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My poor Gardes, sniff :'(

First post
Author
Liafcipe9000
Critically Preposterous
#41 - 2014-04-25 18:27:08 UTC
Doc Fury wrote:
tl; dr version:

CCP nerfed things OP was fond of.


awwwww Cry
James Amril-Kesh
Viziam
Amarr Empire
#42 - 2014-04-26 07:29:25 UTC
Cyniac wrote:
Adoris Nolen wrote:
I could have sworn they were balancing them based on having 7% less with max skills. I.e. if your not maxed now, the nerf is gonna be way more than 7%.



Hmm... lets check the numbers because I was talking from memory and I think I was wrong:

Today Garde IIs:

Base damage: 50 thermal
Damage multiplier: 1.96

So base damage output: 98 thermal (50*1.96)

Tomorrow's Garde IIs - (based on the spreadsheet released in the blog)

Base damage: 64 thermal
Damage multiplier: 1.7
Benefit from up to 10% bonus from gallente drone specialisation V.

So base damage output: 119.68 thermal (64*1.7*1.1)

Now I might have my formulas wrong - but it looks to me as if the Garde IIs are actually getting a potential 20% damage BOOST in the summer (but it's more dependent on skills than today). Even without the drone specs you will still be doing 108.8 base damage which is an improvement over what we have today.

Good fun all round or did I completely miss something?

You missed something.
Namely your assumption that the -7% figure is before skills is wrong.

CCP Fozzie wrote:
These numbers assume max skills:

Curator I - +15% tracking, -50% falloff, +18.15% damage
Warden I - +40% falloff, +12% damage
Garde I - +50% falloff, +2% damage
Bouncer I - +60% tracking, -12.5% optimal, +14.3% falloff, +2.86% damage

Curator II - +15% tracking, -50% falloff, +8.31% damage
Warden II - +40% falloff, +2.67% damage
Garde II - +50% falloff, -6.5% damage
Bouncer II - +60% tracking, -12.5% optimal, +14.3% falloff, -5.71% damage

https://forums.eveonline.com/default.aspx?g=posts&m=4423945#post4423945

Enjoying the rain today? ;)

Cyniac
Federal Navy Academy
Gallente Federation
#43 - 2014-04-26 20:50:09 UTC
James Amril-Kesh wrote:
You missed something.
Namely your assumption that the -7% figure is before skills is wrong.

CCP Fozzie wrote:
These numbers assume max skills:

Curator I - +15% tracking, -50% falloff, +18.15% damage
Warden I - +40% falloff, +12% damage
Garde I - +50% falloff, +2% damage
Bouncer I - +60% tracking, -12.5% optimal, +14.3% falloff, +2.86% damage

Curator II - +15% tracking, -50% falloff, +8.31% damage
Warden II - +40% falloff, +2.67% damage
Garde II - +50% falloff, -6.5% damage
Bouncer II - +60% tracking, -12.5% optimal, +14.3% falloff, -5.71% damage

https://forums.eveonline.com/default.aspx?g=posts&m=4423945#post4423945



I saw that actually but the numbers in the spreadsheets which they released don't add up to the numbers that they quote.

Naturally since this is EVE - I put my trust in the spreadsheet (not saything they won't change it later though).
Adoris Nolen
Sama Guild
#44 - 2014-04-27 07:38:41 UTC  |  Edited by: Adoris Nolen
Actually I see
Now 50 * 2{drone int} * 1.25 {sentry drone} * 1.96 multi = 245.
Nerfed 64 * 1.5 * 1.25 * 1.7 * 1.1 racial skill = 224

It's actually a 8.4% Nerf.

Edit: unless the actual multiplier is 1.7354 then it's only 6.5% Nerf.
Adoris Nolen
Sama Guild
#45 - 2014-04-27 07:49:14 UTC
At racial skill 1: 13% Nerf. Level 4 = 8.2% Nerf.
Dinsdale Pirannha
Pirannha Corp
#46 - 2014-04-27 08:13:59 UTC
Neutrino Sunset wrote:
Been out of game for a while and recently returned, so had a load of changes to catch up on. Last night I couldn't at first work out why my Garde II's couldn't actually hit a single blasted thing, so I had to do a bit of research and discovered the Omnidirectional Tracking Link changes.

