These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Player Owned Customs Offices: An update!

First post First post
Author
Dalketh
DRRUSSEL
#601 - 2011-12-02 05:39:25 UTC
CCP you did this all wrong and basically lied to people even during the 'we want your feedback!!!!' phase. Pretty damn insulting.

Been playing many years but this just made up my mind. Just signed up for SWTOR. Can't wait. If its any good - sorry - goodbye eve - tired of CCP pretending to care.

FYI doing this right as your new competition coming out is pretty damn dumb of you.
sukee tsayah
Southern Cross Silver Shields
Flying Dangerous
#602 - 2011-12-02 05:41:45 UTC
Dalketh wrote:
CCP you did this all wrong and basically lied to people even during the 'we want your feedback!!!!' phase. Pretty damn insulting.

Been playing many years but this just made up my mind. Just signed up for SWTOR. Can't wait. If its any good - sorry - goodbye eve - tired of CCP pretending to care.

FYI doing this right as your new competition coming out is pretty damn dumb of you.


CCP is lucky because SWTOR is SO MUCH FAIL.

very very lucky indeed.
Rip Minner
ARMITAGE Logistics Salvage and Industries
#603 - 2011-12-02 05:41:56 UTC
Ranger 1 wrote:
sukee tsayah wrote:
Lol

I'm just laughing at how badly CCP failed on this one. Utterly ridiculous.

I actually think the High Sec tax is a decent move. My biggest beef with this whole thing was that this whole patch was a big "send more newbs to High-Sec" scheme. Now it's a little better, but still doesn't fix the utterly ridiculous way in which you guys have nerfed PI for new players. As I said before, for big organized corps, this is a big boom. For new players? Screwed!!

Do you know how many new'ish players are going to leave null sec/low sec and go back to doing missions in high sec? I'm willing to bet the number is in the thousands.

Truly though, regardless of whether or not the new taxes are a good idea, you guys really screwed the pooch on preparing the community for it. Your subscribers are rightly pissed. They should be. First you said it would be "slightly higher" than current; then you changed it to "double"; then you changed it to 100x and never bothered to tell anyone!

It's like you're Nancy Pelosi: "You gotta pass the bill to see what's in it!"

silly.Roll

CCP, you guys are pretty cool, but you totally pulled a Pelosi on this one. You should hire me for Crisis Management and Public Relations.


I'm in full agreement on the communication failure.

Not that anything would have changed.

People would have screamed for weeks and not attempted to understand the reason it was necessary, statues would have been shot, people would have threatened to leave over it.

But even though it would have been a ridiculous little slice of hell at least CCP wouldn't have been accused of dropping the communication ball again.


I would totaly aggre with that too. The worst is the bad comunication.

Though all good comunication would have do is I would have had my PI off planet before patch day now it just sits there still. I'm not touching anything till things in market cool down for a few months of sold price then I can see if the profite of High sec pi is even worth my time.

I already know I am unwilling to deal with low sec scum bags so thats out. Though It will be worth my time blowing up low sec poco's for kicks. No reason not to make there life suck too. And at least they will have to fight pvp ships and fleets and not pve ships.

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Nason Rola
The Scope
Gallente Federation
#604 - 2011-12-02 05:46:35 UTC
Wolodymyr wrote:
Everyone HTFU

Higher taxes mean that in order for people to make money they'll need to sell their PI at more than it costs to make the stuff. This will interrupt supply and demand and raise the price of PI naturally. Eventually highsec PI people will still make money doing it. They'll just pay higher taxes and charge more for their stuff.

The vast majority of PI is done in highsec so prices will normalize based on highsec supply and demand. Everyone in low and nullsec who actually bother to do PI will just set their prices based on what they are in highsec anyway.

This really helps out lowsec where the people who actually live out there can do PI out of their own offices and actually make good money off of it. OR they can set up a public office and charge people to use it, this might actually make them more welcoming of highsec carebears coming into their space.

