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T3 skill loss mitigation

Author
Gizznitt Malikite
Agony Unleashed
Agony Empire
#21 - 2014-04-25 17:19:09 UTC
Nitrah wrote:
How about adding an implant which would cause the loss of a T3 to not cause a loss of skillpoints?

Balance decisions would be new slot vs. Existing skill hardwiring.

Might also make it be consumed on T3 loss instead of podkill.

I'm thinking shooting for a price point around 200M.


T3's are very powerful compared to most t2 cruisers, BC's, and even some BS's. One of their major drawbacks is the loss of skillpoints upon destruction.

If you want to remove the skillpoint loss, the solution should be to rebalances T3's to make them more inline with other ships.
Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#22 - 2014-04-25 18:06:45 UTC  |  Edited by: Blodhgarm Dethahal
Jean-Paul Hutchinson wrote:
The only thing daft is a t3 that can out tank a t2 BC


And yet Command Ships get more DPS compared to a T3... good balance in my opinion
Soldarius
Dreddit
Test Alliance Please Ignore
#23 - 2014-04-25 18:19:38 UTC
T3 skill loss mitigation technique #1: Don't fly T3.

#2: Don't lose you T3.

#3: Eject from your ship. (Can you still do this?)

http://youtu.be/YVkUvmDQ3HY

Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#24 - 2014-04-25 20:17:26 UTC
Soldarius wrote:
T3 skill loss mitigation technique #1: Don't fly T3.

#2: Don't lose you T3.

#3: Eject from your ship. (Can you still do this?)


Yes but you have to wait for your weapon timer to cool down.
Jarod Garamonde
Federal Navy Academy
Gallente Federation
#25 - 2014-04-25 20:25:20 UTC
Nitrah wrote:
How about adding an implant which would cause the loss of a T3 to not cause a loss of skillpoints?

Balance decisions would be new slot vs. Existing skill hardwiring.

Might also make it be consumed on T3 loss instead of podkill.

I'm thinking shooting for a price point around 200M.


No. Risk vs Reward.
Fly a T3.... be uber.... but risk losing SP when it dies. That must NEVER change. EVER. And I actually fly T3's.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Lazarus Laxenos
Caldari Provisions
Caldari State
#26 - 2014-04-28 11:53:33 UTC
Time is money, and the converse is true as well. A little back-of-the-napkin math reveals that right now, 1SP is worth about 400-600 ISK (it depends on your current mapping). As a result, the impact of losing a subsystem skill at V is roughly 80m - 130m ISK worth of game time. I'd expect the implants to go for a good bit more than that: a single implant, after all, could insulate all 5 of my subsystem skills at V (note that this suggests a whole set of 5 implants might also be a possibility to explore, 1 for each subsystem ...).

It seems reasonable to me that a player could give up an implant slot (I'd suggest slot six, so there's a trade-off made against use of the Omega implants) for an implant that would mitigate the SP cost of losing a T3. Or, 1 implant slot for an implant that insulates just 1 of the 5 subsystems from SP loss: we could use slots 1-5 or 6-10, causing yet another trade-off to be required.

It's already possible, as others have noted, to avoid this SP loss via ejecting from the ship. That this ability still exists suggests that it's certainly not game-breaking. It is, however, an ugly little kludge. Making an implant or implants available to mitigate what can already be mitigated via a little mouse clicking looks pretty reasonable to me. Industrialists have another chance to make money, T3 pilots would have another ISK sink and a potentially thorny trade-off to sort out, T3 pilot pods would become more blingy leading to fatter killboard stats, and the rest of us would be none the worse off.

Full disclosure: I fly T3s, I lose T3s, and I'm not sure if I'd buy these or not. But I like the idea.
Mocam
Aliastra
Gallente Federation
#27 - 2014-04-28 14:59:47 UTC  |  Edited by: Mocam
Asuri Kinnes wrote:

...
A: The four day retrain isn't that big a deal to most of us at this point.

B: Taking a slot away is a decent liability to offset the removal of losing skill points/time and would seem to offset the gained advantage of not having lost time.

Of course, one wouldn't have to use it if one didn't want to.




A: "4 day retrain..."

So chars your age and mine can afford to fly and lose carriers, dreadnaughts, deadspace fit pirate battleships... Any kind of fit we desire. We can *AFFORD* this easily.

200m? Chump change. 1b? pft... woopie. A mutter at most.

You can't buy SP in this game and 1 loss isn't squat to look at. Now look at 5 losses and at the list of skills you could have trained up that last notch with 20 days you just wasted retraining the same skill again and again...

