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EVE Online: Rubicon 1.4 Feedback Thread

First post
Author
CCP Gargant
C C P
C C P Alliance
#1 - 2014-04-28 11:26:23 UTC  |  Edited by: CCP Phantom
EVE Online: Rubicon 1.4 has been published on April 28th, 2014.

This release mainly focuses on a slew of bug fixes and minor tweaks as we approach Fanfest 2014, along with all of the information that will be revealed there!

Click here to read the full patch notes.

This thread is for general feedback only. To report issues, please use the EVE Online: Rubicon 1.4 issues thread.
For Mac specific feedback and issues, please use the EVE Online: Rubicon 1.4 Mac Issues and Feedback thread

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Mashie Saldana
V0LTA
WE FORM V0LTA
#2 - 2014-04-28 11:29:30 UTC  |  Edited by: Mashie Saldana
That is one very blue character selection screen...
Steijn
Quay Industries
#3 - 2014-04-28 11:38:17 UTC
as it might take ages to actually get this mission, can you clarify what exactly has been done in order to have this included in said patch.......

Quote:
Worlds Collide lvl first room got a re-balance of npc's in it.



I presume this means the 1st warp in room with the dual npcs, or do you mean the first gated room?
Meandering Milieu
The Scope
Gallente Federation
#4 - 2014-04-28 11:39:41 UTC
Any reason Omni tracking links cycle time was increased to 30 seconds, AND the cap usage is the same? Tracking computers have a 10sec cycle time according to EFT. Considering tracking comp stats were used for the omnis, it seems like a crazy nerf to have to wait that long to switch scripts. It also seems to come out of nowhere.

You had already nerfed sentries with the omni change, especially gardes. With the next expansion gardes will be losing more damage, possibly made up for by faction/dedspace dmg mods, but I can't see how omnis were so overpowered as to require 30 second cycle times.

TheSylance
Enchanted Minds
#5 - 2014-04-28 11:42:14 UTC
Steijn wrote:
as it might take ages to actually get this mission, can you clarify what exactly has been done in order to have this included in said patch.......

Quote:
Worlds Collide lvl first room got a re-balance of npc's in it.



I presume this means the 1st warp in room with the dual npcs, or do you mean the first gated room?


And BTW wich level of the WC Missions do you mean?
Steijn
Quay Industries
#6 - 2014-04-28 11:42:16 UTC
Meandering Milieu wrote:
Any reason Omni tracking links cycle time was increased to 30 seconds, AND the cap usage is the same? Tracking computers have a 10sec cycle time according to EFT. Considering tracking comp stats were used for the omnis, it seems like a crazy nerf to have to wait that long to switch scripts. It also seems to come out of nowhere.

You had already nerfed sentries with the omni change, especially gardes. With the next expansion gardes will be losing more damage, possibly made up for by faction/dedspace dmg mods, but I can't see how omnis were so overpowered as to require 30 second cycle times.



with the rumoured Gila nerf upcoming, seems CCP are on an anti-drone campaign currently.
Marius8
DNS Requiem
#7 - 2014-04-28 11:44:08 UTC
Quote:
The market category name for non-empire faction frigates now reflects the fact that not all of them come from pirates.

Why just for frigates?
Steijn
Quay Industries
#8 - 2014-04-28 11:44:35 UTC
anyone else initially think that their GFX card had melted with the new character selection screen colours?
per
Terpene Conglomerate
#9 - 2014-04-28 11:46:15 UTC
so omnidirects nerfed aka goodluck changings scripts in middle of fight

could they also be fixed soon(year or two)? aka showing correct info again
Wulfgar WarHammer
Unrustled
#10 - 2014-04-28 12:05:56 UTC
Quote:
Worlds Collide lvl first room got a re-balance of npc's in it.


Would like some more info on this as well....

the L4 or the L1 versions?

Texty
State War Academy
Caldari State
#11 - 2014-04-28 12:33:07 UTC
Thanks for the character selection screen change. The former one was simply too ... you know ... red.
Markku Laaksonen
School of Applied Knowledge
Caldari State
#12 - 2014-04-28 13:02:27 UTC
"Omnidirectional tracking link cycle time has been increased to 30 seconds. Capacitor use per cycle remains unchanged."

Why?

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CCP Lebowski
C C P
C C P Alliance
#13 - 2014-04-28 13:07:25 UTC
TheSylance wrote:
Steijn wrote:

I presume this means the 1st warp in room with the dual npcs, or do you mean the first gated room?


And BTW wich level of the WC Missions do you mean?


This change affects NPC's in the first room (The room which you first land in when warping to the mission) of all Lvl 4 Worlds Collide missions.

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Grarr Dexx
Blue Canary
Watch This
#14 - 2014-04-28 13:27:41 UTC
Quote:
The mission "Prison Break (1 of 2)" is now fully completable.


****, took you long enough. Are you guys looking at fixing level 5s in general or did that somehow manage to catch your fancy after years of being in a bugged state?
Altrue
Exploration Frontier inc
Tactical-Retreat
#15 - 2014-04-28 13:29:56 UTC
Holy s... The new character selection screen is beautiful! Big smile

But don't get me wrong, I still miss animated backgrounds, and expansion-themed login music! EvilEvil

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stoicfaux
#16 - 2014-04-28 13:31:12 UTC  |  Edited by: stoicfaux
Meandering Milieu wrote:
Any reason Omni tracking links cycle time was increased to 30 seconds, AND the cap usage is the same? Tracking computers have a 10sec cycle time according to EFT. Considering tracking comp stats were used for the omnis, it seems like a crazy nerf to have to wait that long to switch scripts. It also seems to come out of nowhere.

