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New dev blog: Player Owned Customs Offices: An update!

First post First post
Author
Elsa Nietchize
School of Applied Knowledge
Caldari State
#581 - 2011-12-02 03:30:19 UTC
Oh CCP, you cry about losing a bunch of subs and do a dramatic change of direction for part of your playerbase and then turn around and sh*t on another part. I made decent isk on PI in 0.0 then I moved into hisec and made squat. You've now made PI flat out unprofitable in hisec. Is now really the right time to be making things more difficult for any of your playerbase?
Shouldn't every change you make be asked the question "how does this change make our game better for our current and perspective new players?"
If I see more layoffs, I'm just going to laugh in your faces.
electrostatus
Center for Advanced Studies
Gallente Federation
#582 - 2011-12-02 03:33:39 UTC
Abramul wrote:
"All high security Customs Offices are transferred to CONCORD who will charge doubled import and export taxes."
http://www.eveonline.com/updates/patchnotes.asp

Mind changing this to reflect that it's closer to 100 times the old values for P1 and P2? I'd checked there and the two dev blogs before putting in a petition, and drew the conclusion it was bugged.

If anyone's wondering what the tax rates were changed from:
P0: 0.1 isk/unit -> 0.5 isk/unit
P1: 0.76 isk/unit -> 50 isk/unit
P2: 9 isk/unit -> 900 isk/unit
P3: 600 isk/unit -> 7000 isk/unit
P4: 50000 isk/unit -> 135000 isk/unit

+edit:
I would suggest that a change be made to make single-planet production easier: allow processors to be grouped so that you can change from one material to another and reroute faster.


In other numbers, its this:
P0: 500%*old
P1: 6579%*old
P2: 10000%*old
P3: 1167%*old
P4: 270%*old
It'll be even higher at customs offices where the rate is higher than 10%.

Asteroid Timer: Know exactly when that roid depletes! PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them!

Garwill
Willco Inc.
#583 - 2011-12-02 03:53:39 UTC
I am sorry, whether you needed to change PI taxation is debatable, but the way you have done this, is rather reprehensible. It's gone from bad to worse to insulting.

1) Changes announced in Dev Blog - change stated as tax doubling among other things - changes controversial and feedback commences. (usual)
2) CCP seems to listen to feedback and a second Dev blog comes out with some changes - still stating tax doubling.
3) People, happy CCP is doing the 'new thing' and listening/compromising seems inline with the 'new ccp' publicly announced mode of operations. Most accept taxes doubling as it doesn't break the bank.
4) Patch notes come out confirming taxes doubling.

Upgrade day and people shocked to find in many cases the tax they have to pay has been multiplied by 100x or more.

5) After multiple confused/angry threads finally on like the 50th page an official response by CCP NULLarbor:

"Our apologies for not being more prompt with this message, the base prices were changed late in the piece after reviewing a lot of feedback. Still, the information is available now and we are happy with the current course so it is in your hands to see what you can do with it."

Lame apology (what feedback were they reviewing that made them do this God knows and they certainly aren't saying) basically back to the bad old-school CCP of 'we are happy so deal with it - the end'. Add to this many people have been told FOR WEEKS no more changes were allowed to all other items.

6) People aren't exactly thrliled with this crap of an explanation and many unaware start filing petitions CERTAIN some bug is at work because we all knew -and was announced repeatedly - taxes were simply doubling right?

Today on Eve news - front page - this:

"We have received a number of petitions, asking if new tax rates of the NPC Customs Offices are working properly as they are in some cases drastically higher compared to the pre-Crucible tax rates. Our developers have confirthis posmed that the tax rates match the design specifications."

So it matches design specifications? OH WHAT A RELIEF! Well that makes it all OK, and I am not talking just the massive tax increase far beyond what announced right up to launch, but in how it was put in despite all the official blogs and patch notes stating otherwise.

Oh and what in the world does 'confirthis posmed' mean? Seem like a rather rushed announcement to plaster that on your front page. More concerned with cutting down all the petitions rather than why they are happening?

