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Question on Eve pilot mindset

First post
Author
LHA Tarawa
Pator Tech School
Minmatar Republic
#81 - 2014-04-26 04:24:31 UTC
Dalto Bane wrote:
I think I agree with the majority here that say the "hate" is not directed toward industry pilots, but toward the "carebears". The difference, as its been stated, is that an industry pilot understands the game, takes precautions and risk as the game mechanics dictate. When the mechanics fail them, they pick up, learn from their mistakes, give a gf in local and go about their day. A carebear does not understand the game, does not take the necessary steps to protect themselves from danger, feels that they are entitled to 100% safety, and when they are liberated from their self-entitlement, they whine about how the game mechanics should change around how they play instead of the other way around.



Why is it only the person that wants to avoid hostile exchange of ammo in space that is evil for being "entitled", but if you feel entitled to blow that player's ship, it is a good "entitlement".


We all pay our subscription fees. EVE is big enough to accommodate all play styles.

I never hear carebears like me (simply meaning I do all I can to not appear on a kill main, either side) saying "we need to make the PvPers stop shooting each other. EVE is an industry centered game, and everyone should be completely safe at all times.".

If you want to PvP, then there are lots and lots of other players that want to PvP with you.

Oh...... right! You suck at PvP and the only way you can have fat KB stats and a puffy EPeen is by blowing up exhumers that are just trying to avoid PvP. If you tried to fight someone that was actually interested in PvP, then you'd lose.

Ahhhhh.... got it.
Kaarous Aldurald
Black Hydra Consortium.
#82 - 2014-04-26 04:30:43 UTC
LHA Tarawa wrote:

Why is it only the person that wants to avoid hostile exchange of ammo in space that is evil for being "entitled", but if you feel entitled to blow that player's ship, it is a good "entitlement".



Because one of those two people is playing the game, the other one is trying to pretend it's a single player game.

Quote:
I never hear carebears like me (simply meaning I do all I can to not appear on a kill main, either side) saying "we need to make the PvPers stop shooting each other. EVE is an industry centered game, and everyone should be completely safe at all times.".


That's funny, I hear that crap all the time. Including such gems as suggesting that people who bump should be CONCORD'ed and banned from highsec.

Don't play innocent, you people have tried to legislate us out of the game for years.

By the way, that's why we ask for it to be made easier to kill carebears. Because the pendulum has swung too far by now, time to take something back.

Quote:
If you want to PvP, then there are lots and lots of other players that want to PvP with you.


And the way the game works is, that list is anyone with an active sub who is undocked.

Quote:
Oh...... right! You suck at PvP and the only way you can have fat KB stats and a puffy EPeen is by blowing up exhumers that are just trying to avoid PvP. If you tried to fight someone that was actually interested in PvP, then you'd lose.

Ahhhhh.... got it.


Like I said before, you people are just out to try and take legitimacy away from our actions so you can quietly herd us in the corner like you've been trying to for years.

You're just out to denigrate a playstyle that isn't yours. Way to take the high road, carebear.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mag's
Azn Empire
#83 - 2014-04-26 05:38:52 UTC  |  Edited by: Mag's
LHA Tarawa wrote:


"that decides to play a PvP centric game,"

High Sec!!!
Putting aside the fact that PvP is not just about ship combat and does in fact include mining, industry, missions, the market etc etc, what does 'High sec!!!' have to do with it?
Eve is designed in a way that NO areas are removed from PvP. Just that some forms get higher punishments if done without the correct rights.

As far as AFK cloaking is concerned, please explain how this can be nerfed without making life far safer in sov null for you ratters/miners and without involving the mechanic actually being used and as you suggest, without changing the game?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Divine Entervention
Doomheim
#84 - 2014-04-26 06:29:44 UTC  |  Edited by: Divine Entervention
Mag's wrote:


As far as AFK cloaking is concerned, please explain how this can be nerfed without making life far safer in sov null for you ratters/miners and without involving the mechanic actually being used and as you suggest, without changing the game?


I suppose one possibility of a potential change could be that between 8-12 minutes after initiating a cloak, the time chosen randomly each time, that a warning pops up on screen requiring the pressing of a button to maintain the cloak. If the button is not pressed within say, 30 seconds, the cloak turns off. This wouldn't prevent players from "cloaking", only "afk cloaking".
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#85 - 2014-04-26 06:49:40 UTC  |  Edited by: Scipio Artelius
Divine Entervention wrote:
Mag's wrote:


As far as AFK cloaking is concerned, please explain how this can be nerfed without making life far safer in sov null for you ratters/miners and without involving the mechanic actually being used and as you suggest, without changing the game?