In nullsec PI was pretty dead already, Sometimes people would make POS fuel, (mechanical parts, coolant, construction blocks) But the new POS pellets pretty much killed that off. But with PI actually being valuable now people might start doing it and trying to ship it down to jita. Plus this will give Jump Freighter and Transport Ship pilots something to do other than selling T2 modules for more than they are worth in highsec.

If highsec carebears want to get rich quick and dodge the taxes then find some lowsec system 1 jump out of highsec. Then set up your own tax free private PI office. And get mining.

Gameplay pro tip: find a lowsec system without a station, it'll have fewer people in it.

If someone shoots at your PI office then get your corp / alliance people together and fight them off.

Yeah you can get shot at in lowsec, and so can your office. And unlike a wardeck you can't just dock up until the bad people go away.

If you are willing to take a risk there are more rewards. And that's Eve.



I would have post something similar, but I would must better call the carebares Justin Bieber lovers b/c they dont want to get their feet out of the shallow end. Take your drama lamas and STFU. If you really are planning on quiting, please send me a message with the account login and password, I'd hate for such easy ISK to go to waste.
ZaBob
The Scope
Gallente Federation
#605 - 2011-12-02 05:49:33 UTC
Ranger 1 wrote:

On a related note a tax rate based on market value is a far better, healthier dynamic than based on an arbitrary (low ball) fictitious value that remains static.


Agreed, but I haven't seen them say it will float with the market value; just that it was set from the Nov 2011 level.
Ranger 1 wrote:

The main point of these changes is as obvious as it is simple. That being to provide incentive to take chances on low sec PI POCO's. Note I did not say force.


I presume you mean the tax rate change. Agreed. It narrows the gap considerably on the economics there. I don't think they have it quite right yet; in particular, the up front cost is too high - I think. We'll see what people really do.

Ranger 1 wrote:

A person will make roughly what they did before this patch doing High Sec PI once the prices stabilize.
A person will make slightly better money, despite a somewhat higher tax rate, by doing Low Sec PI via Interbus.
A person will make a much better profit margin putting up their own POCO.


I don't get your reasoning on that middle one? It seems before, the losec PI had the advantage due to better planets,while now, that's been offset with a tax rate disadvantage?

Ranger 1 wrote:

The overall value of PI products goes up significantly, which is important for EVE and DUST.
The overall value of planets with existing infrastructure (at this point a POCO) goes up significantly, which is important for EVE and DUST.
Another point of conflict is produced, which is important for everyone.


I get that.

Ranger 1 wrote:

Individual PI producers have free but taxed customs offices that cannot be blown up. This encourages them to work on basic raw material production, or purchasing the raw materials to make high tier items. It becomes trickier to produce the whole P4 chain from start to finish profitably. Consequently the granularity of pricing between the different tiers of PI products becomes more defined.



I don't get "free but taxed customs offices". Nor "that cannot be blown up". Unless you've switched to talking about hisec?

[cantquote=Ranger 1]
This single move restructures the whole industry, and puts serious money on the line instead of meaningless peanuts. It gives the whole process meaning, and raises the stakes.
[/quote]

Indeed, enough to bring both you and I into the discussion.

[cantquote=Ranger 1]
I quite understand why people are shaken up, there was a failure to fully explain how the taxation would be determined before the patch. It's also going to be a rough transition, with many people getting confused and throwing up their hands... or getting taken advantage of (welcome to EVE). But when the air clears, PI will be a much more significant factor in the EVE economy, and be a large step closer to being something worth fighting over.
[/quote]

But so much of the shakeup was unnecessary. They rushed it. The code was ready, but the marketing was not. The documentation was not -- still is not. CCP screwed up a good idea, basically; the tax rate was a desperate last-minute fix.

They should have taken their time and done it right. Talked with players, made their decisions, communicated them well in advance, and iterated if necessary.

You shouldn't be making those points above. CCP should have beaten you to it.

When PI first came out, I hesitated to get into it, for fear they'd screw it up for the sake of DUST. I needn't have worried; the problems back then had nothing to do with DUST. There are aspects to this plan that are far better than I'd have ever expected for how to integrate it with DUST, but they've failed on basics, like writing documentation and communicating with the customer.

