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Forcing Miners into nulsec

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Author
Rivr Luzade
Coreli Corporation
Pandemic Legion
#21 - 2014-04-26 10:45:54 UTC
Abrazzar wrote:
Well, I'd like to remove static belts, so ratting would have to be moved to anomalies anyway. Guess standard anomalies in 0.0 are too high tier to accommodate the ratting playstyle, so maybe placing System Landmarks instead of static belts that produce ratting content. Those would also provide a opportunity to create uniqueness and maybe hints of history to systems.


So replace static belts with static landmarks, which clutter the overview and are easily camped? Let me think ... nay.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Abrazzar
Vardaugas Family
#22 - 2014-04-26 10:47:25 UTC
Rivr Luzade wrote:
Abrazzar wrote:
Well, I'd like to remove static belts, so ratting would have to be moved to anomalies anyway. Guess standard anomalies in 0.0 are too high tier to accommodate the ratting playstyle, so maybe placing System Landmarks instead of static belts that produce ratting content. Those would also provide a opportunity to create uniqueness and maybe hints of history to systems.


So replace static belts with static landmarks, which clutter the overview and are easily camped? Let me think ... nay.

They're as easily camped as any other location, like static belts and you can remove them from the overview if you don't like them there.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#23 - 2014-04-26 11:07:03 UTC
They are easier to camp and raid, especially for roaming gangs. Since you have them in your overview, you can see at a glance the range from your current position and don't need to switch between Dscan and probe scan; thus you can easier determine where people are. As one scenario, but I guess that easier PVP is all well with CCP, who needs to pander all the newbie PVPers out there and make it more accessible. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Abrazzar
Vardaugas Family
#24 - 2014-04-26 11:12:32 UTC
Rivr Luzade wrote:
They are easier to camp and raid, especially for roaming gangs. Since you have them in your overview, you can see at a glance the range from your current position and don't need to switch between Dscan and probe scan; thus you can easier determine where people are. As one scenario, but I guess that easier PVP is all well with CCP, who needs to pander all the newbie PVPers out there and make it more accessible. Roll

Your argument has zero substance because static belts are just exactly that *right now*.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#25 - 2014-04-26 11:42:51 UTC  |  Edited by: Rivr Luzade
Abrazzar wrote:
Rivr Luzade wrote:
They are easier to camp and raid, especially for roaming gangs. Since you have them in your overview, you can see at a glance the range from your current position and don't need to switch between Dscan and probe scan; thus you can easier determine where people are. As one scenario, but I guess that easier PVP is all well with CCP, who needs to pander all the newbie PVPers out there and make it more accessible. Roll

Your argument has zero substance because static belts are just exactly that *right now*.


Except for you usually don't have them in your overview and there is far too many to get a quick grasp of locations; whereas beacons are in many overviews because cynos are also beacons.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#26 - 2014-04-26 12:55:21 UTC
I don't mine in Null\Low because:
1. too far away from major trade hubs, logistics sucks.
2. once you out of highsec you will be shot on sight. At least in highsec I can abuse concord to shoot back.
Nikk Narrel
Moonlit Bonsai
#27 - 2014-04-26 14:21:36 UTC
Alvatore DiMarco wrote:
LOL. "Force miners into nullsec".

The only place you can "force" miners to go is WoW. They're too stubborn and defiant and childish for anything else.

I love your posts like this, they set me up for my replies.

Real miners aren't mining just so they can take the ISK, and then do something else with it.

A lot of those who participate in mining, are not real miners.
Mining was just the most convenient obstacle for them to overcome, for their REAL desired play style.
They want, for this reason, to keep mining as simple and 'painless' as possible, so they can get it over with and play their REAL game.

REAL miners want to mine, and play against and with other miners.
Funny enough, getting to mess with enemy miners often involves dealing with things complained about by those viewing mining as an obstacle.

The twisted result?
Real miners LIKE the obstacles to mining, and just want them to be interesting, not removed from the game.
LHA Tarawa
Pator Tech School
Minmatar Republic
#28 - 2014-04-26 14:35:57 UTC
Kirsi Kirjasto wrote:
Get rid of rats in belts and grav sites.

Do miners want them there? I seriously doubt it.

Give belt ratters some ratting equivalent to the belts they'd lose.

The reason I think this would get more miners into null is because without rats, they can mine in as small a ship as they like (with the normal trade-off of mining capacity).

Hesitant miners who might take a small ship out to solo mine simply can't withstand the rats, unless things have changed radically since I was in null belts.

Just an idea.

Might even help low-sec.




You have NO CLUE what keeps miners out of null.

It have nothing to do with belt rats, that can easily be tanked by an exhumer and killed by the drones from 3-4.

