may be that the scaling gets a little out of hand at the high end: I'm not sure there's any gameplay benefit to having research times measured in decades for anything in-game. I think you should look at adjusting the curves or times for the high-end bpos (basically capital and above) if you want to fix this sort of problem. I think the problem more is that we are discussing a (base) research time of 21 years for ME9%. Your problem with the conversion is there - the endpoint is ludicrous - rather than the general principle of maintaining the same amount of waste.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Seith Kali
Caldari Provisions
Caldari State
#524 - 2014-04-29 18:08:29 UTC
That guys ME500 capital component BPOs will still be some 6 months researched past perfect. Poor guy. Sad

Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege. 

Seith Kali
Caldari Provisions
Caldari State
#525 - 2014-04-29 18:14:39 UTC
Weaselior wrote:
CCP Greyscale wrote:

Yeah, that's fair. I'll think about this some more.


The issue here may be that the scaling gets a little out of hand at the high end: I'm not sure there's any gameplay benefit to having research times measured in decades for anything in-game. I think you should look at adjusting the curves or times for the high-end bpos (basically capital and above) if you want to fix this sort of problem.


If you switch to a 100 point system combined with copy speed improvements, it's not unthinkable to have high end bpos researching for a lot of the time and still realising benefits. Decades for the last 10 points is crazy though, agreed.

Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege. 

Gospadin
Bastard Children of Poinen
#526 - 2014-04-29 18:26:13 UTC
Instead of a 100 point system, why not just allow fractional research to stay on a BPO and continued later, similar to how laser crystals wear over time? IMO 10 points is better.
Medalyn Isis
Doomheim
#527 - 2014-04-29 18:29:34 UTC  |  Edited by: Medalyn Isis
Gospadin wrote:
Instead of a 100 point system, why not just allow fractional research to stay on a BPO and continued later, similar to how laser crystals wear over time? IMO 10 points is better.

Makes little difference which one is implemented, a 100 level system would be more intuitive and simple though than a ten level system with 100% progress bar for each level.
GeeBee
Backwater Redux
Tactical Narcotics Team
#528 - 2014-04-29 18:31:59 UTC
Weaselior wrote:
CCP Greyscale wrote:

Yeah, that's fair. I'll think about this some more.


The issue here may be that the scaling gets a little out of hand at the high end: I'm not sure there's any gameplay benefit to having research times measured in decades for anything in-game. I think you should look at adjusting the curves or times for the high-end bpos (basically capital and above) if you want to fix this sort of problem. I think the problem more is that we are discussing a (base) research time of 21 years for ME9%. Your problem with the conversion is there - the endpoint is ludicrous - rather than the general principle of maintaining the same amount of waste.


Its not just titan bpo's it scales like this to all T1 blueprints from old to new.
Rank 60s BC / BS ME10 Before 41d 16h After 306
Rank 60 BC / BS ME9 Before 37d 12h After 128

Rank 10 Capital Components ME10 Before 7D 9H After 51 Days
Rank 10 Capitial Components ME 9 before 6D 16H After 21 Days

A 100 Point System with a research time scaling that is somewhat linear to our current system would be better, working on a spreadsheet for it nows.
Weaselior
GoonWaffe
Goonswarm Federation
#529 - 2014-04-29 18:34:48 UTC
GeeBee wrote:
Weaselior wrote:
CCP Greyscale wrote:

Yeah, that's fair. I'll think about this some more.


The issue here may be that the scaling gets a little out of hand at the high end: I'm not sure there's any gameplay benefit to having research times measured in decades for anything in-game. I think you should look at adjusting the curves or times for the high-end bpos (basically capital and above) if you want to fix this sort of problem. I think the problem more is that we are discussing a (base) research time of 21 years for ME9%. Your problem with the conversion is there - the endpoint is ludicrous - rather than the general principle of maintaining the same amount of waste.


Its not just titan bpo's it scales like this to all T1 blueprints from old to new.
Rank 60s BC / BS ME10 Before 41d 16h After 306
Rank 60 BC / BS ME9 Before 37d 12h After 128

Rank 10 Capital Components ME10 Before 7D 9H After 51 Days
Rank 10 Capitial Components ME 9 before 6D 16H After 21 Days

A 100 Point System with a research time scaling that is somewhat linear to our current system would be better, working on a spreadsheet for it nows.

I have less of an issue with saving a month doing it pre-patch: such is life, it is easy to get over that hump as a new player.

