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PI Alliance

Author
Velicitia
XS Tech
#21 - 2011-12-01 20:17:10 UTC
Bruno Chowson wrote:
Velicitia wrote:
You're assuming ofc that the people who're mining or missioning or watching **** whilst ship spinning will heed the CTA (some may, though I think you'll be disappoint at the ratio).

It sounds great on paper, and I'm not saying that you shouldn't try it ... but you'll need something "more" than the POCO to hold people together...



But that's the point. You DON'T have to hold anyone together. If you are part of a corp in the alliance, you get cheap PI. We are not claiming sov, we are not fighting off other alliances...perhaps a good way to think of it is a hippie commune. If Sunshine and Sparkle don't grow their stuff, no one gets high at the drum cirlce. If they keep forgetting, you send them on their way, acoustic guitars in hand.


Actually, you really do. You need something that makes the "elite Pee Vee Pee" types want to work with the "lol, yeah right, risk 100m isk in combat?" types. Otherwise, what you have is 1 billion ISK down the drain for whoever set up the alliance, and an additional 2 million ISK per corp per month fee that you have to deal with.

seems a bit much if you don't intend to coalesce from "corp-a, ... , corp-n" into "PI Alliance". You'd be better off by just setting standings and working together that way ...


Bruno Chowson wrote:

If a CTA goes out and no one shows up, no one gets cheap PI and you are back to square one or corps start giving the boot to those who wouldn't fight. I suppose the important thing is to get people in your corp who will show up and fight when needed.


Look, I like cheap PI and all ... but if I'm just there as a pilot from Open Designs, the question is "do I care enough about the PI to risk 2-300m in ships in there's a CTA?". Depending on the day, that might be pretty easy to say "no" to.

Now, if there's a real feeling of camaraderie, the question becomes "what to do with these assholes who showed up today?". The answer to that question will nearly always be "X" quickly followed with "where are we forming up?".


One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Bruno Chowson
Sebiestor Tribe
Minmatar Republic
#22 - 2011-12-01 21:45:43 UTC
Velicitia wrote:

Now, if there's a real feeling of camaraderie, the question becomes "what to do with these assholes who showed up today?". The answer to that question will nearly always be "X" quickly followed with "where are we forming up?".





That just brings us back to my point: I am not going to keep a guy in my corp that doesn't have this feeling of comraderie. If our corp's POCO is attacked, and there are 4-5 pilots in system that say "ah, screw it, I am not risking my ship" then they get the boot.
Baraka Saibot
Wobbling Frog Inc
#23 - 2011-12-02 03:53:23 UTC
Bruno Chowson wrote:
Velicitia wrote:

Now, if there's a real feeling of camaraderie, the question becomes "what to do with these assholes who showed up today?". The answer to that question will nearly always be "X" quickly followed with "where are we forming up?".





That just brings us back to my point: I am not going to keep a guy in my corp that doesn't have this feeling of comraderie. If our corp's POCO is attacked, and there are 4-5 pilots in system that say "ah, screw it, I am not risking my ship" then they get the boot.


So... Reinforcing one of your POCO's is guarantee for a fight?
pmchem
Brutor Tribe
Minmatar Republic
#24 - 2011-12-02 05:45:24 UTC
hey yall I just wanted to say this sort of thing is pretty cool, new corps/alliances or partnerships between industrialists and pirates because of POCOs. It's the exactly correct, profit-making response for lowsec gameplay with respect to the change in PI taxes.

Make friends, own your turf.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

wildfire2555
The Free Luna State
#25 - 2011-12-02 11:10:25 UTC
I like the idea of a worm hole but my guys couldnt handle a c3, I have a grouping of 8 systems in low sec, one way in, one way out. There are plasma planets and the like. I will not be able to log in until Sunday night but I check my mail on eve gate regularly, lemme know how things are shaping up please. I have a total of 8 characters relocating to this low sec home with a few high sec islands near by. There are stations and free moons for control towers as well. All systems are .2 and .1 sec status.
Bruno Chowson
Sebiestor Tribe
Minmatar Republic
#26 - 2011-12-02 15:00:58 UTC
Update!

After some VERY serious discussions, like, discussing which Beiber haircut you like best serious, plans have begun to make real this whole PI Alliance idea.

Here are some basics, and if you are interested in taking part, please drop me a line as I know I have spoken with some of you, but not all of you (I got a lot of messages).

*Alliance based in a wormhole. C3 w/low-sec or high-sec static

*Planets split evenly among the corps involved.

*Nominal tax rate <5% to help pay for POS fuel costs and CEO's all-you-can-eat nacho cheese fountain station (6 kinds of cheese!)

*Other rules such as POCO defense, rights to anomalies, what do to if someone goes rogue, etc. still are being hashed out.

*With only 1 system, corp size is a factor so there MAY be limitations as not to over-mine.
Esunisen
Les Tueurs de Killer
#27 - 2011-12-02 15:47:50 UTC
I think 5% taxes is too much.

