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Question on Eve pilot mindset

First post
Author
Tippia
Sunshine and Lollipops
#101 - 2014-04-26 12:59:19 UTC  |  Edited by: Tippia
LHA Tarawa wrote:
Right. So why all the hate for people that take advantage of those game mechanics to avoid losing ship to boom?
“All the hate”? Do you have any examples of this hate?

Quote:
That is: using the game mechanics to compete for limited resources. And the game mechanics are just about right. It keeps ganking to a minimum, while allowing it when appropriate.
Why is it appropriate that it is kept to a minimum? In fact, what is the measure of “appropriateness” being used here?

Quote:
So then the game is about harvesting resources and building things, because without things being built, there wouldn't be anything to blow up.
One key difference: the building part could trivially be removed from the game without creating a particularly large gap in the remaining mechanics; the destruction would be a lot harder to replace and require completely new mechanics.
Kaarous Aldurald
Black Hydra Consortium.
#102 - 2014-04-26 13:02:32 UTC
Tippia wrote:
LHA Tarawa wrote:
Right. So why all the hate for people that take advantage of those game mechanics to avoid losing ship to boom?
“All the hate”? Do you have any examples of this hate?


Betcha he's going to quote me. Which would only go to show that he hasn't been paying attention.

If you get away from me with the game mechanics, good for you.

But if you cry about how you shouldn't have to evade me because you didn't want to fight, bad for you. Worse still if you try to get CCP to change things in your favor because you can't be asked to do it right in the first place.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

LHA Tarawa
Pator Tech School
Minmatar Republic
#103 - 2014-04-26 13:02:42 UTC
Ramona McCandless wrote:
LHA Tarawa wrote:
Ramona McCandless wrote:
A lot of "I cant be bothered avoiding combat so it should be removed" going on here


Example please.


Anyone who has ever said either;

"Gankers are sociopathic"

or

"High Sec is supposed to be safe..."



No, no. You made an assertion that people were claiming combat should be removed.

Example please. If not, admit you were using straw man logical fallacy.


EVE is a big game in a big universe, that can accommodate sociopaths, and even those that do not understand that "safe" is a vague word. Heck, I don't even recall saying high sec is supposed to be safe. I simply said that it exists to allow a play style where you want to keep ship loss to a minimum.

LHA Tarawa
Pator Tech School
Minmatar Republic
#104 - 2014-04-26 13:05:16 UTC
Kaarous Aldurald wrote:
Kaarous Aldurald wrote:
LHA Tarawa wrote:


The game is MOSTLY about harvesting resources and using them to build and sell stuff to the TINY minority for whom it is about blowing up ships.


So then the game is about PvP, because without loss driving the wheels of the economy, the entire exercise is completely pointless.


I'd like to add to this, by the way.

Without loss, and the dedicated champions of EVE who inflict loss, the game is essentially just watching the green numbers get bigger.

You know, Farmville. That's what you all are essentially playing by the way, if you aren't interacting with other players.

You should thank us. We pretty much are the game at this point.


People that are trying to avoid being on a kill main DO interact with other players ALL THE TIME. We form industrial corps, where we work together to exploit resources, share resources, work toward common goals.
Kaarous Aldurald
Black Hydra Consortium.
#105 - 2014-04-26 13:05:24 UTC
LHA Tarawa wrote:


No, no. You made an assertion that people were claiming combat should be removed.

Example please. If not, admit you were using straw man logical fallacy.



Heck there was a troll thread last week proposing "ultra sec" whereby there would be a big pile of systems where you could not gank or PvP, ever.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ramona McCandless
Silent Vale
LinkNet
#106 - 2014-04-26 13:05:48 UTC
LHA Tarawa wrote:
straw man logical fallacy.


Yeah, I dont waste my breath on people who not only use this phrase, but use it incorrectly.

You havent convinced me to see your side. So you agree to disagree.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Kaarous Aldurald
Black Hydra Consortium.
#107 - 2014-04-26 13:06:11 UTC
LHA Tarawa wrote:

People that are trying to avoid being on a kill main DO interact with other players ALL THE TIME. We form industrial corps, where we work together to exploit resources, share resources, work toward common goals.


Yeah, and when I wardec people like you, you use the dec dodge exploit to avoid it.

You're kinda proving my point there.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

LHA Tarawa
Pator Tech School
Minmatar Republic
#108 - 2014-04-26 13:11:26 UTC
Scipio Artelius wrote:
If there was to be anything done to change cloaks, i think i'd prefer just to see a cloaking module use more cap so that eventually cap will run out.

Someone using their cloak constantly would eventually cap out and decloak. Smart people would then cycle the cloak and move around in system.

Skills would determine how long the cap would last, just like with other modules. No special mechanics constructed to place a different artificial limit on it as all the mechanics neede are in the game already.


I actually don't like that solution. It doesn't take any effort or cost anything to the players that want to eliminate the cloaky camper.


Scipio Artelius wrote:

However, I dont actually see any problem with the cloak as is.

[/quote]


So, you like that high sec is more profitable than null, because in null, you spend most of your time NOT actually playing the game because a single cloaky camper decided to park in your solar system?