I do however understand the "saving 21 years" problem is less amenable to a "deal w/it" solution.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Niko Lorenzio
United Eve Directorate
#530 - 2014-04-29 18:43:30 UTC
Gospadin wrote:
GeeBee wrote:
CCP Greyscale wrote:


I thiiiiiink that jobs lasting more than 30 days are fine provided they're single-run. Certainly that works for manufacturing, otherwise it'd be impossible to build titans already. In any case, we're going to make sure that long single-run jobs work fine :)

As to people with ME10 Titan BPOs, that's ~4 years of research time under the current system. I'll go check if any exist, but I doubt it.


its not just that its any ME5 or PE5 is going to be turned into an ME9% or PE18%

This means a ME5 titan bpo now has been researched for 1185 Days then turns into ME9% which takes 7336 days to duplicate in the new system.

PE5 titan BPO (these may not exist, ME5s do for sure) 1777d before turns into PE18% which would take 11003 days after.

The current system is fine, this redesign of the ME/PE system is unneeded, just fix the copy times.

It would seem the logic of the 10 level system is to simplify it for new players or players new to industry, but at the same time it penalizes any new industry by excessively harsh research times compared to existing blueprints.


Agreed. Convert old time to new time, and discard the extra. If it caps at ME10 so what. This puts everyone on the same footing, as the person who spent 1000 days researching in the past is 1000 days ahead of the upstart, instead of 5000 days ahead of them.



What?? No? Because under the old (current) research system we had a certain amount of benefit we were getting out of it. Nobody wants their BPOs to be less efficient than they were before the patch, that would be idiotic. It would be rewarding those who did not follow common sense and researched BPOs beyond a reasonable level and punishing everyone else.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

GeeBee
Backwater Redux
Tactical Narcotics Team
#531 - 2014-04-29 18:49:24 UTC
Niko Lorenzio wrote:
Gospadin wrote:
GeeBee wrote:
CCP Greyscale wrote:


I thiiiiiink that jobs lasting more than 30 days are fine provided they're single-run. Certainly that works for manufacturing, otherwise it'd be impossible to build titans already. In any case, we're going to make sure that long single-run jobs work fine :)

As to people with ME10 Titan BPOs, that's ~4 years of research time under the current system. I'll go check if any exist, but I doubt it.


its not just that its any ME5 or PE5 is going to be turned into an ME9% or PE18%

This means a ME5 titan bpo now has been researched for 1185 Days then turns into ME9% which takes 7336 days to duplicate in the new system.

PE5 titan BPO (these may not exist, ME5s do for sure) 1777d before turns into PE18% which would take 11003 days after.

The current system is fine, this redesign of the ME/PE system is unneeded, just fix the copy times.

It would seem the logic of the 10 level system is to simplify it for new players or players new to industry, but at the same time it penalizes any new industry by excessively harsh research times compared to existing blueprints.


Agreed. Convert old time to new time, and discard the extra. If it caps at ME10 so what. This puts everyone on the same footing, as the person who spent 1000 days researching in the past is 1000 days ahead of the upstart, instead of 5000 days ahead of them.



What?? No? Because under the old (current) research system we had a certain amount of benefit we were getting out of it. Nobody wants their BPOs to be less efficient than they were before the patch, that would be idiotic. It would be rewarding those who did not follow common sense and researched BPOs beyond a reasonable level and punishing everyone else.


we're not saying make them less efficient we're saying make the research times before and after equal and possibly go to a 100 point system instead and increase the cutoff if we cant live with me10 being perfect.
Weaselior
GoonWaffe
Goonswarm Federation
#532 - 2014-04-29 18:53:35 UTC
GeeBee wrote:

we're not saying make them less efficient we're saying make the research times before and after equal and possibly go to a 100 point system instead and increase the cutoff if we cant live with me10 being perfect.

Gospadin is

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Gospadin
Bastard Children of Poinen
#533 - 2014-04-29 19:07:41 UTC
Weaselior wrote:
GeeBee wrote:

we're not saying make them less efficient we're saying make the research times before and after equal and possibly go to a 100 point system instead and increase the cutoff if we cant live with me10 being perfect.

Gospadin is


All I was trying to do was convert old time to new time. Whether they floor() or round() I don't think it matters THAT much, as someone will be close to (and miss) the cutoff.

I still believe that 10 levels is much easier for players to work with. Debating the merits of an ME81 BPO versus an ME83 BPO is like playing .01 isk games with market bots.

I also think that the scaling perhaps could use some re-tuning in general, but that's independent of the debate.