[Sorry about the [cantquote's]. I'm disappointed they haven't fixed the forum software. I'm not sure what I'd give up to have had it fixed, but I'm pretty sure there's something]
Rip Minner
ARMITAGE Logistics Salvage and Industries
#606 - 2011-12-02 05:49:37 UTC
Ranger 1 wrote:
Quote:
Why becouse POS bashing was so much fun? So lets go Poco bashing instead? It's retared.


I'm glad you agree with me that the chances of someone having a lark blowing up your POCO in Low Sec just for the "fun" of doing it is not as high as people are making it out to be. Smile



There not going to do it for fun. The power blocks will do it to Monoplize PI. When they fig out how all the cards are in there hands and learn to pull the new strings handed to them.



Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Ranger 1
Ranger Corp
Vae. Victis.
#607 - 2011-12-02 06:00:02 UTC  |  Edited by: Ranger 1
Quote:
I don't get "free but taxed customs offices". Nor "that cannot be blown up". Unless you've switched to talking about hisec?


Yes. Sorry about that. I had High Sec in my head as I was writing but it didn't make it into the post. Oops

Quote:
A person will make slightly better money, despite a somewhat higher tax rate, by doing Low Sec PI via Interbus.


By that I mean that I believe although their profit "margin" will be lower doing PI in Low Sec via an Interbus CO, due to the higher volume of goods they will be moving they will still end up making slightly more money than the same operation in High Sec. That's a very rough estimate however. Tippia will probably have exact figures at some point. Smile

And again, yes on the communication failure. A lot of people are a whole lot more upset than they would have been otherwise. Nobody likes to be caught off guard, and I get that.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Nekopyat
Nee-Co
#608 - 2011-12-02 06:01:41 UTC
sukee tsayah wrote:

CCP is lucky because SWTOR is SO MUCH FAIL.

very very lucky indeed.


I think this is true for most of EvE's existance. EvE is a unique game, it found an uneasy balance between the 'all null' style PvP that the original developers craved, and the 'all safe' PvE that tends to bring in enough players to keep such a system profitable. I think they have done an OK job striking this balance, BUT they have really benefited from the fact no one else has put up any real competition to the. The number of people interested in a game like this is fairly (relative to other MMOs) small... a real contender, competition that could actually draw off significant numbers of those niche players, would really change things.
ZaBob
The Scope
Gallente Federation
#609 - 2011-12-02 06:02:20 UTC
Rip Minner wrote:
Ranger 1 wrote:
Quote:
Why becouse POS bashing was so much fun? So lets go Poco bashing instead? It's retared.


I'm glad you agree with me that the chances of someone having a lark blowing up your POCO in Low Sec just for the "fun" of doing it is not as high as people are making it out to be. Smile



There not going to do it for fun. The power blocks will do it to Monoplize PI. When they fig out how all the cards are in there hands and learn to pull the new strings handed to them.





That's the concern.

And it would actually be fine, if it were an unstable, contestable situation.
Ranger 1
Ranger Corp
Vae. Victis.
#610 - 2011-12-02 06:14:07 UTC
ZaBob wrote:
Rip Minner wrote:
Ranger 1 wrote:
Quote:
Why becouse POS bashing was so much fun? So lets go Poco bashing instead? It's retared.


I'm glad you agree with me that the chances of someone having a lark blowing up your POCO in Low Sec just for the "fun" of doing it is not as high as people are making it out to be. Smile



There not going to do it for fun. The power blocks will do it to Monoplize PI. When they fig out how all the cards are in there hands and learn to pull the new strings handed to them.





That's the concern.

And it would actually be fine, if it were an unstable, contestable situation.


Yes, it's a concern, but there are several factors working against a Null Sec entity wishing to corner PI production.