Yes I hate the new tax, but in reality I hate more how you did this and how it's old CCP again. Yes it's just a game but I am morally offended regardless. Am sure there will be some stupid replies about my tears... sorry not crying... am just disappointed.
Captain Evenwel
Deep Core Mining Inc.
Caldari State
#584 - 2011-12-02 03:57:53 UTC
XT 0023 wrote:
I have 4 accounts, all fully funded by PI. My math proves that this is no longer possible.. goodbye 3/4 accounts, I will not be renewing them once their time runs out. Thanks CCP, oh and btw.. **** you.


I have 3 accounts in a wormhole supporting all of them and a large POS. Might want to do your math again, or you can just send me your stuff.
Helena Russell Makanen
DRRUSSEL
#585 - 2011-12-02 04:12:26 UTC
Garwill wrote:
I am sorry, whether you needed to change PI taxation is debatable, but the way you have done this, is rather reprehensible. It's gone from bad to worse to insulting.

1) Changes announced in Dev Blog - change stated as tax doubling among other things - changes controversial and feedback commences. (usual)
2) CCP seems to listen to feedback and a second Dev blog comes out with some changes - still stating tax doubling.
3) People, happy CCP is doing the 'new thing' and listening/compromising seems inline with the 'new ccp' publicly announced mode of operations. Most accept taxes doubling as it doesn't break the bank.
4) Patch notes come out confirming taxes doubling.

Upgrade day and people shocked to find in many cases the tax they have to pay has been multiplied by 100x or more.

5) After multiple confused/angry threads finally on like the 50th page an official response by CCP NULLarbor:

"Our apologies for not being more prompt with this message, the base prices were changed late in the piece after reviewing a lot of feedback. Still, the information is available now and we are happy with the current course so it is in your hands to see what you can do with it."

Lame apology (what feedback were they reviewing that made them do this God knows and they certainly aren't saying) basically back to the bad old-school CCP of 'we are happy so deal with it - the end'. Add to this many people have been told FOR WEEKS no more changes were allowed to all other items.

6) People aren't exactly thrliled with this crap of an explanation and many unaware start filing petitions CERTAIN some bug is at work because we all knew -and was announced repeatedly - taxes were simply doubling right?

Today on Eve news - front page - this:

"We have received a number of petitions, asking if new tax rates of the NPC Customs Offices are working properly as they are in some cases drastically higher compared to the pre-Crucible tax rates. Our developers have confirthis posmed that the tax rates match the design specifications."

So it matches design specifications? OH WHAT A RELIEF! Well that makes it all OK, and I am not talking just the massive tax increase far beyond what announced right up to launch, but in how it was put in despite all the official blogs and patch notes stating otherwise.

Oh and what in the world does 'confirthis posmed' mean? Seem like a rather rushed announcement to plaster that on your front page. More concerned with cutting down all the petitions rather than why they are happening?

Yes I hate the new tax, but in reality I hate more how you did this and how it's old CCP again. Yes it's just a game but I am morally offended regardless. Am sure there will be some stupid replies about my tears... sorry not crying... am just disappointed.


WOW couldn't have said it better. +100 Lol

"If a miner needs to go to the bathroom, for instance, I ask that they dock up first, or at the very least ask the Supreme Protector for permission to go."  -  James 315 - aka - the miner bumper

Captain Evenwel
Deep Core Mining Inc.
Caldari State
#586 - 2011-12-02 04:16:52 UTC
electrostatus wrote:
Abramul wrote:
"All high security Customs Offices are transferred to CONCORD who will charge doubled import and export taxes."
http://www.eveonline.com/updates/patchnotes.asp

Mind changing this to reflect that it's closer to 100 times the old values for P1 and P2? I'd checked there and the two dev blogs before putting in a petition, and drew the conclusion it was bugged.

If anyone's wondering what the tax rates were changed from:
P0: 0.1 isk/unit -> 0.5 isk/unit
P1: 0.76 isk/unit -> 50 isk/unit
P2: 9 isk/unit -> 900 isk/unit
P3: 600 isk/unit -> 7000 isk/unit
P4: 50000 isk/unit -> 135000 isk/unit

+edit:
I would suggest that a change be made to make single-planet production easier: allow processors to be grouped so that you can change from one material to another and reroute faster.


