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The obvious

First post
Author
March rabbit
Aliastra
Gallente Federation
#41 - 2014-04-26 18:39:21 UTC
Tippia wrote:
LHA Tarawa wrote:
Unless you are a cloaky camper, then you are 100% safe when undocked.

Not really, no. It has its elements of risk, especially if you're trying to actually do something useful.

my cloaky alt does LOTS of useful things for me.... and he doesn't need to uncloak to do it

so i would like to know which risk has he?

The Mittani: "the inappropriate drunked joke"

Doc Fury
Furious Enterprises
#42 - 2014-04-26 18:39:53 UTC
Oh look, another thread full of more AFK cloaking whines.





There's a million angry citizens looking down their tubes..at me.

Divine Entervention
Doomheim
#43 - 2014-04-26 18:41:58 UTC
LHA Tarawa wrote:
Tippia wrote:
LHA Tarawa wrote:
And by "fixed", I don't mean prevented. I simply mean that you have to be at the keyboard to do it.
What difference would it make if they were?

The problem you've described has nothing to do with the cloak and would exist even without that module because it's not the one that's causing your issues. What you want “fixed” is cynos.



Not at all.

I do not mind cynos.

I do not want the cloaky camper's ability to shut down a system fixed.

I just want them to have to be at the keyboard, actually playing the game, to accomplish it.

Shut off the cloak every once in awhile. Maybe even a loud klaxon, like low shield/armor/structure/cap, that the cloak is shutting down.

If they are at the keyboard, they just turn it back on.


It is a SUPER tiny change, that simply requires someone actually be at the keyboard to accomplish the goal of shutting down all mining and ratting in a solar system.


shutting down all the mining/ratting in a solar system is a byproduct of the individual choosing not to do it out of fear for the unknown. Which is why using that as an argument will fail, and why they're choosing to address your issue over mine. THey're trying to prove you're a pussy.

I strongly suggest you switch your argument to mine, where it emphasis the potential of an AFK cloaker to be gathering intelligence/reconaissance by streaming his screen's image to his corp mates, much like what's happening on this stream here:
http://www.twitch.tv/fw_subsparx

they can't defeat that argument. And it will better help you in accomplishing your goal of having a mechanism introduced that prevents someone from using a cloaking device indefinitely while AFK.
LHA Tarawa
Pator Tech School
Minmatar Republic
#44 - 2014-04-26 18:43:49 UTC
Cassandra Aurilien wrote:
Tippia wrote:
LHA Tarawa wrote:
And by "fixed", I don't mean prevented. I simply mean that you have to be at the keyboard to do it.
What difference would it make if they were?

The problem you've described has nothing to do with the cloak and would exist even without that module because it's not the one that's causing your issues. What you want “fixed” is cynos.


This.

Now, honestly what I don't understand is, if you don't want to be in a high risk pvp area... Why exactly did you move to null sec?

If a hot drop is such a constant risk, why not organize a counter drop force? If it's not risky enough to justify that, I'm not sure why it's a problem. (I would think out of 4602 members of the Greater Western Co-Prosperity Sphere, you could get 50 or so on standby, if they were that much of an issue.)



Null is not high risk. If it were, I would not be there.

What hull is, is unprofitable, because such a high percent of the time is spent docked up or logged off, instead of playing, because someone else is sitting in local, cloaked up 23.5/7, and there is NOTHING I can do about it,.

And, NO... You can't get 50 guys to sit around all day, doing nothing but sitting on a titan or black ops, just in case someone hot drops one of your renters.

And even if you could, your loss of mining barges would still be much more expensive than their loss of stealth bombers... IF you could actually catch them before they pop the hulks and cloak up.

Counter-hot-drop is a completely unrealistic suggestion.


What is wrong with actually having to be at teh keyboard to shut down a solar system? Oh right!! You like the current game breaking aspects of cloaky camping that keep the majority of players in high sec. Got it.
LHA Tarawa
Pator Tech School
Minmatar Republic
#45 - 2014-04-26 18:48:16 UTC
Divine Entervention wrote:

shutting down all the mining/ratting in a solar system is a byproduct of the individual choosing not to do it out of fear for the unknown. Which is why using that as an argument will fail, and why they're choosing to address your issue over mine. THey're trying to prove you're a *****.



Wrong. Shutting down the entire system is a product of me not being STUPID!!!!!!

Cloaky camper in system....

1) Undock, go boom.
2) Pay for the game, but then don't actually play it.
3) Go back to high sec.
4) Cancel sub.


And we're somehow shocked people choose 3 or 4?

3 and 4 are the ONLY reasonable options.