1: The sheer number of Low Sec planets involved that would have to be laboriously attacked, reinforced, and attacked again.
2: The sheer number of Null Sec planets that would need to be developed first before such a plan would be realistically considered as a next step.
3: The fact that their hands are going to be very full in their own back yard in a few months when DUST is released and PI has influence in how their own Sov is gained and lost.

The interesting thing about this is, and this is all conjecture, but after DUST is released we may find that it turns out to be the great equalizer between powerful Null Sec entities and High Sec industrialists when discussing PI. I won't go into that any further, as at this time it is pointless to do more than make educated guesses, but it is entirely possible that a high sec player or group could make life very uncomfortable for Null Sec entities wishing to keep not only their PI industries but their own Sov completely bulletproof.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Garwill
Willco Inc.
#611 - 2011-12-02 06:14:23 UTC
sukee tsayah wrote:
Dalketh wrote:
CCP you did this all wrong and basically lied to people even during the 'we want your feedback!!!!' phase. Pretty damn insulting.

Been playing many years but this just made up my mind. Just signed up for SWTOR. Can't wait. If its any good - sorry - goodbye eve - tired of CCP pretending to care.

FYI doing this right as your new competition coming out is pretty damn dumb of you.


CCP is lucky because SWTOR is SO MUCH FAIL.

very very lucky indeed.



Interesting since several people in Beta have told me it rocks... Who know of course but definitely worth a look I guess since CCP back to it's old "style". Just my opinion. I can't imagine not playing Eve, but **** happens. Not gonna play where I don't think I am respected.
Inquisitor Pain
SniggWaffe
WAFFLES.
#612 - 2011-12-02 06:15:56 UTC
WOW so much rage here,
let me put it to you all this way, higher taxes based on more current market valuation (read more accurate at last) and everyones ready to throw in the towel on PI? I call BS on that, do what every other buisness does, pas the cost on down the chain to the end consumer, all that isk generated by incursions has to be sucked up somewhere, and CCP knows they don't want to **** off everyone doing incursions right now.

Some here have complained especially about the higher teirs of PI costing even more, and to that i have this response, Ferrari pays luxury taxes and gas guzzler taxes to import their cars into the united states, but i'd far rather be a ferrari dealer dureing a recession then a ford dealer dureing a boom simply due to the profit margins,

Other thing people failed to consider, PI cost will MASSIVELY raise the cost of outpost deployment, which in my opinion will be a very good thing.

My final note, I hope that many of you who are shedding so many tears here do quit PI (or eve your choice) becuase it just means more iskies in my nullsec, POCO busting, pos fueling, POS owning wallet.
Serenity 159080
State War Academy
Caldari State
#613 - 2011-12-02 06:17:09 UTC  |  Edited by: Serenity 159080
gargars wrote:
So you now say this was deliberate, yet the insane tax increase was never mentioned to us in advance? Not in the blog certainly and not even in the patch notes. Both state:

"All high security Customs Offices are transferred to CONCORD who will charge doubled import and export taxes"

Where did you tell us in advance that by 'doubled' you mean 'multiplied by 100'?

Nowhere. And why not?

Hoping it would slide under the radar somehow with people giddy over the true good changes in the expansion? I think this is going to go very badly for you. Cool new things people get used to fast, fail things like this that effect people's 'wallet' directly tend to not fade away.



CCP release Dev Blogs, about feature's that are in development, and players then complain that when the feature is released it wasn't exactly the same as mentioned.

CCP develops new features without reveiling them to players, and the players complain that they had no opportunity to give feedback.

Is there any way CCP can win?

But yes, CCP could have followed up the Dev Blog, or an update to the original to explain the new changes. When I want to know what CCP is developing that is where I look, finding a Dev post on p24 of a forum thread is a little difficult.
Toshiro GreyHawk
#614 - 2011-12-02 06:18:54 UTC
Well ... looks like I'm just going to let my stuff sit until all this gets sorted out.

But - I will say that this is typical hypocrisy on the part of computer game developers.

CCP - is not the first company to say they were creating a free form game environment. They're also not the first to lie about it.