What keeps miners in high sec are the cloaky campers that shut down entire solar systems. AND there is nothing you can do about the cloaky camper. They are 100% invincible.

Null will NEVER be as profitable to mine as high sec, because you spend so much of your time camped into station.
LHA Tarawa
Pator Tech School
Minmatar Republic
#29 - 2014-04-26 14:38:42 UTC
Nikk Narrel wrote:
Alvatore DiMarco wrote:
LOL. "Force miners into nullsec".

The only place you can "force" miners to go is WoW. They're too stubborn and defiant and childish for anything else.

I love your posts like this, they set me up for my replies.

Real miners aren't mining just so they can take the ISK, and then do something else with it.

A lot of those who participate in mining, are not real miners.
Mining was just the most convenient obstacle for them to overcome, for their REAL desired play style.
They want, for this reason, to keep mining as simple and 'painless' as possible, so they can get it over with and play their REAL game.

REAL miners want to mine, and play against and with other miners.
Funny enough, getting to mess with enemy miners often involves dealing with things complained about by those viewing mining as an obstacle.

The twisted result?
Real miners LIKE the obstacles to mining, and just want them to be interesting, not removed from the game.



Scottsman Logical fallacy, thinking you can redefine a word simply by putting "real" in front of it.

Real Scottsman do not eat porrage. If you eat porrage, then you are not a real "Scottsman" even if you live are Scottish.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#30 - 2014-04-26 14:39:37 UTC
LHA Tarawa wrote:

You have NO CLUE what keeps miners out of null.

It have nothing to do with belt rats, that can easily be tanked by an exhumer and killed by the drones from 3-4.

What keeps miners in high sec are the cloaky campers that shut down entire solar systems. AND there is nothing you can do about the cloaky camper. They are 100% invincible.

Null will NEVER be as profitable to mine as high sec, because you spend so much of your time camped into station.


Go to another system? Have a cloaky fleet with your mining fleet? Have a cyno in your mining fleet and nearby a fleet ready to bridge in? Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

LHA Tarawa
Pator Tech School
Minmatar Republic
#31 - 2014-04-26 14:43:19 UTC
Nalelmir Ahashion wrote:
I don't mine in Null\Low because:
1. too far away from major trade hubs, logistics sucks.
2. once you out of highsec you will be shot on sight. At least in highsec I can abuse concord to shoot back.



You can actually sell above Jita prices in null, in systems with pretty good demand. Figure out where the PvPers stage, what fits they use, and supply them!

I've lost more ships to high sec gank than in null sec. Null is safer because you know who the enemies are (any non blue) and can see them coming (intel channels).


Really, the only reason to not be in null is because of how easy it is for a cloaky camper to show up and shut you down, and there is NOTHING you can do about it.
LHA Tarawa
Pator Tech School
Minmatar Republic
#32 - 2014-04-26 14:48:04 UTC
Rivr Luzade wrote:
LHA Tarawa wrote:

You have NO CLUE what keeps miners out of null.

It have nothing to do with belt rats, that can easily be tanked by an exhumer and killed by the drones from 3-4.

What keeps miners in high sec are the cloaky campers that shut down entire solar systems. AND there is nothing you can do about the cloaky camper. They are 100% invincible.

Null will NEVER be as profitable to mine as high sec, because you spend so much of your time camped into station.


Go to another system? Have a cloaky fleet with your mining fleet? Have a cyno in your mining fleet and nearby a fleet ready to bridge in? Roll



Go to another system... not allowed. And if you did rent more than one system and grind up the industry level of them all, then they would all have a claoky camper.

Right... because PvPers are going to sit around all day, watching other people mine. Then, I lose 200 million ISk mining ships and they lose 20 million ISK stealth bombers.

All these solutions are NON-solutions.

Even if they were solutions, they don't effect the fact that high sec mining will remain more profitable than null because of the cost of the solution.

A FAR better solution involves the cloaky camper actually having to be at their keyboard to be able to shut down an entire system.


I'm not against claoky camping as an effective war strategy. I only ask that the player actually have to be at their computer to do it.
Velicitia
XS Tech
#33 - 2014-04-26 14:49:32 UTC
Mag's wrote:
Lol


I support this product and/or service.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#34 - 2014-04-26 14:51:23 UTC
My problem is with the idea of 'forcing' anyone to do anything. I repeatedly see people saying how Eve is a sandbox, forcing players into any playstyle goes entirely against this principle. There should be enticements to have players move to other areas in space. If players aren't moving then it is the enticements that are wrong, not the existing areas that players prefer to stay in.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#35 - 2014-04-26 14:58:06 UTC  |  Edited by: Rivr Luzade
LHA Tarawa wrote:
Rivr Luzade wrote:
LHA Tarawa wrote:

You have NO CLUE what keeps miners out of null.

