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Problem with Auto Targeting System

Author
Dun Ringill
Voidlab Industries
#1 - 2014-04-28 19:54:08 UTC
Hi!

I have an Auto targeting System in one of my high slots (Vexor Navy Issue).
Unfortunately, after activating, the module neither autotargets any (rat) ship in range, nor does it give me the +2 target locks. It cycles, but does not work as I intended...
Skill requirements are met, I can normally activate it, but it has no effect.

What am I missing out?

Thanx!
Dun
BuckStrider
Nano-Tech Experiments
#2 - 2014-04-28 19:55:41 UTC  |  Edited by: BuckStrider
What's a 'Auto Targeting System' ?

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Doc Fury
Furious Enterprises
#3 - 2014-04-28 19:56:36 UTC


--> Ships & Modules

There's a million angry citizens looking down their tubes..at me.

Bernie Nator
Seal Club Six
Plug N Play
#4 - 2014-04-28 19:57:48 UTC
Have you turned it off then on again? File a bug report, thank you for calling IT.
Dun Ringill
Voidlab Industries
#5 - 2014-04-28 19:59:52 UTC
BuckStrider wrote:
What's a 'Auto Targeting System' ?


"Targets any hostile ship within range on activation. Grants a +2 bonus to ship´s max targets when online."
Ralph King-Griffin
New Eden Tech Support
#6 - 2014-04-28 20:09:58 UTC
It gives you 2 more than the ship would normally be capable of but you need the skills to target the total amount of ships I.e. ship-4, auto tatrget-2,
You need to have your target management high enough to handle 6 targets.
Now get outa here before the trolls find you.
Dun Ringill
Voidlab Industries
#7 - 2014-04-28 20:14:08 UTC
Ralph King-Griffin wrote:
It gives you 2 more than the ship would normally be capable of but you need the skills to target the total amount of ships I.e. ship-4, auto tatrget-2,
You need to have your target management high enough to handle 6 targets.
Now get outa here before the trolls find you.



Thanx! That´s it...
Unsuccessful At Everything
The Troll Bridge
#8 - 2014-04-28 20:15:39 UTC



Fixed.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Chribba
Otherworld Enterprises
Otherworld Empire
#9 - 2014-04-28 20:35:33 UTC
Yeah the skills needed is overlooked I think. You could make a ship with 33 targets as max, but still you could never target more than 12 with maxed skills.

/c

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Jenn aSide
Worthless Carebears
The Initiative.
#10 - 2014-04-28 21:09:01 UTC
Also description is misleading. It autotargets ships that agress against you. The discription makes it seems like you land, turn it on and it starts targetting.
Hasikan Miallok
Republic University
Minmatar Republic
#11 - 2014-04-28 22:46:16 UTC  |  Edited by: Hasikan Miallok
Jenn aSide wrote:
Also description is misleading. It autotargets ships that agress against you. The discription makes it seems like you land, turn it on and it starts targetting.



It now seems to work exactly like drones on aggressive and FoF missiles.

Older version seemed to work differently and it was NOT a good thing. Especially in highsec.
Akirei Scytale
Okami Syndicate
#12 - 2014-04-28 23:09:16 UTC
Dun Ringill wrote:
Hi!

I have an Auto targeting System in one of my high slots (Vexor Navy Issue).
Unfortunately, after activating, the module neither autotargets any (rat) ship in range, nor does it give me the +2 target locks. It cycles, but does not work as I intended...
Skill requirements are met, I can normally activate it, but it has no effect.

What am I missing out?

Thanx!
Dun


It only targets things that have targeted you, and it does so without lock time, but at the end of every cycle.
Akirei Scytale
Okami Syndicate
#13 - 2014-04-28 23:12:02 UTC
Unsuccessful At Everything wrote:



Fixed.


FTFY
Slade Trillgon
Brutor Force Federated
#14 - 2014-04-28 23:14:59 UTC
Unsuccessful At Everything wrote:



Fixed.


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