I suppose one possibility of a potential change could be that between 8-12 minutes after initiating a cloak, the time chosen randomly each time, that a warning pops up on screen requiring the pressing of a button to maintain the cloak. If the button is not pressed within say, 30 seconds, the cloak turns off. This wouldn't prevent players from "cloaking", only "afk cloaking".

If there was to be anything done to change cloaks, i think i'd prefer just to see a cloaking module use more cap so that eventually cap will run out.

Someone using their cloak constantly would eventually cap out and decloak. Smart people would then cycle the cloak and move around in system.

Skills would determine how long the cap would last, just like with other modules. No special mechanics constructed to place a different artificial limit on it as all the mechanics neede are in the game already.

However, I dont actually see any problem with the cloak as is.
Vera Algaert
Republic University
Minmatar Republic
#86 - 2014-04-26 11:16:20 UTC  |  Edited by: Vera Algaert
Marco Algaert wrote:
I have a question that has been bothering me for a little while. I ask knowing full well I will probably not be answered just flamed. Ok so here goes, why is it that everyone in Eve hates on industrialist so hard? I mean you have people doing all kinds of things in this game and everyone respects their right to do those things. Any time you see forum post about pirates or awoxers people just laugh and say good job. But if someone post something about how mechanics like the war dec system are unfair in certain aspects they get called carebears. I understand that all of these things are part of the sandbox game, but I don't understand the attitude of Eve pilots in general when it comes to industrial pilots. Why aren't pvpers called carebears for voicing their opinions about other aspects of the game?

Everything an "industrialist" does a bot or some pvper's indy alt can do at least as well.

People who self-identify as "industrialists" will usually stay away from pvp entirely, but it's not uncommon for people who self-identify as "pvpers" to have an industrial alt (or fifteen).

Naturally the latter look down on the former as uninformed carebears and naturally no corporation will recruit the former when they can get the latter.

I've never seen a pvper catch flack for building capitals, doing invention, running a reaction farm. seeding markets, ... on the side. In fact, their input on questions of industry, markets, ... is often taken quite seriously (rather than ridiculed).

The carebears who think they have a right to a risk-averse playstyle and who (just like you) try to equate being engaged in industry with being ultra risk-averse are the problem. No pity for them.

.

Vera Algaert
Republic University
Minmatar Republic
#87 - 2014-04-26 11:22:37 UTC  |  Edited by: Vera Algaert
LHA Tarawa wrote:

If you want to PvP, then there are lots and lots of other players that want to PvP with you.

aaaaaand there you have shed all pretense of your "EVE is big enough to accommodate all play styles" statement.

Guess only playstyles LHA Tarawa approves of should be allowed after all (and "preying on the weak" is not one of them).

At least your magnanimity lasted for an entire two paragraphs, many carebears do worse.

.

LHA Tarawa
Pator Tech School
Minmatar Republic
#88 - 2014-04-26 12:24:48 UTC
Kaarous Aldurald wrote:
LHA Tarawa wrote:

Why is it only the person that wants to avoid hostile exchange of ammo in space that is evil for being "entitled", but if you feel entitled to blow that player's ship, it is a good "entitlement".



Because one of those two people is playing the game, the other one is trying to pretend it's a single player game.



RIGHT..... Because miners don't play in groups, Manufacturers don't sell to anyone. Traders don't compete with other traders.



Kaarous Aldurald wrote:

Quote:
I never hear carebears like me (simply meaning I do all I can to not appear on a kill main, either side) saying "we need to make the PvPers stop shooting each other. EVE is an industry centered game, and everyone should be completely safe at all times.".


That's funny, I hear that crap all the time. Including such gems as suggesting that people who bump should be CONCORD'ed and banned from highsec.

Don't play innocent, you people have tried to legislate us out of the game for years.

By the way, that's why we ask for it to be made easier to kill carebears. Because the pendulum has swung too far by now, time to take something back.



What pendulum has swung that makes it harder for two people, both wanting to PvP, to engaging in PvP?

Perhaps you missed the part where I said PvPer "shoot each other".

Sure, there are idea, most of them bad, that suggest making it harder to F with carebears. I dare you to try to find any posts like you mention that come from me!

Whay I said was, I never see people suggest that two people, each wanting to engage in PvP, should be prevented from doing so.


Why, of WHY, do you want people that do not want to shoot each others ships, to quit playing the game. How is the game better for you if all the poeple like me unsub?


What you want is fat KB stats from loading it with easy kills of ships that can't shoot back. That is NEVER going to heppen. No one is going to play a game where they exist to be easy targets for other people to F with.

THE ONLY THING that making it easier to kill carebears will do, is result in fewer carebears, lost revenue for CCP, and probably bankruptcy and end to the game.