Cripes! After nine years of Eve on and off I've seen plenty of stuff nerfed, but never have I seen anything nerfed to such complete and utter pointlessness before.

Pre sentry nerf, Garde II's on a non-bonused ship with my (reasonable) drone skills had an optimal of 30k, which with 2 T2 Omnis went up to 45k. Considering that you've devoted two entire mid slots to it that doesn't seem remotely OP to me, especially when you consider that the sentries are static (and so by definition are really only useful for sniping), and that they're a BS class weapon and many NPC battleships don't even approach to within 45k anyway.

Post sentry nerf, same dual omni setup, my Garde II's now have an optimal of 34k unscripted, or 38.9k double range scripted. Their optimal was already pretty crap, 38.9k is sufficiently crap as to verge on pointlessness.

That's wtf number one.

Wtf number two is what the hell have they done to Federation Navy Omnis!

T2 Omnis used to give a 25% buff, Fed Navy's used to give 30%, that's an increase of 20% over the T2's, not too shabby, a faction module that's actually worth a damn. But not any more. Now the T2's give a 7.5% optimal buff, and the Fed Navy's give only 8%. Are you *&@$ing kidding me? A 0.5% bonus! For real? That's totally pointless! What the Jesus munching heckfire are you guys smoking over there!

it used to be the case that Fed Navy Omni's used to add a significant amount of optimal, for unbonused ships they were really what made using Gardes even viable in the first place. Now, two of them, double range scripted, give me a grand total of... wait for it.

600m

Yes, you read it right, 600m extra optimal!

Well for 60m isk that's just an utter joke and there's obviously no point fitting them over T2 at all anymore. It's also hard to see how Gardes could ever be even remotely viable on shield tanking ships anymore.

From what I can gather the sentries were nerfed because apparently when you have 200 Archons use them against an enemy they tend to do rather a lot of damage. Well guess what. If you have 200 of anything, all shooting at one other thing, then no matter what the shooting thing is, the thing being shot at isn't going to like it! I believe it was for similar reasons that Drakes and HML's were nerfed.

The problem with this is that if every ship/weapon in Eve is going to be balanced on the basis of how good it is when 200 of them are used in coordinated PvP to shoot at one other thing, then pretty soon there will be nothing left that's any good for PvE either.

I've heard rumours that the Gila is going to be nerfed to hell as well and lose a tonne of bandwidth.

Bloody hell :-(

Does anyone else thing this is too much? Is there some new mechanism to offset these changes that I've missed? If not then I think Fed Navy Omni's should be returned to 20% better than T2 just to make them worth fitting at all.


Ah, and another one of the silent majority speaks up.
You know, the ones that actually pay the bills.

You are going to just love the other nerfs to the Gardes, though fozzie, who can do no wrong, has given back the Garde's a 6 km falloff buff.

Don't worry. you are far from alone in your anger after an extremely detailed and logical analysis.
Unfortunately, your opinions will be ignored.

You have 2 options:

1. Deal with this disaster.
2. Quit the game.

Complaining on the forums will lead you nowhere with the dev's, and only attract propaganda people from the cartels and CCP.
Malcanis
Vanishing Point.
The Initiative.
#47 - 2014-04-27 08:16:03 UTC
Dinsdale Pirannha wrote:

You have 2 options:

1. Deal with this disaster.
2. Quit the game.

Complaining on the forums will lead you nowhere with the dev's, and only attract propaganda people from the cartels and CCP.


Well we can all agree with this, at least.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Kaarous Aldurald
Black Hydra Consortium.
#48 - 2014-04-27 08:16:05 UTC
Dinsdale Pirannha wrote:

Ah, and another one of the silent majority speaks up.


Gotta love contradictions in terms.

The moment a part of the "silent majority" begins talking on this forum, by definition they immediately join the ranks of a very small segment of the community.