You like that most industrialists live in high sec, because it is the only place that know they'll be able to undock and actually play the game?

You like that must of null sits completely empty, because everyone went back to high sec, because cloaky camping makes it way too easy to shut null sown 23.5/7?

Kaarous Aldurald
Black Hydra Consortium.
#109 - 2014-04-26 13:14:19 UTC
LHA Tarawa wrote:


You like that must of null sits completely empty, because everyone went back to high sec, because cloaky camping makes it way too easy to shut null sown 23.5/7?



Null sits largely empty (not completely) because the truesec mechanics cannot support even 10% of the current population of nullsec, so there really isn't a lot of point in going out and doing things that don't involve planting your own alliance's flag in someone else's ass.

Especially not when highsec's individual income stream is so high in comparison to how overly safe it is.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

LHA Tarawa
Pator Tech School
Minmatar Republic
#110 - 2014-04-26 13:16:00 UTC
Ramona McCandless wrote:
LHA Tarawa wrote:
straw man logical fallacy.


Yeah, I dont waste my breath on people who not only use this phrase, but use it incorrectly.

You havent convinced me to see your side. So you agree to disagree.



Straw man: You can't defeat a person's actual argument, so you create a false version of it, and defeat that instead.


I say, the mechanics are just about right (with one exception that only effects null sec).

You say "People are asking that combat be removed".

Since no one actually suggested combat be removed, the statement is a straw man. A false version of the argument that the mechanics are just about right. You defeat the false version (straw man), and think you have some how defeated the original argument.

I have actually taught critical thinking classes at the university level, so you may want to learn a little something about the subject before trying to tell me I am using the term incorrectly.

Kaarous Aldurald
Black Hydra Consortium.
#111 - 2014-04-26 13:18:33 UTC
LHA Tarawa wrote:

Straw man: You can't defeat a person's actual argument, so you create a false version of it, and defeat that instead.


I say, the mechanics are just about right (with one exception that only effects null sec).

You say "People are asking that combat be removed".

Since no one actually suggested combat be removed, the statement is a straw man. A false version of the argument that the mechanics are just about right. You defeat the false version (straw man), and think you have some how defeated the original argument.

I have actually taught critical thinking classes at the university level, so you may want to learn a little something about the subject before trying to tell me I am using the term incorrectly.



I already pointed out to you that there was a pretty big thread a week ago in which someone suggested that numerous completely safe systems be added to the game.

That's called asking for combat to removed.

/your argument.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

LHA Tarawa
Pator Tech School
Minmatar Republic
#112 - 2014-04-26 13:41:32 UTC
Inxentas Ultramar wrote:
By the way, the term "carebear" can just as well apply to PVP-ers. You will however hear a different jargon:

A "risk averse blobber" is a person that only PVP's in the safety of a fleet. Usually has 99% KB efficiency, limited actual PVP knowledge and zero solo experience.

A "lazy gatecamper" is a person that sits on a busy gate with a couple of likeminded sensor-boosted individuals, blapping everyone that passes. KB efficiency is more or less based on their ability to monitor traffic, not their actual player skills.

A "FW farmer" is not really a PVPer at all. These guys do PVE in a hostile environment but never fight back, opting to play hide and seek every single time. These guys are just no fun.

The term "carebear" applies to a certain mentality, one that deems preventing losses of utmost importance. You know that one guy who keeps scolding you for undocking solo and losing ships roaming around? He's also a carebear, one of the worst. And probably the FC of that aforementioned blob haha! Lol Carebearing has nothing to do with PVE. Some indies I know are quite hardcore at what they do.



After being challenged to find the hate for carebears, I went back looking for it... as I was sure it was there....

But, I couldn't really find it. Just different definitions of the term "carebear".

See, I use the term "carebear" to mean someone that does everything they can, within the rules, to avoid combat. That's me!

It seems others think that "carebear" means anyone that wants rules changed to make it harder to kill people liek me.

Odd.. When I say that I drop to NPC corp when I get war dec'ed, I'm called a carebear. They then demand the NPC corp mechanic be changed so I can't hide from war dec. Odd. I'm a "carebear" though it is not me that called for the mechanics to be changed?


Anyway, in searching for the hate for those that do everything they can to not lose ships to boom, I found the above hidden gem.


I think this person NAILS it.

The hate is for ANYONE that has found a way that they enjoy playing the game, that involves NOT being an easy kill to someone else.


Players want the other players to play in a way that makes the game fun for them. If you refuse to play in a way that makes the game fun for me, then I hate you.



And, I'll admit it. I hate logging in, finding the SAME cloaky camper that has been shitting down our system for weeks, 23.5/7... Knowing there is he is ABSOLUTELY SAFE, and there is NOTHING I CAN DO, even if he is not really sitting at his keyboard 23.5/7, then I log back off.

When forced to decide between moving back to high sec again... or just quitting the game again... I've unsubbed my accounts and now I'm just playing EVE offline while waiting for the time I've stupidly paid for to expire.

Is that really the game mechanic that CCP wants?
Cpt Swagg
Federal Navy Academy
Gallente Federation
#113 - 2014-04-26 13:43:26 UTC  |  Edited by: Cpt Swagg
Be as much of an assshole as possible.

