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Utility of a Mid-Range Fleet Booster

Author
Quinc4623
Space Explorers Federation
#1 - 2011-11-28 16:19:34 UTC
I've been contemplating adding leadership skills, but I don't want to spend months on it. Unfortunately I don't have any immediate use for leadership skills, but I do plan on being more involved with small and medium fleets in the future. I have no plans to train for Command ships, but I am quite familiar with the Loki.

Leadership V
Info & Armored & Siege Warfare IV
Skirmish Warfare V
Skirmish Warfare Specialization IV
Warfare Link Spec III
Wing Command III

This would put 1,376,715 in the Leadership Category, and I don't want to go further. If I wanted to be a high-end fleet booster, I would train my alt for that. Warfare Specialization V would get the implant, but mean another 1 million, getting the command processor is even worse.

So if I join a well organized corp, what are the chances they will provide a fleet booster better than this? How usefull are the Skirmish Warfare bonuses compared to the other three categories? Is a fleet booster with the above skills, warfare module & subsystem on a Loki going to make a difference? Should I wait until I have opportunities in such fleets regularly before I think about such things?
Quinc4623
Space Explorers Federation
#2 - 2011-11-28 16:21:08 UTC
And for something completely different: What about the "StarBase Defense Management" skill? Is it worth over 2 weeks of training? Does direct control of StarBase weapons make a difference?
Zhilia Mann
Tide Way Out Productions
#3 - 2011-11-28 21:00:53 UTC
Quinc4623 wrote:
And for something completely different: What about the "StarBase Defense Management" skill? Is it worth over 2 weeks of training? Does direct control of StarBase weapons make a difference?


I'll leave your other answers to people with more leadership skills, but I'll answer this one: yes. It's worth it and it makes a huge difference if you ever need to actually defend a POS. Without gunners, you're just not likely to get the kills that will actually deter an assailant. With gunners, you'll get them.
Aethlyn
Brutor Tribe
Minmatar Republic
#4 - 2011-11-28 23:03:47 UTC
Even if you focus on only one "tree" for leadership bonuses (here: Skirmish Warfare), finish that tree by maxing the specialization skill. This will add another nice bonus and ontop of that allow you to fit the mindlink, which can be very nice if you don't have any other important implant to put into slot 10 (or a free jump clone).

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mxzf
Shovel Bros
#5 - 2011-11-29 02:55:35 UTC
Aethlyn wrote:
Even if you focus on only one "tree" for leadership bonuses (here: Skirmish Warfare), finish that tree by maxing the specialization skill. This will add another nice bonus and ontop of that allow you to fit the mindlink, which can be very nice if you don't have any other important implant to put into slot 10 (or a free jump clone).


Also, tomorrow (or whenever they're on the market) you'll be able to use T2 ganglinks (last I saw they were ~20% better than the T1 ones, unless they've changed it since then).
Mileena Starbreeze
Clan Kalderash
#6 - 2011-12-01 01:43:45 UTC
Rather have a booster that's hitting all the areas, not just one. So useless when you're fleeted with someone with better boost. But better than nothing when no one in fleet can boost. I'd rather have you able to man a POS gun. Train for which situation you'll find yourself most often.
Tamiya Sarossa
Resistance is Character Forming
#7 - 2011-12-01 06:49:15 UTC
Most major PvP corps have specced boosters, in which case it's all wasted SP. I'm of the opinion that you should either go all the way with leadership or none at all - the really significant boosts are all at the end with the mindlinks and spec skills maxed. Picking up the basics for giving your kitchen sink drunk roam some more EHP is fine, but leave running links to purely leadership specced chars.
Othran
Route One
#8 - 2011-12-01 09:22:57 UTC  |  Edited by: Othran
Claymore is looking quite nice now with T2 warfare links. Eg with skirmish mindlink you get a 45% bonus to web/scram/point; 33% bonus to mwd/ab speed and 33% sig radius reduction.

Obviously T3 will give better boosts but those figures are pretty decent now for the money spent.

For the OP.....

You want all your squad bonuses maxed as a MINIMUM. So that's :

Armoured Warfare 5
Information Warfare 5
Leadership 5
Siege Warfare 5
Skirmish Warfare 5

That allows you to be an effective squad booster.

Only train the warfare spec skills if you intend flying a bonused booster ship with a warfare link. If you do intend doing that in a command ship rather than a BC then train the relevant spec skill to 5, as 4 doesn't really cut it for what you'll be spending.

HTH.
Quinc4623
Space Explorers Federation
#9 - 2011-12-02 03:15:49 UTC
Ah, it is as I feared. Without going all the way I would be at best a back up fleet booster. I might invest in Level IV, but it sounds like Defense Management would actually be better.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#10 - 2011-12-02 05:03:15 UTC
Quinc4623 wrote:
Ah, it is as I feared. Without going all the way I would be at best a back up fleet booster. I might invest in Level IV, but it sounds like Defense Management would actually be better.


As someone else said, get 5/5/5/5 and leadership 5 as a start. Your squads will love you. Go from there in a tree you want. Generally tho, if you're going to be giving gang link boosts, you should at least have warfare link specialist 4 in the tree you want to boost. 5 is optimal as it opens up the implant, but not necessary.
Mumtaz Khan
Ministry of War
Amarr Empire
#11 - 2011-12-02 07:28:33 UTC
Plenty of people have the basic command skills to IV, so yes, it's kind of redundant to train them. But very few people have their specialist skills to level V. If you run a specific type of fleet on a regular basis, such as aHACS or Nano BCs, it might be a good idea to get into a Damnation or Claymore and train some of the relevant skills to V, which is something very few people do. You'll probably be in high-demand as a fleet booster if you have your Command Ships, Warfare Link Specialist, and your relevant specialist skill to V. Being a fleet booster is a sweet gig, since the command ships have really good tanks, and you don't have to do so much in combat other than staying alive and keeping links up. I'm currently training mine to V to get into a Claymore and a Damnation. Whether I actually train them to V remains to be seen.