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Praise Talos!

Author
Mfume Apocal
Brutor Tribe
Minmatar Republic
#41 - 2011-12-02 05:45:12 UTC
Stealthbug wrote:
The idea of soloing in one of these I find about as attractive as letting maple syrup sun dry on my genitals.

Pr1ncess Alia
Doomheim
#42 - 2011-12-02 06:12:12 UTC
Mfume Apocal wrote:
Stealthbug wrote:
The idea of soloing in one of these I find about as attractive as letting maple syrup sun dry on my genitals.



Agreed.

God how I love maple syrup on a sunny day.
Tanya Powers
Doomheim
#43 - 2011-12-02 08:54:50 UTC  |  Edited by: Tanya Powers
To mare wrote:
Grimpak wrote:
however, do tell me if there's any reason to use a talos over a Naga.

or an Oracle.

or a Tornado.


its the only one of the 4 that wont be killed by a t1 frig if it get close enough
it do more dps than the other 3 bc



Wrong, you can fit 2 webs on every one of them and to do that much DPS has you say the only way to go is to shield fit it, have less tank than my shift fit thorax but has the thorax spits big amounts of dps at point blank.

So nice to have 1400dps at 3 or 5 km? - with 20k EHP on a 300m sign rad ship? -haha indeed so awesome

So gallente came from gank brutix and "ganking on belts" to gank Talos and "ganking on belts" Lol
Indeed such an improvement, how didn't we saw that just before the release and posted about it, I mean why should Gallente do other thing than gank at undocks, gates or belts?

Send the Talos you don't want to me I'm about to get lvl4 Metal Scrap Processing with my indy toon. I need some minerals to launch my Tornado prod.

Rabbits are still and will still be rabbits for a long time Roll

EDIT: because I can and I like it - Keep ganking mackinaws and hulks with brutix, after all you guys think hybrids became FOTOM so why change now for an overpriced hull when brutix is all you need.

On the other hand, all those tanky haulers now should fear the sight of Talos at gates, it's the only thing he's good for so fit some more kin/therm resists Lol
Helicity Boson
Immortalis Inc.
Shadow Cartel
#44 - 2011-12-02 09:18:33 UTC
Hikaru Sulu wrote:
Only things you need to do are upgrade to t2 Microwarp


Just. No.
Appoz
Seaside Mining Corp
#45 - 2011-12-02 10:44:57 UTC
those new ships are useless like a brick of ****.
or did anyone find a use for them ?
Headerman
Native Freshfood
Minmatar Republic
#46 - 2011-12-02 11:27:52 UTC
Appoz wrote:
those new ships are useless like a brick of ****.
or did anyone find a use for them ?


I found a few uses for them:

- Fun small roaming gangs
- DPS ships in 10/10 plex's
- Gate camps Vs small ships

Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062

Stealthshot
Caldari Provisions
Caldari State
#47 - 2011-12-02 12:31:30 UTC
[Talos, Ysmir

Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L

100MN Afterburner II
Large Shield Extender II
Invulnerability Field II
Warp Disruptor II

Nanofiber Internal Structure II
Nanofiber Internal Structure II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Ancillary Current Router II


Acolyte TD-300 x5



Near mwd speeds no sig bloom or cap penalty can kite with null decent dps and just enough ehp for scimi's to hold onto i use td's drones to duel other tier3's on sisi drones are of course users choice a lg snake set and damage/shield implants helps under reps or to keep Machs in range long enough to melt them eats sfi and vagas with high grades. Run from tengus. Have fun.
Appoz
Seaside Mining Corp
#48 - 2011-12-02 14:07:51 UTC
- Gate camps Vs small ships
with the 400m signature of the large hybrid turret you will have some problems killing small ships Blink
(but they wont have any trouble killing the paper fly )

But an other poster had a really good use for it.
Useless ganking of hulks and macks.
Valea Silpha
Sebiestor Tribe
Minmatar Republic
#49 - 2011-12-02 16:14:21 UTC  |  Edited by: Valea Silpha
The problem with the talos (and also the other three new bcs, but the talos has it so much worse) is that you just cannot mitigate damage and you tank like a wet paper bag. That means that even with logistics support, you are going to take pretty big losses. Against any decent gang (not just alpha ships ANY ships), they are in real danger of being popped so fast that logis can't get to them in time. The talos has it the worst because it needs to be in close and mostly needs to mwding.

The OPs fit has 21k ehp. 21k. It takes just under ten seconds to get reps to a ship under battle conditions ( 2.3 seconds of lock time, 2.5 seconds waiting for reps to finish their cycle and 5 seconds for the reps to cycle again). That means that an opposing gang can just ignore your logistics if they can apply 2100 dps. That is a very low amount of dps for any gang.

All the while you are doing sick dps, sure, but the question is, can you bulldoze them in the same way with BS guns ? The answer is probably not. You have short range, and the targets either have signature and speed to drop your damage, or have a lot of ehp to chew through, and your applied dps in the first 10 seconds of hitting a new target is not great.