In other numbers, its this:
P0: 500%*old
P1: 6579%*old
P2: 10000%*old
P3: 1167%*old
P4: 270%*old
It'll be even higher at customs offices where the rate is higher than 10%.



I'm not sure people quite understand what is happening here.

CCP the taxes are not going up by some random percentage rolled by CCP Guard on his mystical board of Dev Deviousness hashing out what tax rates we get. From what has been said and what has been done, it looks like we're moving away from the old per/unit flat tax and looking at a market-based value. This, contrary to belief is far more likely to help even the playing fields for smaller corps all the while pecking at the large indy corps that sell and buy high volume.

I actually think it's a far better tax then what we had before. The one thing I look forward to is a full explanation on exactly how they will work as I don't really understand how they would collect that kind of data. Definetly curious.
Captain Evenwel
Deep Core Mining Inc.
Caldari State
#587 - 2011-12-02 04:21:22 UTC
Garwill wrote:
I am sorry, whether you needed to change PI taxation is debatable, but the way you have done this, is rather reprehensible. It's gone from bad to worse to insulting.

1) Changes announced in Dev Blog - change stated as tax doubling among other things - changes controversial and feedback commences. (usual)
2) CCP seems to listen to feedback and a second Dev blog comes out with some changes - still stating tax doubling.
3) People, happy CCP is doing the 'new thing' and listening/compromising seems inline with the 'new ccp' publicly announced mode of operations. Most accept taxes doubling as it doesn't break the bank.
4) Patch notes come out confirming taxes doubling.

Upgrade day and people shocked to find in many cases the tax they have to pay has been multiplied by 100x or more.

5) After multiple confused/angry threads finally on like the 50th page an official response by CCP NULLarbor:

"Our apologies for not being more prompt with this message, the base prices were changed late in the piece after reviewing a lot of feedback. Still, the information is available now and we are happy with the current course so it is in your hands to see what you can do with it."

Lame apology (what feedback were they reviewing that made them do this God knows and they certainly aren't saying) basically back to the bad old-school CCP of 'we are happy so deal with it - the end'. Add to this many people have been told FOR WEEKS no more changes were allowed to all other items.

6) People aren't exactly thrliled with this crap of an explanation and many unaware start filing petitions CERTAIN some bug is at work because we all knew -and was announced repeatedly - taxes were simply doubling right?

Today on Eve news - front page - this:

"We have received a number of petitions, asking if new tax rates of the NPC Customs Offices are working properly as they are in some cases drastically higher compared to the pre-Crucible tax rates. Our developers have confirthis posmed that the tax rates match the design specifications."

So it matches design specifications? OH WHAT A RELIEF! Well that makes it all OK, and I am not talking just the massive tax increase far beyond what announced right up to launch, but in how it was put in despite all the official blogs and patch notes stating otherwise.

Oh and what in the world does 'confirthis posmed' mean? Seem like a rather rushed announcement to plaster that on your front page. More concerned with cutting down all the petitions rather than why they are happening?

Yes I hate the new tax, but in reality I hate more how you did this and how it's old CCP again. Yes it's just a game but I am morally offended regardless. Am sure there will be some stupid replies about my tears... sorry not crying... am just disappointed.


Morally offended? No, no tears. Just concerned about your health. Hope your conscience and you feel better soon.
disasteur
disasterous industries
#588 - 2011-12-02 04:29:05 UTC
CCP Guard wrote:
I come bearing news about tax rates from CCP Omen and Team Pi:

---

The higher PI taxes are deliberate.

We have gotten a fair amount of petitions regarding high taxes for PI goods. We want to take a moment and assure you that it is deliberate and explain why.

The taxes that were introduced with the PI feature in Tyrannis did not change as the market value for PI goods went up significantly. This meant that until recently, PI industrialists have enjoyed profit margins of up about 99% without much risk.

