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[Module] Stasis Field (an invulnribility state with self-lockbreak)

Author
KiithSoban
Mackies Raiders
Wild Geese.
#1 - 2014-04-27 21:42:32 UTC  |  Edited by: KiithSoban
Proposal: module that activates a two second "stasis field".

"stasis" does two things:
1. breaks all the locks you currently have.
2. all incoming damage has no effect.

Stasis lasts for two seconds, extended to 2.5 seconds with a level 5 skill (energy management or something).
Cooldown of 300 seconds.
Edit: only one of these modules can be fitted at a time
Edit: It was my original intention to have this module pause the cycle of all other modules while active, however this could be hard to code. I think it it is worth mentioning that this would be cool, but would not really hurt things much if this never happens.
Edit: Stasis should probably prevent you from locking anyone. This way, we don't have ceptors going into stasis, locking someone, and being an invulnerable point for a few seconds.... or maybe this could be a good thing?
Edit: cannot receive remote reps while in stasis.
Edit: note that freighters do not have module slots, and thus cannot use this module.

Possible uses:
-when taking a lot of damage
-b4 you think you are going to be suicide ganked
-while the rest of your fleet smartbombs
-the null blob calls you primary
-passively recover shields for a few seconds
-passively recover cap for a few seconds
Edit: -give logi more time to lock you (repping after out of stasis)

Advantages:
-tank more
-gives you a feel of having more control of your ship

Possible ship type introductions:
-ships that stasis for longer
-ships that can still lock while in stasis (can keep up points, webs, other ewar)

Edit: My bias: I personally believe that we need something to completely nullify damage (for a brief period with long cooldowns) because a single player simply cannot do anything against 100 players, or a group of suicide gankers designed to kill you in one shot, without completely breaking the way we tank now. The stasis is designed to tank in an entirely different way with the aim to disrupt such tactics. Of course, the player using the stasis must be on his/her toes, and the attackers can simply wait for 2.5 seconds.

I want to see logi appear on killmails! (by just repping)  See CSM "reasonable things"

Daichi Yamato
Jabbersnarks and Wonderglass
#2 - 2014-04-27 21:54:45 UTC
bad idea.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

KiithSoban
Mackies Raiders
Wild Geese.
#3 - 2014-04-27 21:59:45 UTC
Daichi Yamato wrote:
bad idea.



Would you like to elaborate why you think this is so?

I want to see logi appear on killmails! (by just repping)  See CSM "reasonable things"

ShahFluffers
Ice Fire Warriors
#4 - 2014-04-27 22:06:21 UTC
KiithSoban wrote:
Problem: dps

This is not a problem.
KiithSoban
Mackies Raiders
Wild Geese.
#5 - 2014-04-27 22:09:40 UTC
ShahFluffers wrote:
KiithSoban wrote:
Problem: dps

This is not a problem.


I... guess.

When you post in features and ideas, you often have to present a problem and possible solution to that problem, then implications of the solution you are proposing. I was simply following a format.

I want to see logi appear on killmails! (by just repping)  See CSM "reasonable things"

ShahFluffers
Ice Fire Warriors
#6 - 2014-04-27 22:15:00 UTC
KiithSoban wrote:
ShahFluffers wrote:
KiithSoban wrote:
Problem: dps

This is not a problem.


I... guess.

When you post in features and ideas, you often have to present a problem and possible solution to that problem, then implications of the solution you are proposing. I was simply following a format.

However there is no argument as to why is "damage" is a problem.
Daichi Yamato
Jabbersnarks and Wonderglass
#7 - 2014-04-27 22:17:03 UTC
its hard to explain because the very reasons this is bad, are the exact reasons u want this implemented.

instant invulnerability at the click of a button. hell no.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

KiithSoban
Mackies Raiders
Wild Geese.
#8 - 2014-04-27 22:17:50 UTC
ShahFluffers wrote:
KiithSoban wrote:
ShahFluffers wrote:
KiithSoban wrote:
Problem: dps

This is not a problem.


I... guess.

When you post in features and ideas, you often have to present a problem and possible solution to that problem, then implications of the solution you are proposing. I was simply following a format.

However there is no argument as to why is "damage" is a problem.


OP changed

I want to see logi appear on killmails! (by just repping)  See CSM "reasonable things"

KiithSoban
Mackies Raiders
Wild Geese.
#9 - 2014-04-27 22:20:42 UTC
Daichi Yamato wrote:
its hard to explain because the very reasons this is bad, are the exact reasons u want this implemented.

instant invulnerability at the click of a button. hell no.


You have instant HP boost at the click of a button already, this is simply a more powerful variant. At this point you are arguing balancing, of which personal opinions vary widely. What I'm taking from this is that you think this module would be too op. That's fine, but I think not.