Gospadin
Bastard Children of Poinen
#534 - 2014-04-29 19:09:27 UTC
And if the concern is that round() or floor() doesn't please everyone, ceiling() has the same effect, as someone who achieves the minimum threshold of the next tier gets a huge benefit.

DireNecessity
Mayhem-Industries
#535 - 2014-04-29 19:11:42 UTC  |  Edited by: DireNecessity
Weaselior wrote:
GeeBee wrote:
Weaselior wrote:
CCP Greyscale wrote:

Yeah, that's fair. I'll think about this some more.


The issue here may be that the scaling gets a little out of hand at the high end: I'm not sure there's any gameplay benefit to having research times measured in decades for anything in-game. I think you should look at adjusting the curves or times for the high-end bpos (basically capital and above) if you want to fix this sort of problem. I think the problem more is that we are discussing a (base) research time of 21 years for ME9%. Your problem with the conversion is there - the endpoint is ludicrous - rather than the general principle of maintaining the same amount of waste.


Its not just titan bpo's it scales like this to all T1 blueprints from old to new.
Rank 60s BC / BS ME10 Before 41d 16h After 306
Rank 60 BC / BS ME9 Before 37d 12h After 128

Rank 10 Capital Components ME10 Before 7D 9H After 51 Days
Rank 10 Capitial Components ME 9 before 6D 16H After 21 Days

A 100 Point System with a research time scaling that is somewhat linear to our current system would be better, working on a spreadsheet for it nows.


I have less of an issue with saving a month doing it pre-patch: such is life, it is easy to get over that hump as a new player.

I do however understand the "saving 21 years" problem is less amenable to a "deal w/it" solution.


Saving a month or two here or there may be a bigger deal than it seems. I, like a lot of industrialists, have a sizable batch or reasonably well researched BPOs. When you start adding them together, I and others like me aren't going to be handed a month or two of comparative free research time, we're going to be handed many, many month's of free time - years of free time.

Now if CCP wants to hand me a veteran advantage I'll happily take it but that doesn't mean it's a good idea to set the transition up that way.
DetKhord Saisio
Seniors Clan
#536 - 2014-04-29 20:13:07 UTC
Researching, The Future Dev Blog wrote:
currently the trend is that T1 blueprints take 20x longer to copy than to build
If my math is correct below, your statement appears to be misleading. Do you have any examples of this trend you speak of, other than maybe doomsday devices?

Item -- Copy Time -- Build time -- Copy to Build Ratio
Prototype Cloaking Device I -- 3 Hours, 20 Minutes -- 1 Hour, 46 Minutes -- ~1.8868
Moros -- 44 Days, 10 Hours, 40 Minutes -- 11 Days, 20 Hours, 26 Minutes -- ~ 3.7493
Condor -- 1 Hour, 40 Minutes -- 1 Hour, 20 Minutes -- 1.25
Large Shield Extender I -- 1 Minute -- 8 Minutes -- 0.125
Mega Beam Laser I -- 1 Minute -- 8 Minutes -- 0.125
Judgement -- 31 Days, 6 Hours -- 1 Day, 16 Hours -- 18.75
Scourge Torpedo -- 6 Seconds -- 4 Minutes -- 0.025
Avatar -- 177 Days, 18 Hours, 40 Minutes -- 47 Days, 9 Hours, 46 Minutes -- ~3.75
Celestis -- 6 Hours, 40 Minutes -- 2 Hours, 40 Minutes -- 2.5
Tempest -- 15 Hours -- 4 Hours -- 3.75
Catalyst -- 3 Hours, 45 Minutes -- 2 Hours -- 1.875
Cap Booster 400 -- 2 Seconds -- 1 Minute, 36 Seconds -- ~0.0208
Core Scanner Probe I -- 3 Seconds -- 1 Minute, 36 Seconds -- 0.03125
Vincent Athena
Photosynth
#537 - 2014-04-29 20:26:59 UTC
CCP Greyscale wrote:
GeeBee wrote:
CCP Greyscale wrote:


I thiiiiiink that jobs lasting more than 30 days are fine provided they're single-run. Certainly that works for manufacturing, otherwise it'd be impossible to build titans already. In any case, we're going to make sure that long single-run jobs work fine :)

As to people with ME10 Titan BPOs, that's ~4 years of research time under the current system. I'll go check if any exist, but I doubt it.


its not just that its any ME5 or PE5 is going to be turned into an ME9% or PE18%

This means a ME5 titan bpo now has been researched for 1185 Days then turns into ME9% which takes 7336 days to duplicate in the new system.