With the Player Owned Customs Office feature we are changing how PI products come to the market and we are encouraging players to own and operate these offices. With the old tax levels it would be nearly unfeasible to operate a Customs Office and most of our goals with the feature were at risk of being missed.

By repairing the taxes to be... a) Based on market value and b) Player set, we now have a foundation for a much more interesting feature that we believe will create many opportunities in New Eden.

For more information please see the EVElopedia article for the Player Owned Customs Office: http://wiki.eveonline.com/en/wiki/CustomsOffice

Regards
CCP Omen on behalf of team Pi



when is the last time YOU tried PI ? its a g*ddamn miracle if u get any of the planet, and yes sometimes it can be verry profitable... but does that mean u have to screw it up with ridiculous taxes?

in my opinion you now broke more then you tried to fix
Rip Minner
ARMITAGE Logistics Salvage and Industries
#589 - 2011-12-02 04:43:43 UTC
Jaggins wrote:
If the taxes are hard, please stop doing PI so I can make even more ISK.

The market will find prices that incentivise creative solutions. Think low sec cartels, actually defending PCO's, etc...

I would say shame on the whiners, but they are fairly entertaining in a sad pitiful way.



Well you see that's a underwelleming ideal as if you have the man power and can do all that in low sec you can do it easyer in Null sec and even mine the moons to boot.

So I would say shame on the guys with underwelleming ideals. Much like the hybird buff was underwelleming.

Did they meet there stated goals yes. "The goal is to make them better at what they already do, not to change their roles"

Do they still suck yes. Why becouse the goal was sucky to begin with just like yours.

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Rip Minner
ARMITAGE Logistics Salvage and Industries
#590 - 2011-12-02 05:10:22 UTC
Unforgiven Storm wrote:
ACY GTMI wrote:
CCP Guard wrote:
I come bearing news about tax rates from CCP Omen and Team Pi:

---

The higher PI taxes are deliberate.


Regards
CCP Omen on behalf of team Pi


It's no big deal. I've had as many as 30 PI operations running at the same time and have never made any significant profit from them even though I've tried a number of strategies, watched the tutorials, etc.

The easy solution to this wonderful idea, at least for now, is to blow them in place without exporting anything.

Maybe I'll try PI again some time, but there just doesn't seem to be any incentive.


oh the tears, this is so good, please post more

I have the same numbers of cc in 6 chars and I get 2B each month (in low sec), so you are doing something very wrong!!!

Just to give you and idea of the impact, these new taxes cut my profits in 350M each month, so I'm going to wait until the prices go up to cover for these new production costs before I sell my stuff. Prices will go up, so nobody will loose nothing, the only diference is that you have to put some money upfront until you get the product in the market and sell it.



What pisses people off is that the release notes even right now still say that Taxs in High sec are only going to double.

It did not double it's well way beyond double in price just for taxs. I can careless myself I will place my stuff up for sale with the same profit margen if no one buys then it just sits in a station some were for years till it looks like I can make my isk pluse profite off of it.

But myself personly think this game is geting way lame. I pay taxs in real life not something I realy what to speend time on in a game I play for fun.

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Wolodymyr
Breaking Ambitions
#591 - 2011-12-02 05:10:46 UTC  |  Edited by: Wolodymyr
Everyone HTFU

Higher taxes mean that in order for people to make money they'll need to sell their PI at more than it costs to make the stuff. This will interrupt supply and demand and raise the price of PI naturally. Eventually highsec PI people will still make money doing it. They'll just pay higher taxes and charge more for their stuff.

The vast majority of PI is done in highsec so prices will normalize based on highsec supply and demand. Everyone in low and nullsec who actually bother to do PI will just set their prices based on what they are in highsec anyway.

This really helps out lowsec where the people who actually live out there can do PI out of their own offices and actually make good money off of it. OR they can set up a public office and charge people to use it, this might actually make them more welcoming of highsec carebears coming into their space.

