These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

fleet duel

Author
Bezulian Askintosh
Black Iron Fists
#1 - 2014-04-28 17:07:54 UTC
the subject says it all. we want that don´t we pvpers?
Velicitia
XS Tech
#2 - 2014-04-28 17:11:55 UTC
wardec, lowsec, nullsec, w-space ...

or steal something from a can (although this gives a global flag).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Bezulian Askintosh
Black Iron Fists
#3 - 2014-04-28 17:15:23 UTC
Velicitia wrote:
wardec, lowsec, nullsec, w-space ...

or steal something from a can (although this gives a global flag).


My idea of having fleet duel is exactly why the duel was introduced in the first place....so duel player against player? why not fleet duel as well?
Bohneik Itohn
10.K
#4 - 2014-04-28 18:47:14 UTC
Bezulian Askintosh wrote:
Velicitia wrote:
wardec, lowsec, nullsec, w-space ...

or steal something from a can (although this gives a global flag).


My idea of having fleet duel is exactly why the duel was introduced in the first place....so duel player against player? why not fleet duel as well?



I would ask that the prompt be given to every member of the fleet to join in a fleet duel, it would then be a matter of convenience since duels between fleets could be initiated with one duel request, while at the same time eliminating the possibility of even more annoying random duel invitations every time you undock in a trade hub brought on by someone hoping to get you to accept the duel so they can engage your friend undocking after you in their industry ship or mining barge.

There are already plenty of ways for fleet members to get you killed by stupid mistakes, if this is added it shouldn't be one of them.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Last Wolf
Umbra Wing
#5 - 2014-04-28 18:59:56 UTC  |  Edited by: Last Wolf
How about a Mobile Duel Station (name is work in progress).

You drop one of these, a timer starts. Anyone who wants to participate simply has to click on it and select "Participate in duel"

When timer ends, everyone who clicked to participate is flagged for PVP with everyone else who click it.

can't be deployed within 50km of station or gate (or 100km or w/e) will keep this from being spammed outside choke points.

Maybe even have a list of participants and an option to drop out before the timer ends so you don't suddenly find out it is 50vs1 only after it is too late and you are flagged.

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

Akirei Scytale
Okami Syndicate
#6 - 2014-04-28 22:39:01 UTC
How to fleet duel: leave highsec.
Bezulian Askintosh
Black Iron Fists
#7 - 2014-04-29 15:35:08 UTC
Last Wolf wrote:
How about a Mobile Duel Station (name is work in progress).

You drop one of these, a timer starts. Anyone who wants to participate simply has to click on it and select "Participate in duel"

When timer ends, everyone who clicked to participate is flagged for PVP with everyone else who click it.

can't be deployed within 50km of station or gate (or 100km or w/e) will keep this from being spammed outside choke points.

Maybe even have a list of participants and an option to drop out before the timer ends so you don't suddenly find out it is 50vs1 only after it is too late and you are flagged.


I don´t think that would work....what i was thinking of was: any fleet that wants to do a duel with other fleets expose their entire fleet 50 km from any station and drop a mobile advertizer unit that when dropped will turn into a big billboard like the concord ones saying that they are looking for a fleet duel. fleet duel invite would only be valid when the opposing fleet got the same number and type of ships regardless of the race to mach the advertizer. once duel accepted nobody else can join that fleet
Gawain Edmond
Khanid Bureau of Industry
#8 - 2014-04-29 15:37:45 UTC
Bezulian Askintosh wrote:
Last Wolf wrote:
How about a Mobile Duel Station (name is work in progress).

You drop one of these, a timer starts. Anyone who wants to participate simply has to click on it and select "Participate in duel"

When timer ends, everyone who clicked to participate is flagged for PVP with everyone else who click it.

can't be deployed within 50km of station or gate (or 100km or w/e) will keep this from being spammed outside choke points.

Maybe even have a list of participants and an option to drop out before the timer ends so you don't suddenly find out it is 50vs1 only after it is too late and you are flagged.


I don´t think that would work....what i was thinking of was: any fleet that wants to do a duel with other fleets expose their entire fleet 50 km from any station and drop a mobile advertizer unit that when dropped will turn into a big billboard like the concord ones saying that they are looking for a fleet duel. fleet duel invite would only be valid when the opposing fleet got the same number and type of ships regardless of the race to mach the advertizer. once duel accepted nobody else can join that fleet


but what if you want to fight the other guys with fewer but better ships or fewer/more smaller ones
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#9 - 2014-04-29 15:59:08 UTC
I don't think this is a good idea. As stated earlier, if you want to pew, leave highsec.

As for low, it would severely undermine the mechanic of sec status and the costs (isk and/or time) of maintaining it. If my fleet engages another fleet in low on a gate, the gate guns add an interesting dimension to fleet warfare that I don't think needs to be removed.
Jur Tissant
Garoun Investment Bank
Gallente Federation
#10 - 2014-04-29 16:08:21 UTC
Why does the answer to everything always have to be "leave highsec"?

