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Nerfing Highsec is good for the game.

First post First post
Author
Benny Ohu
Royal Amarr Institute
Amarr Empire
#41 - 2014-04-24 22:33:22 UTC
Ding Bang Oww wrote:
Yeah except that without high-sec there is no game for people who want to play solo or are just generally bad... I've never come out of low-sec or null-sec with more ISK than I went in with.

solo exploration in low and nullsec's in a pretty good spot, give it a go in a t1 battlecruiser

wait, you've been in FW. how can you not be making money in lowsec?
handbanana
State War Academy
Caldari State
#42 - 2014-04-24 22:34:01 UTC
How would nerfing high sec equate to more subscriptions or money for CCP?

“It takes a big man to cry, but it takes a bigger man to laugh at that man.”    -Jack Handy

Ding Bang Oww
Perkone
Caldari State
#43 - 2014-04-24 22:35:23 UTC
You can interact with other players in a MMO without killing them though. High-sec is just safe area which is included in every MMO I have ever played, and usually it takes up the majority of the space in-game.

Actually High-Sec is not safe enough; in other MMOs you can't even attack players in the safe area, so I think we should be discussing ways to make high-sec safer.
Divine Entervention
Doomheim
#44 - 2014-04-24 22:35:45 UTC
handbanana wrote:
How would nerfing high sec equate to more subscriptions or money for CCP?


That's just his juxtaposition of how he imagines it could be, it's not supported by any facts, just his opinion.
Gully Alex Foyle
The Scope
Gallente Federation
#45 - 2014-04-24 22:35:58 UTC
Unsuccessful At Everything wrote:
Ding Bang Oww wrote:
Yeah except that without high-sec there is no game for people who want to play solo or are just generally bad... I've never come out of low-sec or null-sec with more ISK than I went in with.


People who want to play solo should not play a massively multiplayer online role-playing game.



Why not? EVE is so vast it welcomes many different playstyles. As long as solo players understand and accept that they're making the game harder for themselves, and losing out on most of the fun.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

La Nariz
Aliastra
Gallente Federation
#46 - 2014-04-24 22:36:40 UTC
handbanana wrote:
How would nerfing high sec equate to more subscriptions or money for CCP?


I answered this one before but, it will allow for more emergent game play which is what CCP gets the most free high impact advertising for. Through some math formula you can turn estimated advertising $ into estimated subscription increase.

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La Nariz
Aliastra
Gallente Federation
#47 - 2014-04-24 22:38:12 UTC
Ding Bang Oww wrote:
You can interact with other players in a MMO without killing them though. High-sec is just safe area which is included in every MMO I have ever played, and usually it takes up the majority of the space in-game.

Actually High-Sec is not safe enough; in other MMOs you can't even attack players in the safe area, so I think we should be discussing ways to make high-sec safer.


Theme park MMOs aren't doing well anymore so no, this is a terrible idea.

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La Nariz
Aliastra
Gallente Federation
#48 - 2014-04-24 22:39:24 UTC
Gully Alex Foyle wrote:
Unsuccessful At Everything wrote:
Ding Bang Oww wrote:
Yeah except that without high-sec there is no game for people who want to play solo or are just generally bad... I've never come out of low-sec or null-sec with more ISK than I went in with.


People who want to play solo should not play a massively multiplayer online role-playing game.



Why not? EVE is so vast it welcomes many different playstyles. As long as solo players understand and accept that they're making the game harder for themselves, and losing out on most of the fun.


You can play solo if you so choose I listed a couple ways to do so. For all you know other players will see you and want to do what you do so before you know it you're no longer solo. You've got a bunch of friends to play with and that was all thanks to highsec being nerfed.

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Benny Ohu
Royal Amarr Institute
Amarr Empire
#49 - 2014-04-24 22:40:52 UTC
Ding Bang Oww wrote:
You can interact with other players in a MMO without killing them though. High-sec is just safe area which is included in every MMO I have ever played, and usually it takes up the majority of the space in-game.

Actually High-Sec is not safe enough; in other MMOs you can't even attack players in the safe area, so I think we should be discussing ways to make high-sec safer.

highsec is not the safe area

the system with the tutorial agents is the safe area
handbanana
State War Academy
Caldari State
#50 - 2014-04-24 22:40:54 UTC
La Nariz wrote:
handbanana wrote:
How would nerfing high sec equate to more subscriptions or money for CCP?


I answered this one before but, it will allow for more emergent game play which is what CCP gets the most free high impact advertising for. Through some math formula you can turn estimated advertising $ into estimated subscription increase.


What formula would that be exactly?

I could be wrong, but alienating a large part of your existing customers when you just laid off a bunch of people is probably not on CCP's short list of things to do.

“It takes a big man to cry, but it takes a bigger man to laugh at that man.”    -Jack Handy

La Nariz
Aliastra
Gallente Federation
#51 - 2014-04-24 22:43:35 UTC
handbanana wrote:
La Nariz wrote:
handbanana wrote:
How would nerfing high sec equate to more subscriptions or money for CCP?