I may buy a lot of P1 if you sell some, but first the price of P4 at trade hubs needs to raise more.
Velicitia
XS Tech
#28 - 2011-12-02 16:17:43 UTC
Bruno Chowson wrote:
Velicitia wrote:

Now, if there's a real feeling of camaraderie, the question becomes "what to do with these assholes who showed up today?". The answer to that question will nearly always be "X" quickly followed with "where are we forming up?".





That just brings us back to my point: I am not going to keep a guy in my corp that doesn't have this feeling of comraderie. If our corp's POCO is attacked, and there are 4-5 pilots in system that say "ah, screw it, I am not risking my ship" then they get the boot.


I'm talking at the alliance level here, rather than corp level (suppose I wasn't clear enough in that regard).

Sure, there *might* be more of a pull to defend a PCO (hey, I might have stuff in it) ... but if it's not my corp's, and I don't have anything on that planet ... the question becomes "ok, this is the third time this week that Bruno_Corp has been getting their PCOs shot at... and I had planned on doing stuff with Vel_Corp tonight..."

Let's say I'm not a CEO/director of Vel_Corp ... so yeah, you could ask my CEO/directors kick me from the corp because I didn't want to deal with your third PCO getting RF'd this week ... but if I'm useful to them, they might be opposed to it. You could threaten kicking the corp from the alliance (which would probably be "bad" overall)

That's where the "I'm a pilot of Vel_Corp ... why should I waste time/effort to defend Bruno_Corp's stuff that I don't get benefit from?" trouble can occur, and the bonds of camaraderie to the alliance will matter. Obviously, the directors (and/or CEO) of the corp I'm in will have some choice words for me if I start slipping too much ...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Bruno Chowson
Sebiestor Tribe
Minmatar Republic
#29 - 2011-12-02 16:19:34 UTC
Esunisen wrote:
I think 5% taxes is too much.

I may buy a lot of P1 if you sell some, but first the price of P4 at trade hubs needs to raise more.


<5% means LESS than 5%.
Alberio
Brave Newbies Inc.
Brave Collective
#30 - 2011-12-02 17:39:30 UTC
I think it's odd that you're doing this in a WH, rather than in Lowsec (or Null):

1) PI in Wormholes, while you get the benefit of fairly large systems with good resources, is limited to one system. Unless you can get good at holding multiple WH systems while splitting your main alliance, it seems counter-intuitive to me. Just make a generic WH Alliance, and go to town doing "Wormhole stuff", rather than basing it around a "POCO Slumlord" model.

2) Taking over systems in Known Space allows you the ability to expand as your alliance grows. IF the model is "take advantage of POCO tax rates and be the slum lords of EVE", then real estate is your key asset. Take over system 1. Jump to the next system. Rinse/Repeat. This would allow you to manage the growth/expansion of your Alliance/POCO infrastructure with your ability to defend it, and I imagine you would see growth in returns. Make money off of the aggregate, rather than in large chunks all at once.

3) Logistics into and out of WH (human resources, equipment, supplies) is a tough undertaking. Finding a lowsec static might make this much easier, but it can still be rough. Get podded in a WH, and you may have lost your system. Get podded in Lowsec, and you can fly right back and pick up where you left off (usually to get podded again). Retaking a lowsec is MUCH easier than trying to retake a WH system.

As stated above: WH space doesn't really allow you to expand. Statics change daily. Or More often. Don't get me wrong: jumping into a WH is a *great* idea for an alliance, but I feel that it's deviating from the original intent of your original proposal. Not that it's wrong: ideas change and evolve and maybe a lowsec POCO slumlord isn't the best for you.

Anyway: the idea is more charming to me as a lowsec alliance trying to take over real estate and entice people into fights. I'm not trying to dissuade you from WH space at all: please come on in. However, for a strictly POCO-based alliance, it might not be the best idea. If it was me putting it together, I might try something like the following:

1) Lowsec POCO alliance. Longterm goal: cover the universe in our POCOs. Lots of POCOs. Low Taxes.
2) Recruit at least 1 FW corp. Perhaps base the POCOs around FW systems.
3) Recruit at least 1 Pirate corp.
4) Start with 1 system. Your goal is to take it over and keep it. Expand from there.
5) Keep tax rates for everyone (even reds) <15%. I might go under 10%. It's critical people would rather use your POCOs than Interbus ones. You want to strike a balance in tax rates where it's more cost effective for tenants to put up with the taxes than try and blow up a POCO and replace it with their own.
6) ???
7) Profit!

All of that said, I've never tried to put together an alliance, much less attempt one with an idea like this. To be fair: I'm not sure anybody has done it (yet). SO...who knows? I think that makes it interesting. You may loose billions of ISK, but at least you'll have done something - and that's what the game is about.
Bruno Chowson
Sebiestor Tribe
Minmatar Republic
#31 - 2011-12-02 22:23:23 UTC
Alberio wrote:
I think it's odd that you're doing this in a WH, rather than in Lowsec (or Null):

All of that said, I've never tried to put together an alliance, much less attempt one with an idea like this. To be fair: I'm not sure anybody has done it (yet). SO...who knows? I think that makes it interesting. You may loose billions of ISK, but at least you'll have done something - and that's what the game is about.