In nullsec PI was pretty dead already, Sometimes people would make POS fuel, (mechanical parts, coolant, construction blocks) But the new POS pellets pretty much killed that off. But with PI actually being valuable now people might start doing it and trying to ship it down to jita. Plus this will give Jump Freighter and Transport Ship pilots something to do other than selling T2 modules for more than they are worth in highsec.

If highsec carebears want to get rich quick and dodge the taxes then find some lowsec system 1 jump out of highsec. Then set up your own tax free private PI office. And get mining.

Gameplay pro tip: find a lowsec system without a station, it'll have fewer people in it.

If someone shoots at your PI office then get your corp / alliance people together and fight them off.

Yeah you can get shot at in lowsec, and so can your office. And unlike a wardeck you can't just dock up until the bad people go away.

If you are willing to take a risk there are more rewards. And that's Eve.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Rip Minner
ARMITAGE Logistics Salvage and Industries
#592 - 2011-12-02 05:18:08 UTC
Captain Evenwel wrote:
electrostatus wrote:
Abramul wrote:
"All high security Customs Offices are transferred to CONCORD who will charge doubled import and export taxes."
http://www.eveonline.com/updates/patchnotes.asp

Mind changing this to reflect that it's closer to 100 times the old values for P1 and P2? I'd checked there and the two dev blogs before putting in a petition, and drew the conclusion it was bugged.

If anyone's wondering what the tax rates were changed from:
P0: 0.1 isk/unit -> 0.5 isk/unit
P1: 0.76 isk/unit -> 50 isk/unit
P2: 9 isk/unit -> 900 isk/unit
P3: 600 isk/unit -> 7000 isk/unit
P4: 50000 isk/unit -> 135000 isk/unit

+edit:
I would suggest that a change be made to make single-planet production easier: allow processors to be grouped so that you can change from one material to another and reroute faster.


In other numbers, its this:
P0: 500%*old
P1: 6579%*old
P2: 10000%*old
P3: 1167%*old
P4: 270%*old
It'll be even higher at customs offices where the rate is higher than 10%.



I'm not sure people quite understand what is happening here.

CCP the taxes are not going up by some random percentage rolled by CCP Guard on his mystical board of Dev Deviousness hashing out what tax rates we get. From what has been said and what has been done, it looks like we're moving away from the old per/unit flat tax and looking at a market-based value. This, contrary to belief is far more likely to help even the playing fields for smaller corps all the while pecking at the large indy corps that sell and buy high volume.

I actually think it's a far better tax then what we had before. The one thing I look forward to is a full explanation on exactly how they will work as I don't really understand how they would collect that kind of data. Definetly curious.



Put the drugs down man crack is bad for you.

1.) Large Indy corps live were?

2.) Player owned Poco's in null sec will be very safe inside allance borders.

3.) They will set the tax's to zero if they want there pos's fueled.

So now that you step back put the crack pipe down and take a real look see plz try telling me now this is a good thing for the smaller guys?

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Ranger 1
Ranger Corp
Vae. Victis.
#593 - 2011-12-02 05:24:26 UTC
Captain Evenwel wrote:
electrostatus wrote:
Abramul wrote:
"All high security Customs Offices are transferred to CONCORD who will charge doubled import and export taxes."
http://www.eveonline.com/updates/patchnotes.asp

Mind changing this to reflect that it's closer to 100 times the old values for P1 and P2? I'd checked there and the two dev blogs before putting in a petition, and drew the conclusion it was bugged.

If anyone's wondering what the tax rates were changed from:
P0: 0.1 isk/unit -> 0.5 isk/unit
P1: 0.76 isk/unit -> 50 isk/unit
P2: 9 isk/unit -> 900 isk/unit
P3: 600 isk/unit -> 7000 isk/unit
P4: 50000 isk/unit -> 135000 isk/unit

+edit:
I would suggest that a change be made to make single-planet production easier: allow processors to be grouped so that you can change from one material to another and reroute faster.


In other numbers, its this:
P0: 500%*old
P1: 6579%*old
P2: 10000%*old
P3: 1167%*old
P4: 270%*old
It'll be even higher at customs offices where the rate is higher than 10%.



I'm not sure people quite understand what is happening here.

