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Interceptor balance check-in

First post
Author
Petrus Blackshell
Rifterlings
#1 - 2014-04-29 15:15:46 UTC
Now that it's been a little while, what does everyone think of bubble-immune interceptors, and buffed warp speeds?

Has it brought dynamic gameplay, rich PvP, and variety to the game?

Or has it killed the nullsec landscape, completely undermined any system domination/interdiction, encouraged more mindless blobbing, and overall "fixed broke what wasn't broke?"

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Val'Dore
PlanetCorp InterStellar
#2 - 2014-04-29 15:18:38 UTC
Something tells me your post actually starts at 'Or has'.

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I invented Tiericide

Illegal Pie
EVE CORPORATION 14171615
#3 - 2014-04-29 15:19:47 UTC
So glass ships that ignore those pesky bubbles are keeping null interesting and allowing free travel throughout the blue donut?

I am failing to see a problem here.

Petrus Blackshell wrote:
Now that it's been a little while, what does everyone think of bubble-immune interceptors, and buffed warp speeds?

Has it brought dynamic gameplay, rich PvP, and variety to the game?

Or has it killed the nullsec landscape, completely undermined any system domination/interdiction, encouraged more mindless blobbing, and overall "fixed broke what wasn't broke?"



Solecist Project
#4 - 2014-04-29 15:20:09 UTC
Skilling for interceptors... my favourite shiptype,
now even more so.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ab'del Abu
Atlantis Ascendant
#5 - 2014-04-29 15:20:17 UTC
Clearly battlecruiser+below is too slow , other than that I don't mind ceptor/warp speed changes.
Domanique Altares
Rifterlings
#6 - 2014-04-29 15:20:31 UTC
Petrus Blackshell wrote:

Or has it killed the nullsec landscape, completely undermined any system domination/interdiction, encouraged more mindless blobbing, and overall "fixed broke what wasn't broke?"


Personally, I detest the change. It relegates my entire Wednesday to the rubbish bin. Once was a time when Wednesday would roll around and I would forget what a scram was, set up a bubble or two, and kill Inties and pods all day long with my railguns, at minimal risk to myself.

But no more. Anymore CCP seems to expect me to pay attention to things like scram range, scan res, and d-scan on Wednesdays.
Ramona McCandless
Silent Vale
LinkNet
#7 - 2014-04-29 15:22:25 UTC
Petrus Blackshell wrote:

Has it brought dynamic gameplay, rich PvP, and variety to the game?"


You cant bring something that already exists, silly.

Unless its wine

Always bring extra wine

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

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Doc Fury
Furious Enterprises
#8 - 2014-04-29 15:23:38 UTC
Domanique Altares wrote:
Petrus Blackshell wrote:

Or has it killed the nullsec landscape, completely undermined any system domination/interdiction, encouraged more mindless blobbing, and overall "fixed broke what wasn't broke?"


Personally, I detest the change. It relegates my entire Wednesday to the rubbish bin. Once was a time when Wednesday would roll around and I would forget what a scram was, set up a bubble or two, and kill Inties and pods all day long with my railguns, at minimal risk to myself.

But no more. Anymore CCP seems to expect me to pay attention to things like scram range, scan res, and d-scan on Wednesdays.



Switch to Tuesday?

There's a million angry citizens looking down their tubes..at me.

Rowells
Pator Tech School
Minmatar Republic
#9 - 2014-04-29 15:30:15 UTC
nope. super fun. even on the receiving end you get to try new tactics and play cat and mouse
Tetsuo Tsukaya
Perkone
Caldari State
#10 - 2014-04-29 15:32:12 UTC
To be honest it seems like the timing is pretty perfect for the rise of ships designed to do hit and run attacks on soft targets with the current state of nullsec being full of renters.
Grimpak
Aliastra
Gallente Federation
#11 - 2014-04-29 15:40:43 UTC
Domanique Altares wrote:
at minimal risk to myself.



