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My poor Gardes, sniff :'(

First post
Author
Cyniac
Federal Navy Academy
Gallente Federation
#21 - 2014-04-25 09:07:11 UTC
Lothros Andastar wrote:
And T2 Sentries will lose 7% damage come summer. :(


No they won't.

Yes, there will be a net 7% loss of damage, but you also get a bonus 10% damage from the drone faction skills.

Moar damage!


The drone changes so far have been interesting - yes for general ships the drones are now more meh... but for ships which are specialised in drones, the drones are actually much better than before.

Sure, it was weird going from the Navy Domi back to the regular Domi but... woah the beauty of Domi now!
Neutrino Sunset
Sebiestor Tribe
Minmatar Republic
#22 - 2014-04-25 09:35:50 UTC  |  Edited by: Neutrino Sunset
Grunanca wrote:
OP must have forgot about that module called Stasis Webifier, which will magically make his gardes hit again!

Yes, because sentries are a short range weapon system for use under 10k and Stasis Webifiers add optimal range to all weapon system don't they, genius.

Nevyn Auscent wrote:
8/7.5 = 6.7% OP.
That's about the same as T2 to Faction in nearly every mod in the game.
20% increase from T2 to Faction is crazy huge.
Welcome to the same as every other weapon system in the game now.

The old bonus on omni's was good. However you are mistaken in that it was not excessive compared to the bonus increases offered by other comparable faction/deadspace gear. For example:


Faction bonus over T2

Armour Hardener (A type), 12%.
MWD, 50% cap bonus.
Shield Hardeners, 25% bonus over T2
Scan Probe Launcher, 100% bonus over T2
All damage modules, 25% bonus over T2


As you can see, I could go through EFT and find examples in almost every other category of gear where the bonus for elite gear easily exceeds 10%, (and none of this is even the best gear).

One glaring exception to this though is tracking computers and enhancers which have practically no bonus at all. So in that respect the change to Omni's might seem to be consistent. However, if you look a bit deeper you'll see that there are significant differences between turrets and drones that result in the downgrading of omni's having an excessively detrimental effect.

Here are some other mechanism turret users can use to enhance their range.

T2 long range ammo.
Lowslot tracking enhancers.
Rigs.
Implants.
Boosters.

Here are the other mechanisms drones users have to enhance their range.

Nothing.


Omni's were the only thing that drones users had for making Gardes usable for their only viable role (sniping). There's no point whatsoever using Gardes at close range since heavy drones do more dps and at close range the time to take for them to reach the target isn't an issue, especially not with a drone navigation computer or two, and this will be even less of an issue with the summer expansion where heavy drones will be made to travel faster.

Making the Omnis use cap also rules out using sentries in wspace where medium sized ships will commonly be capped out by the sleepers, so this change also destroys existing gameplay, and in general the obsession with making modules and weapons pointless on all ships apart from those which have specific bonuses to them (specifically drones and ewar) is clearly removing diversity and the potential for creativity in ship design.

Imo nerf was heavy handed and should be revised somewhat to prevent Gardes from being pointless on all except a couple of specific ships.
Koz Katral
Collapsed Out
Pandemic Legion
#23 - 2014-04-25 09:38:59 UTC
Sentries were too strong, and now they are close to being balanced (but probably still too strong, specifically in pvp, in pve they are about right). Deal with it.
Selene Voss
24th Imperial Crusade
Amarr Empire
#24 - 2014-04-25 10:55:41 UTC
Quote:
Here are some other mechanism turret users can use to enhance their range.

T2 long range ammo.
Lowslot tracking enhancers.
Rigs.
Implants.
Boosters.

Here are the other mechanisms drones users have to enhance their range.



* There are other drones besides grades use one of them to alter your range, trading off damage - just like tech 2 long range ammo.

* Coming in next summer expansion as part of drones rebalance

* Drone Scope Chip - tech 1 gives 15% optimal, tech 2 gives 20% optimal

* Implants & Boosters - I'll give you that one but since they are looking at drone perhaps these are on the drawing board.

Lloyd Roses
Artificial Memories
#25 - 2014-04-25 11:16:25 UTC
Neutrino Sunset wrote:

Faction bonus over T2

Armour Hardener (A type), 12%.
MWD, 50% cap bonus.
Shield Hardeners, 25% bonus over T2
Scan Probe Launcher, 100% bonus over T2
All damage modules, 25% bonus over T2


T2 and faction armor hardeners do the same, faction just uses 20 less CPU each.
Faction invulns are 400mil a piece and worse compared to pith c-types.
Scan Probe Launchers are not relevant. Sisters are exclusively used by bads or people with astro IV and below.