CCP the taxes are not going up by some random percentage rolled by CCP Guard on his mystical board of Dev Deviousness hashing out what tax rates we get. From what has been said and what has been done, it looks like we're moving away from the old per/unit flat tax and looking at a market-based value. This, contrary to belief is far more likely to help even the playing fields for smaller corps all the while pecking at the large indy corps that sell and buy high volume.

I actually think it's a far better tax then what we had before. The one thing I look forward to is a full explanation on exactly how they will work as I don't really understand how they would collect that kind of data. Definetly curious.


On a related note a tax rate based on market value is a far better, healthier dynamic than based on an arbitrary (low ball) fictitious value that remains static.

The main point of these changes is as obvious as it is simple. That being to provide incentive to take chances on low sec PI POCO's. Note I did not say force.

A person will make roughly what they did before this patch doing High Sec PI once the prices stabilize.
A person will make slightly better money, despite a somewhat higher tax rate, by doing Low Sec PI via Interbus.
A person will make a much better profit margin putting up their own POCO.

The overall value of PI products goes up significantly, which is important for EVE and DUST.
The overall value of planets with existing infrastructure (at this point a POCO) goes up significantly, which is important for EVE and DUST.
Another point of conflict is produced, which is important for everyone.

Individual PI producers have free but taxed customs offices that cannot be blown up. This encourages them to work on basic raw material production, or purchasing the raw materials to make high tier items. It becomes trickier to produce the whole P4 chain from start to finish profitably. Consequently the granularity of pricing between the different tiers of PI products becomes more defined.

This single move restructures the whole industry, and puts serious money on the line instead of meaningless peanuts. It gives the whole process meaning, and raises the stakes.

I quite understand why people are shaken up, there was a failure to fully explain how the taxation would be determined before the patch. It's also going to be a rough transition, with many people getting confused and throwing up their hands... or getting taken advantage of (welcome to EVE). But when the air clears, PI will be a much more significant factor in the EVE economy, and be a large step closer to being something worth fighting over.


View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Nekopyat
Nee-Co
#594 - 2011-12-02 05:27:19 UTC
*sigh* I think a lot of this argument could be done away with if they had simply allowed POCOs in high sec. If, like POSes they have to be corporate assets they could still be fought over via wardecs, and the risk/reward could still have been factored in via the better yields in low sec.

As a high sec PI player, I think I would have actually had fun with that mechanic, and I could have seen an entire industry of low tax POCOs opening up in areas where newbies try out PI. Could have been a rather cool mini economy...
sukee tsayah
Southern Cross Silver Shields
Flying Dangerous
#595 - 2011-12-02 05:27:28 UTC
Lol

I'm just laughing at how badly CCP failed on this one. Utterly ridiculous.

I actually think the High Sec tax is a decent move. My biggest beef with this whole thing was that this whole patch was a big "send more newbs to High-Sec" scheme. Now it's a little better, but still doesn't fix the utterly ridiculous way in which you guys have nerfed PI for new players. As I said before, for big organized corps, this is a big boom. For new players? Screwed!!

Do you know how many new'ish players are going to leave null sec/low sec and go back to doing missions in high sec? I'm willing to bet the number is in the thousands.

Truly though, regardless of whether or not the new taxes are a good idea, you guys really screwed the pooch on preparing the community for it. Your subscribers are rightly pissed. They should be. First you said it would be "slightly higher" than current; then you changed it to "double"; then you changed it to 100x and never bothered to tell anyone!

It's like you're Nancy Pelosi: "You gotta pass the bill to see what's in it!"

silly.Roll

CCP, you guys are pretty cool, but you totally pulled a Pelosi on this one. You should hire me for Crisis Management and Public Relations.
Rip Minner
ARMITAGE Logistics Salvage and Industries
#596 - 2011-12-02 05:34:30 UTC
Ranger 1 wrote:
Captain Evenwel wrote:
electrostatus wrote:
Abramul wrote:
"All high security Customs Offices are transferred to CONCORD who will charge doubled import and export taxes."
http://www.eveonline.com/updates/patchnotes.asp

Mind changing this to reflect that it's closer to 100 times the old values for P1 and P2? I'd checked there and the two dev blogs before putting in a petition, and drew the conclusion it was bugged.