Blasters are bad weapons to dump dps on to a target. Needing 6000 dps to gank a target before reps arrive sounds pretty easy for these ships, but you are going to need to either a) spend a few seconds getting into optimal, applying webs and killing your transversal before getting your blasters doing anything useful, or b) change to null and lose 25% of your damage. Lasers and autocannons (ie mens weapons) don't have that problem.

Even if you can bulldoze through their logistics once you are in range, you are still going to be killing slower than any stock gang type, and it won't take long for your dps to drop below their minimum tank amount and then you all get to die and get no more kills.

What I see happening, even in an even numbers small gang fight, is that the other guys just kill you. They just call primaries and you die. You kill a few of them, maybe even keeping pace at the start, as your Taloses (Talii ? or is it just Talos ?) do have lots of damage. But after losing 3 or 4 or more ships, you lose pace and you won't kill anymore. You'd have to outnumber any other frequently seen gang (even shieldcanes have more tank... like 3x as much tank actually) to have any ships left at the end, and a lot of the time you just don't have the choice.

Oh and good luck disengaging in this gang. You lose 3 more guys as you deagress.
Aqriue
Center for Advanced Studies
Gallente Federation
#50 - 2011-12-02 17:31:37 UTC
I don't have an EFT for it yet, but I think this could fit: Down grade to smaller BS Blasters, upgrade to 1600mm plate, swap one mag stab with another resist preferably an energized explosive, Single prop it with MWD, Keep a web because its going to be close to target anyhow, swap disruptor for tracking comp with tracking script, and maybe use a target painter for smaller ships, rigs swapped for armor pumps (doesn't have to be all 3 slots). Utilize more team work, rely on one guy or severals guys as dedicated tackle as your job is DPS on target. Can't do everything (web, tackle, and melting target) when your gimped by Large Guns < Smaller target. If the 1600mm plate doesn't fit, maybe 2x 800 ?

I know, fail sounding as I am not a PVPer but seeing as how this ship screams to be used in gangs with its thin tank otherwise might as well just bring another hurricane that can do it all amirite Roll.
Tanya Powers
Doomheim
#51 - 2011-12-02 19:33:38 UTC
Aqriue wrote:
I don't have an EFT for it yet, but I think this could fit: Down grade to smaller BS Blasters, upgrade to 1600mm plate, swap one mag stab with another resist preferably an energized explosive, Single prop it with MWD, Keep a web because its going to be close to target anyhow, swap disruptor for tracking comp with tracking script, and maybe use a target painter for smaller ships, rigs swapped for armor pumps (doesn't have to be all 3 slots). Utilize more team work, rely on one guy or severals guys as dedicated tackle as your job is DPS on target. Can't do everything (web, tackle, and melting target) when your gimped by Large Guns < Smaller target. If the 1600mm plate doesn't fit, maybe 2x 800 ?

I know, fail sounding as I am not a PVPer but seeing as how this ship screams to be used in gangs with its thin tank otherwise might as well just bring another hurricane that can do it all amirite Roll.



There's no reason to downgrade guns and upgrade tank for these simple reasons:

1-MWD= 500% radius

2-Downgrade weapons = less op/falloff distance

= You'll need to get closer, and so travel more to apply dmg, while taking 110% dmg on a paper thin brick Lol

Do some tests, equip one Tornado with 800mm, ho wait, downgrade for 650mm Autos hehe you'll have an even better tank on Tornado and better dps, yes it's that silly

Time your Talos gets in range, let's say they're at opposite sides of the gate, about what 40km?

Your Talos is already dead before he can align/warp out.
Noisrevbus
#52 - 2011-12-03 03:40:12 UTC  |  Edited by: Noisrevbus
Gorefacer wrote:
Asuka Smith wrote:
Sin Meng wrote:
Stealthbug wrote:
The idea of soloing in one of these I find about as attractive as letting maple syrup sun dry on my genitals.


I wouldn't solo in this either, think more along the lines of their intended use, countering BS / drake blobs and taking down capitals, likely with logi support.


You mean replacing one blob with another? The king is dead, long live the king.


Ships in EVE are more effective in groups. Creating a new ship isn't going to change that axiom. Pointing this out is a bit like pointing out that the supercap changes won't make lvl 4's easier.


Actually, you are changing that axiom since you are introducing a new line of ships (with lower demands) that will overtake ships in existing strategy.

I've said it before and i'll repeat it once more: these new ships will have an initial positive influx, it will breathe life into mobile sniping again; but it does so perpetuating the problems that these ships themselves set out to counter. Once the honeymoon is over and the community adapt to these ships the only thing they will have achieved is pushing more uncommon concepts further out in the peripherals.

Abaddons, Drakes, Maelstroms or Tengus (Hellcats, Podla/Darkside, Alphamales, Thundercats) will not lose popularity as much as these ships will screw with anyone that try something different. It's not a question of replacing a king with another, it's a question of replacing knaves with yet another king to usurp the kingdom (a king without upkeep).