This is a great point, I am definitely going to give it some thought.

That being said, I am not sure that PI'ing and bringing attention to oneself go hand in hand. The relative safety of the WH, in my humble opinion, out-weights the need to expand at this point. As the alliance grows, and space becomes an issue, obviously being limited to one system is not the best thing in the world.

Also, if you go around POCOing (did I just invent a verb?) neighboring systems, you will CONSTANTLY have pirates in the area as they will catch the scent of fresh meat in the form of PI bears hauling back and forth.
Borun Tal
Brutor Tribe
Minmatar Republic
#32 - 2011-12-02 22:53:13 UTC
Bruno, mail headed your way...
Claire Raynor
NovaGear
#33 - 2011-12-05 12:34:12 UTC
Esunisen wrote:
Griefers in lowsec gonna blow all your POCOs, and big nullsec Alliances gonna lock their POCOs.

ALL PI just got pawned, better get used to it.


This IS what's happening. I'd love to see the stats - but is the increased cost of PI produce due to the tax rates going balistic OR the fact lots of people simply aren't doing it anymore and supply is drying up? Who's gonna pay for a a POCO that's just gonna get griefed dead before you ever even get close to breaking even on that expenditure? I'm just never going to take that risk. Remember - you are going to have to keep your POCO alive for 5 months to get your investment back.

I love the new patch BTW - the graphics are ace and I love the new Warp effects.
Cavilha
Tupy Industries
#34 - 2011-12-07 21:18:37 UTC
I'm thinking of something like the idea of you. It May be an option
complementary.

Look at the forum That you posted.

[url = https://forums.eveonline.com/default.aspx?g=posts&m=476188 & # post476188] My forum post [/ url]

[quote]

Hi
I live in Wh with the static to high sec. I would like the opinion of you
about how much to charge for permission to use the system's planets.

I was thinking about 30 million per month + 5% rate per character.
Only access to the planets.

Contract will be Delivered via the BMs of the input and output
system via the contract at the station nearest the entrance.

Anchor POS, PVE and mining Can be traded separately.

What do you think?

[/ quote]
Wolodymyr
Breaking Ambitions
#35 - 2011-12-07 21:37:03 UTC  |  Edited by: Wolodymyr
So let me get this straight......

A bunch of highsec carebears are going to move into lowsec and live there.

YES!!! Where do you guys live!

Bruno Chowson wrote:
PVP guys hunt down gangs in/around the area. It's a win/win as your planet monkies get their low taxes and real pilots get their fights.

And Idea occurs to me. The people who want to do only PI probably have no combat skills. It takes combat skills to take and hold a lowsec PI office.

I have a better idea than protecting your planets with your taxes. Why don't I just fly into lowsec, blow up all the PI offices I see, set up my own with slightly lower taxes than empire to encourage people to use my offices rather than Concord's, and live off the taxes.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

massajido
Perkone
Caldari State
#36 - 2011-12-08 09:15:27 UTC
Wolodymyr wrote:


The people who want to do only PI probably have no combat skills.



Yeah...because after I spent those two months or so with my P.I. skills I just stopped training anything else. PI is a side gig to bring in a little isk every few days.

Great idea, not sure about using WH space, but I do hope that it does come together.
Velicitia
XS Tech
#37 - 2011-12-08 11:13:59 UTC
massajido wrote:
Wolodymyr wrote:


The people who want to do only PI probably have no combat skills.



Yeah...because after I spent those two months or so with my P.I. skills I just stopped training anything else. PI is a side gig to bring in a little isk every few days.

Great idea, not sure about using WH space, but I do hope that it does come together.



I think the implications is that "pro PI" guys probably went from PI to mining/industry, and have some complex that makes them completely afraid of risking even a frigate in combat (i.e. they're hisec carebears through and through).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

massajido
Perkone
Caldari State
#38 - 2011-12-08 18:10:33 UTC  |  Edited by: massajido
I understand what was implied about PI players, but it's a rep that needs to be broken for a PI alliance to succeed. Otherwise people would think they could just come by and pop a POCO without fear.
Velicitia
XS Tech
#39 - 2011-12-08 18:32:39 UTC
massajido wrote:
I understand what was implied about PI players, but it's a rep that needs to be broken for a PI alliance to succeed. Otherwise people would think they could just come by and pop a POCO without fear.



or you let the people *think* they can just come and pop the PCO without fear ... and OMGWTFBBQ them Twisted

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Wolodymyr
Breaking Ambitions
#40 - 2011-12-08 20:54:04 UTC
massajido wrote:
I understand what was implied about PI players, but it's a rep that needs to be broken for a PI alliance to succeed. Otherwise people would think they could just come by and pop a POCO without fear.

Well the only way to see if industrialists are any good at combat is to start shooting at them..... which is what i was planning on doing anyway.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

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