I want to see logi appear on killmails! (by just repping)  See CSM "reasonable things"

ShahFluffers
Ice Fire Warriors
#10 - 2014-04-27 22:21:34 UTC  |  Edited by: ShahFluffers
So now the question becomes: Why is this needed when we already have a plethora of ways to avoid, mitigate, and absorb damage?
KiithSoban
Mackies Raiders
Wild Geese.
#11 - 2014-04-27 22:22:48 UTC
ShahFluffers wrote:
So now the question becomes: "Why?"


look under "advantages":

"gives you a feel of having more control of your ship"

I want to see logi appear on killmails! (by just repping)  See CSM "reasonable things"

ShahFluffers
Ice Fire Warriors
#12 - 2014-04-27 22:26:44 UTC
KiithSoban wrote:
ShahFluffers wrote:
So now the question becomes: "Why?"


look under "advantages":

"gives you a feel of having more control of your ship"

What people perceive as a problem is not always a problem. You have yet to state what the problem is.
KiithSoban
Mackies Raiders
Wild Geese.
#13 - 2014-04-27 22:28:55 UTC  |  Edited by: KiithSoban
ShahFluffers wrote:
KiithSoban wrote:
ShahFluffers wrote:
So now the question becomes: "Why?"


look under "advantages":

"gives you a feel of having more control of your ship"

What people perceive as a problem is not always a problem. You have yet to state what the problem is.


I edited the OP. There is no problem. This is just new (edit: proposed) content.

My mistake.

I want to see logi appear on killmails! (by just repping)  See CSM "reasonable things"

ShahFluffers
Ice Fire Warriors
#14 - 2014-04-27 22:37:36 UTC
But why is it needed?

Why should...
- suicide ganking be nerfed [more]?
- logi ships be given more time to save a ship?
- primary calling be turned into a tedious game of ping-pong (more than it is now)?
- ships be given a universal "get-out-jail-free" card when tackled? (ex. align, "invulnerability," warp)


For something as powerful as this, there has to be a damn good reason for introducing it.
KiithSoban
Mackies Raiders
Wild Geese.
#15 - 2014-04-27 22:45:45 UTC  |  Edited by: KiithSoban
ShahFluffers wrote:
But why is it needed?

Why should...
- suicide ganking be nerfed [more]?
- logi ships be given more time to save a ship?
- primary calling be turned into a tedious game of ping-pong (more than it is now)?
- ships be given a universal "get-out-jail-free" card when tackled? (ex. align, "invulnerability," warp)


For something as powerful as this, there has to be a damn good reason for introducing it.


-ganking freighters will be unaffected as this is a module (edit: freighters do not have module slots), however this will nerf the suicide ganking of all other ships by giving ships a way to respond.

-I edited the OP. Logi should probably not be able to rep a ship in stasis. As for giving a logi extra time to lock a ship that has been named primary, honestly I had not thought of that until you pointed it out. That is a valid point.

-because switching targets takes longer than 2.5 seconds, the FC would just keep killing what he called primary (the target will just tank for longer)

-This is not an "ewar cleanse". (that would b pretty OP) I did not say anything about the stasis function breaking the locks of anyone that targeted you (only your own locks), neither did I mention that it disables ewar in any way.

I want to see logi appear on killmails! (by just repping)  See CSM "reasonable things"

Daichi Yamato
Jabbersnarks and Wonderglass
#16 - 2014-04-27 22:46:24 UTC
yeah, HP boost, which can be countered with neuts or just plain old MOAR DAMAGE

not complete invulnerability, which is clearly intended to have no counter.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

KiithSoban
Mackies Raiders
Wild Geese.
#17 - 2014-04-27 22:50:52 UTC  |  Edited by: KiithSoban
Daichi Yamato wrote:
yeah, HP boost, which can be countered with neuts or just plain old MOAR DAMAGE

not complete invulnerability, which is clearly intended to have no counter.


We already have a rapid hp boost (see ASB and ARR).

I agree that this module has no counter except for waiting for the module to expire.

Edit: this is a direct counter to "MOAR DAMAGE" You seem biased towards seeing this tactic as superior, or maybe you see more damage as "more manly" than other tactics

I want to see logi appear on killmails! (by just repping)  See CSM "reasonable things"

Catherine Laartii
Doomheim
#18 - 2014-04-27 23:16:14 UTC
I could only see this useful as an emergency module that's very difficult to fit and has a LONG cooldown time.
Daichi Yamato
Jabbersnarks and Wonderglass
#19 - 2014-04-27 23:18:02 UTC  |  Edited by: Daichi Yamato
KiithSoban wrote:


Edit: this is a direct counter to "MOAR DAMAGE" You seem biased towards seeing this tactic as superior, or maybe you see more damage as "more manly" than other tactics


thats hilarious. cant counter the argument, have to attack the person?

tank is a counter to damage, and damage is a counter to tank. why do we need something that completely nullifies damage? unless u intend to propose a sub-cap doomsday that insta-pops u regardless of the targets tank. maybe it'll take say...two seconds to activate. and has a loooooooooooong cool down time.

u must be posting that thread tomorrow huh?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

KiithSoban
Mackies Raiders
Wild Geese.
#20 - 2014-04-27 23:42:52 UTC
Catherine Laartii wrote:
I could only see this useful as an emergency module that's very difficult to fit and has a LONG cooldown time.


I agree.

5 min seems like a long time to me, but can be adjusted if the idea ever gets implemented.

I want to see logi appear on killmails! (by just repping)  See CSM "reasonable things"

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