It have nothing to do with belt rats, that can easily be tanked by an exhumer and killed by the drones from 3-4.

What keeps miners in high sec are the cloaky campers that shut down entire solar systems. AND there is nothing you can do about the cloaky camper. They are 100% invincible.

Null will NEVER be as profitable to mine as high sec, because you spend so much of your time camped into station.


Go to another system? Have a cloaky fleet with your mining fleet? Have a cyno in your mining fleet and nearby a fleet ready to bridge in? Roll



Go to another system... not allowed. And if you did rent more than one system and grind up the industry level of them all, then they would all have a claoky camper.

Right... because PvPers are going to sit around all day, watching other people mine. Then, I lose 200 million ISk mining ships and they lose 20 million ISK stealth bombers.

All these solutions are NON-solutions.

Even if they were solutions, they don't effect the fact that high sec mining will remain more profitable than null because of the cost of the solution.

A FAR better solution involves the cloaky camper actually having to be at their keyboard to be able to shut down an entire system.

I'm not against claoky camping as an effective war strategy. I only ask that the player actually have to be at their computer to do it.


They are all solutions and very much in line with the so called "risk vs. reward" mantra for 00 sec.

I don't care about PVPers sitting there and die of boredom, they want ships and you mine the minerals for these ships. The least they should be forced to do is to protect those who provide them with toys. That is my unwaverable stance. Otherwise the PVPers should stop bitching about no indus or no industry in 00 sec at all. Blink

You don't need to rent other systems, but you can coordinate with other minings/industrialists in your vicinity to mine in their systems or they in yours when they are camped. You also need to use best tanked Skiffs, but that is probably something you already do.

About the AFK part of the AFK campers; someone once said in the forums that a truly AFK person cannot harm you. I agree with that. You of course never know if a neutral in local is really AFK or actually watching you, but that's something 00 needs to deal with. Not renting out space and instead use and protect it with your own people would be an idea. But hey, I am unrealistic again. Roll

You are, however, right that mining in High sec is far less troublesome. At least still. CODE and other scum is trying their best to make High sec more like 00 in that regard. So soon enough you'll have the same problems everywhere ...

--

Corraidhin Farsaidh wrote:
My problem is with the idea of 'forcing' anyone to do anything. I repeatedly see people saying how Eve is a sandbox, forcing players into any playstyle goes entirely against this principle. There should be enticements to have players move to other areas in space. If players aren't moving then it is the enticements that are wrong, not the existing areas that players prefer to stay in.


Forget about the sandbox, EVE is being turned into a PVP game where nothing else has a role or point. Mining is PVPized, Industry is PVPized, PVE is PVPized - every single aspect is PVPized in this game. And before someone wants to get on my throat: PVP != Player Interaction. PVP is combat all over and only a tiny part of Player Interaction. Player Interaction is all nice and dandy to have and to employ, but putting everything in the game into combat or make it available even for the daftest combatant is something worrying, but that is something, which CCP, CSM and large parts of the community lose sight off. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

LHA Tarawa
Pator Tech School
Minmatar Republic
#36 - 2014-04-26 14:58:24 UTC
Corraidhin Farsaidh wrote:
My problem is with the idea of 'forcing' anyone to do anything. I repeatedly see people saying how Eve is a sandbox, forcing players into any playstyle goes entirely against this principle. There should be enticements to have players move to other areas in space. If players aren't moving then it is the enticements that are wrong, not the existing areas that players prefer to stay in.



CCP can't force people to play, so they can't force people to play in a certain way.


Once upon a time, high sec asteroid belts were very limited. They would be mined out very quickly after down time.

People whined and complained (especially people that were asleep or at work after downtime). They would log in, find all the rocks already gone... logout out and unsub.


The solution screamed by all the non-PvPers was "then go mine in low or null". The limit on high sec rocks is to force you out of high. Working as designed.

CCP found that the high sec rock limit was NOT forcing people to low or null to mine, but rather it was causing them to unsub their accounts.


So, CCP created enough high sec rocks to get the unsub's to stop.


ANY attempt to force players to play in a way different from how they want to play, simply results in them quitting the game.
LHA Tarawa
Pator Tech School
Minmatar Republic
#37 - 2014-04-26 15:07:11 UTC
Rivr Luzade wrote:
LHA Tarawa wrote:
Rivr Luzade wrote:
LHA Tarawa wrote:

You have NO CLUE what keeps miners out of null.

It have nothing to do with belt rats, that can easily be tanked by an exhumer and killed by the drones from 3-4.

What keeps miners in high sec are the cloaky campers that shut down entire solar systems. AND there is nothing you can do about the cloaky camper. They are 100% invincible.

