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Dev blog: Researching, the Future

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Author
Talcuris
Ministry of War
Amarr Empire
#421 - 2014-04-29 02:18:47 UTC
As a jump freighter producer/inventer, I can't say I like the copy time change very much.

Inventing jump freighters currently needs a one month copy time per 41,5% invention chance attempt, so people that are serious about this industry branch have multiple originals to draw copies from. Freighter BPC copy time will get slashed to almost a fifth, so that market niche will pretty much crash and burn through flooding.

Each step down in ME for a jumpfreighter translates to additional build costs of ~250 million per run,
The 8 run/ME-2 BPC's used to be an alternative to 1 run/ME-1 due to the low invention probability and long copy time but now it would actually be pretty stupid to produce from anything except the 1/-1 copies so that's around 5-6 billions of isk in bpcs from the production stockpile for all 4 racial JF's just for me personally that quite suddenly become toilet paper.

There are no JF BPO's so this used to be a nice low volume/high margin market with a fairly high startup investment, large ramp-up time and high risk through extremely long production times (one and a half times that of a supercap). This takes a heavy loss in useless bpc stockpiles and a lot of superfluous bpos that need to get rid of.
... actually, could you at least take a look at the JF production times? With the negative TE, almost 5 weeks has always seemed a bit excessive.

Dearthair
Goibhniu Industries
#422 - 2014-04-29 02:24:41 UTC
The interesting thing is that for those that just obtained a POS or otherwise just obtained access to research slots (null, low, wherever), we now know what we need to do. We need to push as many BPOs to 10/10 as possible before the changes drop. We also need to start turning out copies of these BPOs as much as possible, while we can keep the BPOs safely in station.

A suggestion that would solve all the problems associated with maximum run BPCs not having enough runs to be economical. Just remove the max runs stat. Let us make BPCs with as many runs as we can fit in a 30 day cycle, or for however long we are willing to leave the BPO in the lab at a POS.

NBLID (Not Blue Let It Die), the new motto for miners, manufacturers, and retailers everywhere.

Loraine Gess
Confedeferate Union of Tax Legalists
#423 - 2014-04-29 02:29:19 UTC
Talcuris wrote:
As a jump freighter producer/inventer, I can't say I like the copy time change very much.

Inventing jump freighters currently needs a one month copy time per 41,5% invention chance attempt, so people that are serious about this industry branch have multiple originals to draw copies from. Freighter BPC copy time will get slashed to almost a fifth, so that market niche will pretty much crash and burn through flooding.

Each step down in ME for a jumpfreighter translates to additional build costs of ~250 million per run,
The 8 run/ME-2 BPC's used to be an alternative to 1 run/ME-1 due to the low invention probability and long copy time but now it would actually be pretty stupid to produce from anything except the 1/-1 copies so that's around 5-6 billions of isk in bpcs from the production stockpile for all 4 racial JF's just for me personally that quite suddenly become toilet paper.

There are no JF BPO's so this used to be a nice low volume/high margin market with a fairly high startup investment, large ramp-up time and high risk through extremely long production times (one and a half times that of a supercap). This takes a heavy loss in useless bpc stockpiles and a lot of superfluous bpos that need to get rid of.
... actually, could you at least take a look at the JF production times? With the negative TE, almost 5 weeks has always seemed a bit excessive.





So you have an estimated ~24 JF BPCs sitting around with -2 ME?


Get to building. It's not like the patch is live or the market is instantaneous. If you lose that opportunity cost, having been given months forewarning, it is entirely your own fault.
Sabriz Adoudel
Move along there is nothing here
#424 - 2014-04-29 02:31:27 UTC
Kossaw wrote:
Sabriz Adoudel wrote:
Dramaticus wrote:
Given how it is possible to use a BPO in a POS with absolutely zero risk to the BPO I don't see the big deal out of this.


It won't be after the change. The BPO will need to be physically present at the POS it is being used at. (Source: first blog).

