These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Technology Lab

 
  • Topic is locked indefinitely.
Previous page12
 

Tool - Manufacturer - Create builds & Get prices

Author
Admiral Gray Beard
Hedion University
Amarr Empire
#21 - 2014-03-29 23:06:15 UTC
Version 1.1 update -

1.1.0.0
• Changed - Separated the Strategic Cruisers from the cruisers to facilitate the additional breakdowns of ancient materials.
• Changed - Subsystems on the T3 parts weren't fully broken down. You can now see the most basic parts needed to build them.
• New - Added the subsystems to the Strategic Cruisers tab for quick and easy access. They are still under Ship Modifications also to match in-game feel.
Admiral Gray Beard
Hedion University
Amarr Empire
#22 - 2014-04-07 05:06:34 UTC
Back up you go...to the first page!!!
Potions Master
GearBunny
#23 - 2014-04-08 00:21:04 UTC
An interesting tool. Have you considered doing a tutorial video of some sort to show the steps in building a few things? It is a rather daunting screen to look at, at first...
Admiral Gray Beard
Hedion University
Amarr Empire
#24 - 2014-04-13 01:30:57 UTC
I can and will do that. :)
Admiral Gray Beard
Hedion University
Amarr Empire
#25 - 2014-04-21 00:57:09 UTC
Had to do a minor update. Apparently, the new database didn't like numbers greater than 10m . And we all know that Titans can use a heckuva lotta minerals. So, here's a very minor but, very important update -

1.1.0.1
· Fixed - Math errors on the Titans with the new database. Apparently, Titans use too much Tritanium!!! CCP, could you fix that please? Actually, it's fixed here.
Potions Master
GearBunny
#26 - 2014-04-25 22:21:24 UTC
Still trying to figure out how to use this tool... imported my blueprints in, but most of the t2 ship bpc's seem to not carry their ME value with them. Doesn't seem accurate to what's in game either, particularly in the price columns...

Also, where are the t2 part bpo's located so their ME can be updated? (And the RAM's)

One thought on features would be an option that would reduce the list to only the blueprints you presently have (Should be a handy checkbox so you can toggle it off to add a new one, I think)

Also been noticing a 'hang' when it updates prices, right around the time it reaches Frigates. It recovers from it after 30 seconds or so, so not sure what's going on there.
Admiral Gray Beard
Hedion University
Amarr Empire
#27 - 2014-04-26 13:55:44 UTC
Potions Master wrote:
Still trying to figure out how to use this tool... imported my blueprints in, but most of the t2 ship bpc's seem to not carry their ME value with them. Doesn't seem accurate to what's in game either, particularly in the price columns...

Also, where are the t2 part bpo's located so their ME can be updated? (And the RAM's)

One thought on features would be an option that would reduce the list to only the blueprints you presently have (Should be a handy checkbox so you can toggle it off to add a new one, I think)

Also been noticing a 'hang' when it updates prices, right around the time it reaches Frigates. It recovers from it after 30 seconds or so, so not sure what's going on there.



I have to add the t2 part bpo's screen. You're the first person to point them out! Huh... Wow! Thanks. I'll get right on it!

I'll look into the t2 ship bpc's also...see what's going on with that... The prices should be as accurate as they can be. All of this is coming from user feedback though. We don't have a direct tie in to the game unfortunately. No api for that. :(

As for the hang... hmmm, I'll see what's going on.

Thanks for the input.
Admiral Gray Beard
Hedion University
Amarr Empire
#28 - 2014-04-26 15:29:03 UTC
Potions Master wrote:
Still trying to figure out how to use this tool... imported my blueprints in, but most of the t2 ship bpc's seem to not carry their ME value with them. Doesn't seem accurate to what's in game either, particularly in the price columns....


When you have duplicates of a bpc, it's going to take the best ME level for that bpc and keep it. I'm working out a way of doing a blueprint warehouse addon for the program.

Potions Master wrote:
Also, where are the t2 part bpo's located so their ME can be updated? (And the RAM's)


These were located in materials. But, it didn't make sense to leave them there since they are a constructed item so they have been relocated to the Constructed Parts tab giving full access to all data for these parts.

Potions Master wrote:
One thought on features would be an option that would reduce the list to only the blueprints you presently have (Should be a handy checkbox so you can toggle it off to add a new one, I think)


I thought of doing this...but, I didn't know how much of a demand there would be for it. If more people were to ask for it...I would definitely consider doing it. Also, if there blueprint warehouse were implemented, I think this feature would become obsolete.

Potions Master wrote:
Also been noticing a 'hang' when it updates prices, right around the time it reaches Frigates. It recovers from it after 30 seconds or so, so not sure what's going on there.


I've looked into this and found that there are just so many more frigates in the game than there are any other ship so it takes just a tad longer for it to pull the information from the web. However, there still isn't so many that it breaks the interface to require it to be split. I am going to split this up in a future version so it doesn't seem like it hangs though. :)
Potions Master
GearBunny
#29 - 2014-04-26 16:33:45 UTC  |  Edited by: Potions Master
The blueprint warehouse idea actually sounds perfect. And yes, something like that would make the checkbox idea kind of useless. More toggles and settings would be appreciated overall, the interface still feels somewhat... 'clunky?'

Also, can you allow sorting in the tables you have? I keep wanting to sort them by difference or overall cost, etc...

It would also be nice if we were able to enter our own costs directly. It certainly doesn't cost me 5000 isk (or whatever it showed) a construction block as I make them at a 0% customs office... :)

Also: Where is Rens as a hub? Can we add our own specific system(s) if we don't buy and sell in one of the main trade hubs?

For Frigates, I'd suggest just breaking them up by empires.
Previous page12