All damage module are around 5% better compared to T2, that's it.

Stop puling numbers out of your butt. Sentries finally got *fixed*, that's all.
War Kitten
Panda McLegion
#26 - 2014-04-25 11:41:45 UTC
Oh quit whining. The balance on sentry drones was way out of whack.

Ever since we got drone damage mods, sentries have been easy-mode for a lot of things, and Gardes are the sentry I use least.

(Hint, the advantage is in the long range sentries)

For what it's worth though, Gardes are getting a big boost to falloff in the coming expansion to make them more useable again.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Adoris Nolen
Sama Guild
#27 - 2014-04-25 12:04:45 UTC  |  Edited by: Adoris Nolen
Cyniac wrote:
Lothros Andastar wrote:
And T2 Sentries will lose 7% damage come summer. :(


Yes, there will be a net 7% loss of damage, but you also get a bonus 10% damage from the drone faction skills.



I could have sworn they were balancing them based on having 7% less with max skills. I.e. if your not maxed now, the nerf is gonna be way more than 7%.
Mocam
Aliastra
Gallente Federation
#28 - 2014-04-25 12:13:09 UTC
Neutrino Sunset wrote:
Grunanca wrote:
OP must have forgot about that module called Stasis Webifier, which will magically make his gardes hit again!

Yes, because sentries are a short range weapon system for use under 10k and Stasis Webifiers add optimal range to all weapon system don't they, genius.

Nevyn Auscent wrote:
8/7.5 = 6.7% OP.
That's about the same as T2 to Faction in nearly every mod in the game.
20% increase from T2 to Faction is crazy huge.
Welcome to the same as every other weapon system in the game now.

The old bonus on omni's was good. However you are mistaken in that it was not excessive compared to the bonus increases offered by other comparable faction/deadspace gear. For example:


Faction bonus over T2

Armour Hardener (A type), 12%.
MWD, 50% cap bonus.
Shield Hardeners, 25% bonus over T2
Scan Probe Launcher, 100% bonus over T2
All damage modules, 25% bonus over T2


As you can see, I could go through EFT and find examples in almost every other category of gear where the bonus for elite gear easily exceeds 10%, (and none of this is even the best gear).

One glaring exception to this though is tracking computers and enhancers which have practically no bonus at all. So in that respect the change to Omni's might seem to be consistent. However, if you look a bit deeper you'll see that there are significant differences between turrets and drones that result in the downgrading of omni's having an excessively detrimental effect.

Here are some other mechanism turret users can use to enhance their range.

T2 long range ammo.
Lowslot tracking enhancers.
Rigs.
Implants.
Boosters.

Here are the other mechanisms drones users have to enhance their range.

Nothing.


Omni's were the only thing that drones users had for making Gardes usable for their only viable role (sniping). There's no point whatsoever using Gardes at close range since heavy drones do more dps and at close range the time to take for them to reach the target isn't an issue, especially not with a drone navigation computer or two, and this will be even less of an issue with the summer expansion where heavy drones will be made to travel faster.

Making the Omnis use cap also rules out using sentries in wspace where medium sized ships will commonly be capped out by the sleepers, so this change also destroys existing gameplay, and in general the obsession with making modules and weapons pointless on all ships apart from those which have specific bonuses to them (specifically drones and ewar) is clearly removing diversity and the potential for creativity in ship design.

Imo nerf was heavy handed and should be revised somewhat to prevent Gardes from being pointless on all except a couple of specific ships.


Interesting take on it but let's look at one other point.

Racial drone skills do not affect sentry performance. Sentry drone skill alone affects this.

As such, deploying different models of sentries is no different than changing ammo - if you want range, swap drones. If you want hitting power, swap drones.

Gardes are the heavy hitter version so range is more limited than other models but you don't need different skills to get more range - just swap what you use.

As for the rest - it sounds like room for other drone enhancements and I'd be behind that - implants, etc.

One last bit:

Drones were once, very long ago, the primary purview and domain of Gallente. Now they are ubiquitous for virtually all larger class hulls. Each other weapon system is far more specialized to a given group - missiles to whom? Projectiles? How about Lasers? ...

So drones have fewer options but are deployed on ships to a far broader degree than any other systems. It balances out more than the other components you list and are calculated to balance differently.

Just my take on it.
Neutrino Sunset
Sebiestor Tribe
Minmatar Republic
#29 - 2014-04-25 12:56:32 UTC
Selene Voss wrote:
* Drone Scope Chip - tech 1 gives 15% optimal, tech 2 gives 20% optimal

Thanks for the tip. What is this, a lowslot module or a rig?

Lloyd Roses wrote:
All damage module are around 5% better compared to T2, that's it.

