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Elite : Dangerous

First post
Author
Bertrand Butler
Cras es Noster
#1 - 2014-04-26 07:32:19 UTC  |  Edited by: Bertrand Butler
To tell the truth, I have backed (modestly) both Star Citizen and Elite Dangerous. From what I have seen so far though, Elite Dangerous is making me much more excited. 100 billion star systems and a trillion planets to (not be able in your lifetime to) explore, PG anything and everything from AI to graphics to actual game mechanics, and a serious amount of professionalism and focus from the developer studio from what we have seen so far (which means nothing though, they can easily derp in the future).

On the other hand, I could be just projecting here due to old-fart nostalgia overload (hell, the reason I started EvE was elite). But here are some sneak peaks...XD

Landing in a Coriolis station - tutorial
https://www.youtube.com/watch?v=ey22m463104

Using 6 degrees of freedom movement for dogfighting
https://www.youtube.com/watch?v=1KAJuR5giGo
https://www.youtube.com/watch?v=Vvl7uaR1sfI

Some early conceptual pages for a star system map and a trading page for a commodity

http://3.bp.blogspot.com/-Il1CX0eTyMc/UdwO-WzMJEI/AAAAAAAAI7E/pRQiQ_pXWA0/s1600/Elite+4+starmap.png
http://dobrijzmej.ru/wp-content/uploads/2013/08/Hydrogen_015.jpg

In-dev concept art for procedurally generated spaceports, orbital stations etc

http://i.imgur.com/B5uV7Br.jpg
http://media.kino-govno.com/games/e/elitedangerous/production/elitedangerous_23.jpg
http://elite.frontier.co.uk/walls/piratelanding16x9.jpg
http://static4.wikia.nocookie.net/__cb20140108114437/elite-dangerous/images/3/39/Peek_of_the_week_14.jpg
http://media.pcgamer.com/files/2012/12/Elite-Dangerous-Hydroponic-Stamford.jpg

game engine Procedural Generated graphics

http://elite.frontier.co.uk/images/newsletter_2014_04_25/Rings.jpg
http://elite.frontier.co.uk/images/newsletter_2014_04_25/Rings_Closeup2.jpg
http://elite.frontier.co.uk/images/pick_of_the_week/peek_of_the_week_28.jpg

Latest Newsletter
http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ee05d74c71

...nerdgasm.

And then you realize that those ******* want you to pay 240€ for alpha access or 120€ for beta, essentially milking the cow with both hands and feet. At least the game will cost less than AAA titles when finished (42.5€).

Lets discuss this game.
Captain Stupid
Zeta Reticuli Blackpill Alliance
Absolute Glory
#2 - 2014-04-26 08:00:05 UTC
I am an alpha backer, and proud of it too. The moment this game was announced on kickstarter I was excited.

Seeing the game progress, and being a part of this is fantastic, and I'm loving every minute. The game will be great I know it.

Will it impact on Eve? That's another debate, but my personal opinion is no, it will not. Personally I'll still play eve too, just nice to have an alternative.

Anyone on the edge of the circle considering paying for beta, do it, you won't be disappointed. Don't bother paying the extra for alpha as the alpha phase is almost over.
Bertrand Butler
Cras es Noster
#3 - 2014-04-26 08:21:47 UTC  |  Edited by: Bertrand Butler
Captain Stupid wrote:
I am an alpha backer, and proud of it too. The moment this game was announced on kickstarter I was excited.

Can you share with us how dogfighting feels right now for you?



I have backed with a modest sum in the kickstarter campaign because Elite was one of the first games I ever played and I have spent tens of thousands hours in Elite, FE2, FFE, FFE3D and Oolite these last 30 years.

Having said that, I will not support an alpha/beta phase process that requires a ridiculous monetary sum for early access. You are essentially paying a lot of money to be a tester, that always felt wrong with me.

I understand why FD is doing that (you don't pay for access as a right, but as a priviledge for supporting the game financially), and I think its far better for the games' development process (the DDF archive is indicative of both the communication and development fusion process that Frontier Developments is sharing actively with their backers. Hell, the frame shift drive concept was essentially a player generated mechanic).

I also understand that they want to limit the number of testers so as to reduce feedback clutter and entitlement. Its a good strategy, but setting an economic barrier for it is not something I would support.

Regarding impact to EvE online, I sincerely think there won't be any, its like comparing apples to oranges. No game is ever going to reach the amount of player interaction and content generation as EvE online, and thats the meat and bones of the game right there.
Captain Stupid
Zeta Reticuli Blackpill Alliance
Absolute Glory
#4 - 2014-04-26 08:57:03 UTC
At this moment, my dogfighting skills are somewhat terrible. This is down, in my humble opinion, to the different options of controls not terribly well explained. Sure, if you're a pilot or flight enthusiast, the terms make perfect sense, but to me it's a case of trial and error.