EVE is big enough to accommodate multiple play styles. I simply do not understand why some people think that the game would be better if they were allowed to force the largest segment of the player base, out of the game.



CCP created high sec, because they couldn't get enough players without it. CCP made it harder to gank, because tehy were losing too many players. CCP decided to make it harder for people who suck at PvP, to harass carebears to the point the carebears quit playing.


So, why in EVE, do you think CCP is suddenly going to reverse its direction, and let you sociopaths drive down their revenue and bankrupt them, by driving us all to the point that we unsub?
Ramona McCandless
Silent Vale
LinkNet
#89 - 2014-04-26 12:27:28 UTC
A lot of "I cant be bothered avoiding combat so it should be removed" going on here

Next they will want belt rats removed because they hate fitting combat drones instead of mining drones

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Kaarous Aldurald
Black Hydra Consortium.
#90 - 2014-04-26 12:28:12 UTC
LHA Tarawa wrote:

What you want is fat KB stats from loading it with easy kills of ships that can't shoot back. That is NEVER going to heppen. No one is going to play a game where they exist to be easy targets for other people to F with.


Now that's not even remotely true.

Miners pretty much only exist to be shot at. Same thing with a lot of the rest of highsec, they don't really do anything, they're just there. Like scenery. It's become much more common for games these days to have destructible terrain, after all.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

LHA Tarawa
Pator Tech School
Minmatar Republic
#91 - 2014-04-26 12:44:03 UTC
Mag's wrote:
LHA Tarawa wrote:


"that decides to play a PvP centric game,"

High Sec!!!
Putting aside the fact that PvP is not just about ship combat and does in fact include mining, industry, missions, the market etc etc, what does 'High sec!!!' have to do with it?
Eve is designed in a way that NO areas are removed from PvP. Just that some forms get higher punishments if done without the correct rights.


Right. So why all the hate for people that take advantage of those game mechanics to avoid losing ship to boom?

Let's be clear. I can't recall EVER asking for changes to high sec that would make it harder to gank, or even mess with, anyone.

EVER!!!!

I've argued against rules that would make it easier to F with carebears and drive them out of the game. I've never argued for changes to make it harder. I think the current mix is just about right.


Here is a little story. After much hunting and searching, I found a system 3 jumps for a trade hub, open moons, lots of open manufacturing slots, lots of fat belts that it appeared no one was mining. Sweet. I moved my industrial corp of friends into the system. Glory days for a coupe months. We took down belt after belt. We loaded up those manufacturing slots. We had our research POSes running full time.

Then.... Someone else found our little slice of heaven, and they had more people. So, they hired a corp to war deck us, to shut us down and drive us out of system. Rock!

So, we through Paper! We dropped most of our toons to NPC corp, leaving just research alts in the main corp.

They threw scissors! Whenever we went mining, they showed up in the same belts as us, shot the same rokcs as us. It became a "short-cycle" competition as we each tried to get the ores before the other.

Both threw rock again, as we both began using bump ships to slam each others' mining ships out of belts.

Then.... came the gank-off.

Each side began creating gank alts with a day of training and a pack of cheap, insured, gank destroyer fleets.

Now THAT is how carebears corps clash over limited resources.

After a couple weeks of gank-ing each others profitability out of existence.... we admitted defeat and relocated.

That is: using the game mechanics to compete for limited resources. And the game mechanics are just about right. It keeps ganking to a minimum, while allowing it when appropriate.



Mag's wrote:

As far as AFK cloaking is concerned, please explain how this can be nerfed without making life far safer in sov null for you ratters/miners and without involving the mechanic actually being used and as you suggest, without changing the game?


1) It isn't dangerous now, because we just do not undock/leave the POS. All the cloaky camper mechanic does is stop us from playing.

2) All my suggestions for changing the cloaky camper mechanic simply require someone actually be at the keyboard to do it. You could still use a single cloaked ship, with the threat of cov-ops cyno to completely shut down all activity in a solar system.... You just have to actually be AT YOUR KEYBOARD to do it.
LHA Tarawa
Pator Tech School
Minmatar Republic
#92 - 2014-04-26 12:44:50 UTC
Ramona McCandless wrote:
A lot of "I cant be bothered avoiding combat so it should be removed" going on here


Example please.
Kaarous Aldurald
Black Hydra Consortium.
#93 - 2014-04-26 12:46:04 UTC
LHA Tarawa wrote:

I've argued against rules that would make it easier to F with carebears and drive them out of the game. I've never argued for changes to make it harder. I think the current mix is just about right.