I answered this one before but, it will allow for more emergent game play which is what CCP gets the most free high impact advertising for. Through some math formula you can turn estimated advertising $ into estimated subscription increase.


What formula would that be exactly?

I could be wrong, but alienating a large part of your existing customers when you just laid off a bunch of people is probably not on CCP's short list of things to do.



I have no idea of the exact formula, I'm a scientist not an economist, I do know it exists.

You are assuming the highsec pubbie rapture myth is true, that is simply not the case.

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Gully Alex Foyle
The Scope
Gallente Federation
#52 - 2014-04-24 22:44:24 UTC
Divine Entervention wrote:
I agree, helicopter parenting applies directly to people who cry "nerf highsec"

1. Need for control: make war declarations immediate so I can kill people without concord intervention faster!

2. Bigger, better, faster: It's never good enough, make it better CCP

3. Fear the failure: But if Concord is going to show up and destroy my ship for attacking a miner, it de-incentivizes my desire to act how I wish!

4. Desire to live vicariously: Concord should not exist because I'm tired of them showing up and killing my ship after I attack someone!

5. Entitlement: Self explanatory(their thinking their desire of how things should be taking precedence over others).

6. Wanting to attack people whom CCP have gone out of their way to implement systems to deter aggression against.


Works both ways really, it just depends which side of the fence your on.

Nah, UAE's version works better. Yours sounds contrived.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Organic Lager
Drinking Buddies
#53 - 2014-04-24 22:44:36 UTC
Unsuccessful At Everything wrote:
Ding Bang Oww wrote:
Yeah except that without high-sec there is no game for people who want to play solo or are just generally bad... I've never come out of low-sec or null-sec with more ISK than I went in with.


People who want to play solo should not play a massively multiplayer online role-playing game.





There are plenty of ways to play with others in this game that doesn't include having them blow up your ship. Saying anyone who doesn't want to pvp shouldn't play an mmo is a joke.

The issue isn't with high sec security, it's the lack of rewards from high risk activities or the over rewarding of low risk activities, depending on how you look at it.
handbanana
State War Academy
Caldari State
#54 - 2014-04-24 22:45:35 UTC  |  Edited by: handbanana
La Nariz wrote:
handbanana wrote:
La Nariz wrote:
handbanana wrote:
How would nerfing high sec equate to more subscriptions or money for CCP?


I answered this one before but, it will allow for more emergent game play which is what CCP gets the most free high impact advertising for. Through some math formula you can turn estimated advertising $ into estimated subscription increase.


What formula would that be exactly?

I could be wrong, but alienating a large part of your existing customers when you just laid off a bunch of people is probably not on CCP's short list of things to do.



I have no idea of the exact formula, I'm a scientist not an economist, I do know it exists.

You are assuming the highsec pubbie rapture myth is true, that is simply not the case.


Citations needed. Please show your work. Certainly you have some statistics or facts we can all see to prove your claims?

“It takes a big man to cry, but it takes a bigger man to laugh at that man.”    -Jack Handy

La Nariz
Aliastra
Gallente Federation
#55 - 2014-04-24 22:48:23 UTC
Organic Lager wrote:
Unsuccessful At Everything wrote:
Ding Bang Oww wrote:
Yeah except that without high-sec there is no game for people who want to play solo or are just generally bad... I've never come out of low-sec or null-sec with more ISK than I went in with.


People who want to play solo should not play a massively multiplayer online role-playing game.





There are plenty of ways to play with others in this game that doesn't include having them blow up your ship. Saying anyone who doesn't want to pvp shouldn't play an mmo is a joke.

The issue isn't with high sec security, it's the lack of rewards from high risk activities or the over rewarding of low risk activities, depending on how you look at it.


You need to differentiate pvp, there is combat which is shooting and activities like trading which is still pvp but, has nothing to do with combat. Pure PVE does not exist in this game, every single isk you gain makes everyone else' isk worth that much less. EVE is a pvp MMO with a focus on spaceships.

Unfortunately that focus has been eroded but, fortunately it can be repaired by nerfing highsec.

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Varesk
Aliastra
Gallente Federation
#56 - 2014-04-24 22:50:30 UTC
La Nariz wrote:
Highsec as it is, is an abomination and must be nerfed.

Picture a rosebush, this represents the game. Sometimes it gets too unweildly and needs to be pruned and after pruning it grows back stronger than before.

Highsec has grown unweildly, the safety has been continually increasing much like an unweildly rose bush is continually growing in every which way except the way you want it to.

How has it done this?

It wraps newbies in bubble wrap and allows them to fall when it will most hurt them. For example a newbie that never leaves highsec or participates in any direct PVP hauls all of their stuff in a paper thin industrial which is suicide ganked. Had highsec not have been coddling them they would have died in much cheaper easier to replace things and learned how to manipulate risk : reward to their own advantage.

