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[Crius] Jump Drive Isotope Consumption

First post First post First post
Author
Rittel
Band of Valence
#221 - 2014-04-29 17:10:37 UTC
OK I sorta see the idea for nerfing capitals moving around from one end of the cluster to the other but I'd be this is going to be a massive whack on logistics.

I live out in the back end of no where and I have to do 4 JF jumps to get from low sec to my 0.0 home. I accept its part of the price of where I choose to live. This will add around about 20,000 isotopes to a single direction trip in a JF (with max skills). Given that a JF can hold about 2.5 Large towers worth of POS Fuel even running a 3 or 4 towers becomes an issue not to mention that almost everything we need has to be shipped up from empire.

So this patch is going to nerf mineral compression meaning we need to make more trips to move minerals up to 0.0 and now you are going to make jumping things up even more expensive?


I've been playing 8 years now and have been a POS director for pretty much all of that time (god help me) but for the love of a things holy will you stop making the most boring parts of the game longer, more tedious and harder to do. Can you at least look at LOWERING the fuel cost for JFs (or keep them as is), the compression nerf has dealt with the super cap issue.
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#222 - 2014-04-29 17:10:41 UTC
I hope this is just the beginning of the power projection nerf.

Look at all the "Blue Donut" members whining already. Shocked

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Danilaw
Pulling The Plug
PURPLE HELMETED WARRIORS
#223 - 2014-04-29 17:10:54 UTC  |  Edited by: Danilaw
This change is making it increasingly hard to live normadic as a small entity. That and the super carrier changes kills the last standing solo hot-droppers. Thanks frozzi.

Again CCP is pushing changes in favor of big entities that have the logistic capabilities and the pockets to deal with those changes without any notice for it's members, while small scale PVPers, and non-N3/CFC capital pilots will have a much bigger problem.

A small Black Ops roaming gang will have a much harder time, a 100 slowcat fleet won't care.
Michael Harari
Genos Occidere
HYDRA RELOADED
#224 - 2014-04-29 17:11:22 UTC
JEFFRAIDER wrote:
So we can fit 3x as many isotopes in a single JF load now u say?

Twisted


Volume is reduced by 1/3, not to 1/3
Altrue
Exploration Frontier inc
Tactical-Retreat
#225 - 2014-04-29 17:12:08 UTC
If they wanted to nerf power projection they didn't have to include JFs. And even Black Ops...

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#226 - 2014-04-29 17:12:57 UTC
I look forward to the excuses nullsec comes up with when there's an actual real nerf
Paul Tsukaya
Doomheim
#227 - 2014-04-29 17:14:45 UTC
I bet if I went back, I could find a thread where people complained that nerfing technetium would completely ruin the little guy Roll
JEFFRAIDER
THIGH GUYS
#228 - 2014-04-29 17:16:12 UTC
Michael Harari wrote:
JEFFRAIDER wrote:
So we can fit 3x as many isotopes in a single JF load now u say?

Twisted


Volume is reduced by 1/3, not to 1/3


Ugh
Michael Harari
Genos Occidere
HYDRA RELOADED
#229 - 2014-04-29 17:17:33 UTC
[quote=Danilaw]
A small Black Ops roaming gang will have a much harder time/quote]

Black ops dont roam
Gabriel Z
Krabulous
#230 - 2014-04-29 17:18:14 UTC
Ravcharas wrote:
Gabriel Z wrote:
I pay cash for my subscription. I'm not buying PLEX on top of that to keep myself supplied. You guys are backdooring the cash shop model and you're hoping no one will notice.

Making you buy PLEX is kind of convoluted when they could just use the NeX.

"This summer; super-isotopes are coming to an AUR shop near you. 10% increase in jump distance and half the consumption. Put some oomph in your jumps!"

I'm not suggesting buying stuff in that way.

What I'm getting at is that there is a steady rise in prices, which means either I grind more or buy less. PLEX is the first pain point. Once you can't grind your PLEXes, you either pay for your sub or drop accounts. As you drop accounts, you lose your ability to engage in things that are alt intensive. As you lose that ability, you lose more income. Even if you choose to pay cash for one account, the constantly rising prices mean you still have to grind more and more to pay for your combat supplies. At some point, I simply won't be able to grind what I need to pariticpate in higher "level" fleets (e.g. T3 fleets). My only remaining option would be to buy PLEX for cash to sell for ISK. I think this is the real goal. Increase profits from the casual player base who will feed the PLEX market for the lifers. This was the brainstorm that the cash shop experts they hired brought to the table.

xXFreshnessXx
Segmentum Solar
#231 - 2014-04-29 17:18:34 UTC  |  Edited by: xXFreshnessXx
CCP Fozzie wrote:
Hello everyone!