So saying that it is the fault of the player that doesn't want to be stupid, is totally bovine fecal matter, and you HAVE to know it.
Cassandra Aurilien
Imperial Academy
Amarr Empire
#46 - 2014-04-26 18:52:18 UTC
LHA Tarawa wrote:



Null is not high risk. If it were, I would not be there.

What is wrong with actually having to be at teh keyboard to shut down a solar system? Oh right!! You like the current game breaking aspects of cloaky camping that keep the majority of players in high sec. Got it.


Null is designed to be high risk, hence the greater rewards. Just because a player alliance removes most of those risks for you, doesn't justify its automatic safety.

And no, it's just that I spend most of my time in areas of the game where we are accustomed to risk, and accept that as part of the game. To paraphrase an axiom of wormhole space, along with a movie: "The Drake is always a trap. What next? Spring the trap."
Tippia
Sunshine and Lollipops
#47 - 2014-04-26 18:52:39 UTC  |  Edited by: Tippia
LHA Tarawa wrote:
Not at all.

I do not mind cynos.
I do not want the cloaky camper's ability to shut down a system fixed.

I just want them to have to be at the keyboard, actually playing the game, to accomplish it.
Again, why? What difference does it make?

Quote:
Shut off the cloak every once in awhile.
…aaaaaand you just broke ⅓ of the game.

Quote:
It is a SUPER tiny change, that simply requires someone actually be at the keyboard to accomplish the goal of shutting down all mining and ratting in a solar system.
…but the cloak has nothing to do with the system being shut down. You said so yourself and even described why: because you have to act as if they're not AFK and can hotdrop you at any point. In other words, AFK or not makes no difference; needing to be around to turn the cloak off and on at regular interval makes no difference; the thread that you're facing is that of the hotdrop.

It doesn't matter whether you mind cynos or not — the fact is that what gives the “cloaker” this mythical (misattributed) ability to shut down a system is its ability to bring in a fleet at a moment's notice and nuke you. If we replace the cloaking ship with a suitably fast frigate, you have the exact same problem: someone in space that you can't track down and which can bring in a fleet at a moment's notice to nuke you. Is therefore AFK microwardpriving a problem?

You're effectively saying that by forcing people to fiddle with a cloaking device, you somehow solve the problem of them dropping a fleet on you. Can you see the disconnect between the supposed cause and the consequence?

Quote:
Wrong. Shutting down the entire system is a product of me not being STUPID!!!!!!

Cloaky camper in system....

1) Undock, go boom.
2) Pay for the game, but then don't actually play it.
3) Go back to high sec.
4) Cancel sub.

And we're somehow shocked people choose 3 or 4?
No, we're shocked that they keep ignoring options 5–4,389 and that they keep attributing their problem to the wrong mechanism. It's not always the cyno, mind you — sometimes, it's the mere appearance that is the problem, which is where the snarky “remove local” solution comes from.

You don't have to shut down the system to choose a non-stupid option.
Migui X'hyrrn
No More Dramas Only Llamas
#48 - 2014-04-26 18:55:58 UTC
Divine Entervention wrote:
Migui X'hyrrn wrote:
The obvious would be that after 11 years of EVE Online people realized that undocking means that you are accepting everyone to shoot at you.

Stop trying to make EVE a Theme Park. It will not happen.


Except for cloakers. People who cloak don't have to worry about the risk of pvp.


This whole crying about afk cloakers is very funny. People wants to rat in 0.0 like they do when concord is around. All the problem is in Local. You know that afk cloaker is there because of local, and then you complain about it.

But in wormholes, local doesn't update yet people does pve all the time. How?
Divine Entervention
Doomheim
#49 - 2014-04-26 18:58:16 UTC
Migui X'hyrrn wrote:
Divine Entervention wrote:
Migui X'hyrrn wrote:
The obvious would be that after 11 years of EVE Online people realized that undocking means that you are accepting everyone to shoot at you.

Stop trying to make EVE a Theme Park. It will not happen.


Except for cloakers. People who cloak don't have to worry about the risk of pvp.


This whole crying about afk cloakers is very funny. People wants to rat in 0.0 like they do when concord is around. All the problem is in Local. You know that afk cloaker is there because of local, and then you complain about it.

But in wormholes, local doesn't update yet people does pve all the time. How?


Removing Local could also be another alternative to solving the issue presented by AFK cloakers.

Do you agree?
LHA Tarawa
Pator Tech School
Minmatar Republic
#50 - 2014-04-26 18:59:10 UTC
Tippia wrote:
LHA Tarawa wrote:
Not at all.

I do not mind cynos.
I do not want the cloaky camper's ability to shut down a system fixed.

I just want them to have to be at the keyboard, actually playing the game, to accomplish it.
Again, why? What difference does it make?


Because it wouldn't happen as often, as consistently, unless it was really important, and worth the effort.