It allows blight to spread by protecting veteran players from consequences brought about by their own actions. For example the 5 year veteran NPC corp member who hauls billions around highsec completely risk and effort free thanks to wardec immunity/autopilot.

Finally and most insidiously it promotes a toxic ideology of risk aversion. Which is a threat to the economy and game as we know it.


Nerfing highsec by removing wardec invulnerably, by decreasing CONCORD effectiveness, by reducing npc corp advantage, and by actually limiting its resources would allow EVE to expand to new horizons. It would take niches currently filled by NPCs and allow players to fill them proving tonnes of new emergent game play.


One final truth, the highsec pubbie rapture is a lie, thousands of players will not be sucked up gigantic tubes of glowing light to new PVP-free spaceship MMOs if highsec is nerfed. The subscriber base will instead experience unprecedented growth.



Yes lets nerf high sec even more so everyone can become relevant f1 button mashers in the most safest place in the game.
Little Dragon Khamez
Guardians of the Underworld
#57 - 2014-04-24 22:52:34 UTC
La Nariz wrote:
Shrewd Tsero wrote:
Why do these threads continue to be phrased in this way and with this tone? Is this all that people in low and null think about? It feels a bit like the guy who is jealous of his neighbor down the road.

Every day, he's thinking about it. He brings it up constantly with his co-workers. "It's not fair. He has all the good stuff. I should be able to have his stuff. And his wife. 'Cause she's hot." And every night when he gets home from his lifeless job, he finds something new that pisses him off about his neighbor. The perfect rose bushes. The new Mercedes. And do you know what this guy's neighbor thinks of him? He doesn't even think of him at all.

I have no problem with people suggesting changes in mechanics in any sector of the game, but stop acting like making High more dangerous is somehow going to save the game. A) The game isn't dying. It's not even on life support. And B) There's no research to suggest that this will in anyway increase subscription or retention rates. And if any says there is, it should be posted so the argument can finally end.

So yes, please put forth the merit of your suggestions (because some do have merit), but avoid ridiculously overblown hyperbole ("Highsec as it is, is an abomination and must be nerfed.") High sec is neither as bad for the game as you make out, or as vital for the game as the folks on the other side suggest. It just is.


They are continually formed because its something that needs to happen. Highsec is preventing emergent gameplay, highsec buffs killed an emergent gameplay event. Anyone remember hulkaggeddon? The highsec AFK-miner advocated barge buff destroyed that wonderful event which drew nationally recognized news coverage and players from all sec areas together for an entertaining event.

Highsec is killing the game one small buff at a time and the only way to combat this is with many highsec nerfs.


Hulkageddon still happens, you just need an extra cat.

Dumbing down of Eve Online will result in it's destruction...

Kaarous Aldurald
Black Hydra Consortium.
#58 - 2014-04-24 22:53:59 UTC
Varesk wrote:

Yes lets nerf high sec even more so everyone can become relevant f1 button mashers in the most safest place in the game.


Says the person defending risk free missioning... Roll

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#59 - 2014-04-24 22:55:03 UTC  |  Edited by: PotatoOverdose
I have mixed feelings about this.
La Nariz wrote:

Nerfing highsec by removing wardec invulnerably,

Would do nothing to older pilots. Many, such as myself, have multiple completely unaffiliated neutral characters. Even if one of them gets wardecced or otherwise interdicted, my overall operations would be unaffected. That's the whole reason I made those characters.

All this allows you to do is to "ruin" the game of new players, or older players with fewer resources at their disposal. I don't support this either way.
La Nariz wrote:

by decreasing CONCORD effectiveness,

This might need to happen, but I honestly believe CCP has the best metrics regarding concord effectiveness.

La Nariz wrote:

by reducing npc corp advantage,

This is a myth and a lie. Compare the resources that someone has access to in PL, NC., or Goonswarm to the resources that some NPC corp dude can leverage. Bad talking point is bad.
La Nariz wrote:

and by actually limiting its resources

Yes, limited resources in high security space is a good idea.

La Nariz wrote:

One final truth, the highsec pubbie rapture is a lie, thousands of players will not be sucked up gigantic tubes of glowing light to new PVP-free spaceship MMOs if highsec is nerfed. The subscriber base will instead experience unprecedented growth.

If this is a truth, provide a source or prove it yourself. Until then, this is an opinion, worth no more then the bleating of the pubbies you so detest.


While you have one or two valid points, I'm not sold. To be perfectly honest with you, this whole post reeks of "we don't wan't to ruin THE game, we just want to ruin YOUR game." Stop trying to get CCP to do your work for you. Cool
Benny Ohu
Royal Amarr Institute
Amarr Empire
#60 - 2014-04-24 22:55:22 UTC
Varesk wrote:
Yes lets nerf high sec even more so everyone can become relevant f1 button mashers in the most safest place in the game.

highsec incursions?