Stop puling numbers out of your butt.

Heat Sink II. DamageMod +10%
Ammatar Navy Heat Sink. DamageMod +12.5%

10 - 12.5 = 2.5 increase
2.5 / 10 * 100 = 25%

Therefore faction damage mods are 25% better than T2 so you might want to consider learning some basic maths before you accuse others of pulling numbers out of their butts.

Omnidirection Tracking Link II. Optimal +7.5%
Federation Navy Omnidirectional Tracking Link. Optimal +8%

That's a 6.6% improvement and with those stats a range scripted Fed Navy Omni currently adds 300m to the optimal range of a Garde II. Which imo is plain ridiculous. 300m would barely make any difference to the optimal of a small autocannon let alone a long range battleship weapon.

I'm not asking for sentries to be buffed at all. All I want is for Federation Navy Omni's to actually do something worthwhile again.

@Mocam You make some reasonable points that I'd like to come back on.

Regarding the point about switching drones I'd just like to point out that very few boats have the drone storage capacity to be able to carry multiple sets of sentries. And on the issue of being able to use all T2 Sentries without needing to train the racial skill, my read of the Drone Assist blog suggests that is one of the things that will be changing in the summer expansion. The blog isn't completely clear on this point, but it is categorical in that the racial skill will now be where the T2 sentries get a lot of their current damage from.
Mocam
Aliastra
Gallente Federation
#30 - 2014-04-25 13:03:55 UTC
Neutrino Sunset wrote:
[quote=Selene Voss]
@Mocam You make some reasonable points that I'd like to come back on.

Regarding the point about switching drones I'd just like to point out that very few boats have the drone storage capacity to be able to carry multiple sets of sentries. And on the issue of being able to use all T2 Sentries without needing to train the racial skill, my read of the Drone Assist blog suggests that is one of the things that will be changing in the summer expansion. The blog isn't completely clear on this point, but it is categorical in that the racial skill will now be where the T2 sentries get a lot of their current damage from.


I always snicker at "next expansion..." and other such 'future' based expectations. Oft times this it doesn't seem to synch well. You know: Expectations vs deliverables? It tends to be a bit like a manual transmission with the clutch giving out... *snicker*

"Wait and see" is best but avoid planning on what one thinks they'll get. :-)
James Amril-Kesh
Viziam
Amarr Empire
#31 - 2014-04-25 13:18:21 UTC
Mocam wrote:
Neutrino Sunset wrote:
[quote=Selene Voss]
@Mocam You make some reasonable points that I'd like to come back on.

Regarding the point about switching drones I'd just like to point out that very few boats have the drone storage capacity to be able to carry multiple sets of sentries. And on the issue of being able to use all T2 Sentries without needing to train the racial skill, my read of the Drone Assist blog suggests that is one of the things that will be changing in the summer expansion. The blog isn't completely clear on this point, but it is categorical in that the racial skill will now be where the T2 sentries get a lot of their current damage from.


I always snicker at "next expansion..." and other such 'future' based expectations. Oft times this it doesn't seem to synch well. You know: Expectations vs deliverables? It tends to be a bit like a manual transmission with the clutch giving out... *snicker*

"Wait and see" is best but avoid planning on what one thinks they'll get. :-)

You seem to be confusing Fanfest presentations with dev blogs.

Enjoying the rain today? ;)

E-2C Hawkeye
HOW to PEG SAFETY
#32 - 2014-04-25 13:22:24 UTC  |  Edited by: E-2C Hawkeye
Neutrino Sunset wrote:
Doc Fury wrote:
tl; dr version:
CCP nerfed things OP was fond of.


Actually OP hopes for discussion and opinions (clue: this is a forum). If you try really hard you might just manage to formulate one, and then you'd have something worth posting.

Ouch...it seems this one has peered into your soul Doc and seen the nasty. I guess people are getting tired of the asshattery of the one liners and are loosing patience.

tldr: The cuteness is wearing off for the non troll forum users.
bareface
Decapsulation Services
#33 - 2014-04-25 13:41:58 UTC
Neutrino Sunset wrote:
Selene Voss wrote:
* Drone Scope Chip - tech 1 gives 15% optimal, tech 2 gives 20% optimal

Thanks for the tip. What is this, a lowslot module or a rig?

Lloyd Roses wrote:
All damage module are around 5% better compared to T2, that's it.

Stop puling numbers out of your butt.

Heat Sink II. DamageMod +10%
Ammatar Navy Heat Sink. DamageMod +12.5%

10 - 12.5 = 2.5 increase
2.5 / 10 * 100 = 25%

Therefore faction damage mods are 25% better than T2 so you might want to consider learning some basic maths before you accuse others of pulling numbers out of their butts.