PE5 titan BPO (these may not exist, ME5s do for sure) 1777d before turns into PE18% which would take 11003 days after.

The current system is fine, this redesign of the ME/PE system is unneeded, just fix the copy times.

It would seem the logic of the 10 level system is to simplify it for new players or players new to industry, but at the same time it penalizes any new industry by excessively harsh research times compared to existing blueprints.


Yeah, that's fair. I'll think about this some more.

My idea of having the research rank defined as

( research time / 6000 ) ^ 0.75

Solves this issue.

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Sir HyperChrist
Persnickety Pilots
#538 - 2014-04-29 20:32:40 UTC
1Robert McNamara1 wrote:
There's lots of talk about T2 BPO holders having an unfair 6.25% boost in production due to copy speed increase...

Doesn't that speed increase improve all of the inventors as well as they copy T1 BPOs? And since you can have many T1 BPOs on infinity copy slots (provided its worth paying the premiums detailed in the costs dev-blog) inventors enjoy vast production capacity expansion over T2 BPO holders by many factors of 6.25%

is the copy time involved with invention so insignificant that the gains in copy time are net-zero because of other factors? I doubt it.


You forget one thing: right now I can build T2 drones directly at the POS with the BPO in station. I get 0.75 timefactor on the drone assembly array and 0.8 timefactor due to my production skilllevel, together that gives a 0.60 timefactor.

The new setup changes this to a 0.75 timefactor on copy speed, after which production time is irrelevant due to parrallel jobs

I lose 1-0.6/0.75 = 0.2 = 20% drones produced per unit time.

I'm in agreement that T2 BPO's are an artefact that should be gone from the game. I also just spent 90B isks on an acolyte II drone BPO. That BPO just lost 18 Billion isks in value, or about 2 years of gaming worth in plexes.......
Kadl
Imperial Academy
Amarr Empire
#539 - 2014-04-29 20:36:03 UTC  |  Edited by: Kadl
In EVE time is advancement. We can go down the road of questioning people's advancement choices. For example we could question the sanity of people who invest skill points in Specialized Weapon Skills at level V. Or we can acknowledge their efforts with a small bonus and move on. It is clear that some people would prefer to eliminate the efforts that others have made and avoid compensation. We could choose to acknowledge the effort to achieve the Specialized Weapon Skills by granting it some bonus, while at the same time devaluing those skills by nerfing the weapon type.

I am sorry we are talking about industry here so lets talk about the changes to the soon to be renamed Material Efficiency. The ability to reduce costs by 25% vs the ability to reduce labor costs on many run jobs by 25% (labor cost 5% x 0.75 = 1.25% for some production). The last level gets you around 0.25% cost benefit now.

Perhaps we are talking about standings, which for an industrialist now effect the market only?

Oh the current topic is research time, another quantity limited by game time purchased. In a number of cases that time will be completely disregarded (unlike the other examples).

My suggestion is to acknowledge the investment and effort made. Just think if this was skills, or removing T2 BPOs both long term investments of time and effort. Nerfing something generates less ill will then avoiding all acknowledgement.
GeeBee
Backwater Redux
Tactical Narcotics Team
#540 - 2014-04-29 20:46:13 UTC
Alright so roughcut of a theory of how to do a 100pt system would probably be best to smooth it out a bit more, but somewhere in this area.

ME1 is ME50 6000 Seconds Divided across 1-50
ME2 is ME67 6000 Divided across 51-67
ME3 is ME75 6000 Divided across 68-75
ME4 is ME80 6000 Divided across 76-80
ME5 is ME84 6000 Divided across 81-85
ME6 is ME86 6000 Divided across 86-87
ME7 is ME88 6000 per Level Level 88
ME8 is ME89 6000 for Level 89
ME9 is ME90 6000 for level 90
ME10 is ME91 6000 for Level 91
ME11 is ME92 6000 for Level 92
ME12-13 is ME93 6000 for Level 93
ME14-15 is ME94 12000 for Level 94
ME16-19 is ME95 12000 for Level 95
ME20-24 is ME96 24000 For level 96
ME25-32 is ME97 30000 for Level 97
ME33-49 is ME98 48000 for Level 98
ME50-99 is ME99 102000 for Level 99
ME100+ is ME100 306000 for Level 100

ME100 being 0% loss where as previously it was .099%

Definitely starts loosing simplicity, could just scale the time back on the 10 level system.