Nevermind that your premise is false from the beginning, I just wanted to point out how contradictory that sentence was.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tippia
Sunshine and Lollipops
#49 - 2014-04-27 08:18:38 UTC  |  Edited by: Tippia
Dinsdale Pirannha wrote:
Don't worry. you are far from alone in your anger after an extremely detailed and logical analysis.
Unfortunately, your opinions will be ignored.

You have 2 options:

1. Deal with this disaster.
2. Quit the game.
How is it a disaster that the game is being balanced, and why on earth should it be a source of anger that they are being adjusted to fit in with the game so as to allow a good range of selection of equipment?

Also, why is it that the “detailed and logical analysis” skips over the really important part: the reasons why the change is needed? That seems like a pretty large omission that puts both the detail and the logic into question…
Hasikan Miallok
Republic University
Minmatar Republic
#50 - 2014-04-27 11:12:28 UTC
The summer patch is going to substantially buff the DPS of T1 and faction sentry users.
Kaarous Aldurald
Black Hydra Consortium.
#51 - 2014-04-27 11:26:30 UTC
Hasikan Miallok wrote:
The summer patch is going to substantially buff the DPS of T1 and faction sentry users.


How dare you bring facts and reason into this.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Cyniac
Federal Navy Academy
Gallente Federation
#52 - 2014-05-07 16:33:49 UTC
Adoris Nolen wrote:
Actually I see
Now 50 * 2{drone int} * 1.25 {sentry drone} * 1.96 multi = 245.
Nerfed 64 * 1.5 * 1.25 * 1.7 * 1.1 racial skill = 224

It's actually a 8.4% Nerf.

Edit: unless the actual multiplier is 1.7354 then it's only 6.5% Nerf.



Ah I see now - the nerf only becomes apparent when you look not only at the drone stats but also at all of the skill changes as well. When you put all this together it does indeed look like a 6.5% Nerf or so.

It would be interesting if CCP brought Drones in line with other weapons by giving them more support skills and therefore requiring a bit more specialisation to get the most out of them. For instance a skill which gave say a 4%-5% bonus to tracking speed of drones would be quite useful without making drones OP in the rebalance, and it will allow specialised pilots to retain a similar level of actual applied damage (which after all is what matters).

Of course... then they go ahead and mess everything up with the Rattler + Gecko combination which is likely to be simply brutal. Beware the reptiles!
Rikanin
Mining Reloaded
#53 - 2014-05-07 16:47:30 UTC
Neutrino Sunset wrote:
Doc Fury wrote:
tl; dr version:
CCP nerfed things OP was fond of.


Actually OP hopes for discussion and opinions (clue: this is a forum). If you try really hard you might just manage to formulate one, and then you'd have something worth posting.


Don't count on it.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#54 - 2014-05-07 16:59:08 UTC
Grunanca wrote:
OP must have forgot about that module called Stasis Webifier, which will magically make his gardes hit again!


because webs have 35km+ range

or do they.

Victor Dathar
Lowlife.
Snuffed Out
#55 - 2014-05-07 18:25:32 UTC
Kitty Bear wrote:
Grunanca wrote:
OP must have forgot about that module called Stasis Webifier, which will magically make his gardes hit again!


because webs have 35km+ range

or do they.



Clearly the answer is to have a Rapier alt follow you in the web all the things!

^^^ lol that post is so bad you should get back 2 GBS m8 o7

@grr_goons : Wisdom, Insight, GBS Posts

Gregor Parud
Imperial Academy
#56 - 2014-05-07 18:27:39 UTC
OP uses the hyperbole female over exaggerated whining routine. Something was balanced down a bit because it got a bit silly so IT'S NOW COMPLETELY AND UTTERLY USELESS.
Dave Stark
#57 - 2014-05-07 18:29:24 UTC
Victor Dathar wrote:
Kitty Bear wrote:
Grunanca wrote:
OP must have forgot about that module called Stasis Webifier, which will magically make his gardes hit again!


because webs have 35km+ range

or do they.



Clearly the answer is to have a Rapier alt follow you in the web all the things!


dem 80km webs.
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