So the BPO will be at risk from the time the POS is reinforced, until the time the BPO is secured in a station or the POS attackers are defeated. If you decide to keep the BPO in the POS and defend it, it is at risk there if you fail to defend the POS. If you decide to transport the BPO out of the POS and to the station, it is at risk while in transport.

I expect BPOs under a billion will regularly be located in POSes and BPOs over a billion will mostly never leave empire stations, the exception being those sovereign nullsec alliances that (rightly or wrongly) consider their stations 100% safe.


Obviously reading comprehension is not your strong point. No, you can choose to put a BPO in a POS, but there is no requirement now that copying time is being reduced. Copy BPO in station somewhere cheap -> Put Copy in POS -> Manufacture Item. Was that so hard to understand ?



Or, put the BPO in a POS, and get an *even lower copying time again* due to POSes providing a multiplier that reduces copying time, and get bigger rewards.

To quote you, "Obviously reading comprehension is not your strong point."

I support the New Order and CODE. alliance. www.minerbumping.com

Halia Thorak
Aliastra
Gallente Federation
#425 - 2014-04-29 02:32:23 UTC
Loraine Gess wrote:
Talcuris wrote:
As a jump freighter producer/inventer, I can't say I like the copy time change very much.

Inventing jump freighters currently needs a one month copy time per 41,5% invention chance attempt, so people that are serious about this industry branch have multiple originals to draw copies from. Freighter BPC copy time will get slashed to almost a fifth, so that market niche will pretty much crash and burn through flooding.

Each step down in ME for a jumpfreighter translates to additional build costs of ~250 million per run,
The 8 run/ME-2 BPC's used to be an alternative to 1 run/ME-1 due to the low invention probability and long copy time but now it would actually be pretty stupid to produce from anything except the 1/-1 copies so that's around 5-6 billions of isk in bpcs from the production stockpile for all 4 racial JF's just for me personally that quite suddenly become toilet paper.

There are no JF BPO's so this used to be a nice low volume/high margin market with a fairly high startup investment, large ramp-up time and high risk through extremely long production times (one and a half times that of a supercap). This takes a heavy loss in useless bpc stockpiles and a lot of superfluous bpos that need to get rid of.
... actually, could you at least take a look at the JF production times? With the negative TE, almost 5 weeks has always seemed a bit excessive.





So you have an estimated ~24 JF BPCs sitting around with -2 ME?


Get to building. It's not like the patch is live or the market is instantaneous. If you lose that opportunity cost, having been given months forewarning, it is entirely your own fault.


The same should be said about T2 BPO's...
LHA Tarawa
Pator Tech School
Minmatar Republic
#426 - 2014-04-29 02:35:07 UTC
nXus wrote:
What i'm trying to understand is the idea of moving to a BPC focused EVE, and needing to keep BPO's(especially expensive ones, BS and above) safe.

I'm sure there are quite a few pos's in empire and low sec systems with stations lacking those research facilities, but utilising the office space to spread it around. After the changes the office availability to achieve the same thing will be reduced.

Do you expect an issue with lack of Corp offices in these stations with research facilities, due to people "flying around". Or is the intention for those that cannot get offices, to be moving BPO's into personal hangers, not accessible to the entire corp?




I'm sure (not) it went like this....

Wouldn't it be fun if every industrialist had to create a corp of just his alts, then spend a ton of time logging in each alt just to deliver copy jobs and then kick off more copy jobs?

Oh yeah! That would be super fun game play with all clicks being meaningful.



Or perhaps it went something like this:

You know, this whole risk v,. reward thing. What if we made them put the BPOs at the POS to research.

Yesh... that sounds good.

Do we need to consider any other aspect?

Like what?

Guess not.



So things like lock down and corp theft probably never entered their minds.

Then the players were like... What the hell? Not more shared BPOs protected from corp theft?

And CCP is like... well...ah.... err.... umm...... yeah, we wanted industry to be driven by BPCs instead of BPOs, because it will be so fun logging in all those alts in single player alt corps, maintaining a POS and kicking off all those copy jobs, several times a day. Woot, woot, fun, fun.