Actually, it's not even close to 25%

T2: DamageMod +10%, Duration -10.5%
Faction: DamageMod +12.5%, Duration -10.5%

What difference does this actually make?

Let's so that you do 1000 damage every 10 seconds with no Heat Sink (100 dps),

With a T2 heatsink, that goes to 1100 damage every 8.95 seconds (122.9 dps)
With a Faction heatsink, that goes to 1125 Damage every 8.95 seconds (125.7 dps)

The difference in overall damage between the two is a little over 2%
The difference between the boosted dps amount is approximately 12%

Rhes
Brutor Tribe
Minmatar Republic
#34 - 2014-04-25 14:24:03 UTC
E-2C Hawkeye wrote:
loosing patience.

:cripes:

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Chuck Sanussi
Southern Cross Monopoly
Flying Dangerous
#35 - 2014-04-25 14:38:19 UTC
Something, something, crying, my gardes.


Then use T2. Game has changed. Play single player games if you do not like that.


Also, there are more drones than just Gardes, just FYI, you seem to have missed that.
Hasikan Miallok
Republic University
Minmatar Republic
#36 - 2014-04-25 15:00:17 UTC
Adoris Nolen wrote:
Cyniac wrote:
Lothros Andastar wrote:
And T2 Sentries will lose 7% damage come summer. :(


Yes, there will be a net 7% loss of damage, but you also get a bonus 10% damage from the drone faction skills.



I could have sworn they were balancing them based on having 7% less with max skills. I.e. if your not maxed now, the nerf is gonna be way more than 7%.


TBH I have not done the figures but the blog post was suggesting someone with max drone skills as well as V in racial drones will end up pretty close to the same T2 damage they now have.

The same person will do significantly more damage with T1 and faction drones then they currently manage.
Neutrino Sunset
Sebiestor Tribe
Minmatar Republic
#37 - 2014-04-25 15:20:45 UTC
bareface wrote:
Actually, it's not even close to 25%
I made it perfectly clear that I was talking about how much greater the faction bonus was than the T2 bonus, _not_ how much greater the final dps, range, or whatever result is.

Your final outcome calculations are correct, but do absolutely nothing to disprove my actual point, which is that currently Federation Navy omni's do squat. If anything a final outcome calculation on T2 vs Fed Navy omnis would only serve to reinforce my point.
bareface
Decapsulation Services
#38 - 2014-04-25 15:45:54 UTC
Neutrino Sunset wrote:
bareface wrote:
Actually, it's not even close to 25%
I made it perfectly clear that I was talking about how much greater the faction bonus was than the T2 bonus, _not_ how much greater the final dps, range, or whatever result is.

Your final outcome calculations are correct, but do absolutely nothing to disprove my actual point, which is that currently Federation Navy omni's do squat. If anything a final outcome calculation on T2 vs Fed Navy omnis would only serve to reinforce my point.



You completely left off the duration bonus. Which is identical. You have to factor in both to find out how much greater the bonus is. When you do this, it's 12%, not 25%. I know it's maybe not the crux of your argument. However, when you chide someone for the lack of "maths" and leave out half of the equation yourself, you should be called out.
Neutrino Sunset
Sebiestor Tribe
Minmatar Republic
#39 - 2014-04-25 18:07:00 UTC
Actually you are quite right of course, I should have factored the duration bonus into calculating the difference between T2 and faction heatsinks.

I would however like to point out that it was actually he who first accused me of pulling numbers out of my arse when his own were utter tosh, as you have ably demonstrated by correcting us both.
Cyniac
Federal Navy Academy
Gallente Federation
#40 - 2014-04-25 18:19:46 UTC
Adoris Nolen wrote:
I could have sworn they were balancing them based on having 7% less with max skills. I.e. if your not maxed now, the nerf is gonna be way more than 7%.



Hmm... lets check the numbers because I was talking from memory and I think I was wrong:

Today Garde IIs:

Base damage: 50 thermal
Damage multiplier: 1.96

So base damage output: 98 thermal (50*1.96)

Tomorrow's Garde IIs - (based on the spreadsheet released in the blog)

Base damage: 64 thermal
Damage multiplier: 1.7
Benefit from up to 10% bonus from gallente drone specialisation V.

So base damage output: 119.68 thermal (64*1.7*1.1)

Now I might have my formulas wrong - but it looks to me as if the Garde IIs are actually getting a potential 20% damage BOOST in the summer (but it's more dependent on skills than today). Even without the drone specs you will still be doing 108.8 base damage which is an improvement over what we have today.

Good fun all round or did I completely miss something?
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