Instead, consider what these new "Drakes" will do to Hurricanes (throwaway AC-platform, mobile Arty), Tempests (mobile BS), Nano HACs (already troubled by low-risk / high reach concepts like Darkside Drakes), Sniper HACs (in the tiny nische they have left of outreach/pace/track Drakeblobs), Bombers (used outside the norm of onesided ganks or bomb-run bomb runs), Blackops (tank-reach ratio), Recons (tank-reach), Faction Cruisers (eg., Cynabal as an NHAC), Faction Battleships (eg., Mach over mobility-reach) or AHACs (tank-reach, or size-control).

Somehow there has to be a way to make this game more appealing to new players - without dumbing it down.
Stealthbug
So Cash Industries
#53 - 2011-12-03 06:07:23 UTC
Hmmm help new players without dumbing the game down.......

Back when I was new I just got a slap to the face and was told to learn how to learn. What makes these guys so special?
White Matar Ra
Doomheim
#54 - 2011-12-03 06:27:02 UTC
Noisrevbus wrote:
Somehow there has to be a way to make this game more appealing to new players - without dumbing it down.


Counterpoint: Malcanis' Law.
Grimpak
Aliastra
Gallente Federation
#55 - 2011-12-03 10:44:05 UTC
White Matar Ra wrote:
Noisrevbus wrote:
Somehow there has to be a way to make this game more appealing to new players - without dumbing it down.


Counterpoint: Malcanis' Law.

unfortunately, thisStraight

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Sadayiel
Caldari Provisions
Caldari State
#56 - 2011-12-03 14:30:20 UTC
Talos G.O.D. tactic (Gank or Die)


Low:
3x MFS II
1x DMG Ctrl II
1x free slot (either agility/speed/track for guns enhancer whatever you wish)

Med:
1x 10MN MWD II
1x Warp Scrambler (faction recommended for spare Cpu)
2x LSE II

High:
8x Neutron Blaster Cannon II (with CNA or even Void!!!!)

rigs:
2x Anti-EM screen
1x Anti-Thermal screen

Drone:
superbawesomeOMGWTFis this Berserk Sw-900


Here ya Go the ultimate Gankmobile for the new BC Roll

Noisrevbus
#57 - 2011-12-03 14:43:53 UTC
Grimpak wrote:
White Matar Ra wrote:
Noisrevbus wrote:
Somehow there has to be a way to make this game more appealing to new players - without dumbing it down.


Counterpoint: Malcanis' Law.

unfortunately, thisStraight


Feel free to explain it's essence, i must have missed it.

(not to be stingy, i even ran a quick search without any good results).
m0cking bird
Doomheim
#58 - 2011-12-03 14:56:18 UTC
Noisrevbus talks about so much stupid and useless sh!t. I tend not to read most of what he post. Often a lengthy read, which culminates into nothing.

However, in this case. I to have never heard/read of "Malcanis' Law". Here are some Post by this Malcanis dude below and a link:


Given how ridiculously easy missions are, I'd say no, it will not make mission running "impossible".


Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players.


ITT: People who think that a "sandbox" game means "I will always get my own way and never have to deal with any obstacles".


Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players.

http://www.eve-search.com/thread/1414725/author/Malcanis


-proxyyyy
Noisrevbus
#59 - 2011-12-03 15:04:40 UTC  |  Edited by: Noisrevbus
I'm sorry if you have trouble understanding my posts, but thank you for the excerpt nonetheless Roll.

The law probably apply in many instances where benefitting new players is an expressed concern, in this case though it's not necessarily a design change solely to cater to introduction. Also, the law will apply initially - just not over time - which is something you could in part attribute to Malcanis' Law as a whole.

Another way to look at it would be to describe the law in terms of causality and political terminology (action-reaction) and in that case the law mirror the point i tried to make; that while these new ships are introduced to spur action their lasting implication is likely a stifling reaction. Action is the same as emergent gameplay, a term our designers enjoy on a theoretical level but seem to have lasting problems understanding on an implementation level.

In short, long term the new tier BC will hurt the emergent gameplay of EVE in the same way the Drake is often criticized for (ed., Smabs here just below me is onto the very same thing i am, he's just not as bitter).
Smabs
State War Academy
Caldari State
#60 - 2011-12-03 15:46:42 UTC
It might just be a matter of people learning how to fit and use the ships. Plus a lot of people will need to train t2 large hybrids for the naga and talos so that'll add another month or two onto the lag between new battlecruisers and their usage.

It was actually about a year before people started using 2-3 bcu's on their drakes and another several months before nano drakes saw much usage at all outside of podla. Some people still think that drakes do no DPS. Similarly dramiels weren't actually a horrible plague for a few months after that patch - until everyone copied genos' fit.

It'll just take some time for people to work stuff out.