Oh... players are complaining. Hmmm. What if we up max copies so they don't have to put in teh copy jobs as often?

Ummmm... that breaks invention....

Oh crud. Ummmm....

Increase T2 production from BPO with faster copy....

Oh ummmm....


Copy is not per run, but half the max run, so you can create a 400 run BPO in the time it would take to make 200....

Oh... ummmm....


Now players pointing out that post change, it will take 4, 5 or more times as long to create a BPO with less than 1% worse than perfect. New players screwed much? Oh yeah!



I cannot believe how NOT thought through these changes are.




I can't wait for the cost scaling!

That probably started like this.....

Let's cut high sec factory slots way down, and push null way up.

Hmmm... then casual players will log in and find no slots available in high... they will get frustrated and quit.

Hey, how about we go to unlimited slots and just make high sec like 14% more expensive than null.....

yeah, that will work!


Oh really? Like the casual player won't do their homework, find there is NOTHING they can make cheaper than market sell price, then unsub.
Loraine Gess
Confedeferate Union of Tax Legalists
#427 - 2014-04-29 02:36:40 UTC
Halia Thorak wrote:
Loraine Gess wrote:
Talcuris wrote:
As a jump freighter producer/inventer, I can't say I like the copy time change very much.

Inventing jump freighters currently needs a one month copy time per 41,5% invention chance attempt, so people that are serious about this industry branch have multiple originals to draw copies from. Freighter BPC copy time will get slashed to almost a fifth, so that market niche will pretty much crash and burn through flooding.

Each step down in ME for a jumpfreighter translates to additional build costs of ~250 million per run,
The 8 run/ME-2 BPC's used to be an alternative to 1 run/ME-1 due to the low invention probability and long copy time but now it would actually be pretty stupid to produce from anything except the 1/-1 copies so that's around 5-6 billions of isk in bpcs from the production stockpile for all 4 racial JF's just for me personally that quite suddenly become toilet paper.

There are no JF BPO's so this used to be a nice low volume/high margin market with a fairly high startup investment, large ramp-up time and high risk through extremely long production times (one and a half times that of a supercap). This takes a heavy loss in useless bpc stockpiles and a lot of superfluous bpos that need to get rid of.
... actually, could you at least take a look at the JF production times? With the negative TE, almost 5 weeks has always seemed a bit excessive.





So you have an estimated ~24 JF BPCs sitting around with -2 ME?


Get to building. It's not like the patch is live or the market is instantaneous. If you lose that opportunity cost, having been given months forewarning, it is entirely your own fault.


The same should be said about T2 BPO's...




T2 BPOs change hand. Don't try to twist my words for your biased, unsupported, ridiculous agenda.
Talcuris
Ministry of War
Amarr Empire
#428 - 2014-04-29 02:46:22 UTC  |  Edited by: Talcuris
Loraine Gess wrote:


So you have an estimated ~24 JF BPCs sitting around with -2 ME?


Get to building. It's not like the patch is live or the market is instantaneous. If you lose that opportunity cost, having been given months forewarning, it is entirely your own fault.


5 weeks build time. Each. Excluding time for components and the base freighter. Every one clocking in at ~5 billion in raw materials.
THANK you for your helpful advice.

And there's this tiny but significant difference between 6x 8 run BPC's across the various empire factions and 48 singles.
Anyway, these things happen with patches, it's just a hefty difference in that if these changes go through, _all_ JF bpcs that aren't 1 run ME -1's become worthless because you can just buy a better bpc for far less money than the additional materials needed.
Dinsdale Pirannha
Pirannha Corp
#429 - 2014-04-29 03:11:30 UTC
Talcuris wrote:
Loraine Gess wrote:


So you have an estimated ~24 JF BPCs sitting around with -2 ME?


Get to building. It's not like the patch is live or the market is instantaneous. If you lose that opportunity cost, having been given months forewarning, it is entirely your own fault.


5 weeks build time. Each. Excluding time for components and the base freighter. Every one clocking in at ~5 billion in raw materials.
THANK you for your helpful advice.