In the upcoming Summer release we are making a lot of changes that we expect will impact player behavior surrounding manufacturing, mining and starbase use. We see an opportunity here to make some adjustments to the way that Jump Drives consume their isotope fuel that will hit a few birds with one stone.

The goals of this change are:
  • Stimulate the isotope (and therefore ice) market to help cushion any drop in demand from players using smaller starbases after the science and industry slot changes.
  • Help encourage cost competitiveness for local resource gathering in nullsec.
  • Although we don't expect this change to significantly impact behavior around jump drive power projection, it should at least provide a small incentive change through higher costs for moving huge capital fleets often.

The plan for this release is to start with a 50% increase in the fuel cost of all jump drives and jump portals, and adjust further if necessary once we see the results. This change applies both the the base consumption of ship based jump drives, as well as the isotope consumption per kg of mass on all jump bridges and portals.

To compensate for the extra isotopes that ships will need to carry, the volume of all four isotopes will be reduced by 1/3, to 0.1m3. Thanks to Resgo for some excellent feedback.


The storage volume of jump bridge starbase structures will be increased by 50% since Ozone volume won't be changing.

For reference, this will increase the cost of running a max skilled Rhea from Jita to RIT-A7 (jump drive transit the whole way) from ~50m isk to ~75m isk.



Along with the topes volume reduction I've came up with some things to add below as I feel an initial 50% increase + mass multiplier in kind of staggering.


Blops
Blops - no static cost increase, increase fuel bay to 2400m3 from 1250 and increase jump range to 4.25ly from 3.5.

Covert Jump Portal Generator I - increase fuel cost 5% when used.


No Changes
Dreads - no cost increase as they have more mass and less jump range than carriers, not too mention no drone bays or utility slots.

Jump Freighters - leave alone

Rorquals - leave alone


Nerfs
Carriers - increase cost 25%

Supers - increase cost 30%

Titans - increase cost 25%

Jump Portal Generator I - increase fuel cost 10%(making it 35% total) when used.
Follow me on Twitter @FR3SH0PShttps://twitter.com/FR3SH0PS
Genicall
Doomheim
#232 - 2014-04-29 17:19:50 UTC
Looks like CCP is behind the Global Economy Crisis and they are trying hard to implement it in EVE as well ;O
Emmy Mnemonic
Royal Amarr Institute
Amarr Empire
#233 - 2014-04-29 17:21:09 UTC
The higher costs will impact smaller alliances/corps, making them use caps/supers even less than today. Small-gang BLOPS-drops will be more expensive, but given the expensive super-pimped targets I doubt the cost will affect these fleets much, the change in fuel-consumption WILL change it though - less capability to bridge fleets combined with harder logistics to get your BOBs back after a drop etc. So BLOP-activity will not decrease, but the fleets will require more pilots, both BOB-pilots and BR-pilots. Only the well-organized gangs with enough numbers of skilled pilots will do this.

Prices for the ordinary space-grunt in nullsec to get stuff out to home systems from Jita using JF-services will increase. This might be good, since it probably will increase the traffic using other means of transportations; Blockade Runners, using WHs from null to highsec etc. Gives more opportunities to hunt them and kill them. Nice! JF-services will have a decrease in business.

At the same time, the powerblocks will more or less not be affected by the change when it comes to moving large fleets of caps/supers/Titans. They can and will continue to project power all over the known EVE-universe whenever needed/wanted. At the same time, the "threats" to sov and structures/POSes will decrease, making the polarization of nullsec even more accentuated. The "rebells/freedomfighters/terrorists" like BL, Pasta etc will not have the same impact on the power blocks. This is bad, since many guud-fights will never happen. Decrease in content imminent?

So, I think the change is mostly counter-productive; changes should make it easier and give more incenvtives to smaller gangs to use their caps in anger. But as always, it also opens up new interesting possiblities.

I guess Darwins laws will sort all out; those best in adapting to new situations will prevail and prosper. The rest will receive the "Darwin awards" of EVE and go extinct.

...fetching pop-corns, looking at the continuation of the 'topes-show...

Ex ex-CEO of Svea Rike [.S.R.]

