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Physics based bump?

Author
Tweek Etimua
Federal Navy Academy
Gallente Federation
#1 - 2014-04-27 18:51:52 UTC
I think bumping is a great ability but when an Atron bumps a ship (BS/BC up) it seems a bit odd. Maybe if smaller ships had less effect on bumping bigger ships. Not nerfed effects but different results base on size.
Destoya
Habitual Euthanasia
Pandemic Legion
#2 - 2014-04-27 18:55:53 UTC
E = 0.5*m*(v^2)
Ralph King-Griffin
New Eden Tech Support
#3 - 2014-04-27 19:00:22 UTC
*cough*jita*cough*
Tweek Etimua
Federal Navy Academy
Gallente Federation
#4 - 2014-04-27 19:08:55 UTC
Ralph King-Griffin wrote:
*cough*jita*cough*

I'm not sure i get it. If you're saying that undocking from Jita will send small ships flying....Every time I undock in a large ship i end up with ships just traveling through me.
Tweek Etimua
Federal Navy Academy
Gallente Federation
#5 - 2014-04-27 19:21:16 UTC
Destoya wrote:
E = 0.5*m*(v^2)

Sorry I'm an idiot with math and some science. ....
Riyria Twinpeaks
Perkone
Caldari State
#6 - 2014-04-27 19:22:02 UTC
While larger ships have a lot more mass, they do have a lower intertia modifying factor as well, if you take a look at the ships' attributes.
I suspect fast small ships can bump larger ships with noticable effect because of that.

For example, a Moa with activated 10MN MWD has 17 million kg mass and an inertia modifier of 0.52 (without skills). I understand that so that the effective mass determining the inertia of the Moa is 17 million times 0.52 equals about 8.8 million kg.

If you take a battleship, say, a Raven, that one has a mass of about 99 million kg and an inertia modifier of 0.12. The inert mass would be about 11.9 million kg, less than double the inert mass of the Moa. So the difference isn't all that great.
Ramona McCandless
Silent Vale
LinkNet
#7 - 2014-04-27 19:37:00 UTC
Because of the displacement of the liquid flight medium

In other words, Snake, the Metal Gear was designed to deploy a nuclear weapon anywhere in the world!

A walking tank, huh?

Exactly.

So you're telling me this Metal Gear can deploy anywhere in the world?

Yes Snake

Like on a mountain?

Yes Snake

What about in a desert?

F.U. Snake. Otacon out.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Unsuccessful At Everything
The Troll Bridge
#8 - 2014-04-27 21:26:32 UTC
TLDR:

Someone bumped me while I was leaving station and made me take longer to warp. Totally a haxxploit.

Possible Nerf Bumping thread.
Definitely a Make Fictional Fluid Universe Space Submarine Game More Realistic thread.
Outside chance of a Grrrrrr Minerbumping thread with a side of Grrrrr Goons thread undertone.
High probability of a Nerf Highsec thread.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Legetus Shmoof Metallii
Resilience.
The Initiative.
#9 - 2014-04-27 21:57:41 UTC
Technically, if small ships got close to the shields of the largest ships in the game, they would be obliterated by the immense energy from the shields of the biggest ships, but that would cause no end of trouble...

Seriously though, nothing should be able to bump a Dread while in siege mode, that needs to be looked at. I know it won't save the Phoenix from being utter crap, but it will AT LEAST make it more useful if it can't be bumped out of range...

Bumping needs to be looked out. How, I'm not sure

O tempora o mores!

Divine Entervention
Doomheim
#10 - 2014-04-27 22:03:53 UTC
Why can space ships collide into other ships, asteroids, and buildings, but they can still shoot their weapons through them as if they're not there?

It would be fun to use a large collidable structure as cover to lose LoS and prevent some attacks.

I dunno, i guess Tactical positioning within your environment is too hard, and the community full of risk averse carebears demand Easy Mode PvP. Which is also demonstrated as being the case when a 10 year veteran doesn't want skill training time decreased so he may hold onto his advantage.