You had already nerfed sentries with the omni change, especially gardes. With the next expansion gardes will be losing more damage, possibly made up for by faction/dedspace dmg mods, but I can't see how omnis were so overpowered as to require 30 second cycle times.


Reduced server load.

Sentry 'balancing'.

To encourage use of the new drone low-slot mods which will be more "balanced" (e.g. TEs versus TCs) thus making the low-slot fixed "generally" bonused low-slot omni-equivalent a valid choice over the 30s to change, all-or-nothing min-maxed Omnis. Which has the "side" effect of DDAs competing with low-slot Omnis and thus reducing drone DPS (aka more balancing,) while also making the new faction DDA's more attractive.

edit: It also opens up the market for specialized drones, e.g. drones with a inherently better than tracking or range as a means of compensating for the 30s inflexibility of the Omni script swaps.

The lower cap use is just a weak attempt to assuage CCP's guilt and mollify/distract the player base.


For bonus karma (negative karma is still karma,) CCP will probably make it so the mid-slot Omnis won't work without a script, ergo, you can either have an Optimal bonus or a Tracking bonus, but not both, thus making the low-slot Omni modules attractive/competitive.


/tin_foil_in_bulk

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TheButcherPete
KarmaFleet
Goonswarm Federation
#17 - 2014-04-28 13:48:59 UTC
Anyone else do a double take at the launcher when it said it had a 276mb patch to download?

Wow, very announce
much inform.

Also, take your Omni change and shove it.

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Pashino
Venice Academy
#18 - 2014-04-28 14:04:42 UTC  |  Edited by: Pashino
My launcher screen shows 2 Ventures using 3 mining laser beams - are we to make anything of this, or is it just 'creative license' on the part of the art team?
Freelancer117
So you want to be a Hero
#19 - 2014-04-28 14:12:47 UTC
Thanks for checking up on the PvE side of EvE Cool

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

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Meandering Milieu
The Scope
Gallente Federation
#20 - 2014-04-28 14:17:10 UTC  |  Edited by: Meandering Milieu
stoicfaux wrote:
Meandering Milieu wrote:
Any reason Omni tracking links cycle time was increased to 30 seconds, AND the cap usage is the same? Tracking computers have a 10sec cycle time according to EFT. Considering tracking comp stats were used for the omnis, it seems like a crazy nerf to have to wait that long to switch scripts. It also seems to come out of nowhere.

You had already nerfed sentries with the omni change, especially gardes. With the next expansion gardes will be losing more damage, possibly made up for by faction/dedspace dmg mods, but I can't see how omnis were so overpowered as to require 30 second cycle times.


Reduced server load.

Sentry 'balancing'.

To encourage use of the new drone low-slot mods which will be more "balanced" (e.g. TEs versus TCs) thus making the low-slot fixed "generally" bonused low-slot omni-equivalent a valid choice over the 30s to change, all-or-nothing min-maxed Omnis. Which has the "side" effect of DDAs competing with low-slot Omnis and thus reducing drone DPS (aka more balancing,) while also making the new faction DDA's more attractive.

edit: It also opens up the market for specialized drones, e.g. drones with a inherently better than tracking or range as a means of compensating for the 30s inflexibility of the Omni script swaps.

The lower cap use is just a weak attempt to assuage CCP's guilt and mollify/distract the player base.


For bonus karma (negative karma is still karma,) CCP will probably make it so the mid-slot Omnis won't work without a script, ergo, you can either have an Optimal bonus or a Tracking bonus, but not both, thus making the low-slot Omni modules attractive/competitive.


/tin_foil_in_bulk


But this would be implying lowslot tracking mods for turrets aren't currently attractive or used. which is just wrong. Or that lowslot tracking mods for drones wouldn't be used if Omnis stayed the same, which is wrong. Making Omnis take 30 seconds basically removes all ability to change scripts in a timely manner, which means unless you are using gardes, you only need one type of script: Tracking. If you are operating at such a range then you only need one type of script, Optimal. Gardes however, which are short to midrange at best, require you to change scripts if you want to get the best out of them, and now that is severely gimped.

Yet nobody in the history of ever has complained about turret ability to change ammo or scripts in a timely manner to achieve crazy ranges or insane dps out to decent ranges. I can name a number of ships that manage Garde level dps out to far better ranges, with similar or better tracking. This nerf doesn't really make sense.

I'm not even mad either, because it only pushes me into trying a fit I was toying with anyway for my ishtar. I'll be running an active shield tank ishtar now, with 3 Omnis, granting me ~60km optimals with gardes, and nothing but damage amps and tracking enhancers in the lows (when they come out). This did nothing but push me from a passive tank ship operating in the 30-40km range to an active tank ship operating in the 50-60km range.

And this change wouldn't even touch an armor domi, or my old shield navy domi, and likely won't matter to the rattler. It just made using gardes as anything but a longer range platform more difficult, which is hilarious since that is their purpose. It's even funnier when I went away from the route specifically to use the omnis the way ccp seemed to want, and use gardes close range instead of long range.

Oh well, Gardes are still going to be used more than the others for PVE outside of absolute sniping scenarios. Even with the dps nerf coming, they will still be used more often. It's like they can't understand that "highest dps " and " Second tank hole for a lot of rats " adds up to "most used" . It's like wondering why caldari navy scourge sells more than others.
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