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New dev blog: Dude, where's my Erebus?

First post First post
Benjamin Hamburg
#61 - 2011-12-01 20:09:54 UTC
Did'nt know that Erebus could dock
Renan Ruivo
Forcas armadas
Brave Collective
#62 - 2011-12-01 20:13:17 UTC
Benjamin Hamburg wrote:
Did'nt know that Erebus could dock

Those erebus weren't docked. They had the stations docked in them.

The world is a community of idiots doing a series of things until it explodes and we all die.

Deep Core Mining Inc.
Caldari State
#63 - 2011-12-01 20:20:25 UTC
Very useful
I got the same problem, just can't remember where my Erebuses are
The thing is so easy to misplace
Jarin Arenos
Card Shark Industries
#64 - 2011-12-01 20:43:49 UTC
This is awesome. Kudos for continuing the new fixes past Crucible release. keep it up!

Also, boolean search, yes please. :D

But I'm not CCP Soundwave, so what do I know?

Redridt Naurna
The Imperial LansDrahd
#65 - 2011-12-01 20:45:24 UTC  |  Edited by: Redridt Naurna
is it just me or aren't the search tags working?

At least for me the minimum search, i got a lot of stuff that i buy constantly and i usually pick em up when i pile reaches a certain size, but i just can get the minimum setting to work with the new search window. It does search and finds the item, but completely ignores the quantity of the item, meaning i got some 150 or so stations not worth my time that i cant sort through at all.

Also, if i put in a region or use code like:
pyroxeres:domain min:50000 for example
it still ignores every thing past the first : and just searches for the pyroxeres and displays it all, no matter where it is or how much.
Gallente Federation
#66 - 2011-12-01 21:01:18 UTC
Wow, double plus LIKE!

And saved searches are now super easy. Just type the search in your Notepad and copy/paste. Love it!

And don't listen to the haters. Not everything needs a constricting array of a zillion check boxes. I miss the liberty of an elegant, well designed command-line interface.

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Acting Neutral
#67 - 2011-12-01 21:03:21 UTC
Looking forward to things like

- Containers
- Corp Hangars
- Corp Deliveries
- In cargo? (Orca stuff, Ammo stuff)

Is this possible?

Been searching for that stack of trit that landed (*misclick*) in my inty for days...
State War Academy
Caldari State
#68 - 2011-12-01 21:41:50 UTC
Can I .... eh.... can I borrow one of those Titans, Gaurd-y old chap? Big smile

Kitchen sink? Seriousy, get your ship together -

Trebor Daehdoow
The Scope
Gallente Federation
#69 - 2011-12-01 22:11:57 UTC
Very nice and useful.

Now lets see a similar search/filter box on the overview! TwistedTwistedTwistedTwisted

Private Citizen • CSM in recovery

True Power Team
#70 - 2011-12-01 22:15:33 UTC
Where is my gantry DUDE ?
Tek Handle
Vanishing Point.
The Initiative.
#71 - 2011-12-01 23:00:20 UTC

Well done CCP.
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
#72 - 2011-12-01 23:03:56 UTC
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Pator Tech School
Minmatar Republic
#73 - 2011-12-01 23:41:23 UTC
since this is a complicated feature and not that 'natural' for us retired foke can there be a web link on the bottom right corner of search box header that will load up the Eve Wiki in the in game browser box. So almost a "whats this" button.

Thinking about it putting a question mark next to the pin this window that would load up the wiki page describing the features and how to use to a it window it is addressing would be help full for all users of the game.
In the game tutorial have the tutorial program bring this to the attention of the Capsuleer

oh I am so puting this in the Ideas and features sections

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Trimutius III
Foundation 053
#74 - 2011-12-02 00:15:46 UTC  |  Edited by: Trimutius III
It would be much better if there were an option to exclude certain types or groups.
For example I sometimes make such a search through my assets:
Find everything that is in empire but not a rookie ship and not a shuttle.
(Just to go all over the place and gather my assets all over the empire)
This kind of search is useful for me. Trashing my shuttles and noobships isn't an option. 90% of them holds some memories and I'm a very sentimental person. But gathering noobships is a bother and i actually prefer my shuttles to be spread all over the place (so that I don't need to buy a new one every time I need a shuttle i will buy new one just 4 out of 5 times Smile )

Maybe you should add keywords:

Pretty please
CCP Frellicus
C C P Alliance
#75 - 2011-12-02 00:56:06 UTC
Gevlin wrote:
since this is a complicated feature and not that 'natural' for us retired foke can there be a web link on the bottom right corner of search box header that will load up the Eve Wiki in the in game browser box. So almost a "whats this" button.

We do have designs that will integrate keyword hints and accessible in game documentation of the options but we where out of time to implement it. We agree that out of game documentation is not ideal at all. At least the functionality is there. I'm positive this will get some love in the coming weeks and/or months.
CCP Frellicus
C C P Alliance
#76 - 2011-12-02 01:03:24 UTC
Trimutius III wrote:
It would be much better if there were an option to exclude certain types or groups.