EvE Online? More like, EasyMode Online
DaReaper
Net 7
Cannon.Fodder
#11 - 2014-04-27 22:14:00 UTC
Divine Entervention wrote:
Why can space ships collide into other ships, asteroids, and buildings, but they can still shoot their weapons through them as if they're not there?

It would be fun to use a large collidable structure as cover to lose LoS and prevent some attacks.

I dunno, i guess Tactical positioning within your environment is too hard, and the community full of risk averse carebears demand Easy Mode PvP. Which is also demonstrated as being the case when a 10 year veteran doesn't want skill training time decreased so he may hold onto his advantage.

EvE Online? More like, EasyMode Online



when i first started playing this was a problem. If you fired missiles and a rat or shipping happen to be behind an asteroid, the missile would hit the asteroid and cause splash damage. As there was no way to navigate around roids easily this was a very annoying mechanic. They changed this in kali (Cold War) i think

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Divine Entervention
Doomheim
#12 - 2014-04-27 22:20:20 UTC
DaReaper wrote:
Divine Entervention wrote:
Why can space ships collide into other ships, asteroids, and buildings, but they can still shoot their weapons through them as if they're not there?

It would be fun to use a large collidable structure as cover to lose LoS and prevent some attacks.

I dunno, i guess Tactical positioning within your environment is too hard, and the community full of risk averse carebears demand Easy Mode PvP. Which is also demonstrated as being the case when a 10 year veteran doesn't want skill training time decreased so he may hold onto his advantage.

EvE Online? More like, EasyMode Online



when i first started playing this was a problem. If you fired missiles and a rat or shipping happen to be behind an asteroid, the missile would hit the asteroid and cause splash damage. As there was no way to navigate around roids easily this was a very annoying mechanic. They changed this in kali (Cold War) i think


O well that makes sense.

I guess that kind of contradicts the opinion I'm told about EvE being all about PvP, when CCP themselves have made a change to improve their playerbase's ability to PvE easier.

Thanks for the information.
DaReaper
Net 7
Cannon.Fodder
#13 - 2014-04-27 23:02:49 UTC  |  Edited by: DaReaper
Divine Entervention wrote:
DaReaper wrote:
Divine Entervention wrote:
Why can space ships collide into other ships, asteroids, and buildings, but they can still shoot their weapons through them as if they're not there?

It would be fun to use a large collidable structure as cover to lose LoS and prevent some attacks.

I dunno, i guess Tactical positioning within your environment is too hard, and the community full of risk averse carebears demand Easy Mode PvP. Which is also demonstrated as being the case when a 10 year veteran doesn't want skill training time decreased so he may hold onto his advantage.

EvE Online? More like, EasyMode Online



when i first started playing this was a problem. If you fired missiles and a rat or shipping happen to be behind an asteroid, the missile would hit the asteroid and cause splash damage. As there was no way to navigate around roids easily this was a very annoying mechanic. They changed this in kali (Cold War) i think


O well that makes sense.

I guess that kind of contradicts the opinion I'm told about EvE being all about PvP, when CCP themselves have made a change to improve their playerbase's ability to PvE easier.

Thanks for the information.



It was not just PVE. It was annoying as hell. Because you could not see that billy bob was behind the roid. Several times i was saved a few seconds in pvp back in the day because a missile would not hit me, and other times i missed a kill for the same reason. You would have a clear line of site, but still hit an asteroid. So it went both ways and was a huge change for the better. Also you would fire and have a clear line but your missile would hit the asteroid right next to you as it was getting its barrings, and due to splash damage you would blow up.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Tweek Etimua
Federal Navy Academy
Gallente Federation
#14 - 2014-04-27 23:06:12 UTC
DaReaper wrote:
Divine Entervention wrote:
DaReaper wrote:
Divine Entervention wrote:
Why can space ships collide into other ships, asteroids, and buildings, but they can still shoot their weapons through them as if they're not there?