End of eve pilot mindset.
LHA Tarawa
Pator Tech School
Minmatar Republic
#114 - 2014-04-26 13:47:01 UTC
Kaarous Aldurald wrote:
LHA Tarawa wrote:

Straw man: You can't defeat a person's actual argument, so you create a false version of it, and defeat that instead.


I say, the mechanics are just about right (with one exception that only effects null sec).

You say "People are asking that combat be removed".

Since no one actually suggested combat be removed, the statement is a straw man. A false version of the argument that the mechanics are just about right. You defeat the false version (straw man), and think you have some how defeated the original argument.

I have actually taught critical thinking classes at the university level, so you may want to learn a little something about the subject before trying to tell me I am using the term incorrectly.



I already pointed out to you that there was a pretty big thread a week ago in which someone suggested that numerous completely safe systems be added to the game.

That's called asking for combat to removed.

/your argument.


But you didn't say "in other threads". You said "in here" implying this thread.

Had I seen a thread suggesting that completely safe systems be added, I would have argued against that. But guess what.... I couldn't. See, I year ago, I got so frustrated by cloaky camping that I dropped all my subs. Then I began missing my friends, the good times of the past. So, I re-subbed all 4 accounts.

What did I find? Cloaky camper. Still powerless to do ANYTHING ABOUT IT.

So, I've unsubbed again.

Now I'm just playing EVE offline. Trying to convince people that EVE is a big game in a big universe that accommodates a wide variety of play play styles.
Kaarous Aldurald
Black Hydra Consortium.
#115 - 2014-04-26 13:50:05 UTC
LHA Tarawa wrote:


But you didn't say "in other threads". You said "in here" implying this thread.


Now that's just splitting hairs, first of all.

You got all huffed up saying that no one says combat should be removed, and when one is pointed out to you, you hit your head on the floor trying to limbo out of it.

Quote:
What did I find? Cloaky camper. Still powerless to do ANYTHING ABOUT IT.


Not with that attitude, no. Here's a free tip; the powerless are powerless for a reason. And it's rarely someone else's fault.

Quote:
So, I've unsubbed again.


Don't let the door hit you on the way out. I don't want ass prints on my new door.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tippia
Sunshine and Lollipops
#116 - 2014-04-26 13:53:04 UTC
LHA Tarawa wrote:
But you didn't say "in other threads". You said "in here" implying this thread.
…and if you look in those threads, especially the one specifically mentioned, you'll see an interesting overlap with some of the posters appearing here.

Quote:
What did I find? Cloaky camper. Still powerless to do ANYTHING ABOUT IT.
So, I've unsubbed again.

You're still as able to deal with it as you always were. If you describe it as “powerless”, that tells more about which of these ways you chose than about the campers or any kind of problem that might exist. It is also telling as far as your choice to unsub goes.
Divine Entervention
Doomheim
#117 - 2014-04-26 13:55:08 UTC  |  Edited by: Divine Entervention
Guys guys, don't worry.

We've established that AFK cloaking needs to be stopped.

There will be token defense of it for a bit, to allow all invested parties to fade out with their pride still intact, because ultimately this is about making the game better and not about proving anyone right or wrong. After some time, those who adamantly opposed the idea of AFK cloaking being stopped with the "risk averse" defense, will do so no longer, and the momentum will be able to carry the suggestion of fixing what is broken.

So please, don't unsub. Keep faith in the greater good, and just sit back and wait for the time to come when CCP will get to hear the unified voice of the people when they state that to fit with the nature and overarching vision of EvE, that the ability to AFK cloak will be removed.

Keep your chin up, Tiger.
Tippia
Sunshine and Lollipops
#118 - 2014-04-26 13:56:38 UTC
Divine Entervention wrote:
We've established that AFK cloaking needs to be stopped.
Not really, no.
Kaarous Aldurald
Black Hydra Consortium.
#119 - 2014-04-26 13:58:42 UTC
Tippia wrote:
Divine Entervention wrote:
We've established that AFK cloaking needs to be stopped.
Not really, no.


Interestingly, the thread he is referring to is proof of the fact that clearly afk cloaking doesn't happen enough, since so very few people are properly familiar with cloak mechanics.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ralph King-Griffin
New Eden Tech Support
#120 - 2014-04-26 14:03:04 UTC
Divine Entervention wrote:
Guys guys, don't worry.

We've established that AFK cloaking needs to be stopped.

There will be token defense of it for a bit, to allow all invested parties to fade out with their pride still intact, because ultimately this is about making the game better and not about proving anyone right or wrong. After some time, those who adamantly opposed the idea of AFK cloaking being stopped with the "risk averse" defense, will do so no longer, and the momentum will be able to carry the suggestion of fixing what is broken.

So please, don't unsub. Keep faith in the greater good, and just sit back and wait for the time to come when CCP will get to hear the unified voice of the people when they state that to fit with the nature and overarching vision of EvE, that the ability to AFK cloak will be removed.

Keep your chin up, Tiger.

no, we discussed Kains new hair while you knocked the teeth out of your own argument.