I'm a mouse man myself, never could get my head around using joysticks, so practice makes perfect I guess! The radar is how you remember, so finding your target is easy, killing it is another story lol.

It's likely my "career" in Elite will feature minimal pvp, I was always a fan of the exploration and trade. We will see!
Bertrand Butler
Cras es Noster
#5 - 2014-04-26 09:37:16 UTC  |  Edited by: Bertrand Butler
What I am really fond of to say the truth from what we have seen until now is...the sound design. The engines, most of the weapons, the way external positional sound is emulated in the cockpit, binaural audio, the boosters etc etc

And the guys at Frontier Development still say that many of the sound effects in the game right now are just placeholders..just listen to these placeholders...

https://www.youtube.com/watch?v=rA8Ja-n27W4
Boosters

http://youtu.be/p1sk6H89Ac0?t=4m46s
Sound barrier on the station airlock

http://youtu.be/RxX9JLEfJuA?t=36s
Hyperspace jump
Bertrand Butler
Cras es Noster
#6 - 2014-04-27 09:57:33 UTC
And a couple of nice videos I found

1. Port Zelada up close, with the original Elite docking music. Definitely watch the end, its worth it...XD
http://youtu.be/bc701grtjf8

2. With Alpha 3.0 coming to a close, a nice video commemorating the occasion.
http://youtu.be/aPRZXxnNDNc
Commissar Kate
Kesukka
#7 - 2014-04-27 13:03:03 UTC
Quote:
Using 6 degrees of freedom movement for dogfighting


I initially read and thought this meant it had a 6 degrees of freedom cockpit but after I read it I realized thats not what I'm thinking about.

Anyone know if it will or does have such a feature? 6DOF cockpits that is. I'm a trackIR user and any mention of 6DOF gets my attention.
Annaya Millar
Doomheim
#8 - 2014-04-27 16:13:03 UTC
This looks epic. Shocked
Bertrand Butler
Cras es Noster
#9 - 2014-04-27 19:34:15 UTC  |  Edited by: Bertrand Butler
Commissar Kate wrote:
Quote:
Using 6 degrees of freedom movement for dogfighting


I initially read and thought this meant it had a 6 degrees of freedom cockpit but after I read it I realized thats not what I'm thinking about.

Anyone know if it will or does have such a feature? 6DOF cockpits that is. I'm a trackIR user and any mention of 6DOF gets my attention.


Hello Commissar o7

Ships is Elite Dangerous have a newtonian flight model, with a fly-by-wire used to make the ship handle more stably. You can turn the fbw (its called flight assist) in the game off, thus getting the following freedom of movement

1. roll
2. pitch
3. yaw
4. strafe y axis
5. strafe x axis
6. throttle (forwards and backwards)

This gives you the opportunity to do some rather spiffing maneuvers, but you need a good hotas setup to make the most out of it.
https://www.youtube.com/watch?v=1KAJuR5giGo
https://www.youtube.com/watch?v=Vvl7uaR1sfI

Track-IR, 3d monitors and Occulus Rift are natively supported. Same goes for setups like X52, X55, Warthog, T16000 etc.

The Rift experience is considered the best there is right now (I have no idea whether is true though, take anything coming from reviewers with a grain of salt.).
http://www.rockpapershotgun.com/2013/12/20/elite-dangerous-oculus-rift/
https://www.youtube.com/watch?v=wa5t87n3KhM
https://www.youtube.com/watch?v=m0UDLF-4uX0

The cockpits in the two ships that are released in the Alpha until now have a rather good FoV, if you take into account that you cannot look backwards..yet. Here is an example for the Sidewinder ship.
http://img1.wikia.nocookie.net/__cb20131124154051/elite-dangerous/images/d/d3/Cockpit_MESH_RENDER.png

An interesting feature for the game is that the cockpit configurations change according to the manufacturer, so there are many variations to choose from to customize a certain ship. At least...thats what they tell us is coming..XD
http://img3.wikia.nocookie.net/__cb20130720171845/elite-dangerous/images/1/10/Asp_explorations.jpg
mr ed thehouseofed
Pator Tech School
Minmatar Republic
#10 - 2014-04-28 11:40:50 UTC
i've been waiting for this game to come out . hope it lives up to the hype

i want a eve pinball machine...  confirming  CCP Cognac is best cognac

Karl Jerr
Herzack Unit
#11 - 2014-04-28 23:29:44 UTC
Hoped so long for a fourth Elite to finally arrive and here it comes.
Desivo Delta Visseroff
The Scope
Gallente Federation
#12 - 2014-04-29 18:49:26 UTC
Bertrand Butler wrote:

And then you realize that those ******* want you to pay 240€ for alpha access or 120€ for beta, essentially milking the cow with both hands and feet. At least the game will cost less than AAA titles when finished (42.5€).