If anyone's wondering what the tax rates were changed from:
P0: 0.1 isk/unit -> 0.5 isk/unit
P1: 0.76 isk/unit -> 50 isk/unit
P2: 9 isk/unit -> 900 isk/unit
P3: 600 isk/unit -> 7000 isk/unit
P4: 50000 isk/unit -> 135000 isk/unit

+edit:
I would suggest that a change be made to make single-planet production easier: allow processors to be grouped so that you can change from one material to another and reroute faster.


In other numbers, its this:
P0: 500%*old
P1: 6579%*old
P2: 10000%*old
P3: 1167%*old
P4: 270%*old
It'll be even higher at customs offices where the rate is higher than 10%.



I'm not sure people quite understand what is happening here.

CCP the taxes are not going up by some random percentage rolled by CCP Guard on his mystical board of Dev Deviousness hashing out what tax rates we get. From what has been said and what has been done, it looks like we're moving away from the old per/unit flat tax and looking at a market-based value. This, contrary to belief is far more likely to help even the playing fields for smaller corps all the while pecking at the large indy corps that sell and buy high volume.

I actually think it's a far better tax then what we had before. The one thing I look forward to is a full explanation on exactly how they will work as I don't really understand how they would collect that kind of data. Definetly curious.


On a related note a tax rate based on market value is a far better, healthier dynamic than based on an arbitrary (low ball) fictitious value that remains static.

The main point of these changes is as obvious as it is simple. That being to provide incentive to take chances on low sec PI POCO's. Note I did not say force.

A person will make roughly what they did before this patch doing High Sec PI once the prices stabilize.
A person will make slightly better money, despite a somewhat higher tax rate, by doing Low Sec PI via Interbus.
A person will make a much better profit margin putting up their own POCO.

The overall value of PI products goes up significantly, which is important for EVE and DUST.
The overall value of planets with existing infrastructure (at this point a POCO) goes up significantly, which is important for EVE and DUST.
Another point of conflict is produced, which is important for everyone.

Individual PI producers have free but taxed customs offices that cannot be blown up. This encourages them to work on basic raw material production, or purchasing the raw materials to make high tier items. It becomes trickier to produce the whole P4 chain from start to finish profitably. Consequently the granularity of pricing between the different tiers of PI products becomes more defined.

This single move restructures the whole industry, and puts serious money on the line instead of meaningless peanuts. It gives the whole process meaning, and raises the stakes.

I quite understand why people are shaken up, there was a failure to fully explain how the taxation would be determined before the patch. It's also going to be a rough transition, with many people getting confused and throwing up their hands... or getting taken advantage of (welcome to EVE). But when the air clears, PI will be a much more significant factor in the EVE economy, and be a large step closer to being something worth fighting over.





Why becouse POS bashing was so much fun? So lets go Poco bashing instead? It's retared.

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Ranger 1
Ranger Corp
Vae. Victis.
#597 - 2011-12-02 05:34:30 UTC
sukee tsayah wrote:
Lol

I'm just laughing at how badly CCP failed on this one. Utterly ridiculous.

I actually think the High Sec tax is a decent move. My biggest beef with this whole thing was that this whole patch was a big "send more newbs to High-Sec" scheme. Now it's a little better, but still doesn't fix the utterly ridiculous way in which you guys have nerfed PI for new players. As I said before, for big organized corps, this is a big boom. For new players? Screwed!!

Do you know how many new'ish players are going to leave null sec/low sec and go back to doing missions in high sec? I'm willing to bet the number is in the thousands.

Truly though, regardless of whether or not the new taxes are a good idea, you guys really screwed the pooch on preparing the community for it. Your subscribers are rightly pissed. They should be. First you said it would be "slightly higher" than current; then you changed it to "double"; then you changed it to 100x and never bothered to tell anyone!