And there's this tiny but significant difference between 6x 8 run BPC's across the various empire factions and 48 singles.
Anyway, these things happen with patches, it's just a hefty difference in that if these changes go through, _all_ JF bpcs that aren't 1 run ME -1's become worthless because you can just buy a better bpc for far less money than the additional materials needed.


You should read the comments in the other dev blog. One of the cheif architects of this overhaul stated flatly that high sec and low sec were completely and utterly screwed in JF building, since goons and the other null sec builders are going to completely take it over.
You are in Nulli. The build advantages afforded the goons should be the same as the ones you get. I would imagine the the next blog or 2, which have to be released in the next 48 hours will provide you large advantages that all high sec builders will not enjoy. And this is before the invention gifts being handed null in the fall.

But yeah, you are correct that under the current situation, if no more blogs came out, you just got a little hosed. But so did every other existing JF builder who is working the same way you are.
Frank Iucas
Republic Military School
Minmatar Republic
#430 - 2014-04-29 03:14:40 UTC
Feedback:
The players with extra high researched high value BPO are getting a raw deal.
Researching these BPO to a extra high level was sensible because of the huge benefits of even 0,1 wastage reduction in the long run(infinity) far outweigh the cost of research.

If the BPO are changed in the proposed system these players are now faced with a situation where they cannot reap the rewards of their extra investment.

A fairer way of doing the change over would be to transfer ME(before the patch) to new ME based on the researched time.

This wil also prevent large scale speculation on the BPO market.
Because people wont be able to make tons and tons of me 10 bpo before the patch.
Im sure half of the people who read the dev post have already started doing this.
Making it even worse for players owning the high value bpo with high ME.

Currently there is an overflow of copies on the market.
Copies are generaly worth less then fuel it took to make them.
Instead of increasing the copy speed. They should decrease the production speeds on the bpo(and maybe also the copy speed a little).

Also i hope there wil be some new form of selling these copies because the current contract systems is very time consuming to use and user unfriendly to sell items with.
Either create an regional market for bpc or create a multi contract system.

I hope i get a reply from a dev on each of the points ive made above.
GeeBee
Backwater Redux
Tactical Narcotics Team
#431 - 2014-04-29 03:20:39 UTC  |  Edited by: GeeBee
CCP Greyscale wrote:


GeeBee wrote:
I disagree with the upwards scaling wall of the level progression.

In the current system ME/PE 10 can be obtained rather easily, in the proposed system it will take a long time.

The following numbers are using no modifiers on these research time to ME 10
Frigate 13D 21H 20m After 102.24 Days
Cruiser 27D 18H 40m After 204.48 Days
BS/BC 41D 16H After 306.72 Days
Carriers/Dreads 1.62Y After 11.94 Years
Supercarriers 3.25Y After 23.89 Years
Titans 6.49Y After 47.81 Years

Take into account these numbers are using no skills or pos to show base values, its possible someone could have bought a titan BPO and researched it in a pos for 3.5 years and gotten it to ME 10. The proposed new scaling system not only rewards players who invested heavily in the old system but punishes any new players trying to get into production.

Primarily the level scaling on levels 6-10, Rather than continued exponential increases it would be better to plateau out with minor increases per level, which is what we get now.

Since ME 1 currently is Now Level 5 then the research time from level 1 to level 5 should be roughly equal to the total research time of ME 1 which i think has been achieved, but the research times Level 10 is a nightmare, you're trading diminishing returns in material saved for soul crushing time wasting, which i believe is just bad policy, at least try to keep the soul crushing time wasting to what it is now rather than punish everyone that hasn't done something yet.


ME 10 in the old system is not equivalent to ME 10% in the new system, though. In the old system, ME 10 leaves you with 0.91% waste, in the new system it leaves you with 0% waste. And yes, 0.91% is not a large amount, but it's pretty close to 1%, and if you're happy with 1% waste you only need to research to ME 9% in the new system.