Lets discuss this game.


I know most people are not as.....thrifty....... as I am, but this here kills it for me. The game look very very good. It's light-years ahead of that other multi-million dollar piece of vaporware. As long as they keep the production pace and quality control moving forward, I will pick up the full release. It just feels like their Alpha/Beta price point are just sticking it to the gamers. At least 240€ got you into a playable game and not a thousand dollar interactive screen saver.

My trolling aside, I support this game and hope it comes out in full retail soonBlink

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

Bertrand Butler
Cras es Noster
#13 - 2014-04-29 19:43:31 UTC  |  Edited by: Bertrand Butler
Agreed. The only thing that makes the pain a little easier on the money front is that at least the lunatics that paid enough for the alpha view it as such, and not as an early access paywall. The amount of masochism is enhanced by the fact that not only they paid, but they also volunteered to help the devs in the Design Decision Forums, and the game will be better for it. You can view an archive here, there are some very meaty discussions there.

Thanks for making my game better, suckers..XD
Samued Ryan
New American Syndicate
#14 - 2014-04-30 09:43:34 UTC
Bertrand Butler wrote:
Agreed. The only thing that makes the pain a little easier on the money front is that at least the lunatics that paid enough for the alpha view it as such, and not as an early access paywall. The amount of masochism is enhanced by the fact that not only they paid, but they also volunteered to help the devs in the Design Decision Forums, and the game will be better for it. You can view an archive here, there are some very meaty discussions there.

Thanks for making my game better, suckers..XD


You're welcome.

Alpha Backer and DDF Member.
Gregor Parud
Imperial Academy
#15 - 2014-04-30 10:08:11 UTC
Whereas SC is going "look, rainbows and unicorns!" E:D is sticking to the "baby steps first and build from there" method. So apart from being an Elite fan (C64 ftw) I like Braben's factual and down to earth approach a whole lot more.
Bertrand Butler
Cras es Noster
#16 - 2014-04-30 15:35:59 UTC  |  Edited by: Bertrand Butler
Samued Ryan wrote:


You're welcome.

Alpha Backer and DDF Member.

You sir are a hero, I salute you. May your Lakon9 always be full with Achenarian slaves. Big smile

Gregor Parud wrote:
Whereas SC is going "look, rainbows and unicorns!" E:D is sticking to the "baby steps first and build from there" method. So apart from being an Elite fan (C64 ftw) I like Braben's factual and down to earth approach a whole lot more.


This is very true, and I think you can understand that by merely watching the two guys talking about their games. Braben is a down to earth English boffin that wants to make the ultimate Elite game, and Roberts is the American showman that adheres to the "rule of cool" mentality.

Hopefully both will succeed (I have backed both, and also this crazy Russian), its high time we got some more nice space-Sims to mess with while playing EvE. To tell you the honest truth though, as time passes I find myself wishing Star Citizen bombing epically and Chris Roberts getting molested by half a million entitled neckbeards...

Is sth wrong with me?
Bertrand Butler
Cras es Noster
#17 - 2014-05-01 16:38:03 UTC
Bump and a lunatic flying around where he is NOT supposed to...

The Zelada Home Run
https://www.youtube.com/watch?v=XJDQE3jjBCk

Impeccable Stunts
https://www.youtube.com/watch?v=X1c9I80Rsac
Gregor Parud
Imperial Academy
#18 - 2014-05-01 17:26:43 UTC
Bertrand Butler wrote:
To tell you the honest truth though, as time passes I find myself wishing Star Citizen bombing epically and Chris Roberts getting molested by half a million entitles neckbeards...

Is sth wrong with me?


No, not at all. Over hyped and over paid. Also, his face and voice make me want to punch him.


Bertrand Butler
Cras es Noster
#19 - 2014-05-02 19:03:39 UTC
Next newsletter is out (no 21)

Modes of travel, alpha 4 details and a starmap of 400 billion stars and trillions of planets.
http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cfcdbae60e

Also, this in-engine pic looks rather good
https://elite.frontier.co.uk/images/pick_of_the_week/peek_of_the_week_30.jpg

Alpha 4 rolls out in 15th of May, followed by the first beta build on the 30th.

W00t!
Bertrand Butler
Cras es Noster
#20 - 2014-05-10 11:56:24 UTC
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