ISK is cheap and easy to get for vets - SP to polish off this or that skill... Weeks of training and losing T3's a few times puts you that much further behind on polishing up this or that skill.

tl;dr: Time is the one thing in this game that isn't cheap and easy to come by for vets.
Lord Wulfengheist
Adhocracy Incorporated
Adhocracy
#28 - 2014-04-28 15:52:47 UTC
Lore wise, the SP loss is because you were forceably removed from what amounts to a electrical taped and breadboarded mess of a control interface. Lore wise, it would be reasonable at this point for a method of at least soldering that breadboard together to avoid the SP loss to come around.

What's being proposed is an option to trade ISK for time, basically, at a steeper rate than the time is theoretically worth, per Lazarus' math. So, basically, the proposed idea is paying a hefty price for convenience.

If you insist the 4 day train or the 200m ISK is "nothing" and the implant is pointless, then you should actually have no issue with this implant being put in, because it wouldn't really effect you. If you're only complaint is the cost, then you still approve of the idea. If you are horrified at the thought of removing the SP loss penalty on T3's, you likely don't actually fly them or die to them far more often than you'd like. However, bear in mind that the currently proposed price is a 20-30% increase on the ship cost to avoid it. That's kind of steep, especially if its lost on t3 loss, not pod loss. Likely that last bit, where you lose it, is a more sensible implementation.

"Eject from your t3" to avoid SP loss is a counter argument to this? For one, technically, yes you can, but odds are if you have time to wait out the timers, the ejection was pointless. But, really, you're fine with a sketchy mechanic to accomplish this, but not fine with a better established mechanic. That seems silly.

For what it's worth, I always thought that if you were the owner of the T3, and it went pop, then you lost the SP regardless of timers. But I don't tend to leave my T3's floating around where they can get shot without me, and for the very few T3's I've, uh, borrowed, there would be no SP loss.
Mocam
Aliastra
Gallente Federation
#29 - 2014-04-28 16:10:55 UTC
Lord Wulfengheist wrote:
Lore wise, the SP loss is because you were forceably removed from what amounts to a electrical taped and breadboarded mess of a control interface. Lore wise, it would be reasonable at this point for a method of at least soldering that breadboard together to avoid the SP loss to come around.

What's being proposed is an option to trade ISK for time, basically, at a steeper rate than the time is theoretically worth, per Lazarus' math. So, basically, the proposed idea is paying a hefty price for convenience.

If you insist the 4 day train or the 200m ISK is "nothing" and the implant is pointless, then you should actually have no issue with this implant being put in, because it wouldn't really effect you. If you're only complaint is the cost, then you still approve of the idea. If you are horrified at the thought of removing the SP loss penalty on T3's, you likely don't actually fly them or die to them far more often than you'd like. However, bear in mind that the currently proposed price is a 20-30% increase on the ship cost to avoid it. That's kind of steep, especially if its lost on t3 loss, not pod loss. Likely that last bit, where you lose it, is a more sensible implementation.

"Eject from your t3" to avoid SP loss is a counter argument to this? For one, technically, yes you can, but odds are if you have time to wait out the timers, the ejection was pointless. But, really, you're fine with a sketchy mechanic to accomplish this, but not fine with a better established mechanic. That seems silly.

For what it's worth, I always thought that if you were the owner of the T3, and it went pop, then you lost the SP regardless of timers. But I don't tend to leave my T3's floating around where they can get shot without me, and for the very few T3's I've, uh, borrowed, there would be no SP loss.


Not quite.

200m isk per loss isn't a big deal for vets. 4 days adds up quick enough. That was my point and it appears you missed it.

You can *BUY* tons of things but not trade isk for SP and that is exactly what you are proposing with your argument here. -- let me spend isk instead of the SP loss.

It's not a trivial concept change. Bluntly why not let PLEX for SP go through? It's simply a reverse mechanism - trading isk *FOR* SP vs to avoid losing it?
Lazarus Laxenos
Caldari Provisions
Caldari State
#30 - 2014-04-28 16:56:49 UTC
Mocam wrote:

It's not a trivial concept change. Bluntly why not let PLEX for SP go through? It's simply a reverse mechanism - trading isk *FOR* SP vs to avoid losing it?


Just as bluntly: we already PLEX for SP. Buy one PLEX, get a month's worth of SP. As another example, just buy a toon off the character auction and get an arbitrarily large pile of SP in exchange for the corresponding pile of PLEX.

The original idea implies taking that fungibility one step further: If I can buy PLEX for ISK, and having bought a PLEX I then get one month's worth of SP, why not enable a player to avoid that SP loss by spending ISK as well? Ultimately it's a question about how fungible do we want the ISK/SP (well, the ISK/SP/Real Money/PLEX) relationship to be.