CCP Greyscale wrote:

This would mean that ME/TE 1 become ME 5%/TE 10%, ME/TE 5-9 become ME 9%/TE 18%, and anything over ME/TE 10 currently move to ME 10%/TE 20%.


If ME 10 in the old system is not equivalent to ME 10% in the new system when why are ME 10s being turned into ME 10%s.

The point i am making is your time scaling is broken on all levels past 5, it is currently possible to research ME1 which is Equal to ME5% in 95.4% of the time 5724/6000.
ME 2 3.333...% waste old to ME7% is a 450% increase (8000+19000)/6000.
ME3 2.5% waste would be ME8% is a 754.25% Increase 45255/6000
ME4 2% same as ME3
ME5 1.66...% is ME9% is a 1795% Increase 107700/6000
ME6 1.428% Same as ME5
ME7 1.25% Same as ME6
ME8 1.11...% Same as ME7
ME9 1% Same as ME8
ME10 .9090...% is ME10% which is 0% loss is 4266.66...% increase 256000/6000
the overall difference in research times to ME10 vs ME10% is 736% 441679(sum of ME%s ranks) / 60000 (10 x 6000)

While in many blueprints perfect ME is still obtainable but longer it is decisively unobtainable for capital hulls where it was previously obtainable. Overall this change just favors people who already have researched blueprints or can buy blueprints and quickly research them to ME10 / PE10. Anyone who has recently bit the bullet and started researching capital hull blueprints just got screwed as they cannot research them enough in time.

Suggested Scaling Chart Change
ME1-ME5% sum = 6000
ME6-10% sum = 54000
Total Sum 60000 Equivalent to ME10 research currently.

Just to throw some numbers out something more like this
Edit* changed 1-5 to retain the level 1 value as it is used as a base for copy times, doubt these numbers would be used anyway, just jotting down a rough idea of what some form of balanced would be compared to the current system.
Level 1 105
Level 2 250
Level 3 871
Level 4 1414
Level 5 3360
Level 6 6000
Level 7 7500
Level 8 10000
Level 9 13000
Level 10 17500

This will keep the scaling somewhat inline with the current system, rather than going into goofyland that you're currently proposing.
Babbet Bunny
#432 - 2014-04-29 03:26:16 UTC
So if my math is correct a ME 5 Freighter will be equivalent to ME 9 (new system). ME research time required, with no skill modifiers at an NPC station, 296 and 1835 days using the old and new methods, respectively. Cool reduces my competition.

Perfect ME for most T1 small ammo took between four hours and 2 days. Using the new ME math 5 days. This is breaking even and not all that profitable anyhow.

T1 modules i.e. gyrostabilizer and 1600mm reinforced plates currently require 19 days and 473 days for perfect by the old system. Now just 10 days kind of stings. Well with Meta 0-3 nurfed through the ground they were never going to be profitable again. Pro tip: Most meta 1-3 items prices are tied to the ore reprocess value, which is soon to be 50% less, making them less expensive the ore needed to build meta 0.

So,

Thank you for the buff to all the big ships that a new player will never achieve. Thank you for the battleship hulls that will only take 30 days and not 300. Or 600 day freighters and not 4365 (12 years).

Well ok on the ammo, I can live with that. New players can make that too.

Would say I want a refund for all the time wasted on T1 modules, but those stopped being profitable long ago….

Most new player friendly expansion I have seen yet.
Loraine Gess
Confedeferate Union of Tax Legalists
#433 - 2014-04-29 03:26:28 UTC
Talcuris wrote:
Loraine Gess wrote:


So you have an estimated ~24 JF BPCs sitting around with -2 ME?


Get to building. It's not like the patch is live or the market is instantaneous. If you lose that opportunity cost, having been given months forewarning, it is entirely your own fault.


5 weeks build time. Each. Excluding time for components and the base freighter. Every one clocking in at ~5 billion in raw materials.
THANK you for your helpful advice.

And there's this tiny but significant difference between 6x 8 run BPC's across the various empire factions and 48 singles.
Anyway, these things happen with patches, it's just a hefty difference in that if these changes go through, _all_ JF bpcs that aren't 1 run ME -1's become worthless because you can just buy a better bpc for far less money than the additional materials needed.