It's like you're Nancy Pelosi: "You gotta pass the bill to see what's in it!"

silly.Roll

CCP, you guys are pretty cool, but you totally pulled a Pelosi on this one. You should hire me for Crisis Management and Public Relations.


I'm in full agreement on the communication failure.

Not that anything would have changed.

People would have screamed for weeks and not attempted to understand the reason it was necessary, statues would have been shot, people would have threatened to leave over it.

But even though it would have been a ridiculous little slice of hell at least CCP wouldn't have been accused of dropping the communication ball again.

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Sarina Berghil
New Zion Judge Advocate
#598 - 2011-12-02 05:35:04 UTC
CCP Guard wrote:

The taxes that were introduced with the PI feature in Tyrannis did not change as the market value for PI goods went up significantly. This meant that until recently, PI industrialists have enjoyed profit margins of up about 99% without much risk.



99% profit margins eh? I wonder how you made up that number, time is obviously worthless. ;-)

That would make mining the single most profitable profession in Eve since it's not taxed and therefore has an infinite profit margin.



I think the messaging of the changes has been misleading, even though the actual changes might be good. Measuring the profitability in this way for ressource extraction is probably not the right way and sounds very clueless. I can assure you that manufacturing type PI operations did not enjoy 99% profit margins, and are now probably impossible to profit from.
Dalketh
DRRUSSEL
#599 - 2011-12-02 05:35:37 UTC
Garwill wrote:
I am sorry, whether you needed to change PI taxation is debatable, but the way you have done this, is rather reprehensible. It's gone from bad to worse to insulting.

1) Changes announced in Dev Blog - change stated as tax doubling among other things - changes controversial and feedback commences. (usual)
2) CCP seems to listen to feedback and a second Dev blog comes out with some changes - still stating tax doubling.
3) People, happy CCP is doing the 'new thing' and listening/compromising seems inline with the 'new ccp' publicly announced mode of operations. Most accept taxes doubling as it doesn't break the bank.
4) Patch notes come out confirming taxes doubling.

Upgrade day and people shocked to find in many cases the tax they have to pay has been multiplied by 100x or more.

5) After multiple confused/angry threads finally on like the 50th page an official response by CCP NULLarbor:

"Our apologies for not being more prompt with this message, the base prices were changed late in the piece after reviewing a lot of feedback. Still, the information is available now and we are happy with the current course so it is in your hands to see what you can do with it."

Lame apology (what feedback were they reviewing that made them do this God knows and they certainly aren't saying) basically back to the bad old-school CCP of 'we are happy so deal with it - the end'. Add to this many people have been told FOR WEEKS no more changes were allowed to all other items.

6) People aren't exactly thrliled with this crap of an explanation and many unaware start filing petitions CERTAIN some bug is at work because we all knew -and was announced repeatedly - taxes were simply doubling right?

Today on Eve news - front page - this:

"We have received a number of petitions, asking if new tax rates of the NPC Customs Offices are working properly as they are in some cases drastically higher compared to the pre-Crucible tax rates. Our developers have confirthis posmed that the tax rates match the design specifications."

So it matches design specifications? OH WHAT A RELIEF! Well that makes it all OK, and I am not talking just the massive tax increase far beyond what announced right up to launch, but in how it was put in despite all the official blogs and patch notes stating otherwise.

Oh and what in the world does 'confirthis posmed' mean? Seem like a rather rushed announcement to plaster that on your front page. More concerned with cutting down all the petitions rather than why they are happening?

Yes I hate the new tax, but in reality I hate more how you did this and how it's old CCP again. Yes it's just a game but I am morally offended regardless. Am sure there will be some stupid replies about my tears... sorry not crying... am just disappointed.


This exactly. Well said.
Ranger 1
Ranger Corp
Vae. Victis.
#600 - 2011-12-02 05:36:54 UTC
Quote:
Why becouse POS bashing was so much fun? So lets go Poco bashing instead? It's retared.


I'm glad you agree with me that the chances of someone having a lark blowing up your POCO in Low Sec just for the "fun" of doing it is not as high as people are making it out to be. Smile

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