Null will NEVER be as profitable to mine as high sec, because you spend so much of your time camped into station.


Go to another system? Have a cloaky fleet with your mining fleet? Have a cyno in your mining fleet and nearby a fleet ready to bridge in? Roll



Go to another system... not allowed. And if you did rent more than one system and grind up the industry level of them all, then they would all have a claoky camper.

Right... because PvPers are going to sit around all day, watching other people mine. Then, I lose 200 million ISk mining ships and they lose 20 million ISK stealth bombers.

All these solutions are NON-solutions.

Even if they were solutions, they don't effect the fact that high sec mining will remain more profitable than null because of the cost of the solution.

A FAR better solution involves the cloaky camper actually having to be at their keyboard to be able to shut down an entire system.

I'm not against claoky camping as an effective war strategy. I only ask that the player actually have to be at their computer to do it.


They are all solutions and very much in line with the so called "risk vs. reward" mantra for 00 sec.

I don't care about PVPers sitting there and die of boredom, they want ships and you mine the minerals for these ships. The least they should be forced to do is to protect those who provide them with toys. That is my unwaverable stance. Otherwise the PVPers should stop bitching about no indus or no industry in 00 sec at all. Blink

You don't need to rent other systems, but you can coordinate with other minings/industrialists in your vicinity to mine in their systems or they in yours when they are camped. You also need to use best tanked Skiffs, but that is probably something you already do.

About the AFK part of the AFK campers; someone once said in the forums that a truly AFK person cannot harm you. I agree with that. You of course never know if a neutral in local is really AFK or actually watching you, but that's something 00 needs to deal with. Not renting out space and instead use and protect it with your own people would be an idea. But hey, I am unrealistic again. Roll

You are, however, right that mining in High sec is far less troublesome. At least still. CODE and other scum is trying their best to make High sec more like 00 in that regard. So soon enough you'll have the same problems everywhere ...


They are not solutions. They are ideas of how you think players should respond to your cloaky camp, OTHER than not giving you the kills that you want.

PvPers can get ships jump freightered in from high sec. They don't have to sit around all day being sitting ducks, waiting to be blown up in a hot drop to get their ships.

You again use the word "force". CCP can't force people to play the game, so they can't force them to play it a certain way.


They ***** that we're not there. When we explain why we're not there, they ***** about out proposed changes that would get us there. They ***** that when we are there, it is too hard to kill us.

The problem is the people that expect us to accept (what they think our role should be) that we are there to give PvPers easy kills.

NO ONE is every going to play a game where they exist to be easy kills for other players.



Cloaky camping destroys the profitability of null, which is why there are so many people in high sec.

It is not risk v. reward. There is no reward to getting your ship blown up.

The choices are.... A) Play dumb and be an easy kill, B) pay, but then don't play, C) move back to high sec, D) unsub.


And we're somehow shocked that people choose C an D?
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#38 - 2014-04-26 15:08:20 UTC
Agreed, and this is my problem with the changes that are geared towards moving people to null. Players are almost certainly already playing in the area they want to be in after a couple of months here (those that make it through the first couple of months that is...). Changing game mechanics and the risk reward ratio won't change this, it'll just cut margins on how much hisec/losec players can make compared to null until they unsub. The incentives to move to other areas need to be changed, not the areas themselves (except where something is obviously broken).
Rivr Luzade
Coreli Corporation
Pandemic Legion
#39 - 2014-04-26 15:13:56 UTC  |  Edited by: Rivr Luzade
I am not shocked at all. It's after all the fault of us players first and foremost that things are how they are and as things stand will never change. No High sec nerf or Low/00 buff whatsoever can change something about the density of human nature. Blink

Except maybe for the reintroduction of Grav sites. It never was completely safe, but at least you saw the probes of roaming gangs. Which also could be exploited by them in form of warping a dictor to a station or a likely POS, bubble up and then launch probes to hunt the miners out of the belt into the bubble. More effort for the PVPers in form or more preparation and information gathering, but no one complained about that back then. But now, in the age of social media and Angry Bird, everything needs to be easy and readily accessible. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#40 - 2014-04-26 18:25:51 UTC
Kirsi Kirjasto wrote:
Get rid of rats in belts and grav sites.

Do miners want them there? I seriously doubt it.

Give belt ratters some ratting equivalent to the belts they'd lose.

The reason I think this would get more miners into null is because without rats, they can mine in as small a ship as they like (with the normal trade-off of mining capacity).

Hesitant miners who might take a small ship out to solo mine simply can't withstand the rats, unless things have changed radically since I was in null belts.

Just an idea.

Might even help low-sec.

would not change anything... and would not intice more people to mine in null sec. It's a fail idea.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

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