Paul Tsukaya
Doomheim
#234 - 2014-04-29 17:25:16 UTC
xXFreshnessXx wrote:
No Changes
Dreads - no cost increase as they have more mass and less jump range than carriers, not too mention no drone bays or utility slots.

Color me shocked that someone from Black Legion doesn't want their ability to drop 100 dreads on something nerfed in any way.
Mr Hyde113
#235 - 2014-04-29 17:25:47 UTC
Wait, you guys have got time to tinker around with fuel cost and volume but you don't have enough time to give the Revelation a real second bonus?

Priorities Roll
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#236 - 2014-04-29 17:28:38 UTC
Mr Hyde113 wrote:
Wait, you guys have got time to tinker around with fuel cost and volume but you don't have enough time to give the Revelation a real second bonus?

Priorities Roll


it has a real second bonus.
Denarus Arran
Brutor Tribe
Minmatar Republic
#237 - 2014-04-29 17:29:37 UTC
Just going to post my views on what I believe the outcome of these changes will be. CPP Fozzie's list of goals will be used as a Juxtaposition.
Quote:
The goals of this change are:

Stimulate the isotope (and therefore ice) market to help cushion any drop in demand from players using smaller starbases after the science and industry slot changes.

-Are ice miners really doing that poorly? With the changes to refinement it's likely more POS are going to be put up in highsec. Even if players are going to be using smaller POS there will be more of them. The increase in Rorqual use will also increase the use of heavy water (usually seen as a by-product of ice mining rather then a commodity) which will increase further the profits available from Ice mining.
Quote:
Help encourage cost competitiveness for local resource gathering in nullsec.

-Increasing cost competitiveness by increasing import/export cost doesn't mean anyone in the areas will be better off. It just means a higher cost of living the further you are from highsec. Nullsec and Highsec economies will always be connected all this will do is push indy players back towards highsec where profit margins will be better.
Quote:
Although we don't expect this change to significantly impact behavior around jump drive power projection, it should at least provide a small incentive change through higher costs for moving huge capital fleets often.

-Doubtful this will work. Cost vs. reward of running around in caps won't make this tactic any less viable for the power blocs. All this will hurt is nullsec industry and smaller nomadic corps and alliances.

You're never going to be able to sever the connection between high, low and null industry. Raising fuel consumption on capital ships will not further your goals. Please reconsider your generic 50% increase and look at each ship independently. After seeing how carefully other ships were rebalanced I'm a bit taken aback by you slapping a generic number on such a large change number of ships and saying 'see how she goes we'll sort it out later.'

PEWPEWPEW

tigger digger
Pator Tech School
Minmatar Republic
#238 - 2014-04-29 17:31:34 UTC
CCP Fozzie wrote:
Hello everyone!

In the upcoming Summer release we are making a lot of changes that we expect will impact player behavior surrounding manufacturing, mining and starbase use. We see an opportunity here to make some adjustments to the way that Jump Drives consume their isotope fuel that will hit a few birds with one stone.

The goals of this change are:
  • Stimulate the isotope (and therefore ice) market to help cushion any drop in demand from players using smaller starbases after the science and industry slot changes.
  • Help encourage cost competitiveness for local resource gathering in nullsec.
  • Although we don't expect this change to significantly impact behavior around jump drive power projection, it should at least provide a small incentive change through higher costs for moving huge capital fleets often.

The plan for this release is to start with a 50% increase in the fuel cost of all jump drives and jump portals, and adjust further if necessary once we see the results. This change applies both the the base consumption of ship based jump drives, as well as the isotope consumption per kg of mass on all jump bridges and portals.

To compensate for the extra isotopes that ships will need to carry, the volume of all four isotopes will be reduced by 1/3, to 0.1m3. Thanks to Resgo for some excellent feedback.


The storage volume of jump bridge starbase structures will be increased by 50% since Ozone volume won't be changing.

For reference, this will increase the cost of running a max skilled Rhea from Jita to RIT-A7 (jump drive transit the whole way) from ~50m isk to ~75m isk.


How is an Amarr jump freighter pilot supposed to use "local resources" in Gallente space?
gascanu
Bearing Srl.
#239 - 2014-04-29 17:37:57 UTC
aaaaaaaaand in a nonshocking turn of events the isotopes prices in jita just went KABOOOM!!!
Enochia Starr
Caldari Provisions
Caldari State
#240 - 2014-04-29 17:39:14 UTC
So when does the fun stuff come out? As all the last blogs have pretty much been saying that you are making us pay more to play this (of what is becoming) an excuse of an MMO.