I don't see a problem with fleet vs fleet duels. If two consenting parties wish to blow each other to bits then CONCORD shouldn't stop them. The mechanic would be simple enough - every fleet member would be given a notification, and they could either accept the duel or be kicked from the fleet.
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#11 - 2014-04-29 16:22:35 UTC
Jur Tissant wrote:
Why does the answer to everything always have to be "leave highsec"?

I don't see a problem with fleet vs fleet duels. If two consenting parties wish to blow each other to bits then CONCORD shouldn't stop them. The mechanic would be simple enough - every fleet member would be given a notification, and they could either accept the duel or be kicked from the fleet.


The problem is that it encourages faux-PvP. Like it or not, the non-consensual nature of EVE's PvP is what makes it so interesting. With a fleet duel mechanic, it would prevent meaningful intervention from a third party in high-sec.

If you want to fleet duel, I would recommend you find a quiet, backwater low-sec system such as Tama or Amamake and duel it out at your celestial of choice.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#12 - 2014-04-29 16:56:50 UTC
Bezulian Askintosh wrote:
My idea of having fleet duel is exactly why the duel was introduced in the first place....so duel player against player? why not fleet duel as well?

Do you know what a duel is?
Bohneik Itohn
10.K
#13 - 2014-04-30 16:40:05 UTC
Akirei Scytale wrote:
How to fleet duel: leave highsec.



Almost...

Every time I've used the dueling mechanic so far it has been to test ships, test tactics, etc... Being able to test stuff for small gangs and fleets using a duel mechanic would be frickin' awesome.

Doing this in low sec, null sec, and even wormholes gets to be impractical really fast. Good luck putting a group of 20 people out in low sec for an hour long training session without attracting unwanted attention that interrupts the exercise. Null sec you need to post eyes on entrances and every time a mouse farts the exercise will be halted until your scouts make sure it isn't an actual threat, not to mention the fact that the players doing scouting aren't participating in the exercise. Same thing with WH's, you gotta keep your picket fence up, sometimes you have hostiles roll into you that you can't afford to tempt, and wandering wormholes can appear in your system at any time. Just having a scout report that there is unwanted activity occurring nearby can make learning anything meaningful from the practice impossible.

Players in Eve should always be prepared for anything, at any time, but I must also empathize with FC's who wish to try new tactics and learn more about the game's mechanics without costing their fleet members isk, time, or even SP for something that may or may not prove useful in the future. Just being able to train new players in fleet tactics with this would be invaluable.


SiSi is also there to be used as a test bed, but it is also inconvenient for even a small group of players to use on an irregular basis. Getting the second client set up can be a task in itself, the players have to meet up, ship up, and then run their test. On tranquility these players are likely already in the same area, have a stockpile of ships ready to go or can easily be adapted, and don't have to deal with any technical issues they don't otherwise already have.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Bezulian Askintosh
Black Iron Fists
#14 - 2014-05-05 00:52:29 UTC
Carmen Electra wrote:
Jur Tissant wrote:
Why does the answer to everything always have to be "leave highsec"?

I don't see a problem with fleet vs fleet duels. If two consenting parties wish to blow each other to bits then CONCORD shouldn't stop them. The mechanic would be simple enough - every fleet member would be given a notification, and they could either accept the duel or be kicked from the fleet.


The problem is that it encourages faux-PvP. Like it or not, the non-consensual nature of EVE's PvP is what makes it so interesting. With a fleet duel mechanic, it would prevent meaningful intervention from a third party in high-sec.

If you want to fleet duel, I would recommend you find a quiet, backwater low-sec system such as´´ Tama or Amamake ´´and duel it out at your celestial of choice.



You call Tama a quiet low sec?? lol how many times have you been down there?
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#15 - 2014-05-05 00:54:02 UTC
Akirei Scytale wrote:
How to fleet duel: leave highsec.

leave highsec and wait for bridge? pretty sure thats not what the OP is going for

Amarr Militia Representative - A jar of nitro

Bezulian Askintosh
Black Iron Fists
#16 - 2014-05-05 00:58:37 UTC
Carmen Electra wrote:
I don't think this is a good idea. As stated earlier, if you want to pew, leave highsec.

As for low, it would severely undermine the mechanic of sec status and the costs (isk and/or time) of maintaining it. If my fleet engages another fleet in low on a gate, the gate guns add an interesting dimension to fleet warfare that I don't think needs to be removed.



My personal opinion is that fleet duel would be something very interesting for new players as well not just for experienced players doing fleet fight practice in high sec without worrying about somebody else intervening in low sec and all that..before going to low sec pvp.