You don't have 10 slots?


You're going to keep billions in BPCs around but not enough capital to build?


You can't buy better BPCs right now?



My, sir, you seem to be already failing at industry. Not sure this patch will save oyu.
Axe Coldon
#434 - 2014-04-29 03:36:00 UTC  |  Edited by: Axe Coldon
MailDeadDrop wrote:
Since you're trying to move Eve away from "build from original (BPO)" and more towards "build from copy (BPC)", can we have an increase in station copy facilities to be closer to on-par with station manufacturing facilities? Now it seems like there's 10x or more manufacturing facilities for every copy facility.

MDD


OMG yes. I don't see how we can all build from copies when it will be risky to make pos copies and not that many stations can make them. Yes I get the stations will be slotless...but I will no longer use a pos. So all my days of building from copies are over unless something changes.

I still think this is a secret isk sink as once all the research pos's corps get war dec'd and the pos's blown up (goons anyone) there will be no copying except in stations. Or we just build from BPO's and have to buy more bpo's.

I do see the lack of safe copying crippling invention.

You want a fix. Allow remote copy like before. (and research if you please).

EDIT: I have many well researched BPO's. If you just make them perfect under the new system that is fine. No need for cosmetic junk.

Also the dude that thinks this is dumbing down eve. Its not. Just making it more comprehensible. It will still be complicated..just cooler.

No trees were killed in the sending of this message. However, a large number of electrons were terribly inconvenienced.

Loraine Gess
Confedeferate Union of Tax Legalists
#435 - 2014-04-29 03:51:24 UTC
Axe Coldon wrote:
MailDeadDrop wrote:
Since you're trying to move Eve away from "build from original (BPO)" and more towards "build from copy (BPC)", can we have an increase in station copy facilities to be closer to on-par with station manufacturing facilities? Now it seems like there's 10x or more manufacturing facilities for every copy facility.

MDD


OMG yes. I don't see how we can all build from copies when it will be risky to make pos copies and not that many stations can make them. Yes I get the stations will be slotless...but I will no longer use a pos. So all my days of building from copies are over unless something changes.

I still think this is a secret isk sink as once all the research pos's corps get war dec'd and the pos's blown up (goons anyone) there will be no copying except in stations. Or we just build from BPO's and have to buy more bpo's.

I do see the lack of safe copying crippling invention.

You want a fix. Allow remote copy like before. (and research if you please).




Confirming the goons have the time and effort to knock out thousands of large POS without dreads... before even thinking about hardeners.
Destitute Tehol Beddict
Binary Trading
#436 - 2014-04-29 03:51:34 UTC
Babbet Bunny wrote:
So if my math is correct a ME 5 Freighter will be equivalent to ME 9 (new system). ME research time required, with no skill modifiers at an NPC station, 296 and 1835 days using the old and new methods, respectively. Cool reduces my competition.

Perfect ME for most T1 small ammo took between four hours and 2 days. Using the new ME math 5 days. This is breaking even and not all that profitable anyhow.

T1 modules i.e. gyrostabilizer and 1600mm reinforced plates currently require 19 days and 473 days for perfect by the old system. Now just 10 days kind of stings. Well with Meta 0-3 nurfed through the ground they were never going to be profitable again. Pro tip: Most meta 1-3 items prices are tied to the ore reprocess value, which is soon to be 50% less, making them less expensive the ore needed to build meta 0.

So,

Thank you for the buff to all the big ships that a new player will never achieve. Thank you for the battleship hulls that will only take 30 days and not 300. Or 600 day freighters and not 4365 (12 years).

Well ok on the ammo, I can live with that. New players can make that too.

Would say I want a refund for all the time wasted on T1 modules, but those stopped being profitable long ago….

Most new player friendly expansion I have seen yet.