Right now, it has too big of an impact for virtually no effort. Log in, press cloak, walk away for 23.5 hours, repeat.

MAYBE stop back every couple hours to see if anyone is stupid, rally corp mates, score easy kills.... maybe.

It is powerful, and effective, AND should be allowed. But it should be work to achieve it.



Logged back into our camped system... now only 8 in system, 7 docked plus the cloaky camper that is here 23.5/7.


It should be POSSIBLE, but EFFORT, even if it is a single mouse click a handful of times an hour, to achieve that.
Cassandra Aurilien
Imperial Academy
Amarr Empire
#51 - 2014-04-26 19:01:04 UTC
Divine Entervention wrote:
Migui X'hyrrn wrote:
Divine Entervention wrote:
Migui X'hyrrn wrote:
The obvious would be that after 11 years of EVE Online people realized that undocking means that you are accepting everyone to shoot at you.

Stop trying to make EVE a Theme Park. It will not happen.


Except for cloakers. People who cloak don't have to worry about the risk of pvp.


This whole crying about afk cloakers is very funny. People wants to rat in 0.0 like they do when concord is around. All the problem is in Local. You know that afk cloaker is there because of local, and then you complain about it.

But in wormholes, local doesn't update yet people does pve all the time. How?


Removing Local could also be another alternative to solving the issue presented by AFK cloakers.

Do you agree?


It's the stereotypical answer suggested by those from WH's. Big smile
Tippia
Sunshine and Lollipops
#52 - 2014-04-26 19:03:08 UTC
LHA Tarawa wrote:
Because it wouldn't happen as often, as consistently, unless it was really important, and worth the effort.
That's cute.
No, it would happen just as often, only now a different module that didn't require the activation would be used, or it would be heavily automated. And again, what you've done there is break a part of the game where cloaking is required just to fail to address your actual issue by modifying a module that has no bearing on what's causing you trouble.

Quote:
Right now, it has too big of an impact for virtually no effort.
…and, again, what is the reasons and mechanisms behind that impact?
LHA Tarawa
Pator Tech School
Minmatar Republic
#53 - 2014-04-26 19:05:02 UTC
Divine Entervention wrote:

Removing Local could also be another alternative to solving the issue presented by AFK cloakers.

Do you agree?


Removing local would result in a massive migration back to high sec... far worse that caused by broken cloaky camping mechanics.

If I recall, wormholes had like 3% of the player base. Why do you want null to be like that?
Cassandra Aurilien
Imperial Academy
Amarr Empire
#54 - 2014-04-26 19:11:00 UTC
LHA Tarawa wrote:
Divine Entervention wrote:

Removing Local could also be another alternative to solving the issue presented by AFK cloakers.

Do you agree?


Removing local would result in a massive migration back to high sec... far worse that caused by broken cloaky camping mechanics.

If I recall, wormholes had like 3% of the player base. Why do you want null to be like that?


What you are looking for is null-sec rewards, with high-sec risk levels. That doesn't seem balanced to me.
Divine Entervention
Doomheim
#55 - 2014-04-26 19:12:08 UTC  |  Edited by: Divine Entervention
Concerning wormholes, let me present a scenario.

I go into your wormhole. I see no one, but you're there and you see me come in. I tool around, get about 20km away from the worm hole, and then poof, i just log out.

I don't log in until the next morning, just after down time. Before work. You're not there to see me log back in.

Now, I turn my cloak on, move around a bit, look at the worm hole entrance/exit. Then I turn my stream on which is being broadcast to a private link that only my corp mates, that you can't find because it's not public. I then go to work.

for 10 hours, my character is logged in, afk, cloaked, broadcasting everything that takes place at that wormhole entrance to my corp mates. While they get to do their own thing, my character is performing work for them, it's providing real, valuable intelligence.

They see a situation that you put yourself in. They know where you turned your cloak on, to watch the hole. Because of this AFK cloaker, they bump you, and kill you. Something that only happened because of the information being provided by an AFK cloaker. Something that would not be able to happen, an offering of an unstoppable advantage being obtained from someone who is AFK in space providing real time intelligence, all because CCP has no mechanism in place to disable the cloaking mechanism of a player who is cloaked while AFK.

Or they see another guy come in, then you uncloak, bubble the hole, and see 3 cruisers of your corpmates show up to help kill the guy when he tries to warp back out of the hole. Upon seeing those 3 cruisers show up to "camp" the hole, 10 corpmates of mine warp in and kill you, all because they knew what that afk cloaker was able to tell them.

Streaming game play exists. It might not have 10 years ago, but this is a very real situation that could be happening now, or very well begin to start happening in the future.