This is of interest to me also.

Skipping all Erebuses with sloppy paint jobs or a bad cooks would obviously be beneficial.
#77 - 2011-12-02 03:38:12 UTC
Woohoo. Best new feature of the release.

Now, if you could fix the 2 annoying bugs of the asset window:

1. Sorting by number of items (in any tab, not just search) is reversed with locations with only 1 item at the top. Almost always the stations with the most items are what's of interest. This changed the last time the asset window was revised.
This wouldn't be that bad since I could just scroll to the bottom, except for:

2. The #$^@*!&^### bouncing to the top no matter how it's sorted. Especially annoying when sorted by jump and you're trying to sell off items 42 jumps away and just as you click on it ,poof, you are at the top again. This can happen every few seconds. Appears to happen every time something is sold or bought, since it increases after updating market orders, and greatly increases if selling minerals when you can get a heck of a lot of orders in a row.
It would greatly improve the usefulness of the window If you could make it so that it would not update or not move when updating. Since it's delayed 5 minutes anyway there seems no purpose.

As far as the minimum size of the asset window, narrower is better. One of my major uses of the window is for navigation when collecting all the crap scattered over the universe. It's still a bit wide for keeping open.

Any chance of adding grep searches? I can't think of any real use for it, but it would be way cool...
Evenus Battuta
#78 - 2011-12-02 03:39:11 UTC  |  Edited by: Evenus Battuta
Finally! A filter!

Thank you for bringing this 'useability' feature with great potential.It is already great but since I guess you are aiming 'perfect',here is my advise to make it even better:

1. Additional keyword types:

----Slot:high/mid/low/dronebay/ship modification...
----Tech level Min/Max:1,2,3
----Skill qualified:Y/N
----Distance from where I am min/max: jump numbers form where I am, this will become more important if you adopt this filter system to ,say market.
----In hanger or in cargo/container
----Overall invert filter: Y/N. invert the visibility of items. So you can exclude not only Erebuses,but also by all the other attributes. This may be done with a checkbox.
----BPO/BPC: always an issue to address.

2.Change the metalevel keyword Metalevel into MetalevelMin and MetalevelMax. Search by range is better than accurate number.

3.Make a decent GUI to make these features accessable to more, and this time do it right the first XXX time. Football manager is a good example to follow, FYI see how you filter and find a stuff in FM.

4.Please let us name and save our customized filter setting like we do with overview, and let us add multiple tabs in asset windows to use these customized settings.

5.Adopt this filter system to market please! The filters can bring EVE to a totally different league of usability.

6.maybe you can combine station item window and asset window into 1 with this system: current station is just a setting with Distance=0, so the item window can be made just a tab in asset window.
Magic Crisp
Amarrian Micro Devices
#79 - 2011-12-02 06:33:52 UTC
CCP Frellicus wrote:
Renan Ruivo wrote:
But still no SMA and corp hangar search for wormholes dwellers.

I"m afraid this is out of scope for what I have been working on but I'll raise the issue.

This is one of the thing that causes EveHQ's prism to be far superior to the ingame asset handlers. You can filter for groups, subgroups, corps, members, whatever, it searches among inspace POS modules, containers, ship storages (SMB, CHB, fittings), everything.

Once I was told that despite the remote R&D/manufacturing skill allows us according to its description to insert remote jobs, this doesn't work on POS structures because the ingame UI is unable to handle non-stations-stored items, so we still have to crawl to these structures and insert the jobs locally, though we have the skill to do it remotely. It just doesn't work.

It would be indeed time to both have the ingame asset handled as capable as evehq's prism, and to be able to handle our industry jobs remotely, even on POS structures (without involving stations).
Magic Crisp
Amarrian Micro Devices
#80 - 2011-12-02 06:41:59 UTC
CCP Frellicus wrote:
Pierced Brosmen wrote:
Could parts of this keyword feature also be implemented in the Filter in hangars and container windows? Like if you have a container full of loot, you could type in the Filter metalevel:4 for example.

Would also be very usefull if the asset search could search for items inside containers or ship cargohold with keywords like container:true and cargo:true ? I'm asking this cause I find it a bit funny that 3'rd party applications can do that based on the API information, but the in-game search can't (at least the old one couldn't, haven't got around to test this new one yet).

If this is generally well received we will be looking in to introducing filtering this to other places like corp assets and even inventory filters.

As for the cargo and containers that has to do with nested database queries (read: lots of DB load) but why it differs from the 3rd party API is something I'll look into. Won't make any promises about that though.

Aslo, on ranges. Instead of min-max keywords, you could have search ranges.

Take this metalevel example. Instead of minmetalevel/maxmetalevel, this could be done with ranges.

metalevel:-4 (bellow and up to 4)
metalevel:2- (2 and above)
metalevel:3-12 (from 3 to 12)

This would be more usable, less keywords, more agility in searches, and less typing, more straightforward.