Hello were CCP we LOVE NEW PLAYERS... They can follow there own path... doing pvp

Loot Buying service: https://forums.eveonline.com/default.aspx?g=posts&m=4529397#post4529397

DetKhord Saisio
Seniors Clan
#437 - 2014-04-29 03:53:03 UTC
Chjna wrote:
Dumbing down the game. Thank you ccp I want to play a dumb game, therefore I play EvE.

Most unneeded change in a long time, give us some sort of new features, and make it harder, not the other way around...

MMOs tend to be less complex the older they get, and tend to loose the edge they had, and in the long run players.
Agreed. Complexity of industry is the attraction for me.

Researching, The Future Dev Blog wrote:
The major reason for changing this system is that the current relationship between ME/TE level and actual savings is difficult to understand without wrapping your head around some reasonably non-trivial math, which adds fairly substantially to the mental barrier of entry for industry and generally makes the system more opaque than it really needs to be.
Afaik, part of the mentality of industrial players is they get non-trivial math, spreadsheets, and complex ideas. I hope CCP makes industrial processes more complex, not simpler. Also, update all the wiki pages with new descriptions, formulas, and charts before these changes go live.

The Sandbox feel needs to stay huge or even constantly expanding. Give us something to conquer, understand, or develop; otherwise people lose interest.
Weaselior
GoonWaffe
Goonswarm Federation
#438 - 2014-04-29 03:56:18 UTC
TigerXtrm wrote:
Dramaticus wrote:
Sabriz Adoudel wrote:
Dramaticus wrote:
Given how it is possible to use a BPO in a POS with absolutely zero risk to the BPO I don't see the big deal out of this.


It won't be after the change. The BPO will need to be physically present at the POS it is being used at. (Source: first blog).

So the BPO will be at risk from the time the POS is reinforced, until the time the BPO is secured in a station or the POS attackers are defeated. If you decide to keep the BPO in the POS and defend it, it is at risk there if you fail to defend the POS. If you decide to transport the BPO out of the POS and to the station, it is at risk while in transport.

I expect BPOs under a billion will regularly be located in POSes and BPOs over a billion will mostly never leave empire stations, the exception being those sovereign nullsec alliances that (rightly or wrongly) consider their stations 100% safe.


You can and will still be able to use a BPO in a POS with absolutely zero risk to the BPO.


No, you won't.

yes you will

use that noggin a bit more and figure it out

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Talcuris
Ministry of War
Amarr Empire
#439 - 2014-04-29 03:57:52 UTC
Actually, now that I think about it ...
It would be pretty nice if it were possible to research ME and the like on copies. I only really have experience with the low volume long term stuff like freighters and marauders were it really isn't worthwhile to use anything but the single run highest ME decryptors.

Can't think offhand of any reason why it should not be possible there if it were to take, say, as long as researching the originals, maybe longer with marauders.
Would close the gap to the tech 2 BPO's and not outright ruin everything for them, and it would make the use of low ME decryptors with higher runs somewhat feasible.
How does it look like with modules or the other smaller stuff?
Windspeed Khagah
New Eden Spacecraft Testing Labs
#440 - 2014-04-29 03:58:28 UTC
Okay, I'm just a little disappointed. As a small time industry focused person, I've been doing research/invention/copying at public installations. Sometimes I have to wait 2-3 month before I can get my 30 days of research in.

I've been researching my bpo's for over a year and have a bunch where I can now begin to make marginal profits. Notice "MARGINAL" profits. Now, just about anybody to get to where I got very quickly.

My "general complaint" is that I used to be an Explorer. I trained long and hard for the Deep-Space Probes and spent many months learning and perfecting exploration. But, I guess CCP thought it was too difficult, so they lowered the bar that I finally reached.

This is happening again. You make an interesting / challenging game and when everybody works up on that challenge, you lower the bar because it is too hard.

Any ideas what is going to happen to the Market? Now that better BPO's and BPC's are going to quickly come online. The market prices of items will drop due to less cost and more availability.

Okay, I'm fine with trying to make the Math simpler. But there are cost/benefit tools out there that will do this for you. If people can't be bothered to study cost / benefit, then they shouldn't be able to profit that those that do.