Lord Wulfengheist
Adhocracy Incorporated
Adhocracy
#31 - 2014-04-29 03:34:30 UTC
Mocam wrote:
Not quite.

200m isk per loss isn't a big deal for vets. 4 days adds up quick enough. That was my point and it appears you missed it.

You can *BUY* tons of things but not trade isk for SP and that is exactly what you are proposing with your argument here. -- let me spend isk instead of the SP loss.

It's not a trivial concept change. Bluntly why not let PLEX for SP go through? It's simply a reverse mechanism - trading isk *FOR* SP vs to avoid losing it?


You say that an implant to avoid an SP loss is the same as buying SP with ISK? So I guess by your logic, we shouldn't be able to buy clones. Because that's entirely the same mechanic, at a much lower cost/SP.

So, the precedence already exists to keep SP for ISK. Why not expand it to T3's?
Odoman Empeer
Federal Navy Academy
Gallente Federation
#32 - 2014-04-29 03:47:06 UTC
SP loss for T3 cruisers always just seemed to be the logical drawback for their versatility.

The retrain time potentially stops you from simply jumping back into station, refitting, and popping back out to rejoin the fray. Time is the price you pay for losing the ship, not an isk cost. The idea is that this ship can't be used in a time sensitive situation that requires you to immediately rejoin the action.

Think about it, do you really want entire fleets of T3's refitting in the middle of a fight?
Lord Wulfengheist
Adhocracy Incorporated
Adhocracy
#33 - 2014-04-29 15:18:32 UTC  |  Edited by: Lord Wulfengheist
Odoman Empeer wrote:
SP loss for T3 cruisers always just seemed to be the logical drawback for their versatility.

The retrain time potentially stops you from simply jumping back into station, refitting, and popping back out to rejoin the fray. Time is the price you pay for losing the ship, not an isk cost. The idea is that this ship can't be used in a time sensitive situation that requires you to immediately rejoin the action.

Think about it, do you really want entire fleets of T3's refitting in the middle of a fight?


I'm going to go out on a limb and assume you don't live in wormholes. But I can tell you that in wormholes, the loss of a T3, for that fight, is moot and if people aren't podded they will warp right back to their tower and, assuming the fight is winnable, reship into another T3 and come back. The skill loss does not prevent people from continuing to fight, they may not even grab a different T3. The only reason they'd bring back something else is if they were out of properly fit T3's.

So, the SP loss is no deterrent, just an annoyance after that literally has no bearing on if we'll fly the ship or not. This implant wouldn't change the status quo, it would just increase the ISK lost. Now, perhaps if someone is out of these magic implants, they might rethink warping in a T3 because there would be a loss of SP. But as it stands, because the SP loss is guaranteed, it's already written off and is not a factor.
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#34 - 2014-04-29 16:38:49 UTC
Lord Wulfengheist wrote:
But I can tell you that in wormholes, the loss of a T3, for that fight, is moot and if people aren't podded they will warp right back to their tower and, assuming the fight is winnable, reship into another T3 and come back. The skill loss does not prevent people from continuing to fight, they may not even grab a different T3. The only reason they'd bring back something else is if they were out of properly fit T3's.


Or, y'know, if the skill lost made the fit work in some way, in which case you're boned.
Lord Wulfengheist
Adhocracy Incorporated
Adhocracy
#35 - 2014-04-29 19:03:54 UTC
Carmen Electra wrote:
Lord Wulfengheist wrote:
But I can tell you that in wormholes, the loss of a T3, for that fight, is moot and if people aren't podded they will warp right back to their tower and, assuming the fight is winnable, reship into another T3 and come back. The skill loss does not prevent people from continuing to fight, they may not even grab a different T3. The only reason they'd bring back something else is if they were out of properly fit T3's.


Or, y'know, if the skill lost made the fit work in some way, in which case you're boned.


T3's have enough buffer in fittings that often, even after a skill loss, the fit still works at a somewhat diminished capability. Your point does not counter mine - the skill loss isn't a deterrent so much as an inconvenience.

The proposed is no different a mechanic than clone grades.
motie one
Secret Passage
#36 - 2014-05-01 07:15:23 UTC
A much simpler mechanic would be that after losing a t3 is that your clone is in shock and you cannot fly a T3 for 20 hours.......
How does losing skillpoints in any way benefit the game? Sure a cost to losing a T3 in exchange for it's many benefits. Is understandable, but the skillpoint loss idea is just some wierd twisted, "must punish them for having something nice" mentality.
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