It would be fun to use a large collidable structure as cover to lose LoS and prevent some attacks.

I dunno, i guess Tactical positioning within your environment is too hard, and the community full of risk averse carebears demand Easy Mode PvP. Which is also demonstrated as being the case when a 10 year veteran doesn't want skill training time decreased so he may hold onto his advantage.

EvE Online? More like, EasyMode Online



when i first started playing this was a problem. If you fired missiles and a rat or shipping happen to be behind an asteroid, the missile would hit the asteroid and cause splash damage. As there was no way to navigate around roids easily this was a very annoying mechanic. They changed this in kali (Cold War) i think


O well that makes sense.

I guess that kind of contradicts the opinion I'm told about EvE being all about PvP, when CCP themselves have made a change to improve their playerbase's ability to PvE easier.

Thanks for the information.



It was not just PVE. It was annoying as hell. Because you could not see that billy bob was behind the roid. Several times i was saved a few seconds in pvp back in the day because a missile would not hit me, and other times i missed a kill for the same reason. You would have a clear line of site, but still hit an asteroid. So it went both ways and was a huge change for the better. Also you would fire and have a clear line but your missile would hit the asteroid right next to you as it was getting its barrings, and due to splash damage you would blow up.

Anoying maybe but I like the idea. It means pilots would have to pay attention.
Kaarous Aldurald
Black Hydra Consortium.
#15 - 2014-04-27 23:22:53 UTC
So, um...

What, precisely, is the problem large enough to warrant them recoding basically the entire game?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Alyth Nerun
Foundation for CODE and THE NEW ORDER
#16 - 2014-04-28 00:17:26 UTC
Tweek Etimua wrote:
Destoya wrote:
E = 0.5*m*(v^2)

Sorry I'm an idiot with math and some science. ....

Wait, what was the title of the thread again?
Tweek Etimua
Federal Navy Academy
Gallente Federation
#17 - 2014-04-28 00:21:51 UTC
Alyth Nerun wrote:
Tweek Etimua wrote:
Destoya wrote:
E = 0.5*m*(v^2)

Sorry I'm an idiot with math and some science. ....

Wait, what was the title of the thread again?

You can have an assumption about something and be wrong about it.
Nevyn Auscent
Broke Sauce
#18 - 2014-04-28 00:36:30 UTC
Kaarous Aldurald wrote:
So, um...

What, precisely, is the problem large enough to warrant them recoding basically the entire game?

To be fair, bump velocities are kinda ludicrous at times. So a general slow down on all bumps wouldn't go amiss. Though it would have some negative effects on bumping to prevent warp. That' might be desirable though as it's been shown to be easy enough to do it solo vs a large ship rather than needing a team. And it would help a lot when dealing with jump bumps
Kaarous Aldurald
Black Hydra Consortium.
#19 - 2014-04-28 00:44:39 UTC
Nevyn Auscent wrote:
Kaarous Aldurald wrote:
So, um...

What, precisely, is the problem large enough to warrant them recoding basically the entire game?

To be fair, bump velocities are kinda ludicrous at times. So a general slow down on all bumps wouldn't go amiss. Though it would have some negative effects on bumping to prevent warp. That' might be desirable though as it's been shown to be easy enough to do it solo vs a large ship rather than needing a team. And it would help a lot when dealing with jump bumps


While I am aware of those, you're missing my point.

None of them are so literally game breaking as to warrant recoding the entire physics engine. The development time is better spent elsewhere. Anywhere else.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Akirei Scytale
Okami Syndicate
#20 - 2014-04-28 00:45:40 UTC
Tweek Etimua wrote:
Destoya wrote:
E = 0.5*m*(v^2)

Sorry I'm an idiot with math and some science. ....


Velocity is squared.

That means that as speed increases, energy increases exponentially. As mass increases, it increases linearly.

In dumb dumb terms, fasta make stuff move way fartha, fatta make stuff move a lil fartha.
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