Mechanics that facilitate blowing up spaceships in a game about blowing up spaceships do not need to be restricted just because a small few don't yet realize that they are playing the wrong game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

LHA Tarawa
Pator Tech School
Minmatar Republic
#94 - 2014-04-26 12:46:11 UTC
Kaarous Aldurald wrote:
LHA Tarawa wrote:

What you want is fat KB stats from loading it with easy kills of ships that can't shoot back. That is NEVER going to heppen. No one is going to play a game where they exist to be easy targets for other people to F with.


Now that's not even remotely true.

Miners pretty much only exist to be shot at. Same thing with a lot of the rest of highsec, they don't really do anything, they're just there. Like scenery. It's become much more common for games these days to have destructible terrain, after all.




WRONG!!!!

Miners exist to generate revenue for CCP!
LHA Tarawa
Pator Tech School
Minmatar Republic
#95 - 2014-04-26 12:49:24 UTC
Kaarous Aldurald wrote:
LHA Tarawa wrote:

I've argued against rules that would make it easier to F with carebears and drive them out of the game. I've never argued for changes to make it harder. I think the current mix is just about right.


Mechanics that facilitate blowing up spaceships in a game about blowing up spaceships do not need to be restricted just because a small few don't yet realize that they are playing the wrong game.



The game is NOT about one thing!


It is a big game, in a big universe, that let's it be about one thing for you, and something different for me!

And it is not a small few.

Last stats I heard, like 80% of toons live in high sec, and in any given month, less than 5% of players appear on the "kill" side of a kill mail.


The game is MOSTLY about harvesting resources and using them to build and sell stuff to the TINY minority for whom it is about blowing up ships.
Kaarous Aldurald
Black Hydra Consortium.
#96 - 2014-04-26 12:51:04 UTC
LHA Tarawa wrote:


WRONG!!!!

Miners exist to generate revenue for CCP!


No, they exist to be bumped and blown up. Otherwise they aren't providing any content for anyone else, which is just selfish.

Quote:
The game is MOSTLY about harvesting resources and using them to build and sell stuff to the TINY minority for whom it is about blowing up ships.


So then the game is about PvP, because without loss driving the wheels of the economy, the entire exercise is completely pointless.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#97 - 2014-04-26 12:52:51 UTC
Kaarous Aldurald wrote:
LHA Tarawa wrote:


The game is MOSTLY about harvesting resources and using them to build and sell stuff to the TINY minority for whom it is about blowing up ships.


So then the game is about PvP, because without loss driving the wheels of the economy, the entire exercise is completely pointless.


I'd like to add to this, by the way.

Without loss, and the dedicated champions of EVE who inflict loss, the game is essentially just watching the green numbers get bigger.

You know, Farmville. That's what you all are essentially playing by the way, if you aren't interacting with other players.

You should thank us. We pretty much are the game at this point.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ramona McCandless
Silent Vale
LinkNet
#98 - 2014-04-26 12:55:31 UTC
LHA Tarawa wrote:
So why all the hate for people that take advantage of those game mechanics to avoid losing ship to boom?


Where?

If you actually avoid combat successfully then you are GASP

DOING IT RIGHT

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ramona McCandless
Silent Vale
LinkNet
#99 - 2014-04-26 12:58:38 UTC
LHA Tarawa wrote:
Ramona McCandless wrote:
A lot of "I cant be bothered avoiding combat so it should be removed" going on here


Example please.


Anyone who has ever said either;

"Gankers are sociopathic"

or

"High Sec is supposed to be safe..."

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

LHA Tarawa
Pator Tech School
Minmatar Republic
#100 - 2014-04-26 12:58:53 UTC
Kaarous Aldurald wrote:
LHA Tarawa wrote:


WRONG!!!!

Miners exist to generate revenue for CCP!


No, they exist to be bumped and blown up. Otherwise they aren't providing any content for anyone else, which is just selfish.


Building the ships that you like to blow up, is not "content"?


Kaarous Aldurald wrote:

Quote:
The game is MOSTLY about harvesting resources and using them to build and sell stuff to the TINY minority for whom it is about blowing up ships.


So then the game is about PvP, because without loss driving the wheels of the economy, the entire exercise is completely pointless.


So then the game is about harvesting resources and building things, because without things being built, there wouldn't be anything to blow up.


OR!!!! As I've always said, it is about more than one thing, and it can be about different things to different people.

It can be about harvesting, building, marketing to me. It can be about blowing up ships to you. We can even have a game mechanic where once in awhile. my ship goes boom.... It just has to be rare enough that I don't get frustrated with it and quit playing the game. I think the current game mechanics are the correct balance, with the exception of the invulnerable claoky camper that doesn't even have to be at his keyboard to effect the game.