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[Crius] Jump Drive Isotope Consumption

First post First post First post
Author
Nys Cron
EVE University
Ivy League
#281 - 2014-04-29 19:33:48 UTC
Another change that punishes smaller groups for using capitals and won't really hurt big alliances with nearly unlimited resources.
1Robert McNamara1
Ministry of War
Amarr Empire
#282 - 2014-04-29 19:38:15 UTC
TrouserDeagle wrote:
can't help but notice that all of the 'but it will hurt small alliances!' objections are from enormous nullscrub blob coalitions


Fair critique. I presume smaller groups have less income to manage fuel costs like this. I'll strike it from my posts and link your comment.
Amera Khan
Regiment Of Naga Association
OnlyFleets.
#283 - 2014-04-29 19:38:28 UTC
This is a horrible change. Small entities will suffer the most from this and it will barely affect big alliances. This will not have an impact on power projection of massive capital fleets, it just hurts nullsec logistics and smaller entities.
Rommiee
Mercury Inc.
#284 - 2014-04-29 19:39:41 UTC  |  Edited by: Rommiee
CCP Fozzie wrote:
Hello everyone!
[b]The plan for this release is to start with a 50% increase in the fuel cost of all jump drives and jump portals, and adjust further if necessary once we see the results. This change applies both the the base consumption of ship based jump drives, as well as the isotope consumption per kg of mass on all jump bridges and portals.


On rare ocassions, CCP come up with a half-sensible idea. Its a shame that they are far outweighed by the idiotic and dim-witted ones such as this.

God.
Vadeim Rizen
Center for Advanced Studies
Gallente Federation
#285 - 2014-04-29 19:41:48 UTC  |  Edited by: Vadeim Rizen
small alliance guy checking in

can we get a slight slight reduction in the amount of fuel pos's use to compensate slightly for this? not only is the ice going to become more expensive meaning fuel is going to go up, but it's also going to be more expensive for the jita runs for the fuel. i only have/want 1 tower and it barely pays for itself as it is. the profitablity of moon goo is bad enough as it is.

also, for the record i dont think this is a good change.
OptimuzPR
Brothership Of EVE
#286 - 2014-04-29 19:44:04 UTC
Lady Isabell wrote:
Apollo Purvon wrote:
You expect highsec ice consumption to drop on the theory that people will downsize their towers, ignoring the idea that more people will drop towers because you're also removing standings requirements and giving bonuses to tower manufacturing. In order to offset this drop in Highsec consumption, you're increasing nullsec logistics costs. This is a bad fix based on a non-existent problem.


^^

Also if you really wanted to impact fuel (isotopes) for towers you could:

Increase isotopes needed to produce fuel blocks (from 400 to 500 maybe?)


This would impact towers directly that you are trying(??) to change without effecting logistics/jump drives/portals as much.


100% agree with Apollo there, Fozzie dropped the ball on this one! It's not broken yet and you are trying to fix it?

Lady Isabell's solution is far better if anything happens at all.
PotatoOverdose
School of Applied Knowledge
Caldari State
#287 - 2014-04-29 19:44:06 UTC
Hi! Let's make Logistics, one of the most mind numbingly unrewarding yet necessary time sinks in Eve online 50% more expensive. This will "help" null sec industry and simultaneously "encourage" smaller entities to get involved in null.

Oh, and we're doing this for very good reasons that are supported by empirical evidence, not baseless conjecture, assumption, and speculation regarding a given market's predicted behavior.

This is clearly a very good idea.Roll
PotatoOverdose
School of Applied Knowledge
Caldari State
#288 - 2014-04-29 19:46:38 UTC
TrouserDeagle wrote:
can't help but notice that all of the 'but it will hurt small alliances!' objections are from enormous nullscrub blob coalitions

Small alliance dude checking in. F*** these changes.
Marius8
DNS Requiem
#289 - 2014-04-29 19:47:19 UTC
CCP Fozzie wrote:
Hello everyone!

In the upcoming Summer release we are making a lot of changes that we expect will impact player behavior surrounding manufacturing, mining and starbase use. We see an opportunity here to make some adjustments to the way that Jump Drives consume their isotope fuel that will hit a few birds with one stone.