The game company has a concept of how they want to game to proceed - and they design the rules to try to FORCE players to play the way they want them to.

All the changes you see here are designed to:

1) Force people to leave Hi Sec

2) Force people into larger corporations ... because smaller ones will just get lunched in Lo Sec and can't even exist in Null Sec without the permission of an alliance.


Typically - neither of those two things is going to happen.

PI in Hi Sec may well become unprofitable - in which case the people in Hi Sec doing it now - will go do something else in Hi Sec. If they had wanted to go to Lo Sec - they'd already be there.

The corporations doing PI in Lo & Null Sec will take over PI production - but - their numbers will NOT be swelled by a sudden influx of people leaving smaller corporations just so they can do Lo/Null Sec PI. The people who are in smaller corporations - are mostly in them because they'd rather run their own corporation or be in one where they had a real voice - than be nobodies in a large corporation who have someone else telling them what to do. No amount of incentive is going to change that.

Nothing is going to make people who live in Hi Sec (the majority of the players) go to Lo or Null Sec.

Making PI untenable in Hi Sec will merely drive them to do something else.

Make no mistake about this - NOTHING - is going to get people who want to play in Hi Sec to go down to Lo Sec - NOTHING. You might get them to quit the game - but you're NOT going to get them to leave Hi Sec any other way.

However, - CCP - just as ... say ... SOE ... has done - please feel free to **** up your game as much as you like trying to get people to do things they are NOT going to do.




Now - regardless - CCP is a bunch of lying assholes for TELLING US that the taxes would only double. The word Double has a specific meaning - and we all know what it is. It doesn't mean something fluctuates with market prices, it doesn't mean anything other than X 2. If you didn't mean DOUBLE than you shouldn't have ******* said DOUBLE.

I for one ... would not have just spent a bunch of time and money training characters in PI and establishing PI colonies. I did all that after the POCCO announcement - because I believed (yes - I was stupid) what CCP said. I figured ... "OK ... it'll go up but it won't be so bad."

If you - CCP - have done anything other than WHAT YOU ******* SAID YOU WERE GOING TO DO ... it means that at best - you're incompetent. Where I went to college - Computer Science was part of the Math Department ... last I checked ... people competent at math - understand what DOUBLE means.



It's your game CCP - you are free to be hypocritical and continue to blather on, lying about a Sand Box - when what you (like other computer game companies do) is try to force the players to play the way they want them to - but - you should at least expect to get called on it - when you don't seem to under stand the meaning of the word DOUBLE.


Now ... personally ... I said this whole POCCO thing was stupid from the beginning and that it would fail. I've been right about things like that ... a lot ... but I've been wrong too. So we'll just have to see how this all works out ...

I don't think I'm going to be doing all that much PI until then though ...

Looking on the bright side ... well ... for me anyway ... at least I didn't sink as much money into it as some people have. I don't really give a **** ... I've pissed away a lot more time and money than this on stupid ideas that were entirely my own. If I was one of the guys who really bit big on PI ... I'd be pissed.

*shrug*

.
gargars
Willco Inc.
#615 - 2011-12-02 06:28:27 UTC  |  Edited by: gargars
Serenity 159080 wrote:
gargars wrote:
So you now say this was deliberate, yet the insane tax increase was never mentioned to us in advance? Not in the blog certainly and not even in the patch notes. Both state:

"All high security Customs Offices are transferred to CONCORD who will charge doubled import and export taxes"

Where did you tell us in advance that by 'doubled' you mean 'multiplied by 100'?

Nowhere. And why not?

Hoping it would slide under the radar somehow with people giddy over the true good changes in the expansion? I think this is going to go very badly for you. Cool new things people get used to fast, fail things like this that effect people's 'wallet' directly tend to not fade away.



CCP release Dev Blogs, about feature's that are in development, and players then complain that when the feature is released it wasn't exactly the same as mentioned.

CCP develops new features without reveiling them to players, and the players complain that they had no oportunity to give feedback.