There's the problem.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Felicity Love
Doomheim
#12 - 2014-04-29 15:45:43 UTC
Petrus Blackshell wrote:
Now that it's been a little while, what does everyone think of bubble-immune interceptors, and buffed warp speeds? "


It's just one more little change meant to combine with various other changes to make Null more attractive to more people... if you count "day trippers" and "tourists" as more people.

Fast ships going faster is ALWAYS fun, but as 10 years of this sandbox has shown -- and will continue to show --- pilots frequently can't be arsed to change their ways, irregardless of what the Devs hope will change if "this" or "that" is altered to promote change.

WHEN we get some truly new content, instead of existing stuff just being tweaked and rebalanced, then maybe.

Tweaks and rebalances are fine -- but SHINY, NEW STUFF is BETTER.

Meh.


"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Seven Koskanaiken
Shadow Legions.
SONS of BANE
#13 - 2014-04-29 15:45:54 UTC  |  Edited by: Seven Koskanaiken
The warp speed changes were fine.

The nullification was given to the ship most likely to escape bubbles with proper piloting (bar t3) and therefore least in need of it to survive, and then to compensate for being so OP agility was nerfed on the ship most in need of it to survive while doing its job. Go figure.
TigerXtrm
KarmaFleet
Goonswarm Federation
#14 - 2014-04-29 15:48:44 UTC
Petrus Blackshell wrote:
Now that it's been a little while, what does everyone think of bubble-immune interceptors, and buffed warp speeds?

Has it brought dynamic gameplay, rich PvP, and variety to the game?

Or has it killed the nullsec landscape, completely undermined any system domination/interdiction, encouraged more mindless blobbing, and overall "fixed broke what wasn't broke?"


After the small nerf they received Interceptors are catchable in a camp just like any other ship. You just have to be fast and actually make an effort *gasp* Shocked

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Herzog Wolfhammer
Sigma Special Tactics Group
#15 - 2014-04-29 16:01:45 UTC
Being able to travel in nullsec without OMGWTFPWNBLOB and use our jump clones.

Hmm - who could be bothered by that?


I think it's an experiment to find out to what extent bubbles and bubble camping are killing the game. At this rate anybody already established out there in an organization has easy travel through a network of bridges, so everybody else is kept out, but the question is "if they could go out there, would they?"

Too bad there will not be a real metric on this for as long as highsec has incursions that spew ISK and LP and level 4 missions that can be turbo-blitzed.


Make the Venture and that other Ore ship bubble-immune and up the rare mineral/gas content of nullsec then see what happens.

The only change I have seen is that gate camps normally harvesting everything that moved are still doing so with more efficiency except stab-fitted interceptors. This has given rise to the "only losers use stabs" mantra which any quick check of a KB reveals a bias. So the instalock camp comes to nullsec where it may not have been necessary before. I don't think anybody is crying about that.






Bring back DEEEEP Space!

Yarda Black
The Black Redemption
#16 - 2014-04-29 16:09:34 UTC
I love interceptors.
Bad Messenger
Rehabilitation Clinic
#17 - 2014-04-29 16:13:41 UTC
i do not care much about 0.0 so...
Gospadin
Bastard Children of Poinen
#18 - 2014-04-29 16:24:50 UTC
On the high end of speed, I think the changes are great.

On the low end (freighters through battlecruisers) I think the ships are a bit too slow, so as to make the game feel tedious when flying them.

Nimrod vanHall
Van Mij Belastingvrij
#19 - 2014-04-29 16:30:38 UTC
Yarda Black wrote:
I love interceptors.

I hate them, flew them too often killed them to often.
Won't fly them for now. Prolly fly them again in a month.
Pubbie Spy
Caldari Provisions
Caldari State
#20 - 2014-04-29 16:56:49 UTC
I love flying interceptors and annoying people with them, it's zero risk pvp and nobody can force me to engage unless I am obviously going to dunk them. I hate people annoying me in interceptors, it's zero risk pvp and I can't force them to engage me unless they're obviously going to dunk me.

:snypa:
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