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Player Features and Ideas Discussion

 
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Ship class proposal:

Author
Elle Ichosira
State War Academy
Caldari State
#1 - 2014-04-29 13:43:01 UTC
The basic design of this ship would be much like a deathstar in concept. This ship would be used to assault moons/celestials and only such. After moon/celestial destruction, they would respawn in a same/new system after x time. This would generate massive amounts of player driven content and turn the blue donut in to not such a blue donut due to the consistently changing landscape.

Of course I'm going to guess that due to archaic code, this type of fun wouldn't be possible, but it's one of those ideas I think would be fun for content. Space would actually evolve and change and nullsec would actually have a bit of that danger put back in to it :D
Jint Hikaru
OffWorld Exploration Inc
#2 - 2014-04-29 13:45:25 UTC
I'm sorry but WHAT? Shocked

Moon destruction... followed by it respawning?

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#3 - 2014-04-29 13:46:00 UTC
you just broke PI, POS, moon mining and I'm sure 100 more stuff.
congrats you won eve.
Seliah
Red Cloud Vigil
#4 - 2014-04-29 13:46:48 UTC
Putting aside what I think of the idea itself, I can't wrap my head around a feature that would involve the spawning and despawning of entire planets and moons in space.
Elle Ichosira
State War Academy
Caldari State
#5 - 2014-04-29 14:01:50 UTC
Jint Hikaru wrote:
I'm sorry but WHAT? Shocked

Moon destruction... followed by it respawning?



Respawning elsewhere* or same system, yes. The 'deathstar's weapon could be a blackhole generator, and as such this weapon would destroy/transport/transform. The weapons system would get a 3-5 day(maybe more?) cool down due to the sheer power of it.

Nalelmir Ahashion wrote:
you just broke PI, POS, moon mining and I'm sure 100 more stuff.
congrats you won eve.

I'll win EvE when I quit coming back to it ;)

Seliah wrote:
Putting aside what I think of the idea itself, I can't wrap my head around a feature that would involve the spawning and despawning of entire planets and moons in space.

It's not like it's an unnatural event. Planets/moons/stars are created/destroyed on a regular basis in our universe :)







Of course this entire concept is very raw. I just thought it'd be an awesome game changer/content driver if it were something that were possible with the way the coding is.
Seliah
Red Cloud Vigil
#6 - 2014-04-29 14:07:15 UTC
Elle Ichosira wrote:


Seliah wrote:
Putting aside what I think of the idea itself, I can't wrap my head around a feature that would involve the spawning and despawning of entire planets and moons in space.

It's not like it's an unnatural event. Planets/moons/stars are created/destroyed on a regular basis in our universe :)


Yep, because a planet spawning in space instantly and from nothing is a completely natural event !
Elle Ichosira
State War Academy
Caldari State
#7 - 2014-04-29 14:10:06 UTC  |  Edited by: Elle Ichosira
Seliah wrote:
[

Yep, because a planet spawning in space instantly and from nothing is a completely natural event !


Did you purposely skip over the addendum I put in response to Jint Hikaru? I am not saying this is exactly how it would be. I threw out the words destroyed/respawned/transformed because I didn't know which or if even those would be the correct descriptors. Maybe relocated should be added as that is more along the lines of what I was thinking. Don't be fixated on the comments of destruction/respawning. That is not what the idea is about.

I'd also like to readdress Nalelmir Ahashion's comment. It's not breaking anything in that regards as you suggest. PI/POS/Moon mining is already easily destroyable by an alliance/corp. Relocating the celestial/moon/etc would be no different than pos bashing, accept it would be a larger conflict driver and provide larger battle fights as this 'ship class (whatever it were called) should be on par with titan costs/time skilled.
Seliah
Red Cloud Vigil
#8 - 2014-04-29 14:17:49 UTC  |  Edited by: Seliah
Elle Ichosira wrote:
Did you purposely skip over the addendum I put in response to Jint Hikaru? I am not saying this is exactly how it would be. I threw out the words destroyed/respawned/transformed because I didn't know which or if even those would be the correct descriptors. Maybe relocated should be added as that is more along the lines of what I was thinking. Don't be fixated on the comments of destruction/respawning. That is not what the idea is about.


While I believe game mechanics should not be striclty limited by the law of physics, because it would make things so annoying (e.g line of sight, ship bumping), I still think there should be some kind of "real-world" coherence behind game mechanics.

Destroying planets or moons would be fairly easy (so to speak). Creating them would require tremendeous amount of time, energy and matter, which capsuleers don't really have access to. You could then imagine the possibility to teleport planets and moons around, but that'd require pulling some pretty advanced technology out of your arse, and justify why you wouldn't use it on stations, stargates, or ships.

And if you just want to discuss a feature that's about disabling moons or planets, or change their type, well, make your forum post about that. 1/3 of the description of your feature talks about the destruction and respawn of moons & planets.
Elle Ichosira
State War Academy
Caldari State
#9 - 2014-04-29 14:22:32 UTC
As I said already, I was probably using the wrong descriptor in destruct/respawn. Relocate is more along the lines of what I was thinking and should have used.

As for 'realistic, we reverse engineered overpowering tech from sleepers in WH's. I fail to see capsuleers as being unable to find some other ancient civilization to exploit for technologic purposes.
Nakami Saans
Conclave of Independent Pilots
#10 - 2014-04-29 15:08:30 UTC
Instead of destroying a planet how about a weather manipulation device that would destroy all PI infrastructure?

As for moons...I don't think destroying or moving them would be possible without affecting the local gravity physics on the long term. One moon in a system probably wouldn't matter but destroy enough and the whole star system might collapse, I could be, let's face it probably am, wrong of course. Physics is not my forte.

I know this idea may be counter productive to my last statement, but instead of the traditional POS bashing that people have to do, how about a new weapon that could launch a micro quantum singularity into a POS and implode everything within a 100km radius, destroying everything caught in it's gravity well? The ammo would have to be very expensive to create and the weapon could be used once every...24hrs? It would also need a fairly long charge up time, not just a hit F1 and run like hell but you would need to defend the ship deploying the weapon...hmmm...maybe something you would need to anchor first, defend while it charges and then run like hell.

These weapons would be more expensive but quicker than normal means without having to destroy planets or moons and have them magically reappear in the same system.

Something to think about. My 2 isk anyway.

(possible or not, seeing a POS sucked into a micro black hole would be funny as hell)

People: "You shouldn't burn bridges." Me: "I don't, I bomb them from orbit."