The goals of this change are:
  • Stimulate the isotope (and therefore ice) market to help cushion any drop in demand from players using smaller starbases after the science and industry slot changes.
  • it will more likely an increase, due to opening all systems for POS towers!
  • Help encourage cost competitiveness for local resource gathering in nullsec.
  • probably won't happen this way, because people use "best" ship for their needs, not the "regional optimal" because you can the ice there
  • Although we don't expect this change to significantly impact behavior around jump drive power projection, it should at least provide a small incentive change through higher costs for moving huge capital fleets often.
yes, it would be more expensive,but the big alliances give a "****" on higher cost of moving their fleets!
So it will mostly effect the small Alliances, and the usage of JFs.


The plan for this release is to start with a 50% increase in the fuel cost of all jump drives and jump portals, and adjust further if necessary once we see the results. This change applies both the the base consumption of ship based jump drives, as well as the isotope consumption per kg of mass on all jump bridges and portals.
IF you truly want to do it, please do it in the first or second point release, after that time it should be obvious, if this change is really necessary!

To compensate for the extra isotopes that ships will need to carry, the volume of all four isotopes will be reduced by 1/3, to 0.1m3. Thanks to Resgo for some excellent feedback.
this change becomes unnecessary, if the increased fuel usage doesn't come.

The storage volume of jump bridge starbase structures will be increased by 50% since Ozone volume won't be changing.
this would be also obsolete

For reference, this will increase the cost of running a max skilled Rhea from Jita to RIT-A7 (jump drive transit the whole way) from ~50m isk to ~75m isk.
with this announcement, the isotope prices are already rising, so when the change summer expansion hits TQ it will be more likely: price summer before expansion transit costs 75m isk; after change transit costs 112,5m isk
for those, who don't want to do the math: that's around 2,25 times the cost than now (125% more)



the bolts are my two cents to it!
xXFreshnessXx
Segmentum Solar
#290 - 2014-04-29 19:47:35 UTC
Marlona Sky wrote:
Why can't my bucket hold all these bloc tears?! Lol


Is that sarcasm, because this is not going to dent their or your wallet..
Follow me on Twitter @FR3SH0PShttps://twitter.com/FR3SH0PS
Dukt Tapir
MasterWizards
SONS of BANE
#291 - 2014-04-29 19:52:18 UTC
This is going to force a serious change in small corps staying in DEEP space. Too much cost to move out and work there long enough to start making money to stay already.

I applaud the effort to make deep space more self sufficent, but small corp's normally need to go to high sec often to purchase items they either can't build or do not have the skills infrastructure to create. I think this whole idea is poorly aimed. It would encourage people to move to deeper space if there was less barrier to entry not more. This whole game and many of the changes seem to favor larger alliances and not smaller groups.
FT Diomedes
The Graduates
#292 - 2014-04-29 19:58:36 UTC
Marlona Sky wrote:
Why can't my bucket hold all these bloc tears?! Lol


So, since Fozzie has not, explain why or how this is a well-considered and necessary change. I know you hate power projection, but does this actually work towards nerfing a coalition's ability to project power? Even if so, doesn't it cause more harm to other things than is necessary?

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

T'rixie
Criminally Incompetent
#293 - 2014-04-29 20:05:33 UTC
PotatoOverdose wrote:
Small alliance dude checking in. F*** these changes.


This is my first post after 4 years of playing but this needs to be echoed so here I am: unless there's more evidence than supplied in your post, Fozzie, I fear this is an unpredictable at best and terrible at worst change to make this way.

My corpie and I ran the only real JF service for a renter corp in Paragon Soul for the better part of a year and a half. We ran loot/ABC/salvage/production out and we ran fuels, ships, materials, and ammo back in. We did it because we liked living out on the edge of nowhere, but I don't think in all that time we were ever really profitable on any level with those runs. The run to/from highsec to PS cost about 100 million isk round-trip at the time at market value for 'topes, and that was using the direct (& higher risk) route. For a small corp trying to make a go of Nullsec - which is what CCP is claiming to be all about boosting now - I don't see how requiring more fuel for these runs or in general making logistics more expensive or difficult is going to do anything but make it even harder for these groups to survive.

I don't think anyone can say what effect all the industry changes are *really* going to have on isotopes until it plays out. Let it play out - there's no rush on "saving the ice miners" over the next few months.

TL;DR: Please consider what many others in this thread have already said: hold off on fuel changes until you guys see how the market responds; the unintended consequences here may be significant.