But yes, CCP could have followed up the Dev Blog, or an update to the original to explain the new changes. When I want to know what CCP is developing that is where I look, finding a Dev post on P24 of a forum thread is a little difficult.

Is there any way CCP can win?


Confusing to follow but yes - there is a way CCP can win.

Publish Dev Blog (they did)

People provide feedback and CCP adjust some things to meet needs/demands/expectations (they did)

STICK TO THEM (they did not)

Slip in totally different change that changes the whole thing with no warning (THEY DID)

I think by omitting the last item there would be no issue now don't you?
Chicken Pizza
One-man Armada
#616 - 2011-12-02 06:53:00 UTC
Serenity 159080 wrote:
CCP release Dev Blogs, about feature's that are in development, and players then complain that when the feature is released it wasn't exactly the same as mentioned.

CCP develops new features without reveiling them to players, and the players complain that they had no opportunity to give feedback.

Is there any way CCP can win?

But yes, CCP could have followed up the Dev Blog, or an update to the original to explain the new changes. When I want to know what CCP is developing that is where I look, finding a Dev post on p24 of a forum thread is a little difficult.


CCP can win by introducing new features that are as widely accepted as most of the Crucible content that isn't POCOs.
Mikron Alexarr
New Age Solutions
#617 - 2011-12-02 06:56:30 UTC
This is probably asking a bit much. Would someone from CCP be able to respond to us at least? This is the eve information portal. I think a lot of us are STILL raising valid points, and no one (not even the "tears are delicious" people) has been able to refute them or make anyone feel any sort of reassurance that you know what you're doing.
Sarina Berghil
New Zion Judge Advocate
#618 - 2011-12-02 07:08:26 UTC  |  Edited by: Sarina Berghil
I'd love to see the specifications of the changes.

When determining the market values for taxation I hope you keep in mind that the market price equals raw value + tax expense. That means you should probably subtract the old taxes before using market values for adjustments, otherwise you put taxes on taxes and will create a tax raise at each adjustment.


Before this change I thought that the value of the PI goods was set deliberately low to take into account the fact that PI tariffs are basically transaction taxes and can be taxed several times. Market tax is at 1% a relatively low value because those are transaction taxes and can happen several times. Bounty tax is 11% a much higher value because this is income tax and can only happen once. In light of this the PI tariffs seems exceptionally high. According to my sense of logic and immersion, NPC tariffs should be somewhere between these two numbers, higher than market tax because there is an upper limit to the number of tax events, but lower than bounty taxes.
Nekopyat
Nee-Co
#619 - 2011-12-02 07:18:31 UTC
Toshiro GreyHawk wrote:

All the changes you see here are designed to:

1) Force people to leave Hi Sec

2) Force people into larger corporations ... because smaller ones will just get lunched in Lo Sec and can't even exist in Null Sec without the permission of an alliance.


Typically - neither of those two things is going to happen.


I also suspect there is a (3), encourage people back to L4 mission running. That seems to be the one high sec activity that does not get nerfed to hell, probably because of how vital it is to null players.
Dalketh
DRRUSSEL
#620 - 2011-12-02 07:24:58 UTC
Mikron Alexarr wrote:
This is probably asking a bit much. Would someone from CCP be able to respond to us at least? This is the eve information portal. I think a lot of us are STILL raising valid points, and no one (not even the "tears are delicious" people) has been able to refute them or make anyone feel any sort of reassurance that you know what you're doing.


They have replied - front page of eve:

"Our developers have confirmed that the tax rates match the design specifications."

Nothing about how they lied after stating in every dev blog AND the patch notes the increase was doubling what we paid before. Just insulting mumbo gumbo.

All they seem to want now is to stop having to deal with petitions on it, not addressing the fact they lied or purposely withheld the true changes they knew they were inflicting on us... for DUST. Eve pays again for another of their game ideas. Didn't they just recently apologize for this ****?

OLD CCP IS BACK already it seems.

I myself and those I know are submitting petitions to demand accountability if only thru the nightmare of having to reply to each of us - as they DESERVE. Something that effects THEM instead of US.