These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next page
 

Forcing Miners into nulsec

First post
Author
Kirsi Kirjasto
Aggressive Structural Steel Expediting Services
#1 - 2014-04-26 00:57:53 UTC
Get rid of rats in belts and grav sites.

Do miners want them there? I seriously doubt it.

Give belt ratters some ratting equivalent to the belts they'd lose.

The reason I think this would get more miners into null is because without rats, they can mine in as small a ship as they like (with the normal trade-off of mining capacity).

Hesitant miners who might take a small ship out to solo mine simply can't withstand the rats, unless things have changed radically since I was in null belts.

Just an idea.

Might even help low-sec.
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#2 - 2014-04-26 01:00:05 UTC
*facepalm*
Herzog Wolfhammer
Sigma Special Tactics Group
#3 - 2014-04-26 01:05:38 UTC
ok

Bring back DEEEEP Space!

Doc Fury
Furious Enterprises
#4 - 2014-04-26 01:09:48 UTC
PotatoOverdose wrote:
*facepalm*


Epic Facepalm

There's a million angry citizens looking down their tubes..at me.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#5 - 2014-04-26 01:10:05 UTC
Thread moved to Features & Ideas Discussion.

ISD Ezwal Community Communication Liaisons (CCLs)

Marsha Mallow
#6 - 2014-04-26 01:10:54 UTC  |  Edited by: Marsha Mallow
Supported. Come to Jita for 30b reward. 5 min timer: go go go

On second thoughts, defeat and devour one F&I resident, make it say sorry, display their corpse and force them to do the ~ unspoken things [i'm thinking bad-dancing btw] ~ and you can have, erm *rummage* A SIGNED COPY OF THE PAX AMARRIA

o7

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Petrified
Old and Petrified Syndication
#7 - 2014-04-26 04:17:08 UTC
Doc Fury wrote:
PotatoOverdose wrote:
*facepalm*


Epic Facepalm


Seconded.

Why would you want to force anyone into somewhere they do not want to be? Really bad for business.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

ISD Flidais Asagiri
ISD Community Communications Liaisons
ISD Alliance
#8 - 2014-04-26 05:19:10 UTC
Greetings

Let us try and keep on topic with this one guys. You might ask something like, without Ratts in the belts you encourage AFK mining what might your trade off be?

Help keep the forums alive, post constructively.

On On

ISD Flidais Asagiri Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department

Rivr Luzade
Coreli Corporation
Pandemic Legion
#9 - 2014-04-26 05:41:58 UTC
ISD Flidais Asagiri wrote:
Greetings

Let us try and keep on topic with this one guys. You might ask something like, without Ratts in the belts you encourage AFK mining what might your trade off be?

Help keep the forums alive, post constructively.

On On


Trade offs? They die?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Baneken
Arctic Light Inc.
Arctic Light
#10 - 2014-04-26 06:27:27 UTC
OP should read the dev blog about industry changes and specifically about that super tanky mining barge capable of fending off those BS rats without an escort fleet.
And about time I would say because it was really annoying to be forced to have a support fleet always on stand by because your mining vessels couldn't handle a BS rat even if it was tanked (if one could say such thing about a mining barge).

Dave Stark
#11 - 2014-04-26 07:23:41 UTC
belt rats aren't why people stay in high sec instead of going to null sec.

null sec is the reason people don't want to go to null sec.
Alvatore DiMarco
Capricious Endeavours Ltd
#12 - 2014-04-26 07:36:46 UTC
LOL. "Force miners into nullsec".

The only place you can "force" miners to go is WoW. They're too stubborn and defiant and childish for anything else.
Mag's
Azn Empire
#13 - 2014-04-26 07:40:23 UTC
No.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#14 - 2014-04-26 07:43:19 UTC
Alvatore DiMarco wrote:
LOL. "Force miners into nullsec".

The only place you can "force" miners to go is WoW. They're too stubborn and defiant and childish for anything else.


Well, what is there for miners? People, who want to destroy them (Ganks are in high sec as well), people who don't want to protect them (same as high sec), people who don't value their effort (same as high sec), a lot more effort for no corresponding gains (Yay!) ... so, why should miners go to 00 sec?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Yolo
Unknown Nation
#15 - 2014-04-26 07:47:15 UTC
Since belts is no longer the primary source of PVE income for null, there is really no reason to have the battleship spawns anymore. Reducing the spawn size to frigate, cruisers and battlecruisers. This would make it more durable for miners, while still not promoting AFK mining.

As a twist, faction spawns and officer spawns should still appear in the former glory in both asteroid belts and grav sites, this reduces the average risk but if you are not carefull a faction spawn with escorts will clear the field of any miners that are not carefull.

- since 2003, bitches

Dave Stark
#16 - 2014-04-26 07:49:18 UTC
Yolo wrote:
Since belts is no longer the primary source of PVE income for null, there is really no reason to have the battleship spawns anymore.

but that doesn't make it a reason to remove them.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#17 - 2014-04-26 07:51:58 UTC
Yolo wrote:
Since belts is no longer the primary source of PVE income for null, there is really no reason to have the battleship spawns anymore. Reducing the spawn size to frigate, cruisers and battlecruisers. This would make it more durable for miners, while still not promoting AFK mining.

As a twist, faction spawns and officer spawns should still appear in the former glory in both asteroid belts and grav sites, this reduces the average risk but if you are not carefull a faction spawn with escorts will clear the field of any miners that are not carefull.


I like to belt rat.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

LiBraga
State War Academy
Caldari State
#18 - 2014-04-26 09:34:52 UTC
Mmmm....

Firstly... I like the additional income from rats spawning in the belt whilst I'm mining with my alts.
Secondly... I like the hauler spawns I randomly get (these only spawn in belts and belt sites)
Thirdly... My alts can 1v1 most spawns in null... I think you have a fitting issue... fit an adequate tank.
Fourthly... Null is a group area... Mine with others... Rats aren't an issue.

If it moves.... You obviously didn't kill it the first time.

Nevyn Auscent
Broke Sauce
#19 - 2014-04-26 09:44:00 UTC
New Skiff fleet vs NPC rats.... Enough said.
Abrazzar
Vardaugas Family
#20 - 2014-04-26 10:18:32 UTC
Well, I'd like to remove static belts, so ratting would have to be moved to anomalies anyway. Guess standard anomalies in 0.0 are too high tier to accommodate the ratting playstyle, so maybe placing System Landmarks instead of static belts that produce ratting content. Those would also provide a opportunity to create uniqueness and maybe hints of history to systems.
123Next page