Scorpio DK
Doomheim
#294 - 2014-04-29 20:09:26 UTC
this is completely and totally pointless and will not have the effect you are intending for it, reconsider it
Kathao Crendraven
The Scope
Gallente Federation
#295 - 2014-04-29 20:21:53 UTC
FINALLY! I was waiting for this change for so long. Finally I'm able to spend more money on fuel! I was actually crying over my satisfaction.

Also, screw small alliances. No one cares.
Shinnan Krydu
Hedion University
Amarr Empire
#296 - 2014-04-29 20:24:32 UTC
Does anybody really think, looking at the overall industry changes, that there won't be a wild proliferation of POS towers in empire? How can that possibly square with the stated intention of picking up "slack" in the isotope market?

I think with this change we see the true direction of the industry changes.

At first, I believed, as did many others, that the purpose was to move more profitable industry activity to nullsec.

Now, I think that what CCP is trying to do is nothing less than an attempt to tear down Jita and decentralize the EVE economy. There will be limited value in the old model of nullsec as an exporter of raw materials and an importer of finished goods. Likewise, there will be limited value in simply relocating industry operations to a nullsec locale and continuing business as usual. With transportation costs for moving materials and finished goods moving skyward (and likely to go higher) long distance commerce will quickly be limited to modules, blueprints, and compressed ore.

If CCP really, really wants nullsec to cut the Empire apron strings, though, the next thing we need is the removal of a racial preference for isotopes from capital ships.

KInd of makes you wonder: when we build Seagull's stargates, what kind of place are we going to? And will we be able to come back? Because it looks to me like CCP wants player organizations to be able to be pretty much self sufficient from the rest of the EVE universe.
KIller Wabbit
MEME Thoughts
#297 - 2014-04-29 20:27:24 UTC
Shinnan Krydu wrote:


KInd of makes you wonder: when we build Seagull's stargates, what kind of place are we going to? And will we be able to come back? Because it looks to me like CCP wants player organizations to be able to be pretty much self sufficient from the rest of the EVE universe.


Pretty much think CCP looking to be more than sufficient from our wallets.
Marlona Sky
State War Academy
Caldari State
#298 - 2014-04-29 20:28:10 UTC  |  Edited by: Il Feytid
FT Diomedes wrote:
Marlona Sky wrote:
Why can't my bucket hold all these bloc tears?! Lol


So, since Fozzie has not, explain why or how this is a well-considered and necessary change. I know you hate power projection, but does this actually work towards nerfing a coalition's ability to project power? Even if so, doesn't it cause more harm to other things than is necessary?


Wish I could answer your question with data only CCP would know. I just felt like poking fun at all the bloc alliances crying over this change. One question I would like to know is this:

What is the average isotope consumption per member of each alliance. What coalition do they belong to? Does it increase or decrease as the alliance becomes bigger?

Only CCP will know those numbers. In the meantime I will continue to laugh at coalition members who pretend to give a **** about independent small alliances.
Fredric Wolf
Black Sheep Down
Tactical Narcotics Team
#299 - 2014-04-29 20:37:17 UTC
My only thoughts opinion on this is I think that isotope consumption amount on capital class vessels needs to be looked at. Currently Carriers, Dreads, Supercarriers, and Titans use the same amount of isotopes per light year of jump. I would change this to account for the mass of the ships moving. I would use 1500 for carriers, 2000 for dreads, 3000 for Super carriers, and 5000 for titans. I think it should cost more per jump to move larger ships around then it does currently. Carriers fuel bay could stay the same. Dreads would need a slight increase to make up for the increase of fuel used as you are increasing from base 25% then 25% larger fuel bay would be 10k m3, supercarriers would also need a 10k M3 fuel bay. titans have a massive fuel bay currently so I do not know if this would need to be increased with my idea. I think this would help the game and also help with power projection as right now you can move any of the combat capitals with the same cost in fuel for greatly different massed ships.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#300 - 2014-04-29 20:40:23 UTC
Shinnan Krydu wrote:

KInd of makes you wonder: when we build Seagull's stargates, what kind of place are we going to? And will we be able to come back? Because it looks to me like CCP wants player organizations to be able to be pretty much self sufficient from the rest of the EVE universe.


The self-sufficiency is already there, ignoring the moon minerals that need to be imported due to CCP genius. However, no one cares because not being self-sufficient is so much easier.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.