Because there's a potential for this mechanic to be abused in a way that offers ZERO counter play in some situations, completely risk free, a balance needs to be introduced to curb it's potential for abuse.
LHA Tarawa
Pator Tech School
Minmatar Republic
#56 - 2014-04-26 19:13:34 UTC
Tippia wrote:
Right now, it has too big of an impact for virtually no effort.
…and, again, what is the reasons and mechanisms behind that impact?[/quote]

The reasons and mechanics:

We spend huge chunks of money to rent a system.
We spend great effort relocating to the system.
We mine belts, working to get the industry level up.
Eventually, we're able to get some decent clusters to spawn. Finally, we're as profitable as high sec!!!

DOTLAN and other tools show industry level, so people think..... miners, easy kills.

A cloaky camper shows up. Corp chat lights up with "A can't F'n beleive CCP STILL refuses to do ANYTHING about this complete and totlly FUBAR mechanic where there is NOTHING we can do about this!"

I drop my subs again.

After a short break (6 mos to a year), I miss friends. I resub. REPEAT!!!!!

G'dam'in it. I can't believe I fell for this AGAIN!


I play EVE Offline until my sub runs out.
Doc Fury
Furious Enterprises
#57 - 2014-04-26 19:16:20 UTC  |  Edited by: Doc Fury
LHA Tarawa wrote:

Tippia wrote:

Right now, it has too big of an impact for virtually no effort.
…and, again, what is the reasons and mechanisms behind that impact?


The reasons and mechanics:

We spend huge chunks of money to rent a system.
We spend great effort relocating to the system.
We mine belts, working to get the industry level up.
Eventually, we're able to get some decent clusters to spawn. Finally, we're as profitable as high sec!!!

DOTLAN and other tools show industry level, so people think..... miners, easy kills.

A cloaky camper shows up. Corp chat lights up with "A can't F'n beleive CCP STILL refuses to do ANYTHING about this complete and totlly FUBAR mechanic where there is NOTHING we can do about this!"

I drop my subs again.

After a short break (6 mos to a year), I miss friends. I resub. REPEAT!!!!!

G'dam'in it. I can't believe I fell for this AGAIN!


I play EVE Offline until my sub runs out.



So why not save money and move back to high sec if all it takes is a cloaky camper to bring you all to your knees?

There's a million angry citizens looking down their tubes..at me.

LHA Tarawa
Pator Tech School
Minmatar Republic
#58 - 2014-04-26 19:18:51 UTC
Cassandra Aurilien wrote:
LHA Tarawa wrote:
Divine Entervention wrote:

Removing Local could also be another alternative to solving the issue presented by AFK cloakers.

Do you agree?


Removing local would result in a massive migration back to high sec... far worse that caused by broken cloaky camping mechanics.

If I recall, wormholes had like 3% of the player base. Why do you want null to be like that?


What you are looking for is null-sec rewards, with high-sec risk levels. That doesn't seem balanced to me.


There is nothing CCP can do to get me to accept significant risk. Rewards of mining in null are NOT that much better than high sec. Certainly not worth the significant risk that would come from local removal/delay. Certainly not worth the risk of undocking with a cloaky camper in system.

Divine Entervention
Doomheim
#59 - 2014-04-26 19:20:03 UTC
Doc Fury wrote:
LHA Tarawa wrote:

Tippia wrote:

Right now, it has too big of an impact for virtually no effort.
…and, again, what is the reasons and mechanisms behind that impact?


The reasons and mechanics:

We spend huge chunks of money to rent a system.
We spend great effort relocating to the system.
We mine belts, working to get the industry level up.
Eventually, we're able to get some decent clusters to spawn. Finally, we're as profitable as high sec!!!

DOTLAN and other tools show industry level, so people think..... miners, easy kills.

A cloaky camper shows up. Corp chat lights up with "A can't F'n beleive CCP STILL refuses to do ANYTHING about this complete and totlly FUBAR mechanic where there is NOTHING we can do about this!"

I drop my subs again.

After a short break (6 mos to a year), I miss friends. I resub. REPEAT!!!!!

G'dam'in it. I can't believe I fell for this AGAIN!


I play EVE Offline until my sub runs out.



So why not save money and move back to high sec if all it takes is a cloaky camper to bring you all to your knees?


See Tarawa, LHA-1, ship of my friend "Smalls", your argument rests in your own fear. Mine is centered around the potential for abuse.
Doc Fury
Furious Enterprises
#60 - 2014-04-26 19:20:53 UTC  |  Edited by: Doc Fury
LHA Tarawa wrote:

There is nothing CCP can do to get me to accept significant risk.


And there it is.

You do realize you are playing EVE online and are choosing to live in what is supposed to be a dangerous, lawless place. I think it says so on the tin if I can find it